scummvm/engines/saga/sound.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
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#include "saga/saga.h"
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#include "saga/sound.h"
#include "sound/audiostream.h"
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#include "sound/mixer.h"
#include "sound/adpcm.h"
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namespace Saga {
Sound::Sound(SagaEngine *vm, Audio::Mixer *mixer, int volume) :
_vm(vm), _mixer(mixer), _voxStream(0) {
for (int i = 0; i < SOUND_HANDLES; i++)
_handles[i].type = kFreeHandle;
setVolume(volume == 10 ? 255 : volume * 25);
}
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Sound::~Sound() {
delete _voxStream;
}
SndHandle *Sound::getHandle() {
for (int i = 0; i < SOUND_HANDLES; i++) {
if (_handles[i].type == kFreeHandle)
return &_handles[i];
if (!_mixer->isSoundHandleActive(_handles[i].handle)) {
_handles[i].type = kFreeHandle;
return &_handles[i];
}
}
error("Sound::getHandle(): Too many sound handles");
return NULL;
}
void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int volume, bool loop) {
byte flags;
flags = Audio::Mixer::FLAG_AUTOFREE;
if (loop)
flags |= Audio::Mixer::FLAG_LOOP;
if (buffer.sampleBits == 16) {
flags |= Audio::Mixer::FLAG_16BITS;
if (!buffer.isBigEndian)
flags |= Audio::Mixer::FLAG_LITTLE_ENDIAN;
}
if (buffer.stereo)
flags |= Audio::Mixer::FLAG_STEREO;
if (!buffer.isSigned)
flags |= Audio::Mixer::FLAG_UNSIGNED;
if (!(_vm->getFeatures() & GF_COMPRESSED_SOUNDS)) {
_mixer->playRaw(Audio::Mixer::kSFXSoundType, handle, buffer.buffer, buffer.size, buffer.frequency, flags, -1, volume);
} else {
Audio::AudioStream *stream = NULL;
Common::MemoryReadStream *tmp = NULL;
switch (buffer.soundType) {
#ifdef USE_MAD
case kSoundMP3:
debug(1, "Playing MP3 compressed sound");
buffer.soundFile->seek((long)buffer.fileOffset, SEEK_SET);
tmp = buffer.soundFile->readStream(buffer.size);
assert(tmp);
stream = Audio::makeMP3Stream(tmp, true);
break;
#endif
#ifdef USE_VORBIS
case kSoundOGG:
debug(1, "Playing OGG compressed sound");
buffer.soundFile->seek((long)buffer.fileOffset, SEEK_SET);
tmp = buffer.soundFile->readStream(buffer.size);
assert(tmp);
stream = Audio::makeVorbisStream(tmp, true);
break;
#endif
#ifdef USE_FLAC
case kSoundFLAC:
debug(1, "Playing FLAC compressed sound");
buffer.soundFile->seek((long)buffer.fileOffset, SEEK_SET);
tmp = buffer.soundFile->readStream(buffer.size);
assert(tmp);
stream = Audio::makeFlacStream(tmp, true);
break;
#endif
default:
// No compression, play it as raw sound
_mixer->playRaw(Audio::Mixer::kSFXSoundType, handle, buffer.buffer, buffer.size, buffer.frequency, flags, -1, volume);
break;
}
if (stream != NULL)
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, stream, -1, volume, 0, true, false);
}
}
void Sound::playSound(SoundBuffer &buffer, int volume, bool loop) {
SndHandle *handle = getHandle();
handle->type = kEffectHandle;
playSoundBuffer(&handle->handle, buffer, 2 * volume, loop);
}
void Sound::pauseSound() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kEffectHandle)
_mixer->pauseHandle(_handles[i].handle, true);
}
void Sound::resumeSound() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kEffectHandle)
_mixer->pauseHandle(_handles[i].handle, false);
}
void Sound::stopSound() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kEffectHandle) {
_mixer->stopHandle(_handles[i].handle);
_handles[i].type = kFreeHandle;
}
}
void Sound::playVoice(SoundBuffer &buffer) {
SndHandle *handle = getHandle();
handle->type = kVoiceHandle;
playSoundBuffer(&handle->handle, buffer, 255, false);
}
void Sound::pauseVoice() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kVoiceHandle)
_mixer->pauseHandle(_handles[i].handle, true);
}
void Sound::resumeVoice() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kVoiceHandle)
_mixer->pauseHandle(_handles[i].handle, false);
}
void Sound::stopVoice() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kVoiceHandle) {
_mixer->stopHandle(_handles[i].handle);
_handles[i].type = kFreeHandle;
}
}
void Sound::stopAll() {
stopVoice();
stopSound();
}
void Sound::setVolume(int volume) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume);
}
} // End of namespace Saga