2013-10-30 02:28:07 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PRINCE_H
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#define PRINCE_H
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#include "common/random.h"
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#include "common/system.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/textconsole.h"
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#include "common/rect.h"
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#include "common/events.h"
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2014-03-29 22:23:20 +01:00
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#include "image/bmp.h"
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2013-10-30 02:28:07 +00:00
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#include "gui/debugger.h"
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#include "engines/engine.h"
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#include "engines/util.h"
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#include "audio/mixer.h"
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#include "video/flic_decoder.h"
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2013-11-08 23:17:20 +00:00
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#include "prince/mob.h"
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#include "prince/object.h"
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2013-10-30 02:28:07 +00:00
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namespace Prince {
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2013-11-10 22:49:34 +00:00
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2013-10-30 02:28:07 +00:00
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struct PrinceGameDescription;
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class PrinceEngine;
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class GraphicsMan;
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class Script;
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2013-12-10 00:26:42 +00:00
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class Interpreter;
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class InterpreterFlags;
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2013-10-30 02:28:07 +00:00
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class Debugger;
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class MusicPlayer;
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class VariaTxt;
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2013-11-05 21:20:46 +00:00
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class Cursor;
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class MhwanhDecoder;
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class Font;
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2013-12-03 14:46:24 +00:00
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class Hero;
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2014-04-04 16:16:15 +02:00
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class Animation;
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2013-10-30 02:28:07 +00:00
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2013-11-02 01:29:26 +00:00
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struct Text {
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const char *_str;
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uint16 _x, _y;
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uint16 _time;
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uint32 _color;
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Text() : _str(NULL), _x(0), _y(0), _time(0), _color(255){
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}
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};
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2013-12-05 00:02:31 +00:00
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struct AnimListItem {
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uint16 _type;
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uint16 _fileNumber;
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uint16 _startPhase;
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uint16 _endPhase;
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uint16 _loopPhase;
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int16 _x;
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int16 _y;
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uint16 _loopType;
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uint16 _nextAnim;
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uint16 _flags;
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bool loadFromStream(Common::SeekableReadStream &stream);
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};
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2013-11-02 01:29:26 +00:00
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struct DebugChannel {
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enum Type {
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kScript,
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kEngine
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};
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};
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2013-10-30 02:28:07 +00:00
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class PrinceEngine : public Engine {
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protected:
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Common::Error run();
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public:
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PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc);
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virtual ~PrinceEngine();
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virtual bool hasFeature(EngineFeature f) const;
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int getGameType() const;
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const char *getGameId() const;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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const PrinceGameDescription *_gameDescription;
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Video::FlicDecoder _flicPlayer;
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VariaTxt *_variaTxt;
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uint32 _talkTxtSize;
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byte *_talkTxt;
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bool loadLocation(uint16 locationNr);
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bool loadAnim(uint16 animNr, bool loop);
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2013-12-03 14:46:24 +00:00
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bool loadVoice(uint32 textSlot, uint32 sampleSlot, const Common::String &name);
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bool loadSample(uint32 sampleSlot, const Common::String &name);
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2013-11-05 22:15:55 +00:00
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void playSample(uint16 sampleId, uint16 loopType);
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void stopSample(uint16 sampleId);
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2013-10-30 02:28:07 +00:00
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virtual GUI::Debugger *getDebugger();
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void changeCursor(uint16 curId);
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2013-11-02 01:29:26 +00:00
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void printAt(uint32 slot, uint8 color, const char *s, uint16 x, uint16 y);
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2013-10-30 02:28:07 +00:00
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2013-11-02 01:29:26 +00:00
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static const uint8 MAXTEXTS = 32;
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Text _textSlots[MAXTEXTS];
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2013-10-30 02:28:07 +00:00
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2013-11-02 15:28:56 +00:00
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uint64 _frameNr;
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2013-12-05 00:02:31 +00:00
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Hero* _mainHero;
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Hero* _secondHero;
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2013-11-02 15:28:56 +00:00
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2014-05-04 18:02:53 +02:00
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uint16 _cameraX;
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uint16 _newCameraX;
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uint16 _sceneWidth;
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uint32 _picWindowX;
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2014-05-06 22:46:45 +02:00
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uint32 _picWindowY;
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2014-05-04 18:02:53 +02:00
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2013-10-30 02:28:07 +00:00
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private:
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bool playNextFrame();
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void keyHandler(Common::Event event);
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void hotspot();
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void scrollCameraRight(int16 delta);
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void scrollCameraLeft(int16 delta);
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void drawScreen();
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2013-11-02 01:29:26 +00:00
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void showTexts();
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2013-11-08 23:17:20 +00:00
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void init();
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void showLogo();
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2014-05-02 22:31:18 +02:00
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void makeShadowTable(int brightness);
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2013-10-30 02:28:07 +00:00
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uint32 getTextWidth(const char *s);
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2013-11-05 18:45:40 +00:00
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void debugEngine(const char *s, ...);
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2013-10-30 02:28:07 +00:00
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uint16 _locationNr;
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2013-11-11 12:00:19 +00:00
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uint8 _cursorNr;
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2013-10-30 02:28:07 +00:00
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2013-11-05 21:20:46 +00:00
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Common::RandomSource *_rnd;
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2014-03-29 22:23:20 +01:00
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Image::BitmapDecoder *_roomBmp;
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2013-11-05 21:20:46 +00:00
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Cursor *_cursor1;
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Cursor *_cursor2;
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MhwanhDecoder *_walizkaBmp;
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2013-10-30 02:28:07 +00:00
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Debugger *_debugger;
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GraphicsMan *_graph;
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Script *_script;
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2013-12-10 00:26:42 +00:00
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InterpreterFlags *_flags;
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Interpreter *_interpreter;
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2013-11-05 21:20:46 +00:00
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Font *_font;
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2013-10-30 02:28:07 +00:00
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MusicPlayer *_midiPlayer;
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2013-11-05 21:20:46 +00:00
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2013-12-03 14:46:24 +00:00
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static const uint32 MAX_SAMPLES = 60;
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Common::SeekableReadStream *_voiceStream[MAX_SAMPLES];
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Audio::SoundHandle _soundHandle[MAX_SAMPLES];
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2014-04-04 16:16:15 +02:00
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Animation *_zoom;
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2013-11-09 23:07:40 +00:00
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Common::Array<Mob> _mobList;
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2013-11-14 14:44:24 +00:00
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Common::Array<Object *> _objList;
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2013-12-05 00:02:31 +00:00
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Common::Array<AnimListItem> _animList;
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2013-11-05 22:15:55 +00:00
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2013-10-30 02:28:07 +00:00
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bool _flicLooped;
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void mainLoop();
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};
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} // End of namespace Prince
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#endif
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/* vim: set tabstop=4 noexpandtab: */
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