scummvm/engines/pink/director.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "director.h"
#include <engines/pink/objects/actions/action_sound.h>
#include <engines/pink/objects/actions/action_cel.h>
#include <graphics/managed_surface.h>
#include "graphics/palette.h"
#include "cel_decoder.h"
namespace Pink {
Director::Director(OSystem *system)
: _system(system) {}
void Director::draw() {
for (int i = 0; i < _sprites.size(); ++i) {
CelDecoder *decoder = _sprites[i]->getDecoder();
drawSprite(decoder);
}
_system->updateScreen();
}
void Director::drawSprite(CelDecoder *decoder) {
const Graphics::Surface *surface;
if (decoder->needsUpdate())
surface = decoder->decodeNextFrame();
else surface = decoder->getCurrentFrame();
uint16 colourIndex = decoder->getTransparentColourIndex();
if (colourIndex != 0) {
Graphics::Surface *screen = _system->lockScreen();
for (int y = 0; y < decoder->getHeight(); ++y) {
for (int x = 0; x < decoder->getWidth(); ++x) {
byte spritePixelColourIndex = *(byte*)surface->getBasePtr(x, y);
if (spritePixelColourIndex != colourIndex && spritePixelColourIndex != 229) { // hack because sprite have wrong colour index
*(byte *) screen->getBasePtr(decoder->getX() + x, decoder->getY() + y) = spritePixelColourIndex;
}
}
}
_system->unlockScreen();
}
else _system->copyRectToScreen(surface->getPixels(), surface->pitch,
decoder->getX(), decoder->getY(),
surface->w, surface->h);
}
void Director::addSprite(ActionCEL *sprite) {
_sprites.push_back(sprite);
int i;
for (i = _sprites.size() - 1; i > 0 ; --i) {
if (sprite->getZ() < _sprites[i - 1]->getZ()){
_sprites[i] = _sprites[i - 1];
} else break;
}
_sprites[i] = sprite;
}
void Director::removeSprite(ActionCEL *sprite) {
for (int i = 0; i < _sprites.size(); ++i) {
if (sprite == _sprites[i]) {
_sprites.remove_at(i);
break;
}
}
}
void Director::setPallette(const byte *pallete) {
_system->getPaletteManager()->setPalette(pallete, 0, 256);
}
void Director::update() {
for (int i = 0; i < _sounds.size(); ++i) {
_sounds[i]->update();
}
for (int i = 0; i < _sprites.size(); ++i) {
_sprites[i]->update();
}
}
void Director::addSound(ActionSound *sound) {
_sounds.push_back(sound);
}
void Director::removeSound(ActionSound *sound) {
for (int i = 0; i < _sounds.size(); ++i) {
if (_sounds[i] == sound)
_sounds.remove_at(i);
}
}
void Director::clear() {
_sprites.clear();
}
}