2014-02-09 14:21:24 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* Original name: HELPER The help system unit. */
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#ifndef AVALANCHE_HELP_H
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#define AVALANCHE_HELP_H
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namespace Avalanche {
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class AvalancheEngine;
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class Help {
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public:
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Help(AvalancheEngine *vm);
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void run();
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private:
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struct Button {
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byte _trigger, _whither;
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};
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AvalancheEngine *_vm;
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Button _buttons[10];
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byte _highlightWas;
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void getMe(byte which);
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2014-02-11 21:34:27 +00:00
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Common::String getLine(Common::File &file); // It was a nested function in getMe().
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2014-02-09 14:21:24 +00:00
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byte checkMouse(); // Returns clicked-on button, or 0 if none.
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void continueHelp();
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};
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} // End of namespace Avalanche
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#endif // AVALANCHE_HELP_H
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