scummvm/common/stream.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_STREAM_H
#define COMMON_STREAM_H
#include "common/stdafx.h"
#include "common/scummsys.h"
namespace Common {
class String;
class MemoryReadStream;
/**
* Virtual base class for both ReadStream and WriteStream.
*/
class Stream {
public:
virtual ~Stream() {}
/**
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* Returns true if any I/O failure occurred.
* This flag is never cleared automatically. In order to clear it,
* client code has to call clearIOFailed() explicitly.
*
* @todo Instead of returning a plain bool, maybe we should define
* a list of error codes which can be returned here.
*/
virtual bool ioFailed() const { return false; }
/**
* Reset the I/O error status.
*/
virtual void clearIOFailed() {}
};
/**
* Generic interface for a writable data stream.
*/
class WriteStream : virtual public Stream {
public:
/**
* Write data into the stream. Subclasses must implement this
* method; all other write methods are implemented using it.
*
* @param dataPtr pointer to the data to be written
* @param dataSize number of bytes to be written
* @return the number of bytes which were actually written.
*/
virtual uint32 write(const void *dataPtr, uint32 dataSize) = 0;
/**
* Commit any buffered data to the underlying channel or
* storage medium; unbuffered streams can use the default
* implementation.
*/
virtual void flush() {}
// The remaining methods all have default implementations; subclasses
// need not (and should not) overload them.
void writeByte(byte value) {
write(&value, 1);
}
void writeSByte(int8 value) {
write(&value, 1);
}
void writeUint16LE(uint16 value) {
writeByte((byte)(value & 0xff));
writeByte((byte)(value >> 8));
}
void writeUint32LE(uint32 value) {
writeUint16LE((uint16)(value & 0xffff));
writeUint16LE((uint16)(value >> 16));
}
void writeUint16BE(uint16 value) {
writeByte((byte)(value >> 8));
writeByte((byte)(value & 0xff));
}
void writeUint32BE(uint32 value) {
writeUint16BE((uint16)(value >> 16));
writeUint16BE((uint16)(value & 0xffff));
}
void writeSint16LE(int16 value) {
writeUint16LE((uint16)value);
}
void writeSint32LE(int32 value) {
writeUint32LE((uint32)value);
}
void writeSint16BE(int16 value) {
writeUint16BE((uint16)value);
}
void writeSint32BE(int32 value) {
writeUint32BE((uint32)value);
}
void writeString(const String &str);
};
/**
* Generic interface for a readable data stream.
*/
class ReadStream : virtual public Stream {
public:
/**
* Returns true if the end of the stream has been reached.
*/
virtual bool eos() const = 0;
/**
* Read data from the stream. Subclasses must implement this
* method; all other read methods are implemented using it.
*
* @param dataPtr pointer to a buffer into which the data is read
* @param dataSize number of bytes to be read
* @return the number of bytes which were actually read.
*/
virtual uint32 read(void *dataPtr, uint32 dataSize) = 0;
// The remaining methods all have default implementations; subclasses
// need not (and should not) overload them.
/**
* Read am unsigned byte from the stream and return it.
* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
byte readByte() {
byte b = 0;
read(&b, 1);
return b;
}
/**
* Read a signed byte from the stream and return it.
* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
int8 readSByte() {
int8 b = 0;
read(&b, 1);
return b;
}
/**
* Read an unsigned 16-bit word stored in little endian (LSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
uint16 readUint16LE() {
uint16 a = readByte();
uint16 b = readByte();
return a | (b << 8);
}
/**
* Read an unsigned 32-bit word stored in little endian (LSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
uint32 readUint32LE() {
uint32 a = readUint16LE();
uint32 b = readUint16LE();
return (b << 16) | a;
}
/**
* Read an unsigned 16-bit word stored in big endian (MSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
uint16 readUint16BE() {
uint16 b = readByte();
uint16 a = readByte();
return a | (b << 8);
}
/**
* Read an unsigned 32-bit word stored in big endian (MSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
uint32 readUint32BE() {
uint32 b = readUint16BE();
uint32 a = readUint16BE();
return (b << 16) | a;
}
/**
* Read a signed 16-bit word stored in little endian (LSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
int16 readSint16LE() {
return (int16)readUint16LE();
}
/**
* Read a signed 32-bit word stored in little endian (LSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
int32 readSint32LE() {
return (int32)readUint32LE();
}
/**
* Read a signed 16-bit word stored in big endian (MSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
int16 readSint16BE() {
return (int16)readUint16BE();
}
/**
* Read a signed 32-bit word stored in big endian (MSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
int32 readSint32BE() {
return (int32)readUint32BE();
}
/**
* Read the specified amount of data into a malloc'ed buffer
* which then is wrapped into a MemoryReadStream.
* The returned stream might contain less data than requested,
* if reading more failed.
*/
MemoryReadStream *readStream(uint32 dataSize);
};
/**
* Interface for a seekable & readable data stream.
*
* @todo We really need better error handling here!
* Like seek should somehow indicate whether it failed.
*/
class SeekableReadStream : virtual public ReadStream {
public:
virtual uint32 pos() const = 0;
virtual uint32 size() const = 0;
virtual void seek(int32 offset, int whence = SEEK_SET) = 0;
void skip(uint32 offset) { seek(offset, SEEK_CUR); }
/**
* Read one line of text from a CR or CR/LF terminated plain text file.
* This method is a rough analog of the (f)gets function.
*
* @param buf the buffer to store into
* @param bufSize the size of the buffer
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* @return a pointer to the read string, or NULL if an error occurred
* @note The line terminator (CR or CR/LF) is stripped and not inserted
* into the buffer.
*/
virtual char *readLine(char *buf, size_t bufSize);
};
/**
* SubReadStream provides access to a ReadStream restricted to the range
* [currentPosition, currentPosition+end).
* Manipulating the parent stream directly /will/ mess up a substream.
* Likewise, manipulating two substreams of a parent stream will cause them to
* step on each others toes.
*/
class SubReadStream : virtual public ReadStream {
protected:
ReadStream *_parentStream;
uint32 _pos;
uint32 _end;
bool _disposeParentStream;
public:
SubReadStream(ReadStream *parentStream, uint32 end, bool disposeParentStream = false)
: _parentStream(parentStream),
_pos(0),
_end(end),
_disposeParentStream(disposeParentStream) {}
~SubReadStream() {
if (_disposeParentStream) delete _parentStream;
}
virtual bool eos() const { return _pos == _end; }
virtual uint32 read(void *dataPtr, uint32 dataSize);
};
/*
* SeekableSubReadStream provides access to a SeekableReadStream restricted to
* the range [begin, end).
* The same caveats apply to SeekableSubReadStream as do to SeekableReadStream.
*/
class SeekableSubReadStream : public SubReadStream, public SeekableReadStream {
protected:
SeekableReadStream *_parentStream;
uint32 _begin;
public:
SeekableSubReadStream(SeekableReadStream *parentStream, uint32 begin, uint32 end, bool disposeParentStream = false);
virtual uint32 pos() const { return _pos - _begin; }
virtual uint32 size() const { return _end - _begin; }
virtual void seek(int32 offset, int whence = SEEK_SET);
};
/**
* Simple memory based 'stream', which implements the ReadStream interface for
* a plain memory block.
*/
class MemoryReadStream : public SeekableReadStream {
private:
const byte * const _ptrOrig;
const byte *_ptr;
const uint32 _size;
uint32 _pos;
byte _encbyte;
bool _disposeMemory;
public:
/**
* This constructor takes a pointer to a memory buffer and a length, and
* wraps it. If disposeMemory is true, the MemoryReadStream takes ownership
* of the buffer and hence free's it when destructed.
*/
MemoryReadStream(const byte *dataPtr, uint32 dataSize, bool disposeMemory = false) :
_ptrOrig(dataPtr),
_ptr(dataPtr),
_size(dataSize),
_pos(0),
_encbyte(0),
_disposeMemory(disposeMemory) {}
~MemoryReadStream() {
if (_disposeMemory)
free(const_cast<byte *>(_ptrOrig));
}
void setEnc(byte value) { _encbyte = value; }
uint32 read(void *dataPtr, uint32 dataSize);
bool eos() const { return _pos == _size; }
uint32 pos() const { return _pos; }
uint32 size() const { return _size; }
void seek(int32 offs, int whence = SEEK_SET);
};
/**
* Simple memory based 'stream', which implements the WriteStream interface for
* a plain memory block.
*/
class MemoryWriteStream : public WriteStream {
private:
byte *_ptr;
const uint32 _bufSize;
uint32 _pos;
public:
MemoryWriteStream(byte *buf, uint32 len) : _ptr(buf), _bufSize(len), _pos(0) {}
uint32 write(const void *dataPtr, uint32 dataSize) {
// Write at most as many bytes as are still available...
if (dataSize > _bufSize - _pos)
dataSize = _bufSize - _pos;
memcpy(_ptr, dataPtr, dataSize);
_ptr += dataSize;
_pos += dataSize;
return dataSize;
}
bool eos() const { return _pos == _bufSize; }
uint32 pos() const { return _pos; }
uint32 size() const { return _bufSize; }
};
} // End of namespace Common
#endif