2015-03-15 20:52:55 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2015-05-09 16:04:13 +00:00
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*
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2015-03-15 20:52:55 +00:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2015-05-09 16:04:13 +00:00
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*
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2015-03-15 20:52:55 +00:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/sherlock.h"
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2015-04-21 08:48:21 +00:00
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#include "sherlock/saveload.h"
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2015-03-15 20:52:55 +00:00
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#include "sherlock/scalpel/scalpel.h"
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#include "sherlock/tattoo/tattoo.h"
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2015-04-21 23:25:06 +00:00
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#include "common/system.h"
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2015-05-14 23:53:03 +00:00
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#include "common/translation.h"
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2015-03-15 20:52:55 +00:00
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#include "engines/advancedDetector.h"
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namespace Sherlock {
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struct SherlockGameDescription {
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ADGameDescription desc;
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2015-05-09 13:17:30 +00:00
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GameType gameID;
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2015-03-15 20:52:55 +00:00
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};
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2015-05-02 03:17:24 +00:00
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/**
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* Returns the Id of the game
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*/
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2015-05-09 13:17:30 +00:00
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GameType SherlockEngine::getGameID() const {
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2015-03-15 20:52:55 +00:00
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return _gameDescription->gameID;
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}
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2015-05-02 03:17:24 +00:00
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/**
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2015-05-09 13:17:30 +00:00
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* Returns the platform the game's datafiles are for
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2015-05-02 03:17:24 +00:00
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*/
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2015-03-15 20:52:55 +00:00
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Common::Platform SherlockEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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} // End of namespace Sherlock
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static const PlainGameDescriptor sherlockGames[] = {
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{ "scalpel", "The Case of the Serrated Scalpel" },
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{ "rosetattoo", "The Case of the Rose Tattoo" },
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{0, 0}
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};
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2015-05-14 23:53:03 +00:00
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#define GAMEOPTION_ORIGINAL_SAVES GUIO_GAMEOPTIONS1
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_ORIGINAL_SAVES,
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{
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_s("Use original savegame dialog"),
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2015-05-18 17:20:54 +00:00
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_s("Files button in-game shows original savegame dialog rather than the ScummVM menu"),
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2015-05-15 23:36:39 +00:00
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"originalsaveload",
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2015-05-14 23:53:03 +00:00
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false
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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2015-03-15 20:52:55 +00:00
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#include "sherlock/detection_tables.h"
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class SherlockMetaEngine : public AdvancedMetaEngine {
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public:
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2015-05-14 23:53:03 +00:00
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SherlockMetaEngine() : AdvancedMetaEngine(Sherlock::gameDescriptions, sizeof(Sherlock::SherlockGameDescription),
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sherlockGames, optionsList) {}
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2015-03-15 20:52:55 +00:00
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virtual const char *getName() const {
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return "Sherlock Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Sherlock Engine (C) 1992-1996 Mythos Software, 1992-1996 (C) Electronic Arts";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
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2015-05-02 03:17:24 +00:00
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/**
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* Creates an instance of the game engine
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*/
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2015-03-15 20:52:55 +00:00
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bool SherlockMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Sherlock::SherlockGameDescription *gd = (const Sherlock::SherlockGameDescription *)desc;
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if (gd) {
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switch (gd->gameID) {
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case Sherlock::GType_SerratedScalpel:
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*engine = new Sherlock::Scalpel::ScalpelEngine(syst, gd);
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break;
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case Sherlock::GType_RoseTattoo:
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*engine = new Sherlock::Tattoo::TattooEngine(syst, gd);
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break;
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default:
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error("Unknown game");
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break;
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}
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}
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return gd != 0;
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}
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2015-05-02 03:17:24 +00:00
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/**
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* Returns a list of features the game's MetaEngine support
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*/
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2015-03-15 20:52:55 +00:00
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bool SherlockMetaEngine::hasFeature(MetaEngineFeature f) const {
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2015-04-22 11:25:04 +00:00
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail);
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2015-03-15 20:52:55 +00:00
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}
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2015-05-02 03:17:24 +00:00
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/**
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* Returns a list of features the game itself supports
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*/
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2015-04-22 12:08:01 +00:00
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bool Sherlock::SherlockEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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2015-05-10 17:14:55 +00:00
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/**
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* Returns whether the version is a demo
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*/
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2015-05-18 22:30:31 +00:00
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bool Sherlock::SherlockEngine::isDemo() const {
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2015-05-10 17:14:55 +00:00
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return _gameDescription->desc.flags & ADGF_DEMO;
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}
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2015-05-02 03:17:24 +00:00
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/**
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* Return a list of savegames
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*/
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2015-03-15 20:52:55 +00:00
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SaveStateList SherlockMetaEngine::listSaves(const char *target) const {
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2015-05-09 13:29:06 +00:00
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return Sherlock::SaveManager::getSavegameList(target);
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2015-03-15 20:52:55 +00:00
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}
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2015-05-02 03:17:24 +00:00
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/**
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* Returns the maximum number of allowed save slots
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*/
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2015-03-15 20:52:55 +00:00
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int SherlockMetaEngine::getMaximumSaveSlot() const {
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2015-04-21 23:25:06 +00:00
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return MAX_SAVEGAME_SLOTS;
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2015-03-15 20:52:55 +00:00
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}
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2015-05-02 03:17:24 +00:00
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/**
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* Deletes a savegame in the specified slot
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*/
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2015-05-07 17:33:44 +00:00
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void SherlockMetaEngine::removeSaveState(const char *target, int slot) const {
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2015-04-22 11:25:04 +00:00
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Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot);
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2015-04-21 23:25:06 +00:00
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g_system->getSavefileManager()->removeSavefile(filename);
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2015-03-15 20:52:55 +00:00
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}
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2015-05-02 03:17:24 +00:00
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/**
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2015-05-07 17:33:44 +00:00
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* Given a specified savegame slot, returns extended information for the save
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2015-05-02 03:17:24 +00:00
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*/
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2015-03-15 20:52:55 +00:00
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SaveStateDescriptor SherlockMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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2015-04-22 11:25:04 +00:00
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Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot);
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2015-04-21 23:25:06 +00:00
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
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if (f) {
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Sherlock::SherlockSavegameHeader header;
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Sherlock::SaveManager::readSavegameHeader(f, header);
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header._saveName);
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desc.setThumbnail(header._thumbnail);
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desc.setSaveDate(header._year, header._month, header._day);
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desc.setSaveTime(header._hour, header._minute);
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desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
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return desc;
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}
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2015-03-15 20:52:55 +00:00
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(SHERLOCK)
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2015-05-18 17:20:54 +00:00
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REGISTER_PLUGIN_DYNAMIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
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2015-03-15 20:52:55 +00:00
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#else
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2015-05-18 17:20:54 +00:00
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REGISTER_PLUGIN_STATIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
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2015-03-15 20:52:55 +00:00
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#endif
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