scummvm/engines/fullpipe/scenes/scene01.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene01_fixEntrance() {
GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
if (var->getSubVarAsInt("Entrance") == TrubaLeft)
var->setSubVarAsInt("Entrance", TrubaRight);
}
void scene01_initScene(Scene *sc, int entrance) {
g_vars->scene01_picSc01Osk = sc->getPictureObjectById(PIC_SC1_OSK, 0);
g_vars->scene01_picSc01Osk->_flags &= 0xFFFB;
g_vars->scene01_picSc01Osk2 = sc->getPictureObjectById(PIC_SC1_OSK2, 0);
g_vars->scene01_picSc01Osk2->_flags &= 0xFFFB;
if (g_fp->getObjectState(sO_EggCracker) == g_fp->getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg)) {
PictureObject *pic = sc->getPictureObjectById(PIC_SC1_KUCHKA, 0);
if (pic)
pic->_flags &= 0xFFFB;
}
if (entrance != TrubaLeft) {
StaticANIObject *bootAnim = sc->getStaticANIObject1ById(ANI_BOOT_1, -1);
if (bootAnim)
bootAnim->_flags &= ~0x04;
}
g_fp->lift_setButton(sO_Level2, ST_LBN_2N);
}
int sceneHandler01(ExCommand *cmd) {
int res = 0;
if (cmd->_messageKind != 17)
return 0;
if (cmd->_messageNum > MSG_SC1_SHOWOSK) {
if (cmd->_messageNum == MSG_SC1_UTRUBACLICK)
handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0);
return 0;
}
if (cmd->_messageNum == MSG_SC1_SHOWOSK) {
g_vars->scene01_picSc01Osk->_flags |= 4;
g_vars->scene01_picSc01Osk->_priority = 20;
g_vars->scene01_picSc01Osk2->_priority = 21;
return 0;
}
if (cmd->_messageNum != 0x21) {
if (cmd->_messageNum == MSG_SC1_SHOWOSK2) {
g_vars->scene01_picSc01Osk2->_flags |= 4;
g_vars->scene01_picSc01Osk2->_priority = 20;
g_vars->scene01_picSc01Osk->_priority = 21;
return 0;
}
return 0;
}
if (g_fp->_aniMan2) {
if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) {
g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300;
}
if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;
res = 1;
}
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
return res;
}
} // End of namespace Fullpipe