scummvm/engines
2009-09-04 20:06:19 +00:00
..
agi Implement getDebugger() in AGI 2009-08-30 21:43:07 +00:00
agos Whitespace changes. 2009-08-24 10:09:31 +00:00
cine Workaround for bug #2848940 (ScummVM crashes with Future wars): getZoneFromPositionRaw accessed data outside its 320x200 buffer because Y values in range 200-232 were given to it. Original doesn't properly handle this either so trying this workaround of returning zero for positions outside the 320x200 buffer. Hopefully nothing else breaks in Future Wars because of this (More testing is direly needed!). 2009-09-03 20:56:44 +00:00
cruise Bugfix for freeze when the in-game Pause 'P' key is used 2009-08-24 10:23:22 +00:00
drascula Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) 2009-08-18 15:31:26 +00:00
gob Making another variable offset unsigned, since it overflows int16 2009-09-01 21:16:12 +00:00
groovie Groovie: Handle special case for cursor #4 2009-08-31 02:04:24 +00:00
igor - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
kyra LOL: some more work on the floppy version (drawing code is still broken) 2009-09-03 21:03:10 +00:00
lure Fix indentation 2009-08-30 20:50:23 +00:00
m4 Fix a new/free mismatch when creating a MemoryReadStream from a MemoryWriteStreamDynamic by changing MemoryWriteStreamDynamic to use malloc/free instead of new/delete[]. This could have affected ScummEngine_v4::prepareSavegame(). 2009-09-03 16:15:10 +00:00
made Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a resource slot can't be found. 2009-08-23 21:15:47 +00:00
parallaction Removed unnecessary semi-colons. 2009-08-15 14:13:48 +00:00
queen Fix indentation 2009-08-30 20:50:23 +00:00
saga SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly 2009-09-02 19:33:08 +00:00
sci Oops 2009-09-04 15:47:09 +00:00
scumm SCUMM: Better fix for convertFilePath (use snprintf instead of sprintf, avoid intermediate buffer) 2009-09-01 13:01:59 +00:00
sky Fix indentation 2009-08-30 20:50:23 +00:00
sword1 Fix indentation 2009-08-30 20:50:23 +00:00
sword2 Coding best practice: Always use enums instead of #defines to define integer constants (for many good reasons) 2009-09-01 13:02:47 +00:00
teenagent TEEN: Fix header file guards to match our conventions 2009-09-04 20:06:19 +00:00
tinsel Added missing parameter size specifiers for the DW-GRA Palace Guards script fixes 2009-08-28 08:43:30 +00:00
touche TOUCHE: disable flag 777 update (not checked by any scripts) 2009-08-25 21:30:05 +00:00
tucker TUCKER: skip sound file loading if not available in compressed bundle 2009-08-25 21:42:12 +00:00
advancedDetector.cpp Refactor GUI options update into a function in Common: updateGameGUIOptions. 2009-07-13 18:47:32 +00:00
advancedDetector.h Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
dialogs.cpp Implement FR#862150: "GUI: Show subtitles/speech options only for speech games" 2009-06-06 17:58:08 +00:00
dialogs.h Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
engine.cpp Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build. 2009-08-21 18:16:37 +00:00
engine.h updated comment on initGraphics as I should have done before commiting r42330. 2009-07-10 10:47:25 +00:00
engines.mk fixed engines order, added svn:keywords properties. 2009-09-03 21:20:13 +00:00
game.cpp Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
game.h Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
metaengine.h Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
module.mk Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00