2004-07-31 13:44:23 +00:00
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$Id$
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Cross-reference for functions and variables for the original source code and
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the ScummVM implementation.
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2004-08-10 23:04:52 +00:00
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Sceneres.h
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==========
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LOADREQ_FIGURE
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LOADREQ_OBJECT
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LOADREQ_BACKGROUND SAGA_BG_IMAGE
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LOADREQ_ZBUF SAGA_BG_MASK
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LOADREQ_SCENE_SCRIPT
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LOADREQ_STRINGS SAGA_OBJECT_NAME_LIST
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LOADREQ_HITZONES SAGA_OBJECT_MAP
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LOADREQ_STEPZONES SAGA_ACTION_MAP
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LOADREQ_TILE_IMAGES SAGA_ISO_TILESET
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LOADREQ_TILE_MAP SAGA_ISO_METAMAP
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LOADREQ_TILE_PLATFORMS SAGA_ISO_METATILESET
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LOADREQ_TILE_METATILES
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2004-10-05 02:16:26 +00:00
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LOADREQ_ENTRY SAGA_ENTRY
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2004-08-10 23:04:52 +00:00
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LOADREQ_FRAMELIST
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LOADREQ_ANIM_0 SAGA_ANIM_1
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LOADREQ_ANIM_1 SAGA_ANIM_2
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LOADREQ_ANIM_2 SAGA_ANIM_3
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LOADREQ_ANIM_3 SAGA_ANIM_4
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LOADREQ_ANIM_4 SAGA_ANIM_5
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LOADREQ_ANIM_5 SAGA_ANIM_6
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LOADREQ_ANIM_6 SAGA_ANIM_7
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LOADREQ_ANIM_7
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LOADREQ_TILE_MULTI
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LOADREQ_CYCLES SAGA_PAL_ANIM
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2004-10-05 02:16:26 +00:00
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LOADREQ_FACES SAGA_FACES
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2004-08-10 23:04:52 +00:00
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LOADREQ_PALETTE
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2004-10-08 01:22:39 +00:00
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hitZone ObjectMap
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stepZone ActionMap
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HZONEF_EXIT OBJECT_EXIT (in Verb.c), ACTION_EXIT (in Actor.c)
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HZONEF_ENABLED OBJECT_ENABLED (in Verb.c), ACTION_ENABLED (in Actor.c)
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HZONEF_NOWALK OBJECT_NOWALK
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HZONEF_PROJECT OBJECT_PROJECT
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HZONEF_AUTOWALK ACTION_AUTOWALK
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HZONEF_TERMINUS ACTION_TERMINUS
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2004-10-05 02:16:26 +00:00
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2004-08-10 23:04:52 +00:00
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Scene.c
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=======
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ResToImage() _vm->decodeBGImage()
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2004-08-11 18:02:03 +00:00
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resInfo->sceneFlags _desc.flags
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resInfo->loadList _desc.resListRN
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resInfo->horizon _desc.endSlope
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resInfo->nearFigureLimit _desc.beginSlope
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resInfo->scriptModule _desc.scriptNum
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resInfo->entryScript _desc.sceneScriptNum
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resInfo->preScript _desc.startScriptNum
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resInfo->backgroundMusic _desc.musicRN
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2004-10-27 22:17:11 +00:00
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thisScene->ID currentSceneNumber()
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2004-08-12 01:11:11 +00:00
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Interp.c
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========
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2004-10-27 02:27:54 +00:00
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dispatchThreads() SThreadExecThreads()
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runThread() SThreadCompleteThread()
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2004-08-22 18:28:42 +00:00
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moduleList _scriptLUT
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ModuleEntry->codeID _scriptLUT->script_rn
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ModuleEntry->strID _scriptLUT->diag_list_rn
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ModuleEntry->vtableID _scriptLUT->voice_lut_rn
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2004-10-09 07:39:46 +00:00
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threadBase.theAction threadVars[kVarAction]
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threadBase.theObject threadVars[kVarObject]
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threadBase.withObject threadVars[kVarWithObject]
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threadBase.theActor threadVars[kVarActor]
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2004-10-27 02:27:54 +00:00
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Actor.c
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=======
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abortAllSpeeches() SThreadAbortAll()
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2004-10-27 22:17:11 +00:00
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Main.c
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======
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sceneIndexTable _scene->getSceneLUT()
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