scummvm/engines/parallaction/exec_ns.cpp

858 lines
21 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "parallaction/parallaction.h"
#include "parallaction/sound.h"
namespace Parallaction {
#define INST_ON 1
#define INST_OFF 2
#define INST_X 3
#define INST_Y 4
#define INST_Z 5
#define INST_F 6
#define INST_LOOP 7
#define INST_ENDLOOP 8
#define INST_SHOW 9
#define INST_INC 10
#define INST_DEC 11
#define INST_SET 12
#define INST_PUT 13
#define INST_CALL 14
#define INST_WAIT 15
#define INST_START 16
#define INST_SOUND 17
#define INST_MOVE 18
#define INST_END 19
typedef OpcodeImpl<Parallaction_ns> OpcodeV1;
#define COMMAND_OPCODE(op) OpcodeV1(this, &Parallaction_ns::cmdOp_##op)
#define DECLARE_COMMAND_OPCODE(op) void Parallaction_ns::cmdOp_##op()
#define INSTRUCTION_OPCODE(op) OpcodeV1(this, &Parallaction_ns::instOp_##op)
#define DECLARE_INSTRUCTION_OPCODE(op) void Parallaction_ns::instOp_##op()
DECLARE_INSTRUCTION_OPCODE(on) {
(*_instRunCtxt.inst)->_opBase._a->_flags |= kFlagsActive;
(*_instRunCtxt.inst)->_opBase._a->_flags &= ~kFlagsRemove;
}
DECLARE_INSTRUCTION_OPCODE(off) {
(*_instRunCtxt.inst)->_opBase._a->_flags |= kFlagsRemove;
}
DECLARE_INSTRUCTION_OPCODE(loop) {
if ((*_instRunCtxt.inst)->_flags & kInstUsesLiteral) {
_instRunCtxt.a->_program->_loopCounter = (*_instRunCtxt.inst)->_opBase._loopCounter._value;
} else {
_instRunCtxt.a->_program->_loopCounter = *(*_instRunCtxt.inst)->_opBase._loopCounter._pvalue;
}
_instRunCtxt.a->_program->_loopStart = _instRunCtxt.inst;
}
DECLARE_INSTRUCTION_OPCODE(endloop) {
if (--_instRunCtxt.a->_program->_loopCounter > 0) {
_instRunCtxt.inst = _instRunCtxt.a->_program->_loopStart;
}
}
DECLARE_INSTRUCTION_OPCODE(inc) {
int16 _si = 0;
int16 _ax = 0, _bx = 0;
if ((*_instRunCtxt.inst)->_flags & kInstUsesLiteral) {
_si = (*_instRunCtxt.inst)->_opB._value;
} else {
_si = *(*_instRunCtxt.inst)->_opB._pvalue;
}
if ((*_instRunCtxt.inst)->_flags & kInstMod) { // mod
_bx = (_si > 0 ? _si : -_si);
if (_instRunCtxt.modCounter % _bx != 0) return;
_si = (_si > 0 ? 1 : -1);
}
if ((*_instRunCtxt.inst)->_flags & kInstUsesLocal) { // local
if ((*_instRunCtxt.inst)->_index == INST_INC) _ax = _si;
else _ax = -_si;
(*_instRunCtxt.inst)->_opA._local->_value += _ax;
wrapLocalVar((*_instRunCtxt.inst)->_opA._local);
return;
}
// built-in variable (x, y, z, f)
if ((*_instRunCtxt.inst)->_index == INST_INC) _ax = _si;
else _ax = -_si;
*(*_instRunCtxt.inst)->_opA._pvalue += _ax;
}
DECLARE_INSTRUCTION_OPCODE(set) {
int16 _si;
if ((*_instRunCtxt.inst)->_flags & kInstUsesLiteral) {
_si = (*_instRunCtxt.inst)->_opB._value;
} else {
_si = *(*_instRunCtxt.inst)->_opB._pvalue;
}
if ((*_instRunCtxt.inst)->_flags & kInstUsesLocal) {
(*_instRunCtxt.inst)->_opA._local->_value = _si;
} else {
*(*_instRunCtxt.inst)->_opA._pvalue = _si;
}
}
DECLARE_INSTRUCTION_OPCODE(put) {
Graphics::Surface v18;
v18.w = (*_instRunCtxt.inst)->_opBase._a->width();
v18.h = (*_instRunCtxt.inst)->_opBase._a->height();
v18.pixels = (*_instRunCtxt.inst)->_opBase._a->getFrameData((*_instRunCtxt.inst)->_opBase._a->_frame);
if ((*_instRunCtxt.inst)->_flags & kInstMaskedPut) {
uint16 _si = _gfx->queryMask((*_instRunCtxt.inst)->_opB._value);
_gfx->blitCnv(&v18, (*_instRunCtxt.inst)->_opA._value, (*_instRunCtxt.inst)->_opB._value, _si, Gfx::kBitBack);
_gfx->blitCnv(&v18, (*_instRunCtxt.inst)->_opA._value, (*_instRunCtxt.inst)->_opB._value, _si, Gfx::kBit2);
} else {
_gfx->flatBlitCnv(&v18, (*_instRunCtxt.inst)->_opA._value, (*_instRunCtxt.inst)->_opB._value, Gfx::kBitBack);
_gfx->flatBlitCnv(&v18, (*_instRunCtxt.inst)->_opA._value, (*_instRunCtxt.inst)->_opB._value, Gfx::kBit2);
}
}
DECLARE_INSTRUCTION_OPCODE(null) {
}
DECLARE_INSTRUCTION_OPCODE(invalid) {
error("Can't execute invalid opcode %i", (*_instRunCtxt.inst)->_index);
}
DECLARE_INSTRUCTION_OPCODE(call) {
callFunction((*_instRunCtxt.inst)->_opBase._index, 0);
}
DECLARE_INSTRUCTION_OPCODE(wait) {
if (_engineFlags & kEngineWalking)
_instRunCtxt.suspend = true;
}
DECLARE_INSTRUCTION_OPCODE(start) {
(*_instRunCtxt.inst)->_opBase._a->_flags |= (kFlagsActing | kFlagsActive);
}
DECLARE_INSTRUCTION_OPCODE(sound) {
_activeZone = (*_instRunCtxt.inst)->_opBase._z;
}
DECLARE_INSTRUCTION_OPCODE(move) {
WalkNodeList *v4 = _char._builder.buildPath(*(*_instRunCtxt.inst)->_opA._pvalue, *(*_instRunCtxt.inst)->_opB._pvalue);
addJob(&jobWalk, v4, kPriority19 );
_engineFlags |= kEngineWalking;
}
DECLARE_INSTRUCTION_OPCODE(end) {
if ((_instRunCtxt.a->_flags & kFlagsLooping) == 0) {
_instRunCtxt.a->_flags &= ~kFlagsActing;
runCommands(_instRunCtxt.a->_commands, _instRunCtxt.a);
}
_instRunCtxt.a->_program->_ip = _instRunCtxt.a->_program->_instructions.begin();
_instRunCtxt.suspend = true;
}
void Parallaction_ns::wrapLocalVar(LocalVariable *local) {
if (local->_value >= local->_max)
local->_value = local->_min;
if (local->_value < local->_min)
local->_value = local->_max - 1;
return;
}
DECLARE_COMMAND_OPCODE(invalid) {
error("Can't execute invalid command '%i'", _cmdRunCtxt.cmd->_id);
}
DECLARE_COMMAND_OPCODE(set) {
if (_cmdRunCtxt.cmd->u._flags & kFlagsGlobal) {
_cmdRunCtxt.cmd->u._flags &= ~kFlagsGlobal;
_commandFlags |= _cmdRunCtxt.cmd->u._flags;
} else {
_localFlags[_currentLocationIndex] |= _cmdRunCtxt.cmd->u._flags;
}
}
DECLARE_COMMAND_OPCODE(clear) {
if (_cmdRunCtxt.cmd->u._flags & kFlagsGlobal) {
_cmdRunCtxt.cmd->u._flags &= ~kFlagsGlobal;
_commandFlags &= ~_cmdRunCtxt.cmd->u._flags;
} else {
_localFlags[_currentLocationIndex] &= ~_cmdRunCtxt.cmd->u._flags;
}
}
DECLARE_COMMAND_OPCODE(start) {
_cmdRunCtxt.cmd->u._animation->_flags |= kFlagsActing;
}
DECLARE_COMMAND_OPCODE(speak) {
_activeZone = _cmdRunCtxt.cmd->u._zone;
}
DECLARE_COMMAND_OPCODE(get) {
_cmdRunCtxt.cmd->u._zone->_flags &= ~kFlagsFixed;
if (!runZone(_cmdRunCtxt.cmd->u._zone)) {
runCommands(_cmdRunCtxt.cmd->u._zone->_commands);
}
}
DECLARE_COMMAND_OPCODE(location) {
strcpy(_location._name, _cmdRunCtxt.cmd->u._string);
_engineFlags |= kEngineChangeLocation;
}
DECLARE_COMMAND_OPCODE(open) {
_cmdRunCtxt.cmd->u._zone->_flags &= ~kFlagsClosed;
if (_cmdRunCtxt.cmd->u._zone->u.door->_cnv) {
addJob(&jobToggleDoor, (void*)_cmdRunCtxt.cmd->u._zone, kPriority18 );
}
}
DECLARE_COMMAND_OPCODE(close) {
_cmdRunCtxt.cmd->u._zone->_flags |= kFlagsClosed;
if (_cmdRunCtxt.cmd->u._zone->u.door->_cnv) {
addJob(&jobToggleDoor, (void*)_cmdRunCtxt.cmd->u._zone, kPriority18 );
}
}
DECLARE_COMMAND_OPCODE(on) {
// WORKAROUND: the original DOS-based engine didn't check u->_zone before dereferencing
// the pointer to get structure members, thus leading to crashes in systems with memory
// protection.
// As a side note, the overwritten address is the 5th entry in the DOS interrupt table
// (print screen handler): this suggests that a system would hang when the print screen
// key is pressed after playing Nippon Safes, provided that this code path is taken.
if (_cmdRunCtxt.cmd->u._zone != NULL) {
_cmdRunCtxt.cmd->u._zone->_flags &= ~kFlagsRemove;
_cmdRunCtxt.cmd->u._zone->_flags |= kFlagsActive;
if ((_cmdRunCtxt.cmd->u._zone->_type & 0xFFFF) == kZoneGet) {
addJob(&jobDisplayDroppedItem, _cmdRunCtxt.cmd->u._zone, kPriority17 );
}
}
}
DECLARE_COMMAND_OPCODE(off) {
_cmdRunCtxt.cmd->u._zone->_flags |= kFlagsRemove;
}
DECLARE_COMMAND_OPCODE(call) {
callFunction(_cmdRunCtxt.cmd->u._callable, _cmdRunCtxt.z);
}
DECLARE_COMMAND_OPCODE(toggle) {
if (_cmdRunCtxt.cmd->u._flags & kFlagsGlobal) {
_cmdRunCtxt.cmd->u._flags &= ~kFlagsGlobal;
_commandFlags ^= _cmdRunCtxt.cmd->u._flags;
} else {
_localFlags[_currentLocationIndex] ^= _cmdRunCtxt.cmd->u._flags;
}
}
DECLARE_COMMAND_OPCODE(drop){
dropItem( _cmdRunCtxt.cmd->u._object );
}
DECLARE_COMMAND_OPCODE(quit) {
_engineFlags |= kEngineQuit;
}
DECLARE_COMMAND_OPCODE(move) {
if ((_char._ani._flags & kFlagsRemove) || (_char._ani._flags & kFlagsActive) == 0) {
return;
}
WalkNodeList *vC = _char._builder.buildPath(_cmdRunCtxt.cmd->u._move.x, _cmdRunCtxt.cmd->u._move.y);
addJob(&jobWalk, vC, kPriority19 );
_engineFlags |= kEngineWalking;
}
DECLARE_COMMAND_OPCODE(stop) {
_cmdRunCtxt.cmd->u._animation->_flags &= ~kFlagsActing;
}
void jobDisplayAnimations(void *parm, Job *j) {
Graphics::Surface v14;
uint16 _si = 0;
for (AnimationList::iterator it = _vm->_animations.begin(); it != _vm->_animations.end(); it++) {
Animation *v18 = *it;
if ((v18->_flags & kFlagsActive) && ((v18->_flags & kFlagsRemove) == 0)) {
v14.w = v18->width();
v14.h = v18->height();
int16 frame = CLIP((int)v18->_frame, 0, v18->getFrameNum()-1);
v14.pixels = v18->getFrameData(frame);
if (v18->_flags & kFlagsNoMasked)
_si = 3;
else
_si = _vm->_gfx->queryMask(v18->_top + v18->height());
debugC(9, kDebugLocation, "jobDisplayAnimations(%s, x:%i, y:%i, z:%i, w:%i, h:%i, f:%i/%i, %p)", v18->_label._text, v18->_left, v18->_top, _si, v14.w, v14.h,
frame, v18->getFrameNum(), v14.pixels);
_vm->_gfx->blitCnv(&v14, v18->_left, v18->_top, _si, Gfx::kBitBack);
}
if (((v18->_flags & kFlagsActive) == 0) && (v18->_flags & kFlagsRemove)) {
v18->_flags &= ~kFlagsRemove;
v18->_oldPos.x = -1000;
}
if ((v18->_flags & kFlagsActive) && (v18->_flags & kFlagsRemove)) {
v18->_flags &= ~kFlagsActive;
v18->_flags |= kFlagsRemove;
}
}
// printf("done\n");
return;
}
void jobEraseAnimations(void *arg_0, Job *j) {
debugC(3, kDebugJobs, "jobEraseAnimations");
for (AnimationList::iterator it = _vm->_animations.begin(); it != _vm->_animations.end(); it++) {
Animation *a = *it;
if (((a->_flags & kFlagsActive) == 0) && ((a->_flags & kFlagsRemove) == 0)) continue;
Common::Rect r(a->width(), a->height());
r.moveTo(a->_oldPos);
_vm->_gfx->restoreBackground(r);
if (arg_0) {
a->_oldPos.x = a->_left;
a->_oldPos.y = a->_top;
}
}
return;
}
void jobRunScripts(void *parm, Job *j) {
debugC(3, kDebugJobs, "jobRunScripts");
static uint16 modCounter = 0;
for (AnimationList::iterator it = _vm->_animations.begin(); it != _vm->_animations.end(); it++) {
Animation *a = *it;
if (a->_flags & kFlagsCharacter)
a->_z = a->_top + a->height();
if ((a->_flags & kFlagsActing) == 0)
continue;
InstructionList::iterator inst = a->_program->_ip;
while (((*inst)->_index != INST_SHOW) && (a->_flags & kFlagsActing)) {
debugC(9, kDebugJobs, "Animation: %s, instruction: %s", a->_label._text, (*inst)->_index == INST_END ? "end" : _vm->_instructionNamesRes[(*inst)->_index - 1]);
_vm->_instRunCtxt.inst = inst;
_vm->_instRunCtxt.a = a;
_vm->_instRunCtxt.modCounter = modCounter;
_vm->_instRunCtxt.suspend = false;
(*_vm->_instructionOpcodes[(*inst)->_index])();
inst = _vm->_instRunCtxt.inst; // handles endloop correctly
if (_vm->_instRunCtxt.suspend)
goto label1;
inst++;
}
a->_program->_ip = ++inst;
label1:
if (a->_flags & kFlagsCharacter)
a->_z = a->_top + a->height();
}
_vm->sortAnimations();
modCounter++;
return;
}
void Parallaction::runCommands(CommandList& list, Zone *z) {
debugC(1, kDebugLocation, "runCommands");
CommandList::iterator it = list.begin();
for ( ; it != list.end(); it++) {
Command *cmd = *it;
uint32 v8 = _localFlags[_currentLocationIndex];
if (_engineFlags & kEngineQuit)
break;
if (cmd->_flagsOn & kFlagsGlobal) {
v8 = _commandFlags | kFlagsGlobal;
}
if ((cmd->_flagsOn & v8) != cmd->_flagsOn) continue;
if ((cmd->_flagsOff & ~v8) != cmd->_flagsOff) continue;
debugC(1, kDebugLocation, "runCommands[%i]: %s (on: %x, off: %x)", cmd->_id, _commandsNamesRes[cmd->_id-1], cmd->_flagsOn, cmd->_flagsOff);
_cmdRunCtxt.z = z;
_cmdRunCtxt.cmd = cmd;
(*_commandOpcodes[cmd->_id])();
}
debugC(1, kDebugLocation, "runCommands completed");
return;
}
// displays character head commenting an examined object
//
// works on the frontbuffer
//
void Parallaction::displayCharacterComment(ExamineData *data) {
if (data->_description == NULL) return;
// NOTE: saving visible screen before displaying comment allows
// to restore the exact situation after the comment is deleted.
// This means animations are restored in the exact position as
// they were, thus avoiding clipping effect as signalled in
// BUG item #1762614.
_gfx->copyScreen(Gfx::kBitFront, Gfx::kBitBack);
_gfx->setFont(_dialogueFont);
_gfx->flatBlitCnv(_char._talk, 0, 190, 80, Gfx::kBitFront);
int16 v26, v28;
_gfx->getStringExtent(data->_description, 130, &v28, &v26);
Common::Rect r(v28, v26);
r.moveTo(140, 10);
_gfx->drawBalloon(r, 0);
_gfx->displayWrappedString(data->_description, 140, 10, 0, 130);
waitUntilLeftClick();
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
_gfx->updateScreen();
return;
}
//
// ZONE TYPE: EXAMINE
//
// display detail view of an item (and eventually comments)
//
// works on the frontbuffer
//
void Parallaction::displayItemComment(ExamineData *data) {
if (data->_description == NULL) return;
_gfx->setHalfbriteMode(true);
char v68[PATH_LEN];
strcpy(v68, data->_filename);
data->_cnv = _disk->loadStatic(v68);
_gfx->flatBlitCnv(data->_cnv, 140, (_screenHeight - data->_cnv->h)/2, Gfx::kBitFront);
delete data->_cnv;
int16 v6A = 0, v6C = 0;
_gfx->setFont(_dialogueFont);
_gfx->getStringExtent(data->_description, 130, &v6C, &v6A);
Common::Rect r(v6C, v6A);
r.moveTo(0, 90);
_gfx->drawBalloon(r, 0);
_gfx->flatBlitCnv(_char._head, 100, 152, Gfx::kBitFront);
_gfx->displayWrappedString(data->_description, 0, 90, 0, 130);
jobEraseAnimations((void*)1, NULL);
_gfx->updateScreen();
waitUntilLeftClick();
_gfx->setHalfbriteMode(false);
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
_gfx->updateScreen();
return;
}
uint16 Parallaction::runZone(Zone *z) {
debugC(3, kDebugLocation, "runZone (%s)", z->_label._text);
uint16 subtype = z->_type & 0xFFFF;
debugC(3, kDebugLocation, "type = %x, object = %x", subtype, (z->_type & 0xFFFF0000) >> 16);
switch(subtype) {
case kZoneExamine:
if (z->u.examine->_filename) {
displayItemComment(z->u.examine);
} else {
displayCharacterComment(z->u.examine);
}
break;
case kZoneGet:
if (z->_flags & kFlagsFixed) break;
if (pickupItem(z) != 0) {
return 1;
}
z->_flags |= kFlagsRemove;
break;
case kZoneDoor:
if (z->_flags & kFlagsLocked) break;
z->_flags ^= kFlagsClosed;
if (z->u.door->_cnv == NULL) break;
addJob(&jobToggleDoor, z, kPriority18 );
break;
case kZoneHear:
_soundMan->playSfx(z->u.hear->_name, z->u.hear->_channel, (z->_flags & kFlagsLooping) == kFlagsLooping, 60);
break;
case kZoneSpeak:
runDialogue(z->u.speak);
break;
}
debugC(3, kDebugLocation, "runZone completed");
return 0;
}
//
// ZONE TYPE: DOOR
//
void jobToggleDoor(void *parm, Job *j) {
static byte count = 0;
Zone *z = (Zone*)parm;
if (z->u.door->_cnv) {
Common::Rect r(z->_left, z->_top, z->_left+z->u.door->_cnv->_width, z->_top+z->u.door->_cnv->_height);
uint16 _ax = (z->_flags & kFlagsClosed ? 1 : 0);
_vm->_gfx->restoreDoorBackground(r, z->u.door->_cnv->getFramePtr(_ax), z->u.door->_background);
_ax = (z->_flags & kFlagsClosed ? 0 : 1);
_vm->_gfx->flatBlitCnv(z->u.door->_cnv, _ax, z->_left, z->_top, Gfx::kBitBack);
_vm->_gfx->flatBlitCnv(z->u.door->_cnv, _ax, z->_left, z->_top, Gfx::kBit2);
}
count++;
if (count == 2) {
j->_finished = 1;
count = 0;
}
return;
}
//
// ZONE TYPE: GET
//
int16 Parallaction::pickupItem(Zone *z) {
int r = addInventoryItem(z->u.get->_icon);
if (r == 0)
addJob(&jobRemovePickedItem, z, kPriority17 );
return r;
}
void jobRemovePickedItem(void *parm, Job *j) {
Zone *z = (Zone*)parm;
static uint16 count = 0;
if (z->u.get->_cnv) {
Common::Rect r(z->_left, z->_top, z->_left + z->u.get->_cnv->w, z->_top + z->u.get->_cnv->h);
_vm->_gfx->restoreGetBackground(r, z->u.get->_backup);
}
count++;
if (count == 2) {
count = 0;
j->_finished = 1;
}
return;
}
void jobDisplayDroppedItem(void *parm, Job *j) {
// printf("jobDisplayDroppedItem...");
Zone *z = (Zone*)parm;
if (z->u.get->_cnv) {
if (j->_count == 0) {
_vm->_gfx->backupGetBackground(z->u.get, z->_left, z->_top);
}
_vm->_gfx->flatBlitCnv(z->u.get->_cnv, z->_left, z->_top, Gfx::kBitBack);
_vm->_gfx->flatBlitCnv(z->u.get->_cnv, z->_left, z->_top, Gfx::kBit2);
}
j->_count++;
if (j->_count == 2) {
j->_count = 0;
j->_finished = 1;
}
// printf("done");
return;
}
Zone *Parallaction::hitZone(uint32 type, uint16 x, uint16 y) {
// printf("hitZone(%i, %i, %i)", type, x, y);
uint16 _di = y;
uint16 _si = x;
for (ZoneList::iterator it = _zones.begin(); it != _zones.end(); it++) {
// printf("Zone name: %s", z->_name);
Zone *z = *it;
if (z->_flags & kFlagsRemove) continue;
Common::Rect r;
z->getRect(r);
r.right++; // adjust border because Common::Rect doesn't include bottom-right edge
r.bottom++;
r.grow(-1); // allows some tolerance for mouse click
if (!r.contains(_si, _di)) {
// out of Zone, so look for special values
if ((z->_left == -2) || (z->_left == -3)) {
// WORKAROUND: this huge condition is needed because we made TypeData a collection of structs
// instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine,
// but we need to check it separately here. The same workaround is applied in freeZones.
if ((((z->_type & 0xFFFF) == kZoneMerge) && (((_si == z->u.merge->_obj1) && (_di == z->u.merge->_obj2)) || ((_si == z->u.merge->_obj2) && (_di == z->u.merge->_obj1)))) ||
(((z->_type & 0xFFFF) == kZoneGet) && ((_si == z->u.get->_icon) || (_di == z->u.get->_icon)))) {
// special Zone
if ((type == 0) && ((z->_type & 0xFFFF0000) == 0))
return z;
if (z->_type == type)
return z;
if ((z->_type & 0xFFFF0000) == type)
return z;
}
}
if (z->_left != -1)
continue;
if (_si < _char._ani._left)
continue;
if (_si > (_char._ani._left + _char._ani.width()))
continue;
if (_di < _char._ani._top)
continue;
if (_di > (_char._ani._top + _char._ani.height()))
continue;
}
// normal Zone
if ((type == 0) && ((z->_type & 0xFFFF0000) == 0))
return z;
if (z->_type == type)
return z;
if ((z->_type & 0xFFFF0000) == type)
return z;
}
int16 _a, _b, _c, _d, _e, _f;
for (AnimationList::iterator it = _animations.begin(); it != _animations.end(); it++) {
Animation *a = *it;
_a = (a->_flags & kFlagsActive) ? 1 : 0; // _a: active Animation
_e = ((_si >= a->_left + a->width()) || (_si <= a->_left)) ? 0 : 1; // _e: horizontal range
_f = ((_di >= a->_top + a->height()) || (_di <= a->_top)) ? 0 : 1; // _f: vertical range
_b = ((type != 0) || (a->_type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character)
_c = (a->_type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object
_d = ((a->_type & 0xFFFF0000) != type) ? 0 : 1; // _d: Animation is an object of the same type
if ((_a != 0 && _e != 0 && _f != 0) && ((_b != 0 && _c != 0) || (a->_type == type) || (_d != 0))) {
return a;
}
}
return NULL;
}
void Parallaction_ns::initOpcodes() {
static const OpcodeV1 op1[] = {
INSTRUCTION_OPCODE(invalid),
INSTRUCTION_OPCODE(on),
INSTRUCTION_OPCODE(off),
INSTRUCTION_OPCODE(set), // x
INSTRUCTION_OPCODE(set), // y
INSTRUCTION_OPCODE(set), // z
INSTRUCTION_OPCODE(set), // f
INSTRUCTION_OPCODE(loop),
INSTRUCTION_OPCODE(endloop),
INSTRUCTION_OPCODE(null),
INSTRUCTION_OPCODE(inc),
INSTRUCTION_OPCODE(inc), // dec
INSTRUCTION_OPCODE(set),
INSTRUCTION_OPCODE(put),
INSTRUCTION_OPCODE(call),
INSTRUCTION_OPCODE(wait),
INSTRUCTION_OPCODE(start),
INSTRUCTION_OPCODE(sound),
INSTRUCTION_OPCODE(move),
INSTRUCTION_OPCODE(end)
};
uint i;
for (i = 0; i < ARRAYSIZE(op1); i++)
_instructionOpcodes.push_back(&op1[i]);
static const OpcodeV1 op3[] = {
COMMAND_OPCODE(invalid),
COMMAND_OPCODE(set),
COMMAND_OPCODE(clear),
COMMAND_OPCODE(start),
COMMAND_OPCODE(speak),
COMMAND_OPCODE(get),
COMMAND_OPCODE(location),
COMMAND_OPCODE(open),
COMMAND_OPCODE(close),
COMMAND_OPCODE(on),
COMMAND_OPCODE(off),
COMMAND_OPCODE(call),
COMMAND_OPCODE(toggle),
COMMAND_OPCODE(drop),
COMMAND_OPCODE(quit),
COMMAND_OPCODE(move),
COMMAND_OPCODE(stop)
};
for (i = 0; i < ARRAYSIZE(op3); i++)
_commandOpcodes.push_back(&op3[i]);
}
} // namespace Parallaction