scummvm/engines/kyra/magic_eob.cpp

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2011-12-11 00:57:03 +00:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_EOB
#include "kyra/eobcommon.h"
#include "kyra/resource.h"
#include "common/system.h"
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namespace Kyra {
void EoBCoreEngine::useMagicBookOrSymbol(int charIndex, int type) {
EoBCharacter *c = &_characters[charIndex];
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_openBookSpellLevel = c->slotStatus[3];
_openBookSpellSelectedItem = c->slotStatus[2];
_openBookSpellListOffset = c->slotStatus[4];
_openBookChar = charIndex;
_openBookType = type;
_openBookSpellList = (type == 1) ? _clericSpellList : _mageSpellList;
_openBookAvailableSpells = (type == 1) ? c->clericSpells : c->mageSpells;
int8 *tmp = _openBookAvailableSpells + _openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem;
if (*tmp <= 0) {
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for (bool loop = true; loop && _openBookSpellSelectedItem < 10;) {
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tmp = _openBookAvailableSpells + _openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem;
if (*tmp > 0) {
if (_openBookSpellSelectedItem > 5) {
_openBookSpellListOffset = 6;
_openBookSpellSelectedItem -= 6;
}
loop = false;
} else {
_openBookSpellSelectedItem++;
}
}
if (_openBookSpellSelectedItem == 10) {
_openBookSpellListOffset = 0;
_openBookSpellSelectedItem = 6;
}
}
if (!_updateFlags)
_screen->copyRegion(64, 121, 0, 0, 112, 56, 0, 10, Screen::CR_NO_P_CHECK);
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_updateFlags = 1;
gui_setPlayFieldButtons();
gui_drawSpellbook();
}
void EoBCoreEngine::useMagicScroll(int charIndex, int type, int weaponSlot) {
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_openBookCharBackup = _openBookChar;
_openBookTypeBackup = _openBookType;
_castScrollSlot = weaponSlot + 1;
_openBookChar = charIndex;
_openBookType = type <= _clericSpellOffset ? 0 : 1;
castSpell(type, weaponSlot);
}
void EoBCoreEngine::usePotion(int charIndex, int weaponSlot) {
EoBCharacter *c = &_characters[charIndex];
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int val = deleteInventoryItem(charIndex, weaponSlot);
snd_playSoundEffect(10);
if (_flags.gameID == GI_EOB1)
val--;
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switch (val) {
case 0:
sparkEffectDefensive(charIndex);
c->strengthCur = 22;
c->strengthExtCur = 0;
setCharEventTimer(charIndex, 546 * rollDice(1, 4, 4), 7, 1);
break;
case 1:
sparkEffectDefensive(charIndex);
modifyCharacterHitpoints(charIndex, rollDice(2, 4, 2));
break;
case 2:
sparkEffectDefensive(charIndex);
modifyCharacterHitpoints(charIndex, rollDice(3, 8, 3));
break;
case 3:
statusAttack(charIndex, 2, _potionStrings[0], 0, 1, 8, 1);
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c->effectFlags &= ~0x2000;
if (c->flags & 2)
return;
break;
case 4:
sparkEffectDefensive(charIndex);
c->food = 100;
if (_currentControlMode)
gui_drawCharPortraitWithStats(charIndex);
break;
case 5:
sparkEffectDefensive(charIndex);
c->effectFlags |= 0x10000;
setCharEventTimer(charIndex, 546 * rollDice(1, 4, 4), 12, 1);
snd_playSoundEffect(100);
gui_drawCharPortraitWithStats(charIndex);
break;
case 6:
sparkEffectDefensive(charIndex);
c->effectFlags |= 0x40;
gui_drawCharPortraitWithStats(charIndex);
break;
case 7:
sparkEffectDefensive(charIndex);
neutralizePoison(charIndex);
break;
default:
break;
}
_txt->printMessage(_potionStrings[1], -1, c->name, _potionEffectStrings[val]);
}
void EoBCoreEngine::useWand(int charIndex, int weaponSlot) {
int v = _items[_characters[charIndex].inventory[weaponSlot]].value;
if (!v) {
_txt->printMessage(_wandStrings[0]);
return;
}
if (v != 5)
useMagicScroll(charIndex, _wandTypes[v], weaponSlot);
else if (_flags.gameID == GI_EOB2)
useMagicScroll(charIndex, 64, weaponSlot);
else {
uint16 bl1 = calcNewBlockPosition(_currentBlock, _currentDirection);
uint16 bl2 = calcNewBlockPosition(bl1, _currentDirection);
snd_playSoundEffect(98);
sparkEffectOffensive();
if ((_wllWallFlags[_levelBlockProperties[bl2].walls[_currentDirection ^ 2]] & 4) && !(_levelBlockProperties[bl2].flags & 7) && (_levelBlockProperties[bl1].flags & 7)) {
for (int i = 0; i < 30; i++) {
if (_monsters[i].block != bl1)
continue;
placeMonster(&_monsters[i], bl2, -1);
_sceneUpdateRequired = true;
}
} else {
_txt->printMessage(_wandStrings[1]);
}
}
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}
void EoBCoreEngine::castSpell(int spell, int weaponSlot) {
EoBSpell *s = &_spells[spell];
EoBCharacter *c = &_characters[_openBookChar];
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_activeSpell = spell;
if ((s->flags & 0x100) && (c->effectFlags & 0x40))
// remove invisibility effect
removeCharacterEffect(_flags.gameID == GI_EOB1 ? 8 : 10, _openBookChar, 1);
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int ci = _openBookChar;
if (ci > 3)
ci -= 2;
_activeSpellCharacterPos = _dropItemDirIndex[(_currentDirection << 2) + ci];
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if (s->flags & 0x400) {
if (c->inventory[0] && c->inventory[1]) {
printWarning(_magicStrings1[2]);
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return;
}
if (isMagicEffectItem(c->inventory[0]) || isMagicEffectItem(c->inventory[1])) {
printWarning(_magicStrings1[3]);
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return;
}
}
if (!(_flags.gameID == GI_EOB2 && _activeSpell == 62)) {
if (!_castScrollSlot) {
int8 tmp = _openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem];
if (_openBookSpellListOffset + _openBookSpellSelectedItem < 8)
memmove(&_openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem], &_openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem + 1], 8 - (_openBookSpellListOffset + _openBookSpellSelectedItem));
_openBookAvailableSpells[_openBookSpellLevel * 10 + 8] = -tmp;
if (_openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem] < 0) {
if (--_openBookSpellSelectedItem == -1) {
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if (_openBookSpellListOffset) {
_openBookSpellListOffset = 0;
_openBookSpellSelectedItem = 5;
} else {
_openBookSpellSelectedItem = 6;
}
}
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}
} else if (weaponSlot != -1) {
updateUsedCharacterHandItem(_openBookChar, weaponSlot);
}
}
_txt->printMessage(_magicStrings1[4], -1, c->name, s->name);
if (s->flags & 0x20) {
castOnWhomDialogue();
return;
}
_activeSpellCharId = _openBookChar;
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startSpell(spell);
}
void EoBCoreEngine::removeCharacterEffect(int spell, int charIndex, int showWarning) {
assert(spell >= 0);
EoBCharacter *c = &_characters[charIndex];
EoBSpell *s = &_spells[spell];
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if (showWarning) {
int od = _screen->curDimIndex();
Screen::FontId of = _screen->setFont(Screen::FID_6_FNT);
_screen->setScreenDim(7);
printWarning(Common::String::format(_magicStrings3[_flags.gameID == GI_EOB1 ? 3 : 2], c->name, s->name).c_str());
_screen->setScreenDim(od);
_screen->setFont(of);
}
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if (s->endCallback)
(this->*s->endCallback)(c);
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if (s->flags & 1)
c->effectFlags &= ~s->effectFlags;
if (s->flags & 4)
_partyEffectFlags &= ~s->effectFlags;
if (s->flags & 0x200) {
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 1))
continue;
if (!testCharacter(i, 2) && !(s->flags & 0x800))
continue;
_characters[i].effectFlags &= ~s->effectFlags;
}
}
if (s->flags & 0x2)
recalcArmorClass(_activeSpellCharId);
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if (showWarning) {
if (s->flags & 0x20A0)
gui_drawCharPortraitWithStats(charIndex);
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else if (s->flags & 0x40)
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gui_drawAllCharPortraitsWithStats();
}
}
void EoBCoreEngine::removeAllCharacterEffects(int charIndex) {
EoBCharacter *c = &_characters[charIndex];
c->effectFlags = 0;
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memset(c->effectsRemainder, 0, 4);
for (int i = 0; i < 10; i++) {
if (c->events[i] < 0) {
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removeCharacterEffect(-c->events[i], charIndex, 0);
c->timers[i] = 0;
c->events[i] = 0;
}
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}
setupCharacterTimers();
recalcArmorClass(charIndex);
c->disabledSlots = 0;
c->slotStatus[0] = c->slotStatus[1] = 0;
c->damageTaken = 0;
c->strengthCur = c->strengthMax;
c->strengthExtCur = c->strengthExtMax;
gui_drawAllCharPortraitsWithStats();
}
void EoBCoreEngine::castOnWhomDialogue() {
printWarning(_magicStrings3[0]);
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gui_setCastOnWhomButtons();
}
void EoBCoreEngine::startSpell(int spell) {
EoBSpell *s = &_spells[spell];
EoBCharacter *c = &_characters[_activeSpellCharId];
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snd_playSoundEffect(s->sound);
if (s->flags & 0xA0)
sparkEffectDefensive(_activeSpellCharId);
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else if (s->flags & 0x40)
sparkEffectDefensive(-1);
else if (s->flags & 0x1000)
sparkEffectOffensive();
if (s->flags & 0x20) {
_txt->printMessage(c->name);
_txt->printMessage(_flags.gameID == GI_EOB1 ? _magicStrings3[1] : _magicStrings1[5]);
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}
if ((s->flags & 0x30) && (s->effectFlags & c->effectFlags)) {
if (_flags.gameID == GI_EOB2)
printWarning(Common::String::format(_magicStrings7[0], c->name, s->name).c_str());
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} else if ((s->flags & 0x50) && (s->effectFlags & _partyEffectFlags)) {
if (_flags.gameID == GI_EOB1 && s->effectFlags == 0x400)
// EOB 1 only warns in case of a bless spell
printWarning(_magicStrings8[1]);
else
printWarning(Common::String::format(_magicStrings7[1], s->name).c_str());
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} else {
if (s->flags & 8)
setSpellEventTimer(spell, s->timingPara[0], s->timingPara[1], s->timingPara[2], s->timingPara[3]);
_returnAfterSpellCallback = false;
if (s->startCallback)
(this->*s->startCallback)();
if (_returnAfterSpellCallback)
return;
if (s->flags & 1)
c->effectFlags |= s->effectFlags;
if (s->flags & 4)
_partyEffectFlags |= s->effectFlags;
if (s->flags & 0x200) {
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 1))
continue;
if (!testCharacter(i, 2) && !(s->flags & 0x800))
continue;
_characters[i].effectFlags |= s->effectFlags;
}
}
if (s->flags & 2)
recalcArmorClass(_activeSpellCharId);
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if (s->flags & 0x20A0)
gui_drawCharPortraitWithStats(_activeSpellCharId);
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if (s->flags & 0x40)
gui_drawAllCharPortraitsWithStats();
}
if (_castScrollSlot) {
gui_updateSlotAfterScrollUse();
} else {
_characters[_openBookChar].disabledSlots |= 4;
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setCharEventTimer(_openBookChar, 72, 11, 1);
gui_toggleButtons();
gui_drawSpellbook();
}
if (_flags.gameID == GI_EOB2) {
//_castSpellWd1 = spell;
runLevelScript(_currentBlock, 0x800);
//_castSpellWd1 = 0;
}
}
void EoBCoreEngine::sparkEffectDefensive(int charIndex) {
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int first = charIndex;
int last = charIndex;
if (charIndex == -1) {
first = 0;
last = 5;
}
for (int i = 0; i < 8; i++) {
for (int ii = first; ii <= last; ii++) {
if (!testCharacter(ii, 1) || (_currentControlMode && ii != _updateCharNum))
continue;
gui_drawCharPortraitWithStats(ii);
for (int iii = 0; iii < 4; iii++) {
int shpIndex = ((_sparkEffectDefSteps[i] & _sparkEffectDefSubSteps[iii]) >> _sparkEffectDefShift[iii]);
if (!shpIndex)
continue;
int x = _sparkEffectDefAdd[iii * 2] - 8;
int y = _sparkEffectDefAdd[iii * 2 + 1];
if (_currentControlMode) {
x += 181;
y += 3;
} else {
x += (_sparkEffectDefX[ii] << 3);
y += _sparkEffectDefY[ii];
}
_screen->drawShape(0, _sparkShapes[shpIndex - 1], x, y, 0);
_screen->updateScreen();
}
}
delay(2 * _tickLength);
}
for (int i = first; i < last; i++)
gui_drawCharPortraitWithStats(i);
}
void EoBCoreEngine::sparkEffectOffensive() {
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disableSysTimer(2);
_screen->copyRegion(0, 0, 0, 0, 176, 120, 0, 2, Screen::CR_NO_P_CHECK);
for (int i = 0; i < 16; i++)
_screen->copyRegionToBuffer(0, _sparkEffectOfX[i], _sparkEffectOfY[i], 16, 16, &_spellAnimBuffer[i << 8]);
_screen->updateScreen();
for (int i = 0; i < 11; i++) {
for (int ii = 0; ii < 16; ii++)
_screen->copyBlockToPage(2, _sparkEffectOfX[ii], _sparkEffectOfY[ii], 16, 16, &_spellAnimBuffer[ii << 8]);
for (int ii = 0; ii < 16; ii++) {
int shpIndex = (_sparkEffectOfFlags1[i] & _sparkEffectOfFlags2[ii]) >> _sparkEffectOfShift[ii];
if (shpIndex)
_screen->drawShape(2, _sparkShapes[shpIndex - 1], _sparkEffectOfX[ii], _sparkEffectOfY[ii], 0);
}
delay(2 * _tickLength);
_screen->copyRegion(0, 0, 0, 0, 176, 120, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
}
for (int i = 0; i < 16; i++)
_screen->copyBlockToPage(0, _sparkEffectOfX[i], _sparkEffectOfY[i], 16, 16, &_spellAnimBuffer[i << 8]);
_screen->updateScreen();
enableSysTimer(2);
}
void EoBCoreEngine::setSpellEventTimer(int spell, int timerBaseFactor, int timerLength, int timerLevelFactor, int updateExistingTimer) {
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assert(spell >= 0);
int l = _openBookType == 1 ? getClericPaladinLevel(_openBookChar) : getMageLevel(_openBookChar);
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uint32 countdown = timerLength * timerBaseFactor + timerLength * l * timerLevelFactor;
setCharEventTimer(_activeSpellCharId, countdown, -spell, updateExistingTimer);
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}
void EoBCoreEngine::sortCharacterSpellList(int charIndex) {
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int8 *list = _characters[charIndex].mageSpells;
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for (int i = 0; i < 16;) {
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bool p = false;
for (int ii = 0; ii < 9; ii++) {
int8 *pos = &list[ii];
int s1 = pos[0];
int s2 = pos[1];
if (s1 == 0)
s1 = 80;
else if (s1 < 0)
s1 = s1 * -1 + 40;
if (s2 == 0)
s2 = 80;
else if (s2 < 0)
s2 = s2 * -1 + 40;
if (s1 > s2) {
SWAP(pos[0], pos[1]);
p = true;
}
}
if (p)
continue;
list += 10;
if (++i == 8)
list = _characters[charIndex].clericSpells;
}
}
bool EoBCoreEngine::magicObjectDamageHit(EoBFlyingObject *fo, int dcTimes, int dcPips, int dcOffs, int level) {
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int ignoreAttackerId = fo->flags & 0x10;
int singleTargetCheckAdjacent = fo->flags & 1;
int blockDamage = fo->flags & 2;
int hitTest = fo->flags & 4;
int savingThrowType = 5;
int savingThrowEffect = 3;
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if (fo->flags & 8) {
savingThrowType = 4;
savingThrowEffect = 0;
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}
int dmgFlag = _spells[fo->callBackIndex].damageFlags;
if (fo->attackerId >= 0)
dmgFlag |= 0x800;
bool res = false;
if (!level)
level = 1;
if ((_levelBlockProperties[fo->curBlock].flags & 7) && (fo->attackerId >= 0 || ignoreAttackerId)) {
_preventMonsterFlash = true;
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for (const int16 *m = findBlockMonsters(fo->curBlock, fo->curPos, fo->direction, blockDamage, singleTargetCheckAdjacent); *m != -1; m++) {
int dmg = rollDice(dcTimes, dcPips, dcOffs) * level;
if (hitTest) {
if (!characterAttackHitTest(fo->attackerId, *m, 0, 0))
continue;
}
calcAndInflictMonsterDamage(&_monsters[*m], 0, 0, dmg, dmgFlag, savingThrowType, savingThrowEffect);
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res = true;
}
updateAllMonsterShapes();
} else if (fo->curBlock == _currentBlock && (fo->attackerId < 0 || ignoreAttackerId)) {
if (blockDamage) {
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 1))
continue;
if (hitTest && !monsterAttackHitTest(&_monsters[0], i))
continue;
int dmg = rollDice(dcTimes, dcPips, dcOffs) * level;
res = true;
calcAndInflictCharacterDamage(i, 0, 0, dmg, dmgFlag, savingThrowType, savingThrowEffect);
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}
} else {
int c = _dscItemPosIndex[(_currentDirection << 2) + (fo->curPos & 3)];
if ((c > 2) && (testCharacter(4, 1) || testCharacter(5, 1)) && rollDice(1, 2, -1))
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c += 2;
if (!fo->item && (_characters[c].effectFlags & 8)) {
res = true;
} else {
if ((_characters[c].flags & 1) && (!hitTest || monsterAttackHitTest(&_monsters[0], c))) {
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int dmg = rollDice(dcTimes, dcPips, dcOffs) * level;
res = true;
calcAndInflictCharacterDamage(c, 0, 0, dmg, dmgFlag, savingThrowType, savingThrowEffect);
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}
}
}
}
if (res && (fo->flags & 0x40))
explodeObject(fo, fo->curBlock, fo->item);
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else if ((_flags.gameID == GI_EOB1 && fo->item == 5) || (_flags.gameID == GI_EOB2 && fo->item == 4))
res = false;
return res;
}
bool EoBCoreEngine::magicObjectStatusHit(EoBMonsterInPlay *m, int type, bool tryEvade, int mod) {
EoBMonsterProperty *p = &_monsterProps[m->type];
if (tryEvade) {
if (tryMonsterAttackEvasion(m) || (p->immunityFlags & 0x10))
return true;
}
if (trySavingThrow(m, 0, p->level, mod, 6))
return false;
int para = 0;
switch (type) {
case 0:
case 1:
case 2:
para = (type == 0) ? ((p->typeFlags & 1) ? 1 : 0) : ((type == 1) ? ((p->typeFlags & 2) ? 1 : 0) : 1);
if (para && !(p->immunityFlags & 2)) {
m->mode = 10;
m->spellStatusLeft = 15;
}
break;
case 3:
if (!(p->immunityFlags & 8))
inflictMonsterDamage(m, 1000, true);
break;
case 4:
inflictMonsterDamage(m, 1000, true);
break;
case 5:
m->flags |= 0x20;
_sceneUpdateRequired = true;
break;
case 6:
if (!(_flags.gameID == GI_EOB1 && !(p->typeFlags & 3)) && !(p->immunityFlags & 4) && m->mode != 7 && m->mode != 8 && m->mode != 10) {
m->mode = 0;
m->spellStatusLeft = 20;
m->flags |= 8;
walkMonsterNextStep(m, -1, (getNextMonsterDirection(m->block, _currentBlock) ^ 4) >> 1);
}
break;
default:
break;
}
return true;
}
bool EoBCoreEngine::turnUndeadHit(EoBMonsterInPlay *m, int hitChance, int casterLevel) {
assert(_monsterProps[m->type].tuResist > 0);
uint8 e = _turnUndeadEffect[_monsterProps[m->type].tuResist * 14 + MIN(casterLevel, 14)];
if (e == 0xFF) {
calcAndInflictMonsterDamage(m, 0, 0, 500, 0x200, 5, 3);
} else if (hitChance < e) {
return false;
} else {
m->mode = 0;
m->flags |= 8;
m->spellStatusLeft = 40;
m->dir = (getNextMonsterDirection(m->block, _currentBlock) ^ 4) >> 1;
}
return true;
}
int EoBCoreEngine::getMagicWeaponSlot(int charIndex) {
return _characters[charIndex].inventory[1] ? 0 : 1;
}
void EoBCoreEngine::causeWounds(int dcTimes, int dcPips, int dcOffs) {
if (_openBookChar == 0 || _openBookChar == 1) {
int d = getClosestMonster(_openBookChar, calcNewBlockPosition(_currentBlock, _currentDirection));
if (d != -1) {
if (!characterAttackHitTest(_openBookChar, d, 0, 1))
return;
if (dcTimes == -1) {
dcOffs = _monsters[d].hitPointsMax - rollDice(1, 4);
dcTimes = dcPips = 0;
}
calcAndInflictMonsterDamage(&_monsters[d], dcTimes, dcPips, dcOffs, 0x801, 4, 2);
} else {
printWarning(Common::String::format(_magicStrings3[_flags.gameID == GI_EOB1 ? 4 : 3], _characters[_openBookChar].name).c_str());
}
} else {
printWarning(Common::String::format(_magicStrings3[_flags.gameID == GI_EOB1 ? 5 : 4], _characters[_openBookChar].name).c_str());
}
}
int EoBCoreEngine::createMagicWeaponType(int invFlags, int handFlags, int armorClass, int allowedClasses, int dmgNumDice, int dmgPips, int dmgInc, int extraProps) {
int i = 51;
for (; i < 57; i++) {
if (_itemTypes[i].armorClass == -30)
break;
}
if (i == 57)
return -1;
EoBItemType *tp = &_itemTypes[i];
tp->invFlags = invFlags;
tp->requiredHands = 0;
tp->handFlags = handFlags;
tp->armorClass = armorClass;
tp->allowedClasses = allowedClasses;
tp->dmgNumDiceL = tp->dmgNumDiceS = dmgNumDice;
tp->dmgNumPipsL = tp->dmgNumPipsS = dmgPips;
tp->dmgIncL = tp->dmgIncS = dmgInc;
tp->extraProperties = extraProps;
return i;
}
Item EoBCoreEngine::createMagicWeaponItem(int flags, int icon, int value, int type) {
Item i = 11;
for (; i < 17; i++) {
if (_items[i].block == -2)
break;
}
if (i == 17)
return -1;
EoBItem *itm = &_items[i];
itm->flags = 0x20 | flags;
itm->icon = icon;
itm->value = value;
itm->type = type;
itm->pos = 0;
itm->block = 0;
itm->nameId = itm->nameUnid = 0;
itm->prev = itm->next = 0;
return i;
}
void EoBCoreEngine::removeMagicWeaponItem(Item item) {
_itemTypes[_items[item].type].armorClass = -30;
_items[item].block = -2;
_items[item].level = 0xFF;
}
void EoBCoreEngine::updateWallOfForceTimers() {
uint32 ct = _system->getMillis();
for (int i = 0; i < 5; i++) {
if (!_wallsOfForce[i].block)
continue;
if (_wallsOfForce[i].duration < ct)
destroyWallOfForce(i);
}
}
void EoBCoreEngine::destroyWallOfForce(int index) {
memset(_levelBlockProperties[_wallsOfForce[index].block].walls, 0, 4);
_wallsOfForce[index].block = 0;
_sceneUpdateRequired = true;
}
int EoBCoreEngine::findSingleSpellTarget(int dist) {
uint16 bl = _currentBlock;
int res = -1;
for (int i = 0; i < dist && res == -1; i++) {
bl = calcNewBlockPosition(bl, _currentDirection);
res = getClosestMonster(_openBookChar, bl);
if (!(_wllWallFlags[_levelBlockProperties[bl].walls[_sceneDrawVarDown]] & 1)) {
i = dist;
res = -1;
}
}
return res;
}
int EoBCoreEngine::findFirstCharacterSpellTarget() {
int curCharIndex = rollDice(1, 6, -1);
for (_characterSpellTarget = 0; _characterSpellTarget < 6; _characterSpellTarget++) {
if (testCharacter(curCharIndex, 3))
return curCharIndex;
if (++curCharIndex == 6)
curCharIndex = 0;
}
return -1;
}
int EoBCoreEngine::findNextCharacterSpellTarget(int curCharIndex) {
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for (_characterSpellTarget++; _characterSpellTarget < 6;) {
if (++curCharIndex == 6)
curCharIndex = 0;
if (testCharacter(curCharIndex, 3))
return curCharIndex;
}
return -1;
}
int EoBCoreEngine::charDeathSavingThrow(int charIndex, int div) {
bool _beholderOrgBhv = true;
// Due to a bug in the original code the saving throw result is completely ignored
// here. The Beholders' disintegrate spell will alway succeed while their flesh to
// stone spell will always fail.
if (_beholderOrgBhv)
div >>= 1;
else
div = specialAttackSavingThrow(charIndex, 4) ? 1 : 0;
return div;
}
void EoBCoreEngine::printWarning(const char *str) {
_txt->printMessage(str);
snd_playSoundEffect(79);
}
void EoBCoreEngine::printNoEffectWarning() {
printWarning(_magicStrings4[0]);
}
void EoBCoreEngine::spellCallback_start_armor() {
_characters[_activeSpellCharId].effectsRemainder[0] = getMageLevel(_openBookChar) + 8;
if ((getDexterityArmorClassModifier(_characters[_activeSpellCharId].dexterityCur) + 6) >= _characters[_activeSpellCharId].armorClass)
printWarning(Common::String::format(_magicStrings6[0], _characters[_activeSpellCharId].name).c_str());
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}
void EoBCoreEngine::spellCallback_start_burningHands() {
static const int16 bX[] = { 0, 152, 24, 120, 56, 88 };
static const int8 bY[] = { 64, 64, 56, 56, 56, 56 };
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for (int i = 0; i < 6; i++)
drawBlockObject(i & 1, 0, _firebeamShapes[(5 - i) >> 1], bX[i], bY[i], 0);
_screen->updateScreen();
delay(2 * _tickLength);
int cl = getMageLevel(_openBookChar);
int bl = calcNewBlockPosition(_currentBlock, _currentDirection);
const int8 *pos = getMonstersOnBlockPositions(bl);
_preventMonsterFlash = true;
int numDest = (_flags.gameID == GI_EOB1) ? 2 : 6;
const uint8 *d = &_burningHandsDest[_currentDirection * (_flags.gameID == GI_EOB1 ? 2 : 8)];
for (int i = 0; i < numDest; i++, d++) {
if (pos[*d] == -1)
continue;
calcAndInflictMonsterDamage(&_monsters[pos[*d]], 1, 3, cl << 1, 0x21, 4, 0);
}
updateAllMonsterShapes();
_sceneUpdateRequired = true;
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}
void EoBCoreEngine::spellCallback_start_detectMagic() {
setHandItem(_itemInHand);
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}
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bool EoBCoreEngine::spellCallback_end_detectMagic(void *) {
setHandItem(_itemInHand);
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return true;
}
void EoBCoreEngine::spellCallback_start_magicMissile() {
launchMagicObject(_openBookChar, 0, _currentBlock, _activeSpellCharacterPos, _currentDirection);
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}
bool EoBCoreEngine::spellCallback_end_magicMissile(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
return magicObjectDamageHit(fo, 1, 4, 1, (getMageLevel(fo->attackerId) - 1) >> 1);
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}
void EoBCoreEngine::spellCallback_start_shockingGrasp() {
int t = createMagicWeaponType(0, 0, 0, 0x0F, 1, 8, getMageLevel(_openBookChar), 1);
Item i = (t != -1) ? createMagicWeaponItem(0x10, 82, 0, t) : -1;
if (t == -1 || i == -1) {
if (_flags.gameID == GI_EOB2)
printWarning(_magicStrings8[0]);
removeCharacterEffect(_activeSpell, _activeSpellCharId, 0);
deleteCharEventTimer(_activeSpellCharId, -_activeSpell);
_returnAfterSpellCallback = true;
} else {
_characters[_activeSpellCharId].inventory[getMagicWeaponSlot(_activeSpellCharId)] = i;
}
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}
bool EoBCoreEngine::spellCallback_end_shockingGraspFlameBlade(void *obj) {
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EoBCharacter *c = (EoBCharacter *)obj;
for (int i = 0; i < 2; i++) {
if (isMagicEffectItem(c->inventory[i])) {
removeMagicWeaponItem(c->inventory[i]);
c->inventory[i] = 0;
}
}
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return true;
}
void EoBCoreEngine::spellCallback_start_improvedIdentify() {
for (int i = 0; i < 2; i++) {
Item itm = _characters[_activeSpellCharId].inventory[i];
if (itm)
_items[itm].flags |= 0x40;
}
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}
void EoBCoreEngine::spellCallback_start_melfsAcidArrow() {
launchMagicObject(_openBookChar, 1, _currentBlock, _activeSpellCharacterPos, _currentDirection);
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}
bool EoBCoreEngine::spellCallback_end_melfsAcidArrow(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
assert(fo);
return magicObjectDamageHit(fo, 2, 4, 0, getMageLevel(fo->attackerId) / 3);
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}
void EoBCoreEngine::spellCallback_start_dispelMagic() {
for (int i = 0; i < 6; i++) {
if (testCharacter(i, 1))
removeAllCharacterEffects(i);
}
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}
void EoBCoreEngine::spellCallback_start_fireball() {
launchMagicObject(_openBookChar, 2, _currentBlock, _activeSpellCharacterPos, _currentDirection);
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}
bool EoBCoreEngine::spellCallback_end_fireball(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
return magicObjectDamageHit(fo, 1, 6, 0, getMageLevel(fo->attackerId));
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}
void EoBCoreEngine::spellCallback_start_flameArrow() {
launchMagicObject(_openBookChar, 3, _currentBlock, _activeSpellCharacterPos, _currentDirection);
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}
bool EoBCoreEngine::spellCallback_end_flameArrow(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
return magicObjectDamageHit(fo, 5, 6, 0, getMageLevel(fo->attackerId));
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}
void EoBCoreEngine::spellCallback_start_holdPerson() {
launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 4 : 3, _currentBlock, _activeSpellCharacterPos, _currentDirection);
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}
bool EoBCoreEngine::spellCallback_end_holdPerson(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
bool res = false;
if (_flags.gameID == GI_EOB2 && fo->curBlock == _currentBlock) {
// party hit
int numChar = rollDice(1, 4, 0);
int charIndex = rollDice(1, 6, -1);
for (int i = 0; i < 6 && numChar; i++) {
if (testCharacter(charIndex, 3)) {
statusAttack(charIndex, 4, _magicStrings8[1], 4, 5, 9, 1);
numChar--;
}
charIndex = (charIndex + 1) % 6;
}
res = true;
} else {
// monster hit
for (const int16 *m = findBlockMonsters(fo->curBlock, fo->curPos, fo->direction, 1, 1); *m != -1; m++)
res |= magicObjectStatusHit(&_monsters[*m], 0, true, 4);
}
return res;
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}
void EoBCoreEngine::spellCallback_start_lightningBolt() {
launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 5 : 4, _currentBlock, _activeSpellCharacterPos, _currentDirection);
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}
bool EoBCoreEngine::spellCallback_end_lightningBolt(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
return magicObjectDamageHit(fo, 1, 6, 0, getMageLevel(fo->attackerId));
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}
void EoBCoreEngine::spellCallback_start_vampiricTouch() {
int t = createMagicWeaponType(0, 0, 0, 0x0F, getMageLevel(_openBookChar) >> 1, 6, 0, 1);
Item i = (t != -1) ? createMagicWeaponItem(0x18, 83, 0, t) : -1;
if (t == -1 || i == -1) {
if (_flags.gameID == GI_EOB2)
printWarning(_magicStrings8[2]);
removeCharacterEffect(_activeSpell, _activeSpellCharId, 0);
deleteCharEventTimer(_activeSpellCharId, -_activeSpell);
_returnAfterSpellCallback = true;
} else {
_characters[_activeSpellCharId].inventory[getMagicWeaponSlot(_activeSpellCharId)] = i;
}
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}
bool EoBCoreEngine::spellCallback_end_vampiricTouch(void *obj) {
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EoBCharacter *c = (EoBCharacter *)obj;
if (c->hitPointsCur > c->hitPointsMax)
c->hitPointsCur = c->hitPointsMax;
spellCallback_end_shockingGraspFlameBlade(obj);
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return true;
}
void EoBCoreEngine::spellCallback_start_fear() {
sparkEffectOffensive();
uint16 bl = calcNewBlockPosition(_currentBlock, _currentDirection);
for (int i = 0; i < 30; i++) {
if (_monsters[i].block == bl)
magicObjectStatusHit(&_monsters[i], 6, true, 4);
}
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}
void EoBCoreEngine::spellCallback_start_iceStorm() {
launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 6 : 5, _currentBlock, _activeSpellCharacterPos, _currentDirection);
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}
bool EoBCoreEngine::spellCallback_end_iceStorm(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
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static int8 blockAdv[] = { -32, 32, 1, -1 };
bool res = magicObjectDamageHit(fo, 1, 6, 0, getMageLevel(fo->attackerId));
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if (res) {
for (int i = 0; i < 4; i++) {
uint16 bl = fo->curBlock;
fo->curBlock = (fo->curBlock + blockAdv[i]) & 0x3FF;
magicObjectDamageHit(fo, 1, 6, 0, getMageLevel(fo->attackerId));
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fo->curBlock = bl;
}
}
return res;
}
void EoBCoreEngine::spellCallback_start_stoneSkin() {
_characters[_activeSpellCharId].effectsRemainder[1] = (getMageLevel(_openBookChar) >> 1) + rollDice(1, 4);
}
void EoBCoreEngine::spellCallback_start_removeCurse() {
for (int i = 0; i < 27; i++) {
Item itm = _characters[_activeSpellCharId].inventory[i];
if (itm && (_items[itm].flags & 0x20) && !isMagicEffectItem(itm))
_items[itm].flags = (_items[itm].flags & ~0x20) | 0x40;
}
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}
void EoBCoreEngine::spellCallback_start_coneOfCold() {
const int8 *dirTables[] = { _coneOfColdDest1, _coneOfColdDest2, _coneOfColdDest3, _coneOfColdDest4 };
int cl = getMageLevel(_openBookChar);
_screen->setCurPage(2);
_screen->fillRect(0, 0, 176, 120, 0);
_screen->setGfxParameters(0, 0, _screen->getPagePixel(2, 0, 0));
drawSceneShapes(7);
_screen->setCurPage(0);
disableSysTimer(2);
_screen->drawVortex(150, 50, 10, 1, 100, _coneOfColdGfxTbl, _coneOfColdGfxTblSize);
enableSysTimer(2);
const int8 *tbl = dirTables[_currentDirection];
_preventMonsterFlash = true;
for (int i = 0; i < 7; i++) {
for (const int16 *m = findBlockMonsters((_currentBlock + tbl[i]) & 0x3FF, 4, _currentDirection, 1, 1); *m != -1; m++)
calcAndInflictMonsterDamage(&_monsters[*m], cl, 4, cl, 0x41, 5, 0);
}
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updateAllMonsterShapes();
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}
void EoBCoreEngine::spellCallback_start_holdMonster() {
launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 7 : 6, _currentBlock, _activeSpellCharacterPos, _currentDirection);
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}
bool EoBCoreEngine::spellCallback_end_holdMonster(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
bool res = false;
for (const int16 *m = findBlockMonsters(fo->curBlock, fo->curPos, fo->direction, 1, 1); *m != -1; m++)
res |= magicObjectStatusHit(&_monsters[*m], 1, true, 4);
return res;
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}
void EoBCoreEngine::spellCallback_start_wallOfForce() {
uint16 bl = calcNewBlockPosition(_currentBlock, _currentDirection);
LevelBlockProperty *l = &_levelBlockProperties[bl];
if (l->walls[0] || l->walls[1] || l->walls[2] || l->walls[3] || (l->flags & 7)) {
printWarning(_magicStrings8[3]);
return;
}
uint32 dur = 0xFFFFFFFF;
int s = 0;
int i = 0;
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for (; i < 5; i++) {
if (!_wallsOfForce[i].block)
break;
if (_wallsOfForce[i].duration < dur) {
dur = _wallsOfForce[i].duration;
s = i;
}
}
if (i == 5)
destroyWallOfForce(s);
memset(_levelBlockProperties[bl].walls, 74, 4);
_wallsOfForce[s].block = bl;
_wallsOfForce[s].duration = _system->getMillis() + (((getMageLevel(_openBookChar) * 546) >> 1) + 546) * _tickLength;
_sceneUpdateRequired = true;
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}
void EoBCoreEngine::spellCallback_start_disintegrate() {
int d = findSingleSpellTarget(1);
if (d != -1)
magicObjectStatusHit(&_monsters[d], 4, true, 4);
memset(_visibleBlocks[13]->walls, 0, 4);
_sceneUpdateRequired = true;
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}
void EoBCoreEngine::spellCallback_start_fleshToStone() {
sparkEffectOffensive();
int t = getClosestMonster(_openBookChar, calcNewBlockPosition(_currentBlock, _currentDirection));
if (t != -1)
magicObjectStatusHit(&_monsters[t], 5, true, 4);
else
printWarning(_magicStrings8[4]);
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}
void EoBCoreEngine::spellCallback_start_stoneToFlesh() {
if (_characters[_activeSpellCharId].flags & 8)
_characters[_activeSpellCharId].flags &= ~8;
else
printNoEffectWarning();
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}
void EoBCoreEngine::spellCallback_start_trueSeeing() {
_wllVmpMap[46] = 0;
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}
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bool EoBCoreEngine::spellCallback_end_trueSeeing(void *) {
_wllVmpMap[46] = 1;
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return true;
}
void EoBCoreEngine::spellCallback_start_slayLiving() {
int d = findSingleSpellTarget(2);
if (d != -1) {
if (!magicObjectStatusHit(&_monsters[d], 3, true, 4))
inflictMonsterDamage(&_monsters[d], rollDice(2, 8, 1), true);
}
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}
void EoBCoreEngine::spellCallback_start_powerWordStun() {
int d = findSingleSpellTarget(2);
if (d != -1) {
if (_monsters[d].hitPointsCur < 90)
magicObjectStatusHit(&_monsters[d], 5, true, 4);
}
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}
void EoBCoreEngine::spellCallback_start_causeLightWounds() {
causeWounds(1, 8, 0);
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}
void EoBCoreEngine::spellCallback_start_cureLightWounds() {
modifyCharacterHitpoints(_activeSpellCharId, rollDice(1, 8));
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}
void EoBCoreEngine::spellCallback_start_aid() {
if (!testCharacter(_activeSpellCharId, 3)) {
printNoEffectWarning();
} else if (_characters[_activeSpellCharId].effectsRemainder[3]) {
printWarning(Common::String::format(_magicStrings8[(_flags.gameID == GI_EOB1) ? 2 : 5], _characters[_activeSpellCharId].name).c_str());
} else {
_characters[_activeSpellCharId].effectsRemainder[3] = rollDice(1, 8);
_characters[_activeSpellCharId].hitPointsCur += _characters[_activeSpellCharId].effectsRemainder[3];
_characters[_activeSpellCharId].effectFlags |= 0x1000;
return;
}
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removeCharacterEffect(_activeSpell, _activeSpellCharId, 0);
deleteCharEventTimer(_activeSpellCharId, -_activeSpell);
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}
bool EoBCoreEngine::spellCallback_end_aid(void *obj) {
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EoBCharacter *c = (EoBCharacter *)obj;
c->hitPointsCur -= c->effectsRemainder[3];
c->effectsRemainder[3] = 0;
c->effectFlags &= ~0x1000;
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return true;
}
void EoBCoreEngine::spellCallback_start_flameBlade() {
int t = createMagicWeaponType(0, 0, 0, 0x0F, 1, 4, 4, 1);
Item i = (t != -1) ? createMagicWeaponItem(0, 84, 0, t) : -1;
if (t == -1 || i == -1) {
if (_flags.gameID == GI_EOB2)
printWarning(_magicStrings8[0]);
removeCharacterEffect(_activeSpell, _activeSpellCharId, 0);
deleteCharEventTimer(_activeSpellCharId, -_activeSpell);
_returnAfterSpellCallback = true;
} else {
_characters[_activeSpellCharId].inventory[getMagicWeaponSlot(_activeSpellCharId)] = i;
}
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}
void EoBCoreEngine::spellCallback_start_slowPoison() {
if (_characters[_activeSpellCharId].flags & 2) {
_characters[_activeSpellCharId].effectFlags |= 0x2000;
setSpellEventTimer(_activeSpell, 1, 32760, 1, 1);
} else {
printNoEffectWarning();
}
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}
bool EoBCoreEngine::spellCallback_end_slowPoison(void *obj) {
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EoBCharacter *c = (EoBCharacter *)obj;
c->effectFlags &= ~0x2000;
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return true;
}
void EoBCoreEngine::spellCallback_start_createFood() {
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for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 3))
continue;
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_characters[i].food = 100;
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}
}
void EoBCoreEngine::spellCallback_start_removeParalysis() {
int numChar = 4;
for (int i = 0; i < 6; i++) {
if (!(_characters[i].flags & 4) || !numChar)
continue;
_characters[i].flags &= ~4;
numChar--;
}
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}
void EoBCoreEngine::spellCallback_start_causeSeriousWounds() {
causeWounds(2, 8, 1);
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}
void EoBCoreEngine::spellCallback_start_cureSeriousWounds() {
modifyCharacterHitpoints(_activeSpellCharId, rollDice(2, 8, 1));
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}
void EoBCoreEngine::spellCallback_start_neutralizePoison() {
if (_characters[_activeSpellCharId].flags & 2)
neutralizePoison(_activeSpellCharId);
else
printNoEffectWarning();
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}
void EoBCoreEngine::spellCallback_start_causeCriticalWounds() {
causeWounds(3, 8, 3);
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}
void EoBCoreEngine::spellCallback_start_cureCriticalWounds() {
modifyCharacterHitpoints(_activeSpellCharId, rollDice(3, 8, 3));
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}
void EoBCoreEngine::spellCallback_start_flameStrike() {
launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 8 : 7, _currentBlock, _activeSpellCharacterPos, _currentDirection);
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}
bool EoBCoreEngine::spellCallback_end_flameStrike(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
return magicObjectDamageHit(fo, 6, 8, 0, 0);
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}
void EoBCoreEngine::spellCallback_start_raiseDead() {
if (_characters[_activeSpellCharId].hitPointsCur == -10 && ((_characters[_activeSpellCharId].raceSex >> 1) != 1)) {
_characters[_activeSpellCharId].hitPointsCur = 1;
gui_drawCharPortraitWithStats(_activeSpellCharId);
} else {
printNoEffectWarning();
}
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}
void EoBCoreEngine::spellCallback_start_harm() {
causeWounds(-1, -1, -1);
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}
void EoBCoreEngine::spellCallback_start_heal() {
EoBCharacter *c = &_characters[_activeSpellCharId];
if (c->hitPointsMax <= c->hitPointsCur)
printWarning(_magicStrings4[0]);
else
modifyCharacterHitpoints(_activeSpellCharId, c->hitPointsMax - c->hitPointsCur);
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}
void EoBCoreEngine::spellCallback_start_layOnHands() {
modifyCharacterHitpoints(_activeSpellCharId, _characters[_openBookChar].level[0] << 1);
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}
void EoBCoreEngine::spellCallback_start_turnUndead() {
uint16 bl = calcNewBlockPosition(_currentBlock, _currentDirection);
if (!(_levelBlockProperties[bl].flags & 7))
return;
int cl = _openBookCasterLevel ? _openBookCasterLevel : getClericPaladinLevel(_openBookChar);
int r = rollDice(1, 20);
bool hit = false;
for (const int16 *m = findBlockMonsters(bl, 4, 4, 1, 1); *m != -1; m++) {
if ((_monsterProps[_monsters[*m].type].typeFlags & 4) && !(_monsters[*m].flags & 0x10)) {
_preventMonsterFlash = true;
_monsters[*m].flags |= 0x10;
hit |= turnUndeadHit(&_monsters[*m], r, cl);
}
}
if (hit) {
turnUndeadAutoHit();
snd_playSoundEffect(95);
updateAllMonsterShapes();
}
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_preventMonsterFlash = false;
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}
bool EoBCoreEngine::spellCallback_end_monster_lightningBolt(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
return magicObjectDamageHit(fo, 0, 0, 12, 1);
}
bool EoBCoreEngine::spellCallback_end_monster_fireball1(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
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bool res = false;
if (_partyEffectFlags & 0x20000) {
res = magicObjectDamageHit(fo, 4, 10, 6, 0);
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if (res) {
gui_drawAllCharPortraitsWithStats();
_partyEffectFlags &= ~0x20000;
}
} else {
res = magicObjectDamageHit(fo, 12, 10, 6, 0);
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}
return res;
}
bool EoBCoreEngine::spellCallback_end_monster_fireball2(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
return magicObjectDamageHit(fo, 0, 0, 18, 0);
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}
bool EoBCoreEngine::spellCallback_end_monster_deathSpell(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
if (fo->curBlock != _currentBlock)
return false;
int numDest = rollDice(1, 4);
_txt->printMessage(_magicStrings2[2]);
for (int d = findFirstCharacterSpellTarget(); d != -1 && numDest; d = findNextCharacterSpellTarget(d)) {
if (_characters[d].level[0] < 8) {
inflictCharacterDamage(d, 300);
numDest--;
}
}
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return true;
}
bool EoBCoreEngine::spellCallback_end_monster_disintegrate(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
if (fo->curBlock != _currentBlock)
return false;
int d = findFirstCharacterSpellTarget();
if (d != -1) {
if (!charDeathSavingThrow(d, 1)) {
inflictCharacterDamage(d, 300);
_txt->printMessage(_magicStrings2[1], -1, _characters[d].name);
}
}
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return true;
}
bool EoBCoreEngine::spellCallback_end_monster_causeCriticalWounds(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
if (fo->curBlock != _currentBlock)
return false;
int d = findFirstCharacterSpellTarget();
if (d != -1) {
_txt->printMessage(_magicStrings2[3], -1, _characters[d].name);
inflictCharacterDamage(d, rollDice(3, 8, 3));
}
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return true;
}
bool EoBCoreEngine::spellCallback_end_monster_fleshToStone(void *obj) {
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EoBFlyingObject *fo = (EoBFlyingObject *)obj;
if (fo->curBlock != _currentBlock)
return false;
int d = findFirstCharacterSpellTarget();
while (d != -1) {
if (!charDeathSavingThrow(d, 2)) {
statusAttack(d, 8, _magicStrings2[4], 5, 0, 0, 1);
d = -1;
} else {
d = findNextCharacterSpellTarget(d);
}
}
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return true;
}
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} // End of namespace Kyra
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#endif // ENABLE_EOB