..
callables_br.cpp
Added callables stubs for Big Red Adventure.
2007-07-29 18:49:24 +00:00
callables_ns.cpp
Oops oops. This fixes the bug fix.
2007-08-14 19:57:20 +00:00
debug.cpp
Changed Table to return 0 instead of -1 when lookup fails. Lookup already yields 1-based values when the item is found.
2007-08-13 23:17:17 +00:00
debug.h
Added new debugger commands.
2007-05-13 12:38:29 +00:00
defs.h
Moved SaveLoadChooser class to saveload.cpp and adjusted dependencies.
2007-07-07 19:42:06 +00:00
detection.cpp
Fix linking errors.
2007-08-13 10:12:07 +00:00
dialogue.cpp
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
disk_br.cpp
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
disk_ns.cpp
Changed signature of disk routines for backgrounds to something resembling revisions prior to 28524, yet keeping the new useful BackgroundInfo struct. Those routines can now be used to fill specific fields of the struct, instead of having them create a new one at each call.
2007-08-12 17:13:21 +00:00
disk.h
Changed signature of disk routines for backgrounds to something resembling revisions prior to 28524, yet keeping the new useful BackgroundInfo struct. Those routines can now be used to fill specific fields of the struct, instead of having them create a new one at each call.
2007-08-12 17:13:21 +00:00
exec_ns.cpp
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
font.cpp
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
graphics.cpp
Oops. Buffers are now initialized properly.
2007-08-12 13:06:42 +00:00
graphics.h
Moved intro hack routines to Parallaction_ns callables, where they belonged from the beginning.
2007-08-12 09:10:10 +00:00
inventory.cpp
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
inventory.h
Moved mouse cursor tampering from inventory.cpp to Gfx class, and some cleanup.
2007-07-09 19:19:56 +00:00
menu.cpp
Moved core font management from Gfx to engine. Gfx still retains features related to displaying text on screen.
2007-08-11 17:25:57 +00:00
menu.h
Refactored selectCharacter so that menu code doesn't need auxiliary buffer kBit2 anymore.
2007-07-15 16:04:34 +00:00
module.mk
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
objects.cpp
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
objects.h
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
parallaction_br.cpp
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
parallaction_ns.cpp
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
parallaction.cpp
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
parallaction.h
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
parser_ns.cpp
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
parser.cpp
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
parser.h
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
saveload.cpp
Changed inventory graphics update from synchronous to lazy.
2007-07-08 20:15:43 +00:00
sound.cpp
Fixed bug #1777058 .
2007-08-19 19:05:41 +00:00
sound.h
Added dummy SoundMan to help with integration of Big Red Adventure.
2007-07-29 14:23:26 +00:00
staticres.cpp
First step in restructuring engine code:
2007-08-24 20:14:51 +00:00
walk.cpp
Cleanup.
2007-08-11 13:13:56 +00:00
walk.h
MaskBuffer and PathBuffer are now correctly freed before they are deallocated, and so is background Surface.
2007-08-07 14:53:58 +00:00