scummvm/graphics/surface.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_SURFACE_H
#define GRAPHICS_SURFACE_H
#include "common/scummsys.h"
#include "common/list.h"
namespace Common {
struct Rect;
struct Point;
}
#include "graphics/pixelformat.h"
namespace Graphics {
/**
* An arbitrary graphics surface, which can be the target (or source) of blit
* operations, font rendering, etc.
*/
struct Surface {
/*
* IMPORTANT implementation specific detail:
*
* ARM code relies on the layout of the first 3 of these fields. Do not
* change them.
*/
/**
* The width of the surface.
*/
uint16 w;
/**
* The height of the surface.
*/
uint16 h;
/**
* The number of bytes a pixel line has.
*
* Note that this might not equal w * bytesPerPixel.
*/
uint16 pitch;
protected:
/**
* The surface's pixel data.
*/
void *pixels;
public:
/**
* The pixel format of the surface.
*/
PixelFormat format;
/**
* Construct a simple Surface object.
*/
Surface() : w(0), h(0), pitch(0), pixels(0), format() {
}
/**
* Return a pointer to the pixel data.
*
* @return Pointer to the pixel data.
*/
inline const void *getPixels() const {
return pixels;
}
/**
* Return a pointer to the pixel data.
*
* @return Pointer to the pixel data.
*/
inline void *getPixels() {
return pixels;
}
/**
* Sets the pixel data.
*
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* Note that this is a simply a setter. Be careful what you are doing!
*
* @param newPixels The new pixel data.
*/
void setPixels(void *newPixels) { pixels = newPixels; }
/**
* Return a pointer to the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
* @return Pointer to the pixel.
*/
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inline const void *getBasePtr(int x, int y) const {
return (const byte *)(pixels) + y * pitch + x * format.bytesPerPixel;
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}
/**
* Return a pointer to the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
* @return Pointer to the pixel.
*/
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inline void *getBasePtr(int x, int y) {
return static_cast<byte *>(pixels) + y * pitch + x * format.bytesPerPixel;
}
/**
* Allocate memory for the pixel data of the surface.
*
* Note that you are responsible for calling free yourself.
* @see free
*
* @param width Width of the surface object.
* @param height Height of the surface object.
* @param format The pixel format the surface should use.
*/
void create(uint16 width, uint16 height, const PixelFormat &format);
/**
* Release the memory used by the pixels memory of this surface. This is the
* counterpart to create().
*
* Note that you should only use this, when you created the Surface data via
* create! Otherwise this function has undefined behavior.
* @see create
*/
void free();
/**
* Set up the Surface with user specified data.
*
* Note that this simply sets the 'internal' attributes of the Surface. It
* will not take care of freeing old data via free or similar!
*
* @param width Width of the pixel data.
* @param height Height of the pixel data.
* @param pitch The pitch of the pixel data.
* @param pixels The pixel data itself.
* @param format The pixel format of the pixel data.
*/
void init(uint16 width, uint16 height, uint16 pitch, void *pixels, const PixelFormat &format);
/**
* Copy the data from another Surface.
*
* Note that this calls free on the current surface, to assure it being
* clean. So be sure the current data was created via create, otherwise
* the results are undefined.
* @see create
* @see free
*
* @param surf Surface to copy from.
*/
void copyFrom(const Surface &surf);
/**
* Creates a Surface which represents a sub-area of this Surface object.
*
* The pixel (0, 0) of the returned Surface will be the same as Pixel
* (area.x, area.y) of this Surface. Changes to any of the Surface objects
* will change the shared pixel data.
*
* Note that the Surface returned is only valid as long as this Surface
* object is still alive (i.e. its pixel data is not destroyed or
* reallocated). Do *never* try to free the returned Surface.
*
* @param area The area which should be represented. Note that the area
* will get clipped in case it does not fit!
*/
Surface getSubArea(const Common::Rect &area);
/**
* Creates a Surface which represents a sub-area of this Surface object.
*
* The pixel (0, 0) of the returned Surface will be the same as Pixel
* (area.x, area.y) of this Surface.
*
* Note that the Surface returned is only valid as long as this Surface
* object is still alive (i.e. its pixel data is not destroyed or
* reallocated). Do *never* try to free the returned Surface.
*
* @param area The area which should be represented. Note that the area
* will get clipped in case it does not fit!
*/
const Surface getSubArea(const Common::Rect &area) const;
/**
* Copies a bitmap to the Surface internal buffer. The pixel format
* of buffer must match the pixel format of the Surface.
*
* @param buffer The buffer containing the graphics data source
* @param srcPitch The pitch of the buffer (number of bytes in a scanline)
* @param destX The x coordinate of the destination rectangle
* @param destY The y coordinate of the destination rectangle
* @param width The width of the destination rectangle
* @param height The height of the destination rectangle
*/
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void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height);
/**
* Copies a bitmap to the Surface internal buffer. The pixel format
* of buffer must match the pixel format of the Surface.
*
* @param srcSurface The source of the bitmap data
* @param destX The x coordinate of the destination rectangle
* @param destY The y coordinate of the destination rectangle
* @param subRect The subRect of surface to be blitted
*/
void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect);
/**
* Convert the data to another pixel format.
*
* This works in-place. This means it will not create an additional buffer
* for the conversion process. The value of 'pixels' might change though
* (that means it might realloc the pixel data).
*
* Note that you should only use this, when you created the Surface data via
* create! Otherwise this function has undefined behavior.
*
* @param dstFormat The desired format
* @param palette The palette (in RGB888), if the source format has a Bpp of 1
*/
void convertToInPlace(const PixelFormat &dstFormat, const byte *palette = 0);
/**
* Convert the data to another pixel format.
*
* The calling code must call free on the returned surface and then delete
* it.
*
* @param dstFormat The desired format
* @param palette The palette (in RGB888), if the source format has a Bpp of 1
*/
Graphics::Surface *convertTo(const PixelFormat &dstFormat, const byte *palette = 0) const;
/**
* Draw a line.
*
* @param x0 The x coordinate of the start point.
* @param y0 The y coordiante of the start point.
* @param x1 The x coordinate of the end point.
* @param y1 The y coordinate of the end point.
* @param color The color of the line.
* @note This is just a wrapper around Graphics::drawLine
*/
void drawLine(int x0, int y0, int x1, int y1, uint32 color);
/**
* Draw a thick line.
*
* @param x0 The x coordinate of the start point.
* @param y0 The y coordiante of the start point.
* @param x1 The x coordinate of the end point.
* @param y1 The y coordinate of the end point.
* @param penX The width of the pen (thickness in the x direction)
* @param penY The height of the pen (thickness in the y direction)
* @param color The color of the line.
* @note This is just a wrapper around Graphics::drawThickLine
* @note The x/y coordinates of the start and end points are the upper-left most part of the pen
*/
void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color);
/**
* Draw a horizontal line.
*
* @param x The start x coordinate of the line.
* @param y The y coordiante of the line.
* @param x2 The end x coordinate of the line.
* In case x > x2 the coordinates are swapped.
* @param color The color of the line.
*/
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void hLine(int x, int y, int x2, uint32 color);
/**
* Draw a vertical line.
*
* @param x The x coordinate of the line.
* @param y The start y coordiante of the line.
* @param y2 The end y coordinate of the line.
* In case y > y2 the coordinates are swapped.
* @param color The color of the line.
*/
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void vLine(int x, int y, int y2, uint32 color);
/**
* Fill a rect with a given color.
*
* @param r Rect to fill
* @param color The color of the rect's contents.
*/
void fillRect(Common::Rect r, uint32 color);
/**
* Draw a frame around a specified rect.
*
* @param r Rect to frame
* @param color The color of the frame.
*/
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void frameRect(const Common::Rect &r, uint32 color);
// See comment in graphics/surface.cpp about it
void move(int dx, int dy, int height);
};
/**
* A deleter for Surface objects which can be used with SharedPtr.
*
* This deleter assures Surface::free is called on deletion.
*/
struct SurfaceDeleter {
void operator()(Surface *ptr) {
if (ptr) {
ptr->free();
}
delete ptr;
}
};
/**
* Stack-based flood fill algorithm for arbitrary Surfaces.
*
* It could be used in 2 ways. One is to fill the pixels of oldColor
* with fillColor. Second is when the surface stays intact but another
* surface with mask is created, where filled colors are marked with 255.
*
* Before running fill() or fillMask(), the initial pixels must be addSeed
* with addSeed() method.
*/
class FloodFill {
public:
/**
* Construct a simple Surface object.
*
* @param surface Input surface
* @param oldColor Color on the surface to change
* @param fillColor Color to fill with
*/
FloodFill(Surface *surface, uint32 oldColor, uint32 fillColor, bool maskMode = false);
~FloodFill();
/**
* Add pixels to the fill queue.
*
* @param x The x coordinate of the pixel.
* @param y The x coordinate of the pixel.
*/
void addSeed(int x, int y);
/**
* Fill the surface as requested.
*
* It uses pixels which were added with addSeed() method.
*
* @see addSeed
*/
void fill();
/**
* Fill the mask. The mask is a CLUT8 Surface with pixels 0 and 255.
* 255 means that the pixel has been filled.
*
* It uses pixels which were added with addSeed() method.
*
* @see addSeed
*/
void fillMask();
/**
* Get the resulting mask.
*
* @see fillMask
*/
Surface *getMask() { return _mask; }
private:
Common::List<Common::Point *> _queue;
Surface *_surface;
Surface *_mask;
uint32 _oldColor, _fillColor;
byte *_visited;
int _w, _h;
bool _maskMode;
};
} // End of namespace Graphics
#endif