scummvm/engines/teenagent/teenagent.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "teenagent/teenagent.h"
#include "common/system.h"
#include "common/events.h"
#include "common/debug.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "sound/mixer.h"
#include "scene.h"
#include "objects.h"
#include "music.h"
using namespace TeenAgent;
TeenAgentEngine::TeenAgentEngine(OSystem * system, const GameDescription *gd) : Engine(system), action(ActionNone), _gameDescription(gd) {
music = new MusicPlayer();
}
void TeenAgentEngine::processObject() {
if (dst_object == NULL)
return;
Resources * res = Resources::instance();
switch (action) {
case ActionExamine: {
byte * dcall = res->dseg.ptr(0xb5ce);
dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2));
dcall += 2 * dst_object->id - 2;
uint16 callback = READ_LE_UINT16(dcall);
if (callback == 0) {
Common::String desc = dst_object->description();
scene->displayMessage(desc);
//debug(0, "%s[%u]: description: %s", current_object->name, current_object->id, desc.c_str());
break;
}
processCallback(callback);
}
break;
case ActionUse:
{
InventoryObject *inv = inventory->selectedObject();
if (inv != NULL) {
byte * dcall = res->dseg.ptr(0xbb87);
dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2));
for(UseObject * obj = (UseObject *)dcall; obj->inventory_id != 0; ++obj) {
if (obj->inventory_id == inv->id && dst_object->id == obj->object_id) {
debug(0, "combine! %u,%u", obj->x, obj->y);
//moveTo(Common::Point(obj->x, obj->y), NULL, Examine);
processCallback(obj->callback);
inventory->resetSelectedObject();
return;
}
}
//error
inventory->resetSelectedObject();
scene->displayMessage("That's no good.");
break;
} else {
byte * dcall = res->dseg.ptr(0xb89c);
dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2));
dcall += 2 * dst_object->id - 2;
uint16 callback = READ_LE_UINT16(dcall);
processCallback(callback);
}
}
break;
case ActionNone:
break;
}
}
void TeenAgentEngine::use(Object *object) {
if (object == NULL || scene->eventRunning())
return;
dst_object = object;
object->rect.dump();
object->actor_rect.dump();
if (object->actor_rect.valid()) //some objects have 0xffff in left/right
scene->moveTo(object->actor_rect.center(), object->actor_orientation);
if (object->actor_orientation > 0)
scene->setOrientation(object->actor_orientation);
action = ActionUse;
}
void TeenAgentEngine::examine(const Common::Point &point, Object *object) {
if (scene->eventRunning())
return;
if (object != NULL) {
Common::Point dst = object->actor_rect.center();
debug(0, "click %d, %d, object %d, %d", point.x, point.y, dst.x, dst.y);
if (object->actor_rect.valid())
scene->moveTo(dst, object->actor_orientation);
action = ActionExamine;
dst_object = object;
} else {
debug(0, "click %d, %d", point.x, point.y);
scene->moveTo(point, 0, true);
dst_object = NULL;
action = ActionNone;
}
}
void TeenAgentEngine::deinit() {
_mixer->stopAll();
delete scene;
scene = NULL;
delete inventory;
inventory = NULL;
//delete music;
//music = NULL;
Resources::instance()->deinit();
}
Common::Error TeenAgentEngine::loadGameState(int slot) {
debug(0, "loading from slot %d", slot);
char slotStr[16];
snprintf(slotStr, sizeof(slotStr), "teenagent.%d", slot);
Common::InSaveFile *in = _saveFileMan->openForLoading(slotStr);
if (in == NULL)
return Common::kReadPermissionDenied;
Resources * res = Resources::instance();
assert(res->dseg.size() >= 0x6478 + 0x777a);
char data[0x777a];
if (in->read(data, 0x777a) != 0x777a) {
delete in;
return Common::kReadingFailed;
}
delete in;
memcpy(res->dseg.ptr(0x6478), data, sizeof(data));
scene->clear();
setMusic(Resources::instance()->dseg.get_byte(0xDB90));
int id = res->dseg.get_byte(0xB4F3);
uint16 x = res->dseg.get_word(0x64AF), y = res->dseg.get_word(0x64B1);
scene->init(id, Common::Point(x, y));
return Common::kNoError;
}
Common::Error TeenAgentEngine::saveGameState(int slot, const char *desc) {
debug(0, "saving to slot %d", slot);
char slotStr[16];
snprintf(slotStr, sizeof(slotStr), "teenagent.%d", slot);
Common::OutSaveFile *out = _saveFileMan->openForSaving(slotStr);
if (out == NULL)
return Common::kWritePermissionDenied;
Resources * res = Resources::instance();
res->dseg.set_byte(0xB4F3, scene->getId());
Common::Point pos = scene->getPosition();
res->dseg.set_word(0x64AF, pos.x);
res->dseg.set_word(0x64B1, pos.y);
assert(res->dseg.size() >= 0x6478 + 0x777a);
strncpy((char *)res->dseg.ptr(0x6478), desc, 0x16);
out->write(res->dseg.ptr(0x6478), 0x777a);
delete out;
return Common::kNoError;
}
Common::Error TeenAgentEngine::run() {
Common::EventManager * _event = _system->getEventManager();
initGraphics(320, 200, false);
scene = new Scene;
inventory = new Inventory;
Resources * res = Resources::instance();
res->loadArchives(_gameDescription);
scene->init(this, _system);
inventory->init(this);
//res.varia.read(6, palette, sizeof(palette));
//14,15 - on type 2
//scene->init(_system, 2);
//scene->init(_system, 27);
//scene->init(_system, 28);
scene->init(10, Common::Point(136, 153));
//scene->init(_system, 1);
_system->disableCursorPalette(true);
syncSoundSettings();
music->load(4);
_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, music, -1, 255, 0, true, false);
music->start();
{
int load_slot = Common::ConfigManager::instance().getInt("save_slot");
debug(0, "slot: %d", load_slot);
if (load_slot >= 0)
loadGameState(load_slot);
}
uint32 frame = 0;
Common::Event event;
Common::Point mouse;
do {
_system->showMouse(true);
uint32 t0 = _system->getMillis();
Object * current_object = findObject(scene->getId(), mouse);
while (_event->pollEvent(event)) {
if (event.type == Common::EVENT_RTL) {
deinit();
return Common::kNoError;
}
if ((!scene_busy && inventory->processEvent(event)) || scene->processEvent(event))
continue;
//debug(0, "event");
switch(event.type) {
case Common::EVENT_LBUTTONDOWN:
examine(event.mouse, current_object);
break;
case Common::EVENT_RBUTTONDOWN:
use(current_object);
break;
case Common::EVENT_MOUSEMOVE:
mouse = event.mouse;
break;
default:;
}
}
uint32 f0 = frame * 10 / 25, f1 = (frame + 1) * 10 / 25;
if (f0 != f1) {
bool b = scene->render(_system);
scene_busy = b;
if (!inventory->active() && !scene_busy && action != ActionNone) {
processObject();
action = ActionNone;
dst_object = NULL;
}
}
bool busy = inventory->active() || scene_busy;
Graphics::Surface * surface = _system->lockScreen();
if (!busy) {
InventoryObject *selected_object = inventory->selectedObject();
if (current_object || selected_object) {
Common::String name;
if (selected_object) {
name += selected_object->name;
name += " & ";
}
if (current_object)
name += current_object->name;
uint w = res->font7.render(NULL, 0, 0, name);
res->font7.render(surface, (320 - w) / 2, 180, name, true);
if (current_object) {
current_object->rect.render(surface, 0x80);
current_object->actor_rect.render(surface, 0x81);
}
}
}
inventory->render(surface);
_system->unlockScreen();
_system->updateScreen();
uint32 dt = _system->getMillis() - t0;
if (dt < 40)
_system->delayMillis(40 - dt);
++frame;
} while(!_event->shouldQuit());
deinit();
return Common::kNoError;
}
Object * TeenAgentEngine::findObject(int id, const Common::Point &point) {
Resources * res = Resources::instance();
uint16 addr = res->dseg.get_word(0x7254 + (id - 1) * 2);
//debug(0, "object base: %04x, x: %d, %d", addr, point.x, point.y);
uint16 object;
for(;(object = res->dseg.get_word(addr)) != 0; addr += 2) {
if (object == 0)
return NULL;
Object *obj = (Object *)res->dseg.ptr(object);
//obj->dump();
if (obj->enabled != 0 && obj->rect.in(point))
return obj;
}
return NULL;
}
void TeenAgentEngine::displayMessage(const Common::String &str, byte color) {
SceneEvent event(SceneEvent::Message);
event.message = str;
event.color = color;
scene->push(event);
}
void TeenAgentEngine::displayMessage(uint16 addr, byte color) {
Common::String message;
for (
const char * str = (const char *)Resources::instance()->dseg.ptr(addr);
str[0] != 0 || str[1] != 0;
++str)
{
char c = str[0];
message += c != 0 && c != -1? c: '\n';
}
displayMessage(message, color);
}
void TeenAgentEngine::moveTo(const Common::Point & dst, bool warp) {
moveTo(dst.x, dst.y);
}
void TeenAgentEngine::moveTo(uint16 x, uint16 y, bool warp) {
SceneEvent event(SceneEvent::Walk);
event.dst.x = x;
event.dst.y = y;
event.color = warp? 1: 0;
scene->push(event);
}
void TeenAgentEngine::playAnimation(uint16 id, byte slot, bool async) {
SceneEvent event(SceneEvent::PlayAnimation);
event.animation = id;
event.color = slot;
if (async)
event.color |= 0x80;
scene->push(event);
}
void TeenAgentEngine::loadScene(byte id, const Common::Point &pos, byte o) {
loadScene(id, pos.x, pos.y, o);
}
void TeenAgentEngine::loadScene(byte id, uint16 x, uint16 y, byte o) {
SceneEvent event(SceneEvent::LoadScene);
event.scene = id;
event.dst.x = x;
event.dst.y = y;
event.orientation = o;
scene->push(event);
}
void TeenAgentEngine::setOns(byte id, byte value, byte scene_id) {
SceneEvent event(SceneEvent::SetOn);
event.ons = id + 1;
event.color = value;
event.scene = scene_id;
scene->push(event);
}
void TeenAgentEngine::setLan(byte id, byte value, byte scene_id) {
if (id == 0)
error("setting lan 0 is invalid");
SceneEvent event(SceneEvent::SetLan);
event.lan = id;
event.color = value;
event.scene = scene_id;
scene->push(event);
}
void TeenAgentEngine::reloadLan() {
SceneEvent event(SceneEvent::SetLan);
event.lan = 0;
scene->push(event);
}
void TeenAgentEngine::playMusic(byte id) {
SceneEvent event(SceneEvent::PlayMusic);
event.music = id;
scene->push(event);
}
void TeenAgentEngine::playSound(byte id, byte skip_frames) {
SceneEvent event(SceneEvent::PlaySound);
event.sound = id;
event.color = skip_frames;
scene->push(event);
}
void TeenAgentEngine::enableObject(byte id, byte scene_id) {
SceneEvent event(SceneEvent::EnableObject);
event.object = id + 1;
event.color = 1;
event.scene = scene_id;
scene->push(event);
}
void TeenAgentEngine::disableObject(byte id, byte scene_id) {
SceneEvent event(SceneEvent::EnableObject);
event.object = id + 1;
event.color = 0;
event.scene = scene_id;
scene->push(event);
}
void TeenAgentEngine::waitAnimation() {
SceneEvent event(SceneEvent::WaitForAnimation);
scene->push(event);
}
void TeenAgentEngine::playSoundNow(byte id) {
Resources * res = Resources::instance();
Common::SeekableReadStream * in = res->sam_sam.getStream(id);
if (in == NULL) {
debug(0, "skipping invalid sound %u", id);
return;
}
uint size = in->size();
char *data = new char[size];
in->read(data, size);
debug(0, "playing %u samples...", size);
_mixer->playRaw(Audio::Mixer::kSFXSoundType, &_soundHandle, data, size, 11025, Audio::Mixer::FLAG_AUTOFREE);
}
void TeenAgentEngine::setMusic(byte id) {
debug(0, "starting music %u", id);
if (!music->load(id))
return;
*Resources::instance()->dseg.ptr(0xDB90) = id;
music->start();
}
bool TeenAgentEngine::hasFeature(EngineFeature f) const {
switch(f) {
case kSupportsRTL:
case kSupportsLoadingDuringRuntime:
case kSupportsSavingDuringRuntime:
return true;
default:
return false;
}
}