scummvm/gob/gob.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#ifndef GOB_GOB_H
#define GOB_GOB_H
#include "common/stdafx.h"
#include "common/system.h"
#include "sound/mixer.h"
#include "common/config-manager.h"
#include "base/engine.h"
#define VAR_OFFSET(offs) (*(uint32 *)(inter_variables + (offs)))
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#define VAR(var) VAR_OFFSET((var) << 2)
#define VAR_ADDRESS(var) (&VAR(var))
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#define WRITE_VAR_OFFSET(offs, val) (VAR_OFFSET(offs) = (val))
#define WRITE_VAR(var, val) WRITE_VAR_OFFSET((var) << 2, (val))
// TODO: Should be in the Gob namespace, I guess
enum {
GF_GOB1 = 1 << 0,
GF_GOB2 = 1 << 1,
GF_GOB3 = 1 << 2,
GF_WOODRUFF = 1 << 3,
GF_CD = 1 << 4
};
namespace Gob {
class GobEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);
protected:
int go();
int init(GameDetector &detector);
public:
GobEngine(GameDetector * detector, OSystem * syst);
virtual ~GobEngine();
void shutdown();
Common::RandomSource _rnd;
int32 _features;
};
extern GobEngine *_vm;
} // End of namespace Gob
#endif