scummvm/scumm/nut_renderer.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "scumm.h"
#include "nut_renderer.h"
NutRenderer::NutRenderer(Scumm *vm) {
_vm = vm;
_initialized = false;
_loaded = false;
_dataSrc = NULL;
}
NutRenderer::~NutRenderer() {
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if (_dataSrc != NULL) {
free(_dataSrc);
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_dataSrc = NULL;
}
}
void NutRenderer::decodeCodec44(byte *dst, byte *src, uint32 length) {
byte val;
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uint16 size_line, num;
do {
size_line = READ_LE_UINT16(src);
src += 2;
length -= 2;
while (size_line != 0) {
num = *src++;
val = *src++;
memset(dst, val, num);
dst += num;
length -= 2;
size_line -= 2;
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if (size_line != 0) {
num = READ_LE_UINT16(src) + 1;
src += 2;
memcpy(dst, src, num);
dst += num;
src += num;
length -= num + 2;
size_line -= num + 2;
}
}
dst--;
} while (length > 1);
}
bool NutRenderer::loadFont(const char *filename, const char *dir) {
debug(2, "NutRenderer::loadFont() called");
if (_loaded == true) {
debug(2, "NutRenderer::loadFont() Font already loaded, ok, loading...");
}
File file;
file.open(filename, dir);
if (file.isOpen() == false) {
warning("NutRenderer::loadFont() Can't open font file: %s/%s", dir, filename);
return false;
}
uint32 tag = file.readUint32BE();
if (tag != 'ANIM') {
debug(2, "NutRenderer::loadFont() there is no ANIM chunk in font header");
return false;
}
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if (_dataSrc != NULL) {
free(_dataSrc);
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_dataSrc = NULL;
}
uint32 length = file.readUint32BE();
_dataSrc = (byte *)malloc(length);
file.read(_dataSrc, length);
file.close();
if (READ_BE_UINT32(_dataSrc) != 'AHDR') {
debug(2, "NutRenderer::loadFont() there is no AHDR chunk in font header");
free(_dataSrc);
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_dataSrc = NULL;
return false;
}
int32 l;
uint32 offset = READ_BE_UINT32(_dataSrc + 4) + 8;
memset(_offsets, 0, 256 * sizeof(int32));
for (l = 0; l < 256; l++) {
if (READ_BE_UINT32(_dataSrc + offset) == 'FRME') {
offset += 8;
if (READ_BE_UINT32(_dataSrc + offset) == 'FOBJ') {
_offsets[l] = offset + 8;
offset += READ_BE_UINT32(_dataSrc + offset + 4) + 8;
} else {
debug(2, "NutRenderer::loadFont(%s, %s) there is no FOBJ chunk in FRME chunk %d (offset %x)", filename, dir, l, offset);
break;
}
} else {
debug(2, "NutRenderer::loadFont(%s, %s) there is no FRME chunk %d (offset %x)", filename, dir, l, offset);
break;
}
}
_loaded = true;
return true;
}
int32 NutRenderer::getCharWidth(byte c) {
debug(2, "NutRenderer::getCharWidth() called");
if (_loaded == false) {
debug(2, "NutRenderer::getCharWidth() Font is not loaded");
return 0;
}
return READ_LE_UINT16(_dataSrc + _offsets[c] + 6);
}
int32 NutRenderer::getCharHeight(byte c) {
debug(2, "NutRenderer::getCharHeight() called");
if (_loaded == false) {
debug(2, "NutRenderer::getCharHeight() Font is not loaded");
return 0;
}
return READ_LE_UINT16(_dataSrc + _offsets[c] + 8);
}
int32 NutRenderer::getStringWidth(byte *string) {
debug(2, "NutRenderer::getStringWidth() called");
if (_loaded == false) {
debug(2, "NutRenderer::getStringWidth() Font is not loaded");
return 0;
}
int32 length = 0;
int32 l = 0;
do {
length += getCharWidth(string[l]);
l++;
} while (string[l] != 0);
return length;
}
void NutRenderer::drawChar(byte c, int32 x, int32 y, byte color, bool useMask) {
debug(2, "NutRenderer::drawChar('%c', %d, %d, %d, %d) called", c, x, y, (int)color, useMask);
if (_loaded == false) {
debug(2, "NutRenderer::drawChar() Font is not loaded");
return;
}
const uint32 length = READ_BE_UINT32(_dataSrc + _offsets[c] - 4) - 14;
const int32 width = READ_LE_UINT16(_dataSrc + _offsets[c] + 6);
const int32 height = READ_LE_UINT16(_dataSrc + _offsets[c] + 8);
byte *src = (byte*)(_dataSrc + _offsets[c] + 14);
decodeCodec44(_tmpCodecBuffer, src, length);
// HACK: we draw the character a total of 7 times: 6 times shifted
// and in black for the shadow, and once in the right color and position.
// This way we achieve the exact look as the original CMI had. However,
// the question remains whether they did it this way, too, or if there is
// some "font shadow" resource we don't know yet.
// One problem remains: the fonts on the save/load screen don't have a
// shadow. So how do we know whether to draw text with or without shadow?
int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 };
int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 };
int cTable[7] = { 0, 0, 0, 0, 0, 0, color };
byte *dst, *mask = NULL;
byte maskmask;
int maskpos;
for (int i = 0; i < 7; i++) {
x += offsetX[i];
y += offsetY[i];
color = cTable[i];
dst = _vm->virtscr[0].screenPtr + y * _vm->_realWidth + x + _vm->virtscr[0].xstart;
mask = _vm->getResourceAddress(rtBuffer, 9)
+ (y * _vm->_realWidth + x) / 8 + _vm->_screenStartStrip;
src = _tmpCodecBuffer;
for (int32 ty = 0; ty < height; ty++) {
maskmask = revBitMask[x & 7];
maskpos = 0;
for (int32 tx = 0; tx < width; tx++) {
byte pixel = *src++;
if (x + tx < 0 || x + tx >= _vm->_realWidth || y + ty < 0 || y + ty >= _vm->_realHeight)
continue;
#if 1
if (pixel != 0) {
dst[tx] = color;
if (useMask)
mask[maskpos] |= maskmask;
}
#else
if (pixel != 0) {
if (pixel == 0x01)
pixel = (color == 0) ? 0xf : color;
if (pixel == 0xff)
pixel = 0x0;
dst[tx] = pixel;
if (useMask)
mask[maskpos] |= maskmask;
}
#endif
maskmask >>= 1;
if (maskmask == 0) {
maskmask = 0x80;
maskpos++;
}
}
dst += _vm->_realWidth;
mask += _vm->gdi._numStrips;
}
x -= offsetX[i];
y -= offsetY[i];
}
}