scummvm/engines/parallaction
Nicola Mettifogo 37cdd1c69a First step in restructuring engine code:
- code has been consolidated in fewer files
- new table-driven parsers/execution
- some functions has been pushed down the engine hierarchy
- Parallaction_br now inherits from Parallaction_ns

svn-id: r28711
2007-08-24 20:14:51 +00:00
..
callables_br.cpp Added callables stubs for Big Red Adventure. 2007-07-29 18:49:24 +00:00
callables_ns.cpp Oops oops. This fixes the bug fix. 2007-08-14 19:57:20 +00:00
debug.cpp Changed Table to return 0 instead of -1 when lookup fails. Lookup already yields 1-based values when the item is found. 2007-08-13 23:17:17 +00:00
debug.h Added new debugger commands. 2007-05-13 12:38:29 +00:00
defs.h Moved SaveLoadChooser class to saveload.cpp and adjusted dependencies. 2007-07-07 19:42:06 +00:00
detection.cpp Fix linking errors. 2007-08-13 10:12:07 +00:00
dialogue.cpp First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
disk_br.cpp First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
disk_ns.cpp Changed signature of disk routines for backgrounds to something resembling revisions prior to 28524, yet keeping the new useful BackgroundInfo struct. Those routines can now be used to fill specific fields of the struct, instead of having them create a new one at each call. 2007-08-12 17:13:21 +00:00
disk.h Changed signature of disk routines for backgrounds to something resembling revisions prior to 28524, yet keeping the new useful BackgroundInfo struct. Those routines can now be used to fill specific fields of the struct, instead of having them create a new one at each call. 2007-08-12 17:13:21 +00:00
exec_ns.cpp First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
font.cpp First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
graphics.cpp Oops. Buffers are now initialized properly. 2007-08-12 13:06:42 +00:00
graphics.h Moved intro hack routines to Parallaction_ns callables, where they belonged from the beginning. 2007-08-12 09:10:10 +00:00
inventory.cpp First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
inventory.h Moved mouse cursor tampering from inventory.cpp to Gfx class, and some cleanup. 2007-07-09 19:19:56 +00:00
menu.cpp Moved core font management from Gfx to engine. Gfx still retains features related to displaying text on screen. 2007-08-11 17:25:57 +00:00
menu.h Refactored selectCharacter so that menu code doesn't need auxiliary buffer kBit2 anymore. 2007-07-15 16:04:34 +00:00
module.mk First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
objects.cpp First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
objects.h First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
parallaction_br.cpp First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
parallaction_ns.cpp First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
parallaction.cpp First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
parallaction.h First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
parser_ns.cpp First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
parser.cpp First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
parser.h First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
saveload.cpp Changed inventory graphics update from synchronous to lazy. 2007-07-08 20:15:43 +00:00
sound.cpp Fixed bug #1777058. 2007-08-19 19:05:41 +00:00
sound.h Added dummy SoundMan to help with integration of Big Red Adventure. 2007-07-29 14:23:26 +00:00
staticres.cpp First step in restructuring engine code: 2007-08-24 20:14:51 +00:00
walk.cpp Cleanup. 2007-08-11 13:13:56 +00:00
walk.h MaskBuffer and PathBuffer are now correctly freed before they are deallocated, and so is background Surface. 2007-08-07 14:53:58 +00:00