scummvm/gob/map.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#ifndef GOB_MAP_H
#define GOB_MAP_H
namespace Gob {
2005-07-10 13:37:03 +00:00
// The same numeric values are also used for the arrow keys.
enum {
kDirNW = 0x4700,
kDirN = 0x4800,
kDirNE = 0x4900,
kDirW = 0x4b00,
kDirE = 0x4d00,
kDirSW = 0x4f00,
kDirS = 0x5000,
kDirSE = 0x5100
};
#pragma START_PACK_STRUCTS
#define szMap_Point 4
typedef struct Map_Point {
int16 x;
int16 y;
} GCC_PACK Map_Point;
#define szMap_ItemPos 3
typedef struct Map_ItemPos {
int8 x;
int8 y;
int8 orient; // ??
} GCC_PACK Map_ItemPos;
#pragma END_PACK_STRUCTS
extern int8 map_passMap[28][26]; // [y][x]
extern int16 map_itemsMap[28][26]; // [y][x]
extern Map_Point map_wayPoints[40];
extern int16 map_nearestWayPoint;
extern int16 map_nearestDest;
extern int16 map_curGoblinX;
extern int16 map_curGoblinY;
extern int16 map_destX;
extern int16 map_destY;
extern int8 map_loadFromAvo;
extern Map_ItemPos map_itemPoses[40];
extern char map_sourceFile[15];
void map_placeItem(int16 x, int16 y, int16 id);
int16 map_getDirection(int16 x0, int16 y0, int16 x1, int16 y1);
void map_findNearestToGob(void);
void map_findNearestToDest(void);
int16 map_checkDirectPath(int16 x0, int16 y0, int16 x1, int16 y1);
int16 map_checkLongPath(int16 x0, int16 y0, int16 x1, int16 y1, int16 i0, int16 i1);
int16 map_optimizePoints(int16 xPos, int16 yPos);
void map_loadItemToObject(void);
void map_loadMapObjects(char *avjFile);
void map_loadDataFromAvo(int8 *dest, int16 size);
void map_loadMapsInitGobs(void);
} // End of namespace Gob
#endif /* __MAP_H */