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24 lines
348 B
C++
24 lines
348 B
C++
/*
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** $Id$
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** Garbage Collector
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** See Copyright Notice in lua.h
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*/
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#ifndef GRIM_LGC_H
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#define GRIM_LGC_H
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#include "lobject.h"
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namespace Grim {
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void luaC_checkGC();
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TObject* luaC_getref(int32 ref);
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int32 luaC_ref(TObject *o, int32 lock);
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void luaC_hashcallIM(Hash *l);
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void luaC_strcallIM(TaggedString *l);
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} // end of namespace Grim
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#endif
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