..
actor.cpp
Removed the showactors flag and substituted it with RF_DISABLE_ACTORS
2007-08-25 23:19:55 +00:00
actor.h
Removed the showactors flag and substituted it with RF_DISABLE_ACTORS
2007-08-25 23:19:55 +00:00
animation.cpp
Fix the crash in the IHNM intro
2007-09-01 16:32:00 +00:00
animation.h
Fix end credits in IHNM. Now video length is determined properly.
2007-08-31 10:59:33 +00:00
console.cpp
Added another console command for IHNM
2007-06-14 23:42:39 +00:00
console.h
Added another console command for IHNM
2007-06-14 23:42:39 +00:00
detection_tables.h
Cleanup
2007-08-26 15:57:30 +00:00
detection.cpp
Cleanup
2007-08-26 15:57:30 +00:00
displayinfo.h
Fixed the position of some widgets in the option dialogs of IHNM
2007-08-21 18:04:47 +00:00
events.cpp
Removed the showactors flag and substituted it with RF_DISABLE_ACTORS
2007-08-25 23:19:55 +00:00
events.h
Clean-up of event ops
2007-08-24 11:23:57 +00:00
font_map.cpp
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
font.cpp
Undefined character 9 is no longer printed in the IHNM demo help screen
2007-08-02 15:29:50 +00:00
font.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
gfx.cpp
Some more fixes to Gfx::palFade. Benny's nightfall scene is shown correctly now
2007-08-25 13:13:03 +00:00
gfx.h
Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade though, so it still doesn't work
2007-08-23 13:56:25 +00:00
ihnm_introproc.cpp
Fix intro in German and Spanish IHNM.
2007-09-01 10:49:28 +00:00
image.cpp
Cleanup: removed dead code, fixed some comments and did some layout changes
2007-07-31 18:08:40 +00:00
input.cpp
Fix MSVC8 warning
2007-06-22 22:14:35 +00:00
interface.cpp
Cleanup
2007-08-26 15:57:30 +00:00
interface.h
Several bugfixes:
2007-08-17 06:08:18 +00:00
isomap.cpp
Cleanup: removed dead code, fixed some comments and did some layout changes
2007-07-31 18:08:40 +00:00
isomap.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
ite_introproc.cpp
Cleanup: removed dead code, fixed some comments and did some layout changes
2007-07-31 18:08:40 +00:00
itedata.cpp
IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
2007-06-13 22:23:12 +00:00
itedata.h
Cleanup: Removed obsolete TODOs
2007-08-20 20:00:40 +00:00
list.h
Cleanup: removed dead code, fixed some comments and did some layout changes
2007-07-31 18:08:40 +00:00
module.mk
Renamed some game.cpp files to detection.cpp
2007-04-27 20:26:54 +00:00
music.cpp
I believe this fixes part of the music fading glitch in IHNM, but there's still
2007-09-02 21:40:09 +00:00
music.h
Implemented music pause and resume
2007-08-22 16:00:45 +00:00
objectmap.cpp
Cleanup: removed dead code, fixed some comments and did some layout changes
2007-07-31 18:08:40 +00:00
objectmap.h
Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
2007-06-06 16:37:10 +00:00
palanim.cpp
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
palanim.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
puzzle.cpp
Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
2007-06-10 00:36:01 +00:00
puzzle.h
Cleanup: removed dead code, fixed some comments and did some layout changes
2007-07-31 18:08:40 +00:00
render.cpp
Cleanup: removed dead code, fixed some comments and did some layout changes
2007-07-31 18:08:40 +00:00
render.h
Renamed a variable, to avoid confusing it with another variable with the same name
2007-07-02 13:44:29 +00:00
rscfile.cpp
The music of chapter 6 in IHNM is loaded correctly now
2007-09-01 13:55:13 +00:00
rscfile.h
Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time
2007-08-01 09:02:28 +00:00
saga.cpp
Corrected some of the colors in the save/load dialogs in IHNM
2007-08-18 01:59:18 +00:00
saga.h
Cleanup
2007-08-26 15:57:30 +00:00
sagaresnames.h
The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE)
2007-08-21 18:07:17 +00:00
saveload.cpp
IHNM's ending is shown correctly now (but the credits still aren't). Slight update on the music of chapter 6
2007-08-27 09:30:23 +00:00
scene.cpp
Initialise _chapterNumber to fix Valgrind warning.
2007-08-31 18:13:16 +00:00
scene.h
Proper implementation of intro and credits in IHNM
2007-08-30 17:55:19 +00:00
script.cpp
Added a note on mouse right button action for IHNM
2007-08-25 13:01:22 +00:00
script.h
Several bugfixes:
2007-08-17 06:08:18 +00:00
sfuncs.cpp
The actors in Nimdok's part of the IHNM demo are shown correctly now
2007-08-27 14:22:24 +00:00
sndres.cpp
Compressed sounds now work in IHNM
2007-08-01 14:19:55 +00:00
sndres.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
sound.cpp
Fixed sound factory messup caused by my previous commit
2007-07-15 19:24:00 +00:00
sound.h
Remove some unneeded includes
2007-06-26 23:38:21 +00:00
sprite.cpp
Updated the ITE demo versions
2007-08-01 02:19:05 +00:00
sprite.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
sthread.cpp
Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
2007-06-10 00:36:01 +00:00
stream.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
xref.txt
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00