scummvm/engines/sherlock/detection.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/sherlock.h"
#include "sherlock/saveload.h"
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#include "sherlock/scalpel/scalpel.h"
#include "sherlock/tattoo/tattoo.h"
#include "common/system.h"
#include "common/translation.h"
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#include "engines/advancedDetector.h"
namespace Sherlock {
struct SherlockGameDescription {
ADGameDescription desc;
GameType gameID;
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};
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/**
* Returns the Id of the game
*/
GameType SherlockEngine::getGameID() const {
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return _gameDescription->gameID;
}
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/**
* Returns the platform the game's datafiles are for
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*/
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Common::Platform SherlockEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
} // End of namespace Sherlock
static const PlainGameDescriptor sherlockGames[] = {
{ "scalpel", "The Case of the Serrated Scalpel" },
{ "rosetattoo", "The Case of the Rose Tattoo" },
{0, 0}
};
#define GAMEOPTION_ORIGINAL_SAVES GUIO_GAMEOPTIONS1
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ORIGINAL_SAVES,
{
_s("Use original savegame dialog"),
_s("Files button in-game shows original savegame dialog rather than the ScummVM menu"),
"originalsaveload",
false
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
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#include "sherlock/detection_tables.h"
class SherlockMetaEngine : public AdvancedMetaEngine {
public:
SherlockMetaEngine() : AdvancedMetaEngine(Sherlock::gameDescriptions, sizeof(Sherlock::SherlockGameDescription),
sherlockGames, optionsList) {}
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virtual const char *getName() const {
return "Sherlock Engine";
}
virtual const char *getOriginalCopyright() const {
return "Sherlock Engine (C) 1992-1996 Mythos Software, 1992-1996 (C) Electronic Arts";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
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/**
* Creates an instance of the game engine
*/
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bool SherlockMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Sherlock::SherlockGameDescription *gd = (const Sherlock::SherlockGameDescription *)desc;
if (gd) {
switch (gd->gameID) {
case Sherlock::GType_SerratedScalpel:
*engine = new Sherlock::Scalpel::ScalpelEngine(syst, gd);
break;
case Sherlock::GType_RoseTattoo:
*engine = new Sherlock::Tattoo::TattooEngine(syst, gd);
break;
default:
error("Unknown game");
break;
}
}
return gd != 0;
}
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/**
* Returns a list of features the game's MetaEngine support
*/
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bool SherlockMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail);
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}
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/**
* Returns a list of features the game itself supports
*/
bool Sherlock::SherlockEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
/**
* Returns whether the version is a demo
*/
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bool Sherlock::SherlockEngine::isDemo() const {
return _gameDescription->desc.flags & ADGF_DEMO;
}
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/**
* Return a list of savegames
*/
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SaveStateList SherlockMetaEngine::listSaves(const char *target) const {
return Sherlock::SaveManager::getSavegameList(target);
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}
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/**
* Returns the maximum number of allowed save slots
*/
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int SherlockMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVEGAME_SLOTS;
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}
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/**
* Deletes a savegame in the specified slot
*/
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void SherlockMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot);
g_system->getSavefileManager()->removeSavefile(filename);
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}
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/**
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* Given a specified savegame slot, returns extended information for the save
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*/
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SaveStateDescriptor SherlockMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
if (f) {
Sherlock::SherlockSavegameHeader header;
Sherlock::SaveManager::readSavegameHeader(f, header);
delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header._saveName);
desc.setThumbnail(header._thumbnail);
desc.setSaveDate(header._year, header._month, header._day);
desc.setSaveTime(header._hour, header._minute);
desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
return desc;
}
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return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(SHERLOCK)
REGISTER_PLUGIN_DYNAMIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
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#else
REGISTER_PLUGIN_STATIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
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#endif