scummvm/engines/draci/font.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/file.h"
#include "draci/draci.h"
#include "draci/font.h"
namespace Draci {
const Common::String kFontSmall("Small.fon");
const Common::String kFontBig("Big.fon");
Font::Font(const Common::String &filename) {
_fontHeight = 0;
_maxCharWidth = 0;
_charWidths = NULL;
_charData = NULL;
loadFont(filename);
_currentFontColour = kFontColour1;
}
Font::~Font() {
freeFont();
}
/**
* @brief Sets the varying font colour
* @param colour The new font colour
*/
void Font::setColour(uint8 colour) {
_currentFontColour = colour;
}
/**
* @brief Loads fonts from a file
* @param path Path to font file
* @return true if the font was loaded successfully, false otherwise
*
* Loads fonts from a file into a Font instance. The original game uses two
* fonts (located inside files "Small.fon" and "Big.fon"). The characters in the
* font are indexed from the space character so an appropriate offset must be
* added to convert them to equivalent char values, i.e. kDraciIndexOffset.
* Characters in the higher range are non-ASCII and vary between different
* language versions of the game.
*
* font format: [1 byte] maximum character width
* [1 byte] font height
* [138 bytes] character widths of all 138 characters in the font
* [138 * fontHeight * maxWidth bytes] character data, stored row-wise
*/
bool Font::loadFont(const Common::String &filename) {
// Free previously loaded font (if any)
freeFont();
Common::File f;
f.open(filename);
if (f.isOpen()) {
debugC(6, kDraciGeneralDebugLevel, "Opened font file %s",
filename.c_str());
} else {
debugC(6, kDraciGeneralDebugLevel, "Error opening font file %s",
filename.c_str());
return false;
}
_maxCharWidth = f.readByte();
_fontHeight = f.readByte();
// Read in the widths of the glyphs
_charWidths = new uint8[kCharNum];
for (unsigned int i = 0; i < kCharNum; ++i) {
_charWidths[i] = f.readByte();
}
// Calculate size of font data
unsigned int fontDataSize = kCharNum * _maxCharWidth * _fontHeight;
// Read in all glyphs
_charData = new byte[fontDataSize];
f.read(_charData, fontDataSize);
debugC(5, kDraciGeneralDebugLevel, "Font %s loaded", filename.c_str());
return true;
}
void Font::freeFont() {
delete[] _charWidths;
delete[] _charData;
}
uint8 Font::getCharWidth(uint8 chr) const {
return _charWidths[chr - kCharIndexOffset];
}
/**
* @brief Draw a char to a Draci::Surface
*
* @param dst Pointer to the destination surface
* @param chr Character to draw
* @param tx Horizontal offset on the surface
* @param ty Vertical offset on the surface
*/
void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, bool markDirty) const {
assert(dst != NULL);
assert(tx >= 0);
assert(ty >= 0);
byte *ptr = (byte *)dst->getBasePtr(tx, ty);
uint8 charIndex = chr - kCharIndexOffset;
int charOffset = charIndex * _fontHeight * _maxCharWidth;
uint8 currentWidth = _charWidths[charIndex];
// Determine how many pixels to draw horizontally (to prevent overflow)
int xSpaceLeft = dst->w - tx - 1;
int xPixelsToDraw = (currentWidth < xSpaceLeft) ? currentWidth : xSpaceLeft;
// Determine how many pixels to draw vertically
int ySpaceLeft = dst->h - ty - 1;
int yPixelsToDraw = (_fontHeight < ySpaceLeft) ? _fontHeight : ySpaceLeft;
int _transparent = dst->getTransparentColour();
for (int y = 0; y < yPixelsToDraw; ++y) {
for (int x = 0; x <= xPixelsToDraw; ++x) {
int curr = y * _maxCharWidth + x;
int colour = _charData[charOffset + curr];
// Replace colour with font colours
switch (colour) {
case 254:
colour = _currentFontColour;
break;
case 253:
colour = kFontColour2;
break;
case 252:
colour = kFontColour3;
break;
case 251:
colour = kFontColour4;
break;
}
// Paint pixel (if not transparent)
if (colour != _transparent)
ptr[x] = colour;
}
// Advance to next row
ptr += dst->pitch;
}
if (markDirty) {
Common::Rect r(tx, ty, tx + xPixelsToDraw, ty + yPixelsToDraw);
dst->markDirtyRect(r);
}
}
/**
* @brief Draw a string to a Draci::Surface
*
* @param dst Pointer to the destination surface
* @param str Buffer containing string data
* @param len Length of the data
* @param x Horizontal offset on the surface
* @param y Vertical offset on the surface
* @param spacing Space to leave between individual characters. Defaults to 0.
*/
void Font::drawString(Surface *dst, const byte *str, uint len,
int x, int y, int spacing, bool markDirty) const {
assert(dst != NULL);
assert(x >= 0);
assert(y >= 0);
int curx = x;
for (unsigned int i = 0; i < len; ++i) {
// Return early if there's no more space on the screen
if (curx >= dst->w) {
return;
}
drawChar(dst, str[i], curx, y, markDirty);
curx += getCharWidth(str[i]) + spacing;
}
}
/**
* @brief Draw a string to a Draci::Surface
*
* @param dst Pointer to the destination surface
* @param str String to draw
* @param x Horizontal offset on the surface
* @param y Vertical offset on the surface
* @param spacing Space to leave between individual characters. Defaults to 0.
*/
void Font::drawString(Surface *dst, const Common::String &str,
int x, int y, int spacing, bool markDirty) const {
drawString(dst, (byte *) str.c_str(), str.size(), x, y, spacing, markDirty);
}
/**
* @brief Calculate the width of a string when drawn in the current font
*
* @param str String to draw
* @param spacing Space to leave between individual characters. Defaults to 0.
*
* @return The calculated width of the string
*/
int Font::getStringWidth(const Common::String &str, int spacing) const {
int width = 0;
uint len = str.size();
for (unsigned int i = 0; i < len; ++i) {
uint8 charIndex = str[i] - kCharIndexOffset;
width += _charWidths[charIndex];
}
// Add width of spaces, if any
width += (len - 1) * spacing;
return width;
}
} // End of namespace Draci