2003-09-28 15:50:47 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "queen/logic.h"
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2003-10-03 19:47:41 +00:00
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namespace Queen {
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2003-10-05 16:07:07 +00:00
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Logic::Logic(Resource *resource)
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2003-10-03 06:47:42 +00:00
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: _maxAnimatedFrame(0), _maxStaticFrame(0), _resource(resource) {
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2003-09-29 22:27:08 +00:00
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_jas = _resource->loadFile("QUEEN.JAS", 20);
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2003-09-28 15:50:47 +00:00
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initialise();
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}
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2003-10-05 16:07:07 +00:00
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Logic::~Logic() {
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2003-10-03 19:59:19 +00:00
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delete[] _jas;
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2003-09-28 15:50:47 +00:00
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//free(_graphicData);
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}
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2003-10-05 16:07:07 +00:00
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void Logic::initialise() {
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int16 i, j, k;
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2003-09-28 15:50:47 +00:00
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uint8 *ptr = _jas;
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//_display->loadFont();
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_numRooms = READ_BE_UINT16(ptr);
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ptr += 2;
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_numNames = READ_BE_UINT16(ptr);
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ptr += 2;
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_numObjects = READ_BE_UINT16(ptr);
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ptr += 2;
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_numDescriptions = READ_BE_UINT16(ptr);
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ptr += 2;
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//Object data
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2003-10-02 14:44:51 +00:00
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_objectData = new ObjectData[_numObjects + 1];
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//clear first object
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_objectData[0].name = 0;
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_objectData[0].x = 0;
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_objectData[0].y = 0;
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_objectData[0].description = 0;
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_objectData[0].entryObj = 0;
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_objectData[0].room = 0;
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_objectData[0].state = 0;
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_objectData[0].image = 0;
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2003-10-06 13:20:29 +00:00
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for (i = 1; i <= _numObjects; i++) {
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2003-10-02 19:20:00 +00:00
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_objectData[i].name = (int16)READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].x = READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].y = READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].description = READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].entryObj = (int16)READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].room = READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].state = (int16)READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].image = (int16)READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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}
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2003-09-28 15:50:47 +00:00
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//Room data
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2003-09-28 19:57:01 +00:00
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_roomData = new uint16[_numRooms + 2];
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2003-10-06 13:20:29 +00:00
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for (i = 1; i <= (_numRooms + 1); i++) {
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2003-09-28 15:50:47 +00:00
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_roomData[i] = READ_BE_UINT16(ptr);
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ptr += 2;
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}
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_roomData[_numRooms + 1] = _numObjects;
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//SFX Name
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2003-10-02 14:55:28 +00:00
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// the following table isn't available in demo version
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if (_resource->isDemo()) {
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_sfxName = NULL;
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}
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else {
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_sfxName = new uint16[_numRooms + 1];
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2003-10-02 14:44:51 +00:00
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2003-10-06 13:20:29 +00:00
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for (i = 1; i <= _numRooms; i++) {
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2003-10-02 14:55:28 +00:00
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_sfxName[i] = READ_BE_UINT16(ptr);
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ptr += 2;
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}
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}
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2003-09-28 15:50:47 +00:00
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//Item information
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_numItems = READ_BE_UINT16(ptr);
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ptr += 2;
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2003-10-06 13:20:29 +00:00
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_itemData = new ItemData[_numItems + 1];
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for (i = 1; i <= _numItems; i++) {
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_itemData[i].name = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_itemData[i].description = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_itemData[i].state = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_itemData[i].bobFrame = READ_BE_UINT16(ptr);
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ptr += 2;
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_itemData[i].sfxDescription = READ_BE_UINT16(ptr);
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2003-09-28 15:50:47 +00:00
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ptr += 2;
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}
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//Graphic Image Data
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_numGraphics = READ_BE_UINT16(ptr);
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ptr += 2;
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2003-10-02 14:44:51 +00:00
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_graphicData = new GraphicData[_numGraphics + 1];
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2003-09-28 15:50:47 +00:00
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2003-10-06 13:20:29 +00:00
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for (i = 1; i <= _numGraphics; i++) {
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2003-10-02 14:44:51 +00:00
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_graphicData[i].x = READ_BE_UINT16(ptr);
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ptr += 2;
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_graphicData[i].y = READ_BE_UINT16(ptr);
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ptr += 2;
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_graphicData[i].firstFrame = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_graphicData[i].lastFrame = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_graphicData[i].speed = READ_BE_UINT16(ptr);
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ptr += 2;
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}
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2003-09-28 15:50:47 +00:00
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2003-10-06 08:24:38 +00:00
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_objMax = new int16[_numRooms + 1];
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_areaMax = new int16[_numRooms + 1];
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_area = new int16[_numRooms + 1][11][8];
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2003-10-05 16:07:07 +00:00
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2003-10-06 13:20:29 +00:00
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for (i = 1; i <= _numRooms; i++) {
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2003-10-05 16:07:07 +00:00
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_objMax[i] = (int16)READ_BE_UINT16(ptr);
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2003-09-28 15:50:47 +00:00
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ptr += 2;
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2003-10-05 16:07:07 +00:00
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_areaMax[i] = (int16)READ_BE_UINT16(ptr);
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2003-09-28 15:50:47 +00:00
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ptr += 2;
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2003-10-06 13:20:29 +00:00
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for (j = 1; j <= _areaMax[i]; j++)
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2003-10-05 16:07:07 +00:00
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for (k = 0; k < 8; k++) {
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2003-10-06 13:20:29 +00:00
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assert(j < 12);
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2003-09-28 15:50:47 +00:00
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_area[i][j][k] = READ_BE_UINT16(ptr);
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ptr += 2;
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}
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}
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2003-10-06 13:20:29 +00:00
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_objectBox = new Box[_numObjects + 1];
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for (i = 1; i <= _numObjects; i++) {
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_objectBox[i].x1 = READ_BE_UINT16(ptr);
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ptr += 2;
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_objectBox[i].y1 = READ_BE_UINT16(ptr);
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ptr += 2;
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_objectBox[i].x2 = READ_BE_UINT16(ptr);
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ptr += 2;
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_objectBox[i].y2 = READ_BE_UINT16(ptr);
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ptr += 2;
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}
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//Walk OFF Data
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_numWalkOffs = READ_BE_UINT16(ptr);
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ptr += 2;
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_walkOffData = new WalkOffData[_numWalkOffs + 1];
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for (i = 1; i <= _numWalkOffs; i++) {
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_walkOffData[i].entryObj = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_walkOffData[i].x = READ_BE_UINT16(ptr);
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ptr += 2;
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_walkOffData[i].y = READ_BE_UINT16(ptr);
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ptr += 2;
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}
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//Special Object Descriptions
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_numObjDesc = READ_BE_UINT16(ptr);
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ptr += 2;
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_objectDescription = new ObjectDescription[_numObjDesc + 1];
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for (i = 1; i <= _numObjDesc; i++) {
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_objectDescription[i].field1 = READ_BE_UINT16(ptr);
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ptr += 2;
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_objectDescription[i].field2 = READ_BE_UINT16(ptr);
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ptr += 2;
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_objectDescription[i].field3 = READ_BE_UINT16(ptr);
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ptr += 2;
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_objectDescription[i].field4 = READ_BE_UINT16(ptr);
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ptr += 2;
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}
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//Command List Data
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2003-09-28 15:50:47 +00:00
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}
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2003-10-05 16:07:07 +00:00
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uint16 Logic::currentRoom() {
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2003-09-28 15:50:47 +00:00
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return _currentRoom;
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}
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2003-10-05 16:07:07 +00:00
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void Logic::currentRoom(uint16 room) {
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2003-10-02 08:49:38 +00:00
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_currentRoom = room;
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2003-10-02 06:38:58 +00:00
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}
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2003-10-05 16:07:07 +00:00
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void Logic::oldRoom(uint16 room) {
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2003-10-02 11:03:34 +00:00
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_oldRoom = room;
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}
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2003-10-05 16:07:07 +00:00
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ObjectData* Logic::objectData(int index) {
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2003-10-02 14:44:51 +00:00
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return &_objectData[index];
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}
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2003-10-02 06:38:58 +00:00
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2003-10-05 16:07:07 +00:00
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uint16 Logic::roomData(int room) {
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2003-10-02 08:49:38 +00:00
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return _roomData[room];
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2003-10-02 06:38:58 +00:00
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}
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2003-10-05 16:07:07 +00:00
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uint16 Logic::objMax(int room) {
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2003-10-02 08:49:38 +00:00
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return _objMax[room];
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2003-10-02 06:38:58 +00:00
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}
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2003-10-05 16:07:07 +00:00
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int16 *Logic::area(int index, int subIndex) {
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2003-10-02 11:03:34 +00:00
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return _area[index][subIndex];
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}
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2003-10-05 16:07:07 +00:00
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uint16 Logic::walkOffCount() {
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2003-10-02 08:49:38 +00:00
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return _numWalkOffs;
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}
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2003-10-06 13:20:29 +00:00
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WalkOffData *Logic::walkOffData(int index) {
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return &_walkOffData[index];
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2003-10-02 08:49:38 +00:00
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}
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2003-10-05 16:07:07 +00:00
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GraphicData *Logic::findGraphic(int index) {
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2003-10-02 14:44:51 +00:00
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return &_graphicData[index];
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}
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2003-10-05 16:07:07 +00:00
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uint16 Logic::findBob(uint16 obj) {
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2003-10-02 14:44:51 +00:00
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uint16 i;
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uint16 bobnum = 0;
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uint16 bobtype = 0; // 1 for animated, 0 for static
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2003-10-02 19:37:51 +00:00
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if (obj > _numObjects)
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error("Object index (%i) > _numObjects (%i)", obj, _numObjects);
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2003-10-02 19:20:00 +00:00
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2003-10-02 14:44:51 +00:00
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uint16 room = _objectData[obj].room;
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2003-10-02 19:20:00 +00:00
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if (room >= _numRooms) {
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warning("room (%i) > _numRooms (%i)", room, _numRooms);
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}
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2003-10-02 14:44:51 +00:00
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int16 img = _objectData[obj].image;
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if(img != 0) {
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if(img == -3 || img == -4) {
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// a person object
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for(i = _roomData[room] + 1; i <= obj; ++i) {
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img = _objectData[i].image;
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if(img == -3 || img == -4) {
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++bobnum;
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}
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}
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}
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else {
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if(img <= -10) {
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// object has been turned off, but the image order hasn't been updated
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if(_graphicData[-(img + 10)].lastFrame != 0) {
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bobtype = 1;
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}
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}
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else if(img == -2) {
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// -1 static, -2 animated
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bobtype = 1;
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}
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else if(img > 0) {
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if(_graphicData[img].lastFrame != 0) {
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bobtype = 1;
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}
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}
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uint16 idxAnimated = 0;
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uint16 idxStatic = 0;
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for(i = _roomData[room] + 1; i <= obj; ++i) {
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img = _objectData[i].image;
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if(img <= -10) {
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if(_graphicData[-(img + 10)].lastFrame != 0) {
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++idxAnimated;
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}
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else {
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++idxStatic;
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}
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}
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else if(img > 0) {
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if(img > 5000) {
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img -= 5000;
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}
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2003-10-02 19:20:00 +00:00
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if (img >= _numGraphics)
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warning("img (%i) >= _numGraphics (%i)", img, _numGraphics);
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2003-10-02 14:44:51 +00:00
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if(_graphicData[img].lastFrame != 0) {
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++idxAnimated;
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}
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else {
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++idxStatic;
|
|
|
|
}
|
|
|
|
}
|
2003-10-03 19:59:19 +00:00
|
|
|
else if(img == -1) {
|
|
|
|
++idxStatic;
|
|
|
|
}
|
|
|
|
else if(img == -2) {
|
|
|
|
++idxAnimated;
|
|
|
|
}
|
2003-10-02 14:44:51 +00:00
|
|
|
}
|
2003-10-03 19:59:19 +00:00
|
|
|
// FIXME: _max*Frame variables should be initialized in SETUP_FURNITURE and DISP_ROOM
|
2003-10-02 14:44:51 +00:00
|
|
|
if(bobtype == 0) {
|
|
|
|
// static bob
|
2003-10-03 19:59:19 +00:00
|
|
|
if(idxStatic > 0) {
|
|
|
|
bobnum = 19 + _maxStaticFrame + idxStatic;
|
|
|
|
}
|
2003-10-02 14:44:51 +00:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
// animated bob
|
2003-10-03 19:59:19 +00:00
|
|
|
if(idxAnimated > 0) {
|
|
|
|
bobnum = 4 + _maxAnimatedFrame + idxAnimated;
|
|
|
|
}
|
2003-10-02 14:44:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return bobnum;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
uint16 Logic::findFrame(uint16 obj) {
|
2003-10-02 14:44:51 +00:00
|
|
|
|
|
|
|
uint16 i;
|
|
|
|
uint16 framenum = 0;
|
|
|
|
|
|
|
|
uint16 room = _objectData[obj].room;
|
|
|
|
int16 img = _objectData[obj].image;
|
|
|
|
if(img == -3 || img == -4) {
|
|
|
|
uint16 bobnum = 0;
|
|
|
|
for(i = _roomData[room] + 1; i <= obj; ++i) {
|
|
|
|
img = _objectData[i].image;
|
|
|
|
if(img == -3 || img == -4) {
|
|
|
|
++bobnum;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(bobnum <= 3) {
|
|
|
|
framenum = 29 + FRAME_XTRA;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
uint16 idx = 0;
|
|
|
|
for(i = _roomData[room] + 1; i < obj; ++i) {
|
|
|
|
img = _objectData[i].image;
|
|
|
|
if(img <= -10) {
|
|
|
|
GraphicData* pgd = &_graphicData[-(img + 10)];
|
|
|
|
if(pgd->lastFrame != 0) {
|
|
|
|
// skip all the frames of the animation
|
|
|
|
idx += ABS(pgd->lastFrame) - pgd->firstFrame + 1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
++idx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(img == -1) {
|
|
|
|
++idx;
|
|
|
|
}
|
|
|
|
else if(img > 0) {
|
|
|
|
if(img > 5000) {
|
|
|
|
img -= 5000;
|
|
|
|
}
|
|
|
|
GraphicData* pgd = &_graphicData[img];
|
|
|
|
uint16 lastFrame = ABS(pgd->lastFrame);
|
|
|
|
if(pgd->firstFrame < 0) {
|
|
|
|
idx += lastFrame;
|
|
|
|
}
|
|
|
|
else if(lastFrame != 0) {
|
|
|
|
idx += (lastFrame - pgd->firstFrame) + 1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
++idx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
img = _objectData[obj].image;
|
|
|
|
if(img <= -10) {
|
|
|
|
GraphicData* pgd = &_graphicData[-(img + 10)];
|
|
|
|
if(pgd->lastFrame != 0) {
|
2003-10-03 19:59:19 +00:00
|
|
|
idx += ABS(pgd->lastFrame) - pgd->firstFrame + 1;
|
2003-10-02 14:44:51 +00:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
++idx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(img == -1 || img > 0) {
|
|
|
|
++idx;
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculate only if there are person frames
|
|
|
|
if(idx > 0) {
|
|
|
|
framenum = 36 + _maxStaticFrame + _maxAnimatedFrameLen + idx + FRAME_XTRA;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return framenum;
|
|
|
|
}
|
2003-10-03 19:47:41 +00:00
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
int16 Logic::gameState(int index) {
|
2003-10-04 08:50:48 +00:00
|
|
|
if (index >= 0 && index < GAME_STATE_COUNT)
|
|
|
|
return _gameState[index];
|
|
|
|
else
|
|
|
|
error("[QueenLogic::gameState] invalid index: %i", index);
|
|
|
|
}
|
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
void Logic::gameState(int index, int16 newValue) {
|
2003-10-04 08:50:48 +00:00
|
|
|
if (index >= 0 && index < GAME_STATE_COUNT)
|
|
|
|
_gameState[index] = newValue;
|
|
|
|
else
|
|
|
|
error("[QueenLogic::gameState] invalid index: %i", index);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-03 19:47:41 +00:00
|
|
|
} // End of namespace Queen
|
2003-10-05 16:07:07 +00:00
|
|
|
|