scummvm/scumm/sprite_he.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm/intern.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
#include "scumm/sprite_he.h"
#include "scumm/wiz_he.h"
namespace Scumm {
void ScummEngine_v90he::allocateArrays() {
ScummEngine::allocateArrays();
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// FIXME Check real _varNumSpriteGroups value
spritesAllocTables(_numSprites, 640, 64);
}
//
// spriteInfoGet functions
//
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int ScummEngine_v90he::spriteInfoGet_case15(int a, int b, int c, int d, int num, int *args) {
// TODO
return 0;
}
int ScummEngine_v90he::spriteInfoGet_classFlags(int spriteId, int classId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (classId == -1)
return _spriteTable[spriteId].class_flags;
checkRange(32, 1, classId, "class %d out of range in statement");
return ((_spriteTable[spriteId].class_flags & (1 << classId)) != 0) ? 1 : 0;
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}
int ScummEngine_v90he::spriteInfoGet_classFlagsAnd(int spriteId, int num, int *args) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (!num)
return 1;
for (int i = 0; i < num; i++) {
checkRange(32, 1, args[i], "class %d out of range in statement");
if (!(_spriteTable[spriteId].class_flags & (1 << args[i])))
return 0;
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}
return 1;
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}
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int ScummEngine_v90he::spriteInfoGet_flags_1(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return ((_spriteTable[spriteId].flags & kSF15) != 0) ? 1 : 0;
}
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int ScummEngine_v90he::spriteInfoGet_flags_2(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return ((_spriteTable[spriteId].flags & kSF14) != 0) ? 1 : 0;
}
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int ScummEngine_v90he::spriteInfoGet_flags_3(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return ((_spriteTable[spriteId].flags & kSF16) != 0) ? 1 : 0;
}
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int ScummEngine_v90he::spriteInfoGet_flags_4(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return ((_spriteTable[spriteId].flags & kSF13) != 0) ? 1 : 0;
}
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int ScummEngine_v90he::spriteInfoGet_flags_5(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return ((_spriteTable[spriteId].flags & kSF20) != 0) ? 1 : 0;
}
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int ScummEngine_v90he::spriteInfoGet_flags_6(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return _spriteTable[spriteId].flags & kSF22;
}
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int ScummEngine_v90he::spriteInfoGet_flags_7(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return ((_spriteTable[spriteId].flags & kSF23) != 0) ? 1 : 0;
}
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int ScummEngine_v90he::spriteInfoGet_flags_8(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return ((_spriteTable[spriteId].flags & kSF31) != 0) ? 1 : 0;
}
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int ScummEngine_v90he::spriteInfoGet_resId(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return _spriteTable[spriteId].res_id;
}
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int ScummEngine_v90he::spriteInfoGet_resState(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return _spriteTable[spriteId].res_state;
}
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int ScummEngine_v90he::spriteInfoGet_groupNum(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return _spriteTable[spriteId].group_num;
}
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int ScummEngine_v90he::spriteInfoGet_field_14(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return _spriteTable[spriteId].field_14;
}
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int ScummEngine_v90he::spriteInfoGet_field_18(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return _spriteTable[spriteId].field_18;
}
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int ScummEngine_v90he::spriteInfoGet_grp_tx(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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if (_spriteTable[spriteId].group_num)
return _spriteTable[spriteId].tx + _spriteGroups[spriteId].tx;
else
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return _spriteTable[spriteId].tx;
}
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int ScummEngine_v90he::spriteInfoGet_grp_ty(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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if (_spriteTable[spriteId].group_num)
return _spriteTable[spriteId].ty + _spriteGroups[spriteId].ty;
else
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return _spriteTable[spriteId].ty;
}
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int ScummEngine_v90he::spriteInfoGet_field_44(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return _spriteTable[spriteId].field_44;
}
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int ScummEngine_v90he::spriteInfoGet_field_54(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return _spriteTable[spriteId].field_54;
}
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int ScummEngine_v90he::spriteInfoGet_wizSize(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return _spriteTable[spriteId].res_wiz_states;
}
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int ScummEngine_v90he::spriteInfoGet_zoom(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return _spriteTable[spriteId].zoom;
}
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int ScummEngine_v90he::spriteInfoGet_field_78(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return _spriteTable[spriteId].field_78;
}
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int ScummEngine_v90he::spriteInfoGet_field_7C(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return _spriteTable[spriteId].field_7C;
}
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int ScummEngine_v90he::spriteInfoGet_field_80(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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return _spriteTable[spriteId].field_80;
}
int ScummEngine_v90he::spriteInfoGet_field_88(int spriteId, int type) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (type == 0x7B)
return _spriteTable[spriteId].field_88;
else
return 0;
}
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void ScummEngine_v90he::getSpriteImageDim(int spriteId, int32 &w, int32 &h) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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getWizImageDim(_spriteTable[spriteId].res_id, _spriteTable[spriteId].res_state, w, h);
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}
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void ScummEngine_v90he::spriteInfoGet_tx_ty(int spriteId, int32 &tx, int32 &ty) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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tx = _spriteTable[spriteId].tx;
ty = _spriteTable[spriteId].ty;
}
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void ScummEngine_v90he::spriteInfoGet_dx_dy(int spriteId, int32 &dx, int32 &dy) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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dx = _spriteTable[spriteId].dx;
dy = _spriteTable[spriteId].dy;
}
//
// spriteGroupGet functions
//
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int ScummEngine_v90he::spriteGroupGet_allocateGroupSpritesList(int spriteGroupId) {
int i, j = 0, sprites = 0;
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checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId)
sprites++;
}
if (!sprites)
return 0;
writeVar(0, 0);
defineArray(0, kDwordArray, 0, 0, 0, sprites);
writeArray(0, 0, 0, sprites);
i = _varNumSpriteGroups - 1;
while (i) {
if (_spriteTable[i].group_num == spriteGroupId)
writeArray(0, 0, i, j++);
i--;
}
return readVar(0);
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}
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int ScummEngine_v90he::spriteGroupGet_field_10(int spriteGroupId) {
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checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
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return _spriteGroups[spriteGroupId].field_10;
}
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int ScummEngine_v90he::spriteGroupGet_field_20(int spriteGroupId) {
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checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
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return _spriteGroups[spriteGroupId].field_20;
}
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int ScummEngine_v90he::spriteGroupGet_field_30(int spriteGroupId) {
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checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
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return _spriteGroups[spriteGroupId].field_30;
}
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int ScummEngine_v90he::spriteGroupGet_field_34(int spriteGroupId) {
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checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
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return _spriteGroups[spriteGroupId].field_34;
}
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int ScummEngine_v90he::spriteGroupGet_field_38(int spriteGroupId) {
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checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
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return _spriteGroups[spriteGroupId].field_38;
}
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int ScummEngine_v90he::spriteGroupGet_field_3C(int spriteGroupId) {
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checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
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return _spriteGroups[spriteGroupId].field_3C;
}
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void ScummEngine_v90he::spriteGroupGet_tx_ty(int spriteGroupId, int32 &tx, int32 &ty) {
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checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
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tx = _spriteGroups[spriteGroupId].tx;
ty = _spriteGroups[spriteGroupId].ty;
}
//
// spriteInfoSet functions
//
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void ScummEngine_v90he::spriteInfoSet_field_14(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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if (_spriteTable[spriteId].field_14 != value) {
_spriteTable[spriteId].field_14 = value;
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
}
}
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void ScummEngine_v90he::spriteInfoSet_field_7C(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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if (_spriteTable[spriteId].field_7C != value) {
_spriteTable[spriteId].field_7C = value;
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
}
}
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void ScummEngine_v90he::spriteInfoSet_field_80(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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_spriteTable[spriteId].field_80 = value;
}
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void ScummEngine_v90he::spriteInfoSet_resState(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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if (_spriteTable[spriteId].res_id) {
int state;
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state = MAX(value, _spriteTable[spriteId].res_wiz_states - 1);
if (state < 0)
state = 0;
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if (_spriteTable[spriteId].res_state != state) {
_spriteTable[spriteId].res_state = state;
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
}
}
}
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void ScummEngine_v90he::spriteInfoSet_tx_ty(int spriteId, int value1, int value2) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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if (_spriteTable[spriteId].tx != value1 || _spriteTable[spriteId].ty != value2) {
_spriteTable[spriteId].tx = value1;
_spriteTable[spriteId].ty = value2;
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
}
}
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void ScummEngine_v90he::spriteInfoSet_groupNum(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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checkRange(_varNumSpriteGroups, 0, value, "Invalid sprite group %d");
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_spriteTable[spriteId].group_num = value;
}
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void ScummEngine_v90he::spriteInfoSet_dx_dy(int spriteId, int value1, int value2) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].dx = value1;
_spriteTable[spriteId].dy = value2;
}
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void ScummEngine_v90he::spriteInfoSet_field_54(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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_spriteTable[spriteId].field_54 = value;
if (_spriteTable[spriteId].res_id)
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
}
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void ScummEngine_v90he::spriteInfoSet_field_44(int spriteId, int value1, int value2) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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_spriteTable[spriteId].field_44 = value2;
}
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void ScummEngine_v90he::spriteInfoSet_field_18(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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_spriteTable[spriteId].field_18 = value;
}
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void ScummEngine_v90he::spriteInfoSet_Inc_tx_ty(int spriteId, int value1, int value2) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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_spriteTable[spriteId].tx += value1;
_spriteTable[spriteId].ty += value2;
if (value1 || value2)
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
}
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void ScummEngine_v90he::spriteInfoSet_zoom(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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_spriteTable[spriteId].flags |= kSFZoomed;
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if (_spriteTable[spriteId].zoom != value) {
_spriteTable[spriteId].zoom = value;
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if (_spriteTable[spriteId].res_id)
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
}
}
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void ScummEngine_v90he::spriteInfoSet_rotAngle(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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_spriteTable[spriteId].flags |= kSFRotated;
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if (_spriteTable[spriteId].rot_angle != value) {
_spriteTable[spriteId].rot_angle = value;
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if (_spriteTable[spriteId].res_id)
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
}
}
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void ScummEngine_v90he::spriteInfoSet_flag22(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (value)
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_spriteTable[spriteId].flags |= kSF22;
else
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_spriteTable[spriteId].flags &= ~(kSF01 | kSF22);
}
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void ScummEngine_v90he::spriteInfoSet_flag7(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (value)
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_spriteTable[spriteId].flags |= kSF07;
else
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_spriteTable[spriteId].flags &= ~(kSF01 | kSF07);
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if (_spriteTable[spriteId].res_id)
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
}
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void ScummEngine_v90he::spriteInfoSet_flagRotated(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (value)
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_spriteTable[spriteId].flags |= kSFRotated;
else
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_spriteTable[spriteId].flags &= ~(kSF01 | kSFRotated);
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if (_spriteTable[spriteId].res_id)
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
}
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void ScummEngine_v90he::spriteInfoSet_flag8(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (value)
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_spriteTable[spriteId].flags |= kSF08;
else
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_spriteTable[spriteId].flags &= ~(kSF01 | kSF08);
}
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void ScummEngine_v90he::spriteInfoSet_flagZoomed(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (value)
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_spriteTable[spriteId].flags |= kSFZoomed;
else
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_spriteTable[spriteId].flags &= ~(kSF01 | kSFZoomed);
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if (_spriteTable[spriteId].res_id)
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
}
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void ScummEngine_v90he::spriteInfoSet_flag20(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (value)
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_spriteTable[spriteId].flags |= kSF20;
else
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_spriteTable[spriteId].flags &= ~(kSF01 | kSF20);
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if (_spriteTable[spriteId].res_id)
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
}
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void ScummEngine_v90he::spriteInfoSet_flags23_26(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (value)
_spriteTable[spriteId].flags |= kSF23 | kSFBlitDirectly;
else
_spriteTable[spriteId].flags &= ~(kSF01 | kSF23 | kSFBlitDirectly);
}
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void ScummEngine_v90he::spriteInfoSet_flag31(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
// Note that condition is inverted
if (!value)
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_spriteTable[spriteId].flags |= kSF31;
else
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_spriteTable[spriteId].flags &= ~(kSF01 | kSF31);
}
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void ScummEngine_v90he::spriteInfoSet_field_78_64(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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_spriteTable[spriteId].field_78 = value;
_spriteTable[spriteId].field_64 = value;
}
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void ScummEngine_v90he::spriteInfoSet_setClassFlags(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].class_flags = value;
}
void ScummEngine_v90he::spriteInfoSet_setClassFlag(int spriteId, int classId, int toggle) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
checkRange(32, 1, classId, "class %d out of range in statement");
if (toggle) {
_spriteTable[spriteId].class_flags |= 1 << (classId - 1);
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} else {
_spriteTable[spriteId].class_flags &= ~(1 << (classId - 1));
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}
}
void ScummEngine_v90he::spriteInfoSet_resetClassFlags(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].class_flags = 0;
}
void ScummEngine_v90he::spriteInfoSet_field_88(int spriteId, int type, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (type == 0x7B) {
_spriteTable[spriteId].field_88 = value;
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
}
}
void ScummEngine_v90he::spriteInfoSet_resetSprite(int spriteId) {
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].rot_angle = 0;
_spriteTable[spriteId].zoom = 0;
int tmp = 0;
spriteInfoSet_addImageToList(spriteId, 1, &tmp);
_spriteTable[spriteId].field_54 = 0;
_spriteTable[spriteId].tx = 0;
_spriteTable[spriteId].ty = 0;
_spriteTable[spriteId].flags &= ~(kSF07 | kSFRotated);
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
_spriteTable[spriteId].dx = 0;
_spriteTable[spriteId].dy = 0;
_spriteTable[spriteId].field_44 = 0;
_spriteTable[spriteId].group_num = 0;
_spriteTable[spriteId].field_78 = 0;
_spriteTable[spriteId].field_64 = 0;
_spriteTable[spriteId].class_flags = 0;
_spriteTable[spriteId].field_14 = 0;
_spriteTable[spriteId].field_7C = 0;
_spriteTable[spriteId].field_80 = 0;
_spriteTable[spriteId].field_18 = 0; // Maybe HE99+?
_spriteTable[spriteId].field_88 = 0;
}
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void ScummEngine_v90he::spriteInfoSet_addImageToList(int spriteId, int imageNum, int *spriteIdptr) {
int listNum;
int *ptr;
int origResId;
// XXX needs review
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (_spriteTable[spriteId].imglist_num) {
checkRange(_varMaxSprites, 1, _spriteTable[spriteId].imglist_num,
"Image list %d out of range");
_imageListStack[_curSprImageListNum++] = _spriteTable[spriteId].imglist_num - 1;
_spriteTable[spriteId].imglist_num = 0;
}
origResId = _spriteTable[spriteId].res_id;
if (imageNum == 1)
_spriteTable[spriteId].res_id = *spriteIdptr;
else {
if (!_curSprImageListNum)
error("Out of image lists");
if (imageNum > 32)
error("Too many images in image list (%d)!", imageNum);
_curSprImageListNum--;
_spriteTable[spriteId].imglist_num = _imageListStack[_curSprImageListNum] + 1;
listNum = _spriteTable[spriteId].imglist_num;
checkRange(_varMaxSprites, 1, listNum, "Image list %d out of range");
_imageListTable[0x21 * listNum - 1] = imageNum;
ptr = spriteIdptr;
for (int i = 0; i < listNum; i++) {
_imageListTable[0x21 * listNum - 0x21 + i] = *ptr++;
}
_spriteTable[spriteId].res_id = *spriteIdptr;
}
_spriteTable[spriteId].field_74 = 0;
_spriteTable[spriteId].res_state = 0;
if (_spriteTable[spriteId].res_id) {
_spriteTable[spriteId].res_wiz_states = getWizImageStates(_spriteTable[spriteId].res_id);
_spriteTable[spriteId].flags |= kSF16 | kSF22 | kSF23 | kSFBlitDirectly;
if (_spriteTable[spriteId].res_id == origResId &&
_spriteTable[spriteId].res_wiz_states == spriteId)
return;
_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
} else {
_spriteTable[spriteId].flags &= ~(kSF31);
_spriteTable[spriteId].flags |= kSF01 | kSFBlitDirectly;
_spriteTable[spriteId].field_4C = 0;
_spriteTable[spriteId].field_48 = 0;
_spriteTable[spriteId].res_wiz_states = 0;
}
}
//
// spriteGroupSet functions
//
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void ScummEngine_v90he::redrawSpriteGroup(int spriteGroupId) {
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (spi->group_num == spriteGroupId) {
spi->flags |= kSF01 | kSFNeedRedraw;
}
}
}
void ScummEngine_v90he::spriteGroupSet_case0_0(int spriteGroupId, int value1, int value2) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId) {
_spriteTable[i].tx += value1;
_spriteTable[i].ty += value2;
if (value1 || value2)
_spriteTable[i].flags |= kSF01 | kSFNeedRedraw;
}
}
}
void ScummEngine_v90he::spriteGroupSet_case0_1(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId)
_spriteTable[i].field_18 = value;
}
}
void ScummEngine_v90he::spriteGroupSet_case0_2(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId) {
_spriteTable[i].group_num = value;
_spriteTable[i].flags |= kSF01 | kSFNeedRedraw;
}
}
}
void ScummEngine_v90he::spriteGroupSet_case0_3(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId) {
if (value)
_spriteTable[i].flags |= kSF23 | kSFBlitDirectly;
else
_spriteTable[i].flags &= ~(kSF01 | kSF23 | kSFBlitDirectly);
}
}
}
void ScummEngine_v90he::spriteGroupSet_case0_4(int spriteGroupId) {
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checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId)
spriteInfoSet_resetSprite(i);
}
}
void ScummEngine_v90he::spriteGroupSet_case0_5(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId) {
_spriteTable[i].field_78 = value;
_spriteTable[i].field_64 = value;
}
}
}
void ScummEngine_v90he::spriteGroupSet_case0_6(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId) {
if (value)
_spriteTable[i].flags |= kSF22;
else
_spriteTable[i].flags &= ~(kSF01 | kSF22);
}
}
}
void ScummEngine_v90he::spriteGroupSet_case0_7(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId) {
_spriteTable[i].field_54 = value;
if (_spriteTable[i].res_id)
_spriteTable[i].flags |= kSF01 | kSFNeedRedraw;
}
}
}
void ScummEngine_v90he::spriteGroupSet_case5_0(int spriteGroupId, int value) {
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checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (_spriteGroups[spriteGroupId].field_30 == value)
return;
_spriteGroups[spriteGroupId].field_30 = value;
_spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].field_30 / _spriteGroups[spriteGroupId].field_34;
if ((_spriteGroups[spriteGroupId].field_30 != _spriteGroups[spriteGroupId].field_34) || (_spriteGroups[spriteGroupId].field_38 != _spriteGroups[spriteGroupId].field_3C))
_spriteGroups[spriteGroupId].scaling = 1;
else
_spriteGroups[spriteGroupId].scaling = 0;
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redrawSpriteGroup(spriteGroupId);
}
void ScummEngine_v90he::spriteGroupSet_case5_1(int spriteGroupId, int value) {
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checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (_spriteGroups[spriteGroupId].field_34 == value)
return;
_spriteGroups[spriteGroupId].field_34 = value;
_spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].field_30 / _spriteGroups[spriteGroupId].field_34;
if ((_spriteGroups[spriteGroupId].field_30 != _spriteGroups[spriteGroupId].field_34) || (_spriteGroups[spriteGroupId].field_38 != _spriteGroups[spriteGroupId].field_3C))
_spriteGroups[spriteGroupId].scaling = 1;
else
_spriteGroups[spriteGroupId].scaling = 0;
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redrawSpriteGroup(spriteGroupId);
}
void ScummEngine_v90he::spriteGroupSet_case5_2(int spriteGroupId, int value) {
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checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (_spriteGroups[spriteGroupId].field_38 == value)
return;
_spriteGroups[spriteGroupId].field_38 = value;
_spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].field_38 / _spriteGroups[spriteGroupId].field_3C;
if ((_spriteGroups[spriteGroupId].field_30 != _spriteGroups[spriteGroupId].field_34) || (_spriteGroups[spriteGroupId].field_38 != _spriteGroups[spriteGroupId].field_3C))
_spriteGroups[spriteGroupId].scaling = 1;
else
_spriteGroups[spriteGroupId].scaling = 0;
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redrawSpriteGroup(spriteGroupId);
}
void ScummEngine_v90he::spriteGroupSet_case5_3(int spriteGroupId, int value) {
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checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (_spriteGroups[spriteGroupId].field_3C == value)
return;
_spriteGroups[spriteGroupId].field_3C = value;
_spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].field_38 / _spriteGroups[spriteGroupId].field_3C;
if ((_spriteGroups[spriteGroupId].field_30 != _spriteGroups[spriteGroupId].field_34) || (_spriteGroups[spriteGroupId].field_38 != _spriteGroups[spriteGroupId].field_3C))
_spriteGroups[spriteGroupId].scaling = 1;
else
_spriteGroups[spriteGroupId].scaling = 0;
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redrawSpriteGroup(spriteGroupId);
}
void ScummEngine_v90he::spriteGroupSet_field_10(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (_spriteGroups[spriteGroupId].field_10 == value)
return;
_spriteGroups[spriteGroupId].field_10 = value;
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redrawSpriteGroup(spriteGroupId);
}
void ScummEngine_v90he::spriteGroupSet_tx_ty(int spriteGroupId, int value1, int value2) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
_spriteGroups[spriteGroupId].tx += value1;
_spriteGroups[spriteGroupId].ty += value2;
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redrawSpriteGroup(spriteGroupId);
}
void ScummEngine_v90he::spriteGroupSet_case26(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (_spriteGroups[spriteGroupId].field_20 == value)
return;
_spriteGroups[spriteGroupId].field_20 = value;
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redrawSpriteGroup(spriteGroupId);
}
void ScummEngine_v90he::spriteGroupSet_case28(int spriteGroupId, int value1, int value2) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (_spriteGroups[spriteGroupId].tx == value1 && _spriteGroups[spriteGroupId].ty == value2)
return;
_spriteGroups[spriteGroupId].tx = value1;
_spriteGroups[spriteGroupId].ty = value2;
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redrawSpriteGroup(spriteGroupId);
}
void ScummEngine_v90he::spriteGroupSet_fields_0_4_8_C(int spriteGroupId, int value1, int value2, int value3, int value4) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
_spriteGroups[spriteGroupId].flags |= kSGF01;
_spriteGroups[spriteGroupId].field_0 = value1;
_spriteGroups[spriteGroupId].field_4 = value2;
_spriteGroups[spriteGroupId].field_8 = value3;
_spriteGroups[spriteGroupId].field_C = value4;
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redrawSpriteGroup(spriteGroupId);
}
void ScummEngine_v90he::spriteGroupSet_case56(int spriteGroupId) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
_spriteGroups[spriteGroupId].flags &= ~(kSGF02);
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redrawSpriteGroup(spriteGroupId);
}
void ScummEngine_v90he::spritesAllocTables(int numSprites, int numGroups, int numMaxSprites) {
_varNumSpriteGroups = numGroups;
_numSpritesToProcess = 0;
_varNumSprites = numSprites;
_varMaxSprites = numMaxSprites;
_spriteGroups = (SpriteGroup *)malloc((_varNumSpriteGroups + 1) * sizeof(SpriteGroup));
_spriteTable = (SpriteInfo *)malloc((_varNumSprites + 1) * sizeof(SpriteInfo));
_activeSpritesTable = (SpriteInfo **)malloc((_varNumSprites + 1) * sizeof(SpriteInfo *));
_imageListTable = (uint16 *)malloc((_varMaxSprites + 1) * sizeof(uint16) * 2 + 1);
_imageListStack = (uint16 *)malloc((_varMaxSprites + 1) * sizeof(uint16));
}
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void ScummEngine_v90he::spritesResetGroup(int spriteGroupId) {
int i;
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SpriteGroup *spg = &_spriteGroups[spriteGroupId];
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (spg->field_10 != 0) {
spg->field_10 = 0;
spriteGroupCheck(spriteGroupId);
for (i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (spi->group_num == spriteGroupId) {
spi->flags |= kSF01 | kSFNeedRedraw;
}
}
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}
if (spg->tx != 0 || spg->ty != 0) {
spg->tx = spg->ty = 0;
spriteGroupCheck(spriteGroupId);
for (i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (spi->group_num == spriteGroupId) {
spi->flags |= kSF01 | kSFNeedRedraw;
}
}
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}
spg->flags &= ~kSGF01;
spriteMarkIfInGroup(spriteGroupId, kSF01 | kSFNeedRedraw);
if (spg->field_20 != 0) {
spriteGroupCheck(spriteGroupId);
for (i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (spi->group_num == spriteGroupId) {
spi->flags |= kSF01 | kSFNeedRedraw;
}
}
}
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spriteGroupCheck(spriteGroupId);
spg->scaling = 0;
spg->scale_x = 0x3F800000;
spg->field_30 = 0;
spg->field_34 = 0;
spg->scale_y = 0x3F800000;
spg->field_38 = 0;
spg->field_3C = 0;
}
void ScummEngine_v90he::spritesResetTables(bool refreshScreen) {
int i;
for (i = 0; i < _varMaxSprites; ++i) {
_imageListStack[i] = i;
}
memset(_spriteTable, 0, (_varNumSprites + 1) * sizeof(SpriteInfo));
memset(_spriteGroups, 0, (_varNumSpriteGroups + 1) * sizeof(SpriteGroup));
for (int curGrp = 1; curGrp < _varNumSpriteGroups; ++curGrp)
spritesResetGroup(curGrp);
if (refreshScreen) {
gdi.copyVirtScreenBuffers(Common::Rect(_screenWidth, _screenHeight));
}
_numSpritesToProcess = 0;
}
void ScummEngine_v90he::spriteGroupCheck(int spriteGroupId) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
}
void ScummEngine_v90he::spriteMarkIfInGroup(int spriteGroupId, uint32 flags) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (spi->group_num == spriteGroupId) {
spi->flags |= flags;
}
}
}
void ScummEngine_v90he::spritesBlitToScreen() {
int xmin, xmax, ymin, ymax;
xmin = ymin = 1234;
xmax = ymax = -1234;
bool firstLoop = true;
bool refreshScreen = false;
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (!(spi->flags & kSF31) && (spi->flags & kSF01)) {
spi->flags &= ~kSF01;
if (spi->bbox_xmin <= spi->bbox_xmax && spi->bbox_ymin <= spi->bbox_ymax) {
if (spi->flags & kSFBlitDirectly) {
gdi.copyVirtScreenBuffers(Common::Rect(spi->bbox_xmin, spi->bbox_ymin, spi->bbox_ymin, spi->bbox_ymax)); // XXX 0, 0x40000000);
}
} else if (firstLoop) {
xmin = spi->bbox_xmin;
ymin = spi->bbox_ymin;
xmax = spi->bbox_xmax;
ymax = spi->bbox_ymax;
firstLoop = false;
} else {
if (xmin < spi->bbox_xmin) {
xmin = spi->bbox_xmin;
}
if (ymin < spi->bbox_ymin) {
ymin = spi->bbox_ymin;
}
if (xmax > spi->bbox_xmax) {
xmax = spi->bbox_xmax;
}
if (ymax > spi->bbox_ymax) {
ymax = spi->bbox_ymax;
}
refreshScreen = true;
}
if (!(spi->flags & (kSFNeedRedraw | kSF30)) && (spi->res_id != 0)) {
spi->flags |= kSFNeedRedraw;
}
}
}
if (refreshScreen) {
gdi.copyVirtScreenBuffers(Common::Rect(xmin, ymin, xmax, ymax)); // , 0, 0x40000000);
}
}
void ScummEngine_v90he::spritesMarkDirty(bool unkFlag) {
VirtScreen *vs0 = &virtscr[kMainVirtScreen];
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (!(spi->flags & (kSFNeedRedraw | kSF30))) {
if ((!unkFlag || spi->field_18 >= 0) && (spi->flags & kSF23)) {
bool needRedraw = false;
int lp = MIN(79, spi->bbox_xmin / 8);
int rp = MIN(79, (spi->bbox_xmax + 7) / 8);
for (; lp <= rp; ++lp) {
if (vs0->tdirty[lp] < vs0->h && spi->bbox_ymax >= vs0->bdirty[lp] && spi->bbox_ymin <= vs0->tdirty[lp]) {
needRedraw = true;
break;
}
}
if (needRedraw) {
spi->flags |= kSFNeedRedraw;
}
}
}
}
}
void ScummEngine_v90he::spritesUpdateImages() {
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (spi->dx != 0 || spi->dy != 0) {
checkRange(_varNumSprites, 1, i, "Invalid sprite %d");
int tx = spi->tx;
int ty = spi->ty;
spi->tx += spi->dx;
spi->ty += spi->dy;
if (tx != spi->tx || ty != spi->ty) {
spi->flags |= kSF01 | kSFNeedRedraw;
}
}
if (spi->flags & kSF22) {
if (spi->field_78 != 0) {
--spi->field_64;
if (spi->field_64 != 0) {
continue;
}
spi->field_64 = spi->field_78;
}
int state = spi->res_state;
++spi->res_state;
if (spi->res_state >= spi->res_wiz_states) {
spi->res_state = 0;
if (spi->imglist_num != 0) {
if (!(spi->flags & kSF25)) {
// XXX
checkRange(_varMaxSprites, 1, spi->imglist_num, "Image list %d out of range");
uint16 img1 = _imageListTable[0x21 * spi->imglist_num - 1];
uint16 img2 = spi->field_74 + 1;
if (img2 >= img1) {
img2 = 0;
}
if (spi->field_74 != img2) {
spi->field_74 = img2;
spi->res_id = _imageListTable[0x21 * (img2 - 1)];
spi->flags |= kSF01 | kSFNeedRedraw;
spi->res_wiz_states = getWizImageStates(spi->res_id);
}
}
continue;
} else if (state == 0) {
continue;
}
}
spi->flags |= kSF01 | kSFNeedRedraw;
}
}
}
static int compareSprTable(const void *a, const void *b) {
const SpriteInfo *spr1 = *(const SpriteInfo *const*)a;
const SpriteInfo *spr2 = *(const SpriteInfo *const*)b;
if (spr1->field_0 > spr2->field_0)
return 1;
if (spr1->field_0 < spr2->field_0)
return -1;
return 0;
}
void ScummEngine_v90he::spritesSortActiveSprites() {
int groupField;
_numSpritesToProcess = 0;
if (_varNumSprites <= 1)
return;
for (int i = 1; i < _varNumSprites; i++) {
SpriteInfo *spi = &_spriteTable[i];
if (spi->flags & kSF08) {
if (!spi->flags & kSF23) {
if (!spi->flags & kSF30)
spi->flags |= kSFNeedRedraw;
if (!spi->flags & kSF31)
spi->flags |= kSF01;
}
if (spi->group_num)
groupField = _spriteGroups[spi->group_num].field_10;
else
groupField = 0;
spi->field_0 = spi->field_18 + groupField;
_activeSpritesTable[_numSpritesToProcess++] = spi;
}
}
if (_numSpritesToProcess < 2)
return;
qsort(_activeSpritesTable, _numSpritesToProcess, sizeof(SpriteInfo *), compareSprTable);
}
} // End of namespace Scumm