scummvm/saga/scene.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
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// Scene management module private header file
#ifndef SAGA_SCENE_H
#define SAGA_SCENE_H
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#include "saga/text.h"
namespace Saga {
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enum R_SCENE_MODES {
R_SCENE_MODE_INVALID,
R_SCENE_MODE_NORMAL,
R_SCENE_MODE_ISO
};
struct SCENE_ZINFO {
int begin_slope;
int end_slope;
};
struct SCENE_BGINFO {
int bg_x;
int bg_y;
int bg_w;
int bg_h;
int bg_p;
byte *bg_buf;
size_t bg_buflen;
};
struct R_SCENE_INFO {
SCENE_ZINFO z_info;
SCENE_BGINFO bg_info;
R_TEXTLIST *text_list;
};
typedef int (R_SCENE_PROC) (int, R_SCENE_INFO *);
#define PALETTE_FADE_DURATION 1000
enum SCENE_LOAD_FLAGS {
BY_RESOURCE = 0,
BY_SCENE,
BY_DESC
};
enum SCENE_PROC_PARAMS {
SCENE_BEGIN = 0,
SCENE_END
};
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// Resource type numbers
enum SAGA_RESOURCE_TYPES {
SAGA_BG_IMAGE = 2,
SAGA_BG_MASK = 3,
SAGA_OBJECT_NAME_LIST = 5,
SAGA_OBJECT_MAP = 6,
SAGA_ACTION_MAP = 7,
SAGA_ISO_TILESET = 8,
SAGA_ISO_METAMAP = 9,
SAGA_ISO_METATILESET = 10,
SAGA_ANIM_1 = 14,
SAGA_ANIM_2,
SAGA_ANIM_3,
SAGA_ANIM_4,
SAGA_ANIM_5,
SAGA_ANIM_6,
SAGA_ANIM_7,
SAGA_PAL_ANIM = 23
};
#define SAGA_RESLIST_ENTRY_LEN 4
struct R_SCENE_RESLIST {
uint32 res_number;
int res_type;
byte *res_data;
size_t res_data_len;
};
#define SAGA_SCENE_DESC_LEN 16
struct R_SCENE_DESC {
int unknown0;
int res_list_rn;
int end_slope;
int begin_slope;
int script_num;
int scene_scriptnum;
int start_scriptnum;
int music_rn;
R_SCENE_RESLIST *res_list;
size_t res_list_ct;
};
struct SCENE_IMAGE {
int loaded;
int w;
int h;
int p;
byte *buf;
size_t buf_len;
byte *res_buf;
size_t res_len;
PALENTRY pal[256];
};
struct SCENE_ANIMINFO {
int anim_res_number;
int anim_handle;
SCENE_ANIMINFO *next;
};
struct R_SCENE_QUEUE {
uint32 scene_n;
R_SCENE_DESC *scene_desc;
int load_flag;
R_SCENE_PROC *scene_proc;
int scene_skiptarget;
};
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class Scene {
public:
Scene(SagaEngine *vm);
~Scene();
int reg();
int startScene();
int nextScene();
int skipScene();
int endScene();
int queueScene(R_SCENE_QUEUE *scene_queue);
int draw(R_SURFACE *);
int getMode();
int getBGMaskInfo(int *w, int *h, byte **buf, size_t *buf_len);
int isBGMaskPresent(void);
int getBGInfo(SCENE_BGINFO *bginfo);
int getZInfo(SCENE_ZINFO *zinfo);
int getBGPal(PALENTRY **pal);
int getInfo(R_SCENE_INFO *si);
int clearSceneQueue(void);
int changeScene(int scene_num);
bool initialized() { return _initialized; }
void sceneInfoCmd(int argc, char *argv[]);
void sceneChangeCmd(int argc, char *argv[]);
private:
int loadScene(int scene, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *);
int loadSceneDescriptor(uint32 res_number);
int loadSceneResourceList(uint32 res_number);
int processSceneResources();
private:
SagaEngine *_vm;
bool _initialized;
R_RSCFILE_CONTEXT *_sceneContext;
int *_sceneLUT;
int _sceneCount;
int _sceneMax;
YS_DL_LIST *_sceneQueue;
int _firstScene;
bool _sceneLoaded;
int _sceneMode;
int _sceneNumber;
int _sceneResNum;
bool _inGame;
bool _loadDesc;
R_SCENE_DESC _desc;
int _resListEntries;
R_SCENE_RESLIST *_resList;
int _animEntries;
YS_DL_LIST *_animList;
R_SCENE_PROC *_sceneProc;
R_TEXTLIST *_textList;
SCENE_IMAGE _bg;
SCENE_IMAGE _bgMask;
};
} // End of namespace Saga
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#endif