scummvm/engines/teenagent/objects.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "objects.h"
#include "common/debug.h"
using namespace TeenAgent;
void Rect::render(Graphics::Surface *surface, uint8 color) const {
surface->hLine(left, bottom, right, color);
surface->vLine(left, bottom, top, color);
surface->hLine(left, top, right, color);
surface->vLine(right, bottom, top, color);
}
void Walkbox::dump() {
debug(0, "walkbox %02x %02x [%d, %d, %d, %d] %02x %02x %02x %02x ", unk00, unk01,
rect.left, rect.right, rect.top, rect.bottom,
unk0a, unk0b, unk0c, unk0d);
}
void Object::dump() {
debug(0, "object: %u %u [%u,%u,%u,%u], actor: [%u,%u,%u,%u], orientation: %u, name: %s", id, enabled,
rect.left, rect.top, rect.right, rect.bottom,
actor_rect.left, actor_rect.top, actor_rect.right, actor_rect.bottom,
actor_orientation, name
);
}
Common::String Object::description(const char *name) {
const char * desc = name + strlen(name) + 1;
if (*desc == 0)
return Common::String();
Common::String result;
while(*desc != 1 && *desc != 0) {
Common::String line;
while(*desc != 1 && *desc != 0) {
//debug(0, "%02x ", *desc);
line += *desc++;
}
if (line.empty())
break;
++desc;
result += line;
result += '\n';
}
if (!result.empty())
result.deleteLastChar();
else
result = "Cool.";
return result;
}
Common::String Object::description() const {
return description(name);
}
Common::String InventoryObject::description() const {
return Object::description(name);
}