2015-03-15 16:52:55 -04:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2015-04-15 08:22:40 -05:00
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#ifndef SHERLOCK_MAP_H
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#define SHERLOCK_MAP_H
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2015-04-15 08:22:40 -05:00
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/str.h"
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2015-04-16 17:32:11 -05:00
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#include "common/str-array.h"
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#include "sherlock/graphics.h"
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#include "sherlock/objects.h"
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2015-03-15 16:52:55 -04:00
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2015-04-15 08:22:40 -05:00
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namespace Sherlock {
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class SherlockEngine;
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class Map {
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private:
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SherlockEngine *_vm;
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Common::Array<Common::Point> _points; // Map locations for each scene
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Common::StringArray _locationNames;
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Common::Array< Common::Array<int> > _paths;
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Common::Array<int> _pathPoints;
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Common::Point _savedPos;
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Common::Point _savedSize;
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Surface _topLine;
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ImageFile *_mapCursors;
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ImageFile *_shapes;
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ImageFile *_iconShapes;
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byte _sequences[3][MAX_FRAME];
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Common::Point _bigPos;
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Common::Point _overPos;
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Common::Point _lDrawnPos;
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int _point;
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bool _placesShown;
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int _charPoint;
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int _cursorIndex;
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bool _drawMap;
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Surface _iconSave;
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private:
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void loadData();
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void setupSprites();
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void freeSprites();
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void showPlaces();
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void saveTopLine();
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void updateMap(bool flushScreen);
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void walkTheStreets();
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void saveIcon(ImageFrame *src, const Common::Point &pt);
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void restoreIcon();
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public:
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Map(SherlockEngine *vm);
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const Common::Point &operator[](int idx) { return _points[idx]; }
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void loadPoints(int count, const int *xList, const int *yList);
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int show();
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};
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} // End of namespace Sherlock
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#endif
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