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/*
** $Id$
** Garbage Collector
** See Copyright Notice in lua.h
*/
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#ifndef GRIM_LGC_H
#define GRIM_LGC_H
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#include "lobject.h"
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namespace Grim {
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void luaC_checkGC();
TObject* luaC_getref(int32 ref);
int32 luaC_ref(TObject *o, int32 lock);
void luaC_hashcallIM(Hash *l);
void luaC_strcallIM(TaggedString *l);
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} // end of namespace Grim
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#endif