scummvm/engines/sky/intro.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* $URL$
* $Id$
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*
*/
#ifndef SKY_INTRO_H
#define SKY_INTRO_H
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#include "common/scummsys.h"
#include "sound/mixer.h"
namespace Sky {
class Disk;
class Screen;
class MusicBase;
class Sound;
class Text;
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class Intro {
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public:
Intro(Disk *disk, Screen *screen, MusicBase *music, Sound *sound, Text *text, Audio::Mixer *mixer, OSystem *system);
~Intro(void);
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bool doIntro(bool floppyIntro);
private:
static uint16 _mainIntroSeq[];
static uint16 _floppyIntroSeq[];
static uint16 _cdIntroSeq[];
Disk *_skyDisk;
Screen *_skyScreen;
MusicBase *_skyMusic;
Sound *_skySound;
Text *_skyText;
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OSystem *_system;
Audio::Mixer *_mixer;
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uint8 *_textBuf, *_saveBuf;
uint8 *_bgBuf;
uint32 _bgSize;
Audio::SoundHandle _voice, _bgSfx;
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int32 _relDelay;
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bool escDelay(uint32 msecs);
bool nextPart(uint16 *&data);
bool floppyScrollFlirt(void);
bool commandFlirt(uint16 *&data);
void showTextBuf(void);
void restoreScreen(void);
};
} // End of namespace Sky
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#endif // INTRO_H