scummvm/engines/grim/bitmap.cpp

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/* ResidualVM - A 3D game interpreter
*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
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* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
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* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "common/endian.h"
#include "graphics/colormasks.h"
#include "graphics/pixelbuffer.h"
#include "engines/grim/debug.h"
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#include "engines/grim/grim.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/resource.h"
#include "engines/grim/gfx_base.h"
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namespace Grim {
static bool decompress_codec3(const char *compressed, char *result, int maxBytes);
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Common::HashMap<Common::String, BitmapData *> *BitmapData::_bitmaps = NULL;
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// Helper function for makeBitmapFromTile
char *getLine(int lineNum, char *data, unsigned int width, int bpp) {
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return data + (lineNum *(width * bpp));
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}
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#ifdef ENABLE_MONKEY4
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char *makeBitmapFromTile(char **bits, int width, int height, int bpp) {
bpp = bpp / 8;
char *fullImage = new char[width * height * bpp];
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const int tWidth = 256 * bpp; // All tiles so far are 256 wide
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const int tWidth2 = 256;
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char *target = fullImage;
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int line;
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for (int i = 0; i < 256; i++) {
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/* This can be modified to actually use the last 32 lines.
* We simply put the lower half on line 223 and down to line 32,
* then skip the last 32.
* While the upper half is put on line 479 and down to line 224.
*/
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if (i < 224) { // Skip blank space
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line = 224 - i;
target = getLine(479 - i, fullImage, width, bpp);
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memcpy(target, getLine(line, bits[3], tWidth2, bpp), tWidth);
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target += tWidth;
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memcpy(target, getLine(line, bits[4], tWidth2, bpp), tWidth);
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target += tWidth;
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memcpy(target, getLine(line, bits[2], tWidth2, bpp) + 128 * bpp, 128 * bpp);
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}
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line = 255 - i;
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// Top half of course
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target = getLine(line, fullImage, width, bpp);
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memcpy(target, getLine(line, bits[0], tWidth2, bpp), tWidth);
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target += tWidth;
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memcpy(target, getLine(line, bits[1], tWidth2, bpp), tWidth);
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target += tWidth;
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memcpy(target, getLine(line, bits[2], tWidth2, bpp), 128 * bpp);
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}
return fullImage;
}
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#endif
BitmapData *BitmapData::getBitmapData(const Common::String &fname, Common::SeekableReadStream *data) {
Common::String str(fname);
if (_bitmaps && _bitmaps->contains(str)) {
BitmapData *b = (*_bitmaps)[str];
++b->_refCount;
return b;
}
BitmapData *b = new BitmapData(fname, data);
if (!_bitmaps) {
_bitmaps = new Common::HashMap<Common::String, BitmapData *>();
}
(*_bitmaps)[str] = b;
return b;
}
BitmapData::BitmapData(const Common::String &fname, Common::SeekableReadStream *data) {
_fname = fname;
_refCount = 1;
_data = 0;
uint32 tag = data->readUint32BE();
switch(tag) {
case(MKTAG('B','M',' ',' ')): //Grim bitmap
loadGrimBm(fname, data);
break;
case(MKTAG('T','I','L','0')): // MI4 bitmap
loadTile(fname, data);
break;
default:
if (!loadTGA(fname, data)) // Try to load as TGA.
Debug::error(Debug::Bitmaps, "Invalid magic loading bitmap");
break;
}
}
bool BitmapData::loadGrimBm(const Common::String &fname, Common::SeekableReadStream *data) {
uint32 tag2 = data->readUint32BE();
if(tag2 != (MKTAG('F','\0','\0','\0')))
return false;
int codec = data->readUint32LE();
data->readUint32LE(); //_paletteIncluded
_numImages = data->readUint32LE();
_x = data->readUint32LE();
_y = data->readUint32LE();
data->readUint32LE(); //_transparentColor
_format = data->readUint32LE();
_bpp = data->readUint32LE();
// uint32 redBits = data->readUint32LE();
// uint32 greenBits = data->readUint32LE();
// uint32 blueBits = data->readUint32LE();
// uint32 redShift = data->readUint32LE();
// uint32 greenShift = data->readUint32LE();
// uint32 blueShift = data->readUint32LE();
// Hardcode the format, since the values saved in the files are garbage for some, like "ha_0_elvos.zbm".
Graphics::PixelFormat pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
data->seek(128, SEEK_SET);
_width = data->readUint32LE();
_height = data->readUint32LE();
_colorFormat = BM_RGB565;
_hasTransparency = false;
_data = new Graphics::PixelBuffer[_numImages];
data->seek(0x80, SEEK_SET);
for (int i = 0; i < _numImages; i++) {
data->seek(8, SEEK_CUR);
_data[i].create(pixelFormat, _width * _height, DisposeAfterUse::YES);
if (codec == 0) {
uint32 dsize = _bpp / 8 * _width * _height;
data->read(_data[i].getRawBuffer(), dsize);
} else if (codec == 3) {
int compressed_len = data->readUint32LE();
char *compressed = new char[compressed_len];
data->read(compressed, compressed_len);
bool success = decompress_codec3(compressed, (char *)_data[i].getRawBuffer(), _bpp / 8 * _width * _height);
delete[] compressed;
if (!success)
warning(".. when loading image %s.\n", fname.c_str());
} else
Debug::error(Debug::Bitmaps, "Unknown image codec in BitmapData ctor!");
#ifdef SCUMM_BIG_ENDIAN
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if (_format == 1) {
uint16 *d = _data[i].getRawBuffer();
for (int j = 0; j < _width * _height; ++j) {
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d[j] = SWAP_BYTES_16(d[j]);
}
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}
#endif
}
// Initially, no GPU-side textures created. the createBitmap
// function will allocate some if necessary (and successful)
_numTex = 0;
_texIds = NULL;
g_driver->createBitmap(this);
return true;
}
BitmapData::BitmapData(const Graphics::PixelBuffer &buf, int w, int h, const char *fname) {
_fname = fname;
_refCount = 1;
Debug::debug(Debug::Bitmaps, "New bitmap loaded: %s\n", fname);
_numImages = 1;
_x = 0;
_y = 0;
_width = w;
_height = h;
_format = 1;
_numTex = 0;
_texIds = NULL;
_bpp = buf.getFormat().bytesPerPixel * 8;
_hasTransparency = false;
_colorFormat = BM_RGB565;
_data = new Graphics::PixelBuffer[_numImages];
_data[0].create(buf.getFormat(), w * h, DisposeAfterUse::YES);
_data[0].copyBuffer(0, w * h, buf);
g_driver->createBitmap(this);
}
BitmapData::BitmapData() :
_numImages(0), _width(0), _height(0), _x(0), _y(0), _format(0), _numTex(0),
_bpp(0), _colorFormat(0), _texIds(0), _hasTransparency(false), _data(NULL), _refCount(1) {
}
BitmapData::~BitmapData() {
if (_data) {
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delete[] _data;
_data = NULL;
g_driver->destroyBitmap(this);
}
if (_bitmaps) {
if (_bitmaps->contains(_fname)) {
_bitmaps->erase(_fname);
}
if (_bitmaps->empty()) {
delete _bitmaps;
_bitmaps = NULL;
}
}
}
bool BitmapData::loadTGA(const Common::String &fname, Common::SeekableReadStream *data) {
data->seek(0, SEEK_SET);
if (data->readByte() != 0) // Verify that description-field is empty
return false;
data->seek(1, SEEK_CUR);
int format = data->readByte();
if (format != 2)
return false;
data->seek(9, SEEK_CUR);
_width = data->readUint16LE();
_height = data->readUint16LE();;
_format = 1;
_x = 0;
_y = 0;
int bpp = data->readByte();
Graphics::PixelFormat pixelFormat;
if (bpp == 32) {
_colorFormat = BM_RGBA;
pixelFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
_bpp = 4;
} else {
return false;
}
uint8 desc = data->readByte();
uint8 flipped = !(desc & 32);
if (!(bpp == 24 || bpp == 32)) // Assure we have 24/32 bpp
return false;
_data = new Graphics::PixelBuffer[1];
_data[0].create(pixelFormat, _width * _height, DisposeAfterUse::YES);
char *writePtr = (char *)_data[0].getRawBuffer(_width * (_height - 1));
if (flipped) {
for (int i = 0; i < _height; i++) {
data->read(writePtr, _width * (bpp / 8));
writePtr -= (_width * bpp / 8);
}
} else {
data->read(_data[0].getRawBuffer(), _width * _height * (bpp / 8));
}
uint8 x;
for (int i = 0; i < _width * _height * (bpp / 8); i+=4) {
byte *b = _data[0].getRawBuffer();
x = b[i];
b[i] = b[i + 2];
b[i + 2] = x;
}
_numImages = 1;
g_driver->createBitmap(this);
return true;
}
bool BitmapData::loadTile(const Common::String &fname, Common::SeekableReadStream *o) {
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#ifdef ENABLE_MONKEY4
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_x = 0;
_y = 0;
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_format = 1;
o->seek(0, SEEK_SET);
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//warning("Loading TILE: %s",fname.c_str());
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uint32 id, bmoffset;
id = o->readUint32LE();
// Should check that we actually HAVE a TIL
bmoffset = o->readUint32LE();
o->seek(bmoffset + 16);
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int numSubImages = o->readUint32LE();
if (numSubImages < 5)
error("Can not handle a tile with less than 5 sub images");
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char **data = new char *[numSubImages];
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o->seek(16, SEEK_CUR);
_bpp = o->readUint32LE();
o->seek(bmoffset + 128);
_width = o->readUint32LE();
_height = o->readUint32LE();
o->seek(-8, SEEK_CUR);
int size = _bpp / 8 * _width * _height;
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for (int i = 0; i < numSubImages; ++i) {
data[i] = new char[size];
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o->seek(8, SEEK_CUR);
o->read(data[i], size);
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}
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char *bMap = makeBitmapFromTile(data, 640, 480, _bpp);
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for (int i = 0; i < numSubImages; ++i) {
delete[] data[i];
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}
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delete[] data;
Graphics::PixelFormat pixelFormat;
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if (_bpp == 16) {
_colorFormat = BM_RGB1555;
pixelFormat = Graphics::createPixelFormat<1555>();
//convertToColorFormat(0, BM_RGBA);
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} else {
pixelFormat = Graphics::PixelFormat(4, 8,8,8,8, 0, 8, 16, 24);
_colorFormat = BM_RGBA;
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}
_width = 640;
_height = 480;
_numImages = 1;
_data = new Graphics::PixelBuffer[_numImages];
_data[0].create(pixelFormat, _width * _height, DisposeAfterUse::YES);
_data[0].set(pixelFormat, (byte *)bMap);
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g_driver->createBitmap(this);
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#endif // ENABLE_MONKEY4
return true;
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}
const Graphics::PixelBuffer &BitmapData::getImageData(int num) const {
assert(num >= 0);
assert(num < _numImages);
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return _data[num];
}
// Bitmap
Bitmap::Bitmap(const Common::String &fname, Common::SeekableReadStream *data) :
PoolObject<Bitmap, MKTAG('V', 'B', 'U', 'F')>() {
_data = BitmapData::getBitmapData(fname, data);
_x = _data->_x;
_y = _data->_y;
_currImage = 1;
}
Bitmap::Bitmap(const Graphics::PixelBuffer &buf, int w, int h, const char *fname) :
PoolObject<Bitmap, MKTAG('V', 'B', 'U', 'F')>() {
_data = new BitmapData(buf, w, h, fname);
_x = _data->_x;
_y = _data->_y;
_currImage = 1;
}
Bitmap::Bitmap() :
PoolObject<Bitmap, MKTAG('V', 'B', 'U', 'F')>() {
_data = new BitmapData();
}
void Bitmap::saveState(SaveGame *state) const {
state->writeString(getFilename());
state->writeLESint32(getActiveImage());
state->writeLESint32(getX());
state->writeLESint32(getY());
}
void Bitmap::restoreState(SaveGame *state) {
freeData();
Common::String fname = state->readString();
Common::SeekableReadStream *data = g_resourceloader->openNewStreamFile(fname.c_str(), true);
_data = BitmapData::getBitmapData(fname, data);
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delete data;
_currImage = state->readLESint32();
_x = state->readLESint32();
_y = state->readLESint32();
}
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void Bitmap::draw() const {
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if (_currImage == 0)
return;
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g_driver->drawBitmap(this);
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}
void Bitmap::setActiveImage(int n) {
assert(n >= 0);
if ((n - 1) >= _data->_numImages) {
warning("Bitmap::setNumber: no anim image: %d. (%s)", n, _data->_fname.c_str());
} else {
_currImage = n;
}
}
void Bitmap::freeData() {
--_data->_refCount;
if (_data->_refCount < 1) {
delete _data;
_data = 0;
}
}
Bitmap::~Bitmap() {
freeData();
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}
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const Graphics::PixelFormat &Bitmap::getPixelFormat(int num) const {
return getData(num).getFormat();
}
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void BitmapData::convertToColorFormat(int num, const Graphics::PixelFormat &format) {
if (_data[num].getFormat() == format) {
return;
}
Graphics::PixelBuffer dst(format, _width * _height, DisposeAfterUse::NO);
for (int i = 0; i < _width * _height; ++i) {
if (_data[num].getValueAt(i) == 0xf81f) { //transparency
dst.setPixelAt(i, 0xf81f);
} else {
dst.setPixelAt(i, _data[num]);
}
}
_data[num].free();
_data[num] = dst;
}
void BitmapData::convertToColorFormat(const Graphics::PixelFormat &format) {
for (int i = 0; i < _numImages; ++i) {
convertToColorFormat(i, format);
}
}
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#define GET_BIT do { bit = bitstr_value & 1; \
bitstr_len--; \
bitstr_value >>= 1; \
if (bitstr_len == 0) { \
bitstr_value = READ_LE_UINT16(compressed); \
bitstr_len = 16; \
compressed += 2; \
} \
} while (0)
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static bool decompress_codec3(const char *compressed, char *result, int maxBytes) {
int bitstr_value = READ_LE_UINT16(compressed);
int bitstr_len = 16;
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compressed += 2;
bool bit;
int byteIndex = 0;
for (;;) {
GET_BIT;
if (bit == 1) {
if (byteIndex >= maxBytes) {
warning("Buffer overflow when decoding image: decompress_codec3 walked past the input buffer!");
return false;
}
else
*result++ = *compressed++;
++byteIndex;
}
else {
GET_BIT;
int copy_len, copy_offset;
if (bit == 0) {
GET_BIT;
copy_len = 2 * bit;
GET_BIT;
copy_len += bit + 3;
copy_offset = *(uint8 *)(compressed++) - 0x100;
} else {
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copy_offset = (*(uint8 *)(compressed) | (*(uint8 *)(compressed + 1) & 0xf0) << 4) - 0x1000;
copy_len = (*(uint8 *)(compressed + 1) & 0xf) + 3;
compressed += 2;
if (copy_len == 3) {
copy_len = *(uint8 *)(compressed++) + 1;
if (copy_len == 1)
return true;
}
}
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while (copy_len > 0) {
if (byteIndex >= maxBytes) {
warning("Buffer overflow when decoding image: decompress_codec3 walked past the input buffer!");
return false;
}
else {
assert(byteIndex + copy_offset >= 0);
assert(byteIndex + copy_offset < maxBytes);
*result = result[copy_offset];
result++;
}
++byteIndex;
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copy_len--;
}
}
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}
return true;
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}
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} // end of namespace Grim