2007-05-30 21:56:52 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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2006-02-11 12:54:56 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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2008-01-05 12:45:14 +00:00
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2006-02-11 12:54:56 +00:00
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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2006-07-23 15:32:14 +00:00
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#ifndef LURE_INTRO_H
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#define LURE_INTRO_H
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2006-02-11 12:54:56 +00:00
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#include "lure/screen.h"
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namespace Lure {
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class Introduction {
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private:
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bool showScreen(uint16 screenId, uint16 paletteId, uint16 delaySize);
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2007-09-23 22:14:45 +00:00
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bool interruptableDelay(uint32 milliseconds);
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2006-02-11 12:54:56 +00:00
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public:
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bool show();
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};
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} // End of namespace Lure
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#endif
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