scummvm/engines/kyra/animator_v3.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra_v3.h"
#include "kyra/wsamovie.h"
namespace Kyra {
void KyraEngine_v3::clearAnimObjects() {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::clearAnimObjects()");
for (int i = 0; i < 67; ++i)
_animObjects[i].enabled = false;
_animObjects[0].index = 0;
_animObjects[0].type = 0;
_animObjects[0].enabled = true;
_animObjects[0].unk8 = 1;
_animObjects[0].flags = 0x800;
_animObjects[0].width = 57;
_animObjects[0].height = 91;
_animObjects[0].width2 = 4;
_animObjects[0].height2 = 10;
for (int i = 1; i < 17; ++i) {
_animObjects[i].index = i;
_animObjects[i].type = 2;
_animObjects[i].flags = 0;
_animObjects[i].enabled = false;
_animObjects[i].needRefresh = 0;
_animObjects[i].unk8 = 1;
}
for (int i = 17; i <= 66; ++i) {
_animObjects[i].index = i;
_animObjects[i].type = 1;
_animObjects[i].unk8 = 1;
_animObjects[i].flags = 0x800;
_animObjects[i].width = 24;
_animObjects[i].height = 20;
_animObjects[i].width2 = 0;
_animObjects[i].height2 = 0;
}
}
KyraEngine_v3::AnimObj *KyraEngine_v3::initAnimList(AnimObj *list, AnimObj *entry) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::initAnimList(%p, %p)", (const void*)list, (const void*)entry);
entry->nextObject = list;
return entry;
}
KyraEngine_v3::AnimObj *KyraEngine_v3::addToAnimListSorted(AnimObj *list, AnimObj *add) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::addToAnimListSorted(%p, %p)", (const void*)list, (const void*)add);
add->nextObject = 0;
if (!list)
return add;
if (add->yPos1 <= list->yPos1) {
add->nextObject = list;
return add;
}
AnimObj *cur = list;
AnimObj *prev = list;
while (add->yPos1 > cur->yPos1) {
AnimObj *temp = cur->nextObject;
if (!temp)
break;
prev = cur;
cur = temp;
}
if (add->yPos1 <= cur->yPos1) {
prev->nextObject = add;
add->nextObject = cur;
} else {
cur->nextObject = add;
add->nextObject = 0;
}
return list;
}
KyraEngine_v3::AnimObj *KyraEngine_v3::deleteAnimListEntry(AnimObj *list, AnimObj *entry) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::addToAnimListSorted(%p, %p)", (const void*)list, (const void*)entry);
if (!list)
return 0;
AnimObj *old = 0;
AnimObj *cur = list;
while (true) {
if (cur == entry)
break;
if (!cur->nextObject)
break;
old = cur;
cur = cur->nextObject;
}
if (cur != entry)
return list;
if (cur == list) {
if (!cur->nextObject)
return 0;
cur = cur->nextObject;
return cur;
}
if (!cur->nextObject) {
if (!old)
return 0;
old->nextObject = 0;
return list;
}
if (cur != entry)
return list;
old->nextObject = entry->nextObject;
return list;
}
void KyraEngine_v3::animSetupPaletteEntry(AnimObj *anim) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::animSetupPaletteEntry(%p)", (const void*)anim);
int layer = _screen->getLayer(anim->xPos1, anim->yPos1) - 1;
int16 count = 0;
for (int i = 0; i < 3; ++i)
count += _sceneDatPalette[layer*3+i];
count /= 3;
count *= -1;
count = MAX<int16>(0, MIN<int16>(count, 10));
anim->palette = count / 3;
}
void KyraEngine_v3::restorePage3() {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::restorePage3()");
musicUpdate(0);
_screen->copyBlockToPage(3, 0, 0, 320, 200, _gamePlayBuffer);
musicUpdate(0);
}
void KyraEngine_v3::drawAnimObjects() {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::drawAnimObjects()");
for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
if (!curObject->enabled)
continue;
int x = curObject->xPos2 - (_screen->getScreenDim(2)->sx << 3);
int y = curObject->yPos2 - _screen->getScreenDim(2)->sy;
int layer = 7;
if (curObject->flags & 0x800) {
if (!curObject->unk8)
layer = 0;
else
layer = getDrawLayer(curObject->xPos1, curObject->yPos1);
}
if (curObject->index)
drawSceneAnimObject(curObject, x, y, layer);
else
drawCharacterAnimObject(curObject, x, y, layer);
}
}
void KyraEngine_v3::drawSceneAnimObject(AnimObj *obj, int x, int y, int layer) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::drawSceneAnimObject(%p, %d, %d, %d)", (const void*)obj, x, y, layer);
if (obj->type == 1) {
if (obj->shapeIndex == 0xFFFF)
return;
int scale = getScale(obj->xPos1, obj->yPos1);
_screen->drawShape(2, getShapePtr(obj->shapeIndex), x, y, 2, obj->flags | 104, _paletteOverlay, obj->palette, layer, scale, scale);
} else {
if (obj->shapePtr) {
_screen->drawShape(2, obj->shapePtr, x, y, 2, obj->flags, 7);
} else {
if (obj->shapeIndex3 == 0xFFFF || obj->animNum == 0xFFFF)
return;
uint16 flags = 0x4000;
if (obj->flags & 0x800)
flags |= 0x8000;
x = obj->xPos2 - _sceneAnimMovie[obj->animNum]->xAdd();
y = obj->yPos2 - _sceneAnimMovie[obj->animNum]->yAdd();
_sceneAnimMovie[obj->animNum]->setDrawPage(2);
_sceneAnimMovie[obj->animNum]->setX(x);
_sceneAnimMovie[obj->animNum]->setY(y);
_sceneAnimMovie[obj->animNum]->displayFrame(obj->shapeIndex3, flags | layer);
}
}
}
void KyraEngine_v3::drawCharacterAnimObject(AnimObj *obj, int x, int y, int layer) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::drawCharacterAnimObject(%p, %d, %d, %d)", (const void*)obj, x, y, layer);
if (_drawNoShapeFlag)
return;
if (_mainCharacter.animFrame < 9)
_mainCharacter.animFrame = 87;
if (obj->shapeIndex == 0xFFFF || _mainCharacter.animFrame == 87)
return;
_screen->drawShape(2, getShapePtr(421), _mainCharacter.x3, _mainCharacter.y3, 2, obj->flags | 304, _paletteOverlay, 3, layer, _charScale, _charScale);
uint8 *shape = getShapePtr(_mainCharacter.animFrame);
if (shape)
_screen->drawShape(2, shape, x, y, 2, obj->flags | 4, layer, _charScale, _charScale);
}
void KyraEngine_v3::refreshAnimObjects(int force) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::refreshAnimObjects(%d)", force);
for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
if (!curObject->enabled)
continue;
if (!curObject->needRefresh && !force)
continue;
const int scale = (curObject->index == 0) ? _charScale : 0;
int x = curObject->xPos2 - curObject->width2;
if (scale)
x -= (0x100 - scale) >> 4;
if (x < 0)
x = 0;
if (x >= 320)
x = 319;
int y = curObject->yPos2 - curObject->height2;
if (scale)
y -= (0x100 - scale) >> 3;
if (y < 0)
y = 0;
if (y >= 187)
y = 186;
int width = curObject->width + curObject->width2 + 8;
int height = curObject->height + curObject->height2*2;
if (width + x > 320)
width -= width + x - 322;
const int maxY = _inventoryState ? 143 : 187;
if (height + y > maxY)
height -= height + y - (maxY + 1);
if (height > 0) {
_screen->hideMouse();
_screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_NO_P_CHECK);
_screen->showMouse();
}
curObject->needRefresh = false;
}
}
void KyraEngine_v3::refreshAnimObjectsIfNeed() {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::refreshAnimObjectsIfNeed()");
for (AnimObj *curEntry = _animList; curEntry; curEntry = curEntry->nextObject) {
if (curEntry->enabled && curEntry->needRefresh) {
restorePage3();
drawAnimObjects();
refreshAnimObjects(0);
_screen->updateScreen();
return;
}
}
}
void KyraEngine_v3::flagAnimObjsForRefresh() {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::flagAnimObjsForRefresh()");
for (AnimObj *curEntry = _animList; curEntry; curEntry = curEntry->nextObject)
curEntry->needRefresh = true;
}
void KyraEngine_v3::updateCharacterAnim(int charId) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::updateCharacterAnim(%d)", charId);
AnimObj *obj = &_animObjects[0];
obj->needRefresh = true;
obj->flags &= ~1;
obj->xPos1 = _mainCharacter.x1;
obj->yPos1 = _mainCharacter.y1;
obj->shapePtr = getShapePtr(_mainCharacter.animFrame);
obj->shapeIndex = obj->shapeIndex2 = _mainCharacter.animFrame;
int shapeOffsetX = 0, shapeOffsetY = 0;
//XXX if (_mainCharacter.animFrame >= 50 && _mainCharacter.animFrame <= 87) {
shapeOffsetX = _malcolmShapeXOffset;
shapeOffsetY = _malcolmShapeYOffset;
//} else {
//}
obj->xPos2 = _mainCharacter.x1;
obj->yPos2 = _mainCharacter.y1;
_charScale = getScale(_mainCharacter.x1, _mainCharacter.y1);
obj->xPos2 += (shapeOffsetX * _charScale) >> 8;
obj->yPos2 += (shapeOffsetY * _charScale) >> 8;
_mainCharacter.x3 = _mainCharacter.x1 - (_charScale >> 4) - 1;
_mainCharacter.y3 = _mainCharacter.y1 - (_charScale >> 6) - 1;
//if (_charSpecialWidth2 == -1) {
obj->width2 = 4;
obj->height2 = 10;
//}
for (int i = 1; i <= 16; ++i) {
if (_animObjects[i].enabled && _animObjects[i].unk8)
_animObjects[i].needRefresh = true;
}
2008-04-16 21:13:52 +00:00
_animList = deleteAnimListEntry(_animList, obj);
if (_animList)
_animList = addToAnimListSorted(_animList, obj);
else
_animList = initAnimList(_animList, obj);
if (!_loadingState)
updateCharPal(1);
}
void KyraEngine_v3::updateSceneAnim(int anim, int newFrame) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::updateSceneAnim(%d, %d)", anim, newFrame);
AnimObj *animObject = &_animObjects[1+anim];
if (!animObject->enabled)
return;
animObject->needRefresh = true;
if (_sceneAnims[anim].flags & 2)
animObject->flags |= 1;
else
animObject->flags &= ~1;
if (_sceneAnims[anim].flags & 4) {
animObject->shapePtr = _sceneShapes[newFrame];
animObject->shapeIndex2 = 0xFFFF;
animObject->shapeIndex3 = 0xFFFF;
animObject->animNum = 0xFFFF;
} else {
animObject->shapePtr = 0;
animObject->shapeIndex3 = newFrame;
animObject->animNum = anim;
}
animObject->xPos1 = _sceneAnims[anim].x;
animObject->yPos1 = _sceneAnims[anim].y;
animObject->xPos2 = _sceneAnims[anim].x2;
animObject->yPos2 = _sceneAnims[anim].y2;
if (_sceneAnims[anim].flags & 0x20) {
_animList = deleteAnimListEntry(_animList, animObject);
if (!_animList)
_animList = initAnimList(_animList, animObject);
else
_animList = addToAnimListSorted(_animList, animObject);
}
}
void KyraEngine_v3::removeSceneAnimObject(int anim, int refresh) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::removeSceneAnimObject(%d, %d)", anim, refresh);
AnimObj *obj = &_animObjects[anim+1];
restorePage3();
obj->shapeIndex3 = 0xFFFF;
obj->animNum = 0xFFFF;
obj->needRefresh = true;
if (refresh)
refreshAnimObjectsIfNeed();
obj->enabled = false;
_animList = deleteAnimListEntry(_animList, obj);
_sceneAnimMovie[anim]->close();
}
void KyraEngine_v3::setCharacterAnimDim(int w, int h) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::setCharacterAnimDim(%d, %d)", w, h);
restorePage3();
_charBackUpWidth = _animObjects[0].width;
_charBackUpWidth2 = _animObjects[0].width2;
_charBackUpHeight = _animObjects[0].height;
_charBackUpHeight2 = _animObjects[0].height2;
_animObjects[0].width2 = (w - _charBackUpWidth) / 2;
_animObjects[0].height2 = h - _charBackUpHeight;
_animObjects[0].width = w;
_animObjects[0].height = h;
}
void KyraEngine_v3::resetCharacterAnimDim() {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::resetCharacterAnimDim()");
restorePage3();
_animObjects[0].width2 = _charBackUpWidth2;
_animObjects[0].height2 = _charBackUpHeight2;
_animObjects[0].width = _charBackUpWidth;
_animObjects[0].height = _charBackUpHeight;
_charBackUpWidth2 = _charBackUpHeight2 = -1;
_charBackUpWidth = _charBackUpHeight = -1;
}
} // end of namespace Kyra