scummvm/scumm
Paweł Kołodziejski 4d545953c8 added initial v2 opcode table
svn-id: r7030
2003-04-20 16:04:50 +00:00
..
smush
.cvsignore
actor.cpp fixed actor palette for nonblocked games 2003-04-16 07:11:04 +00:00
actor.h
akos.cpp
akos.h
base-costume.h
boxes.cpp
boxes.h
bundle.cpp
bundle.h
charset.cpp
charset.h
costume.cpp fix for pass (revert changes) 2003-04-19 14:43:55 +00:00
costume.h
debug.cpp
debug.h
debugger.cpp work around strange problem that breaks fbpack when _showStack is a bool... 2003-04-20 14:28:25 +00:00
debugger.h add script hex dumping option to debugger 2003-04-20 06:55:09 +00:00
debugrl.cpp
debugrl.h
dialogs.cpp center close button 2003-04-12 17:22:20 +00:00
dialogs.h
gfx.cpp loom ega: build custom cursor, op_wait() has more then one subopcodes(revert changes), disabled adlib_default 2003-04-18 20:16:32 +00:00
gfx.h
imuse_digi.cpp
imuse_digi.h
imuse.cpp Revised fix to bug [666187] DOTT: Coffee music never stops 2003-04-19 14:23:40 +00:00
imuse.h
instrument.cpp
instrument.h
intern.h added initial v2 opcode table 2003-04-20 16:04:50 +00:00
module.mk added initial v2 opcode table 2003-04-20 16:04:50 +00:00
nut_renderer.cpp
nut_renderer.h
object.cpp shouldn't be increased to next search object ? 2003-04-13 21:47:48 +00:00
object.h
resource_v2.cpp
resource_v3.cpp factored out some common code 2003-04-11 20:05:37 +00:00
resource_v4.cpp
resource.cpp close bundle files when changing discs in comi 2003-04-20 00:56:23 +00:00
resource.h
saveload.cpp
saveload.h
script_v2.cpp added initial v2 opcode table 2003-04-20 16:04:50 +00:00
script_v5.cpp some changes for indy ega 2003-04-18 21:10:32 +00:00
script_v6.cpp add opcode e4 stub that I meant to add some time ago 2003-04-20 15:02:58 +00:00
script_v8.cpp
script.cpp work around strange problem that breaks fbpack when _showStack is a bool... 2003-04-20 14:28:25 +00:00
scumm.h work around strange problem that breaks fbpack when _showStack is a bool... 2003-04-20 14:28:25 +00:00
scummvm.cpp add stack tracing option to debugger 2003-04-20 08:04:27 +00:00
sound.cpp ignore sound resource in OLD_BUNDLE games for now 2003-04-12 19:42:12 +00:00
sound.h
string.cpp
usage_bits.cpp
usage_bits.h
vars.cpp
verbs.cpp img and imgh should be readed from offset +2, but i'm not sure about imptr (it should skip only length) 2003-04-13 21:21:56 +00:00
verbs.h