2006-04-29 13:38:07 +00:00
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/* ScummVM - Scumm Interpreter
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2006-05-05 00:42:37 +00:00
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* Copyright (C) 2001 Ludvig Strigeus
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2006-04-29 13:38:07 +00:00
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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2006-09-29 08:14:27 +00:00
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#include "agos/agos.h"
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2006-10-11 15:10:59 +00:00
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#include "agos/debugger.h"
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2006-09-29 08:14:27 +00:00
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#include "agos/intern.h"
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2006-04-29 13:38:07 +00:00
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2006-10-11 15:10:59 +00:00
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#include "common/system.h"
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#include "gui/about.h"
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2006-09-29 09:44:30 +00:00
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namespace AGOS {
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2006-04-29 13:38:07 +00:00
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2006-09-29 09:44:30 +00:00
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void AGOSEngine::addTimeEvent(uint timeout, uint subroutine_id) {
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2006-04-29 13:38:07 +00:00
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TimeEvent *te = (TimeEvent *)malloc(sizeof(TimeEvent)), *first, *last = NULL;
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time_t cur_time;
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time(&cur_time);
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te->time = cur_time + timeout - _gameStoppedClock;
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2006-10-02 06:11:05 +00:00
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if (getGameType() == GType_FF && _clockStopped)
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2006-04-29 13:38:07 +00:00
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te->time -= ((uint32)time(NULL) - _clockStopped);
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te->subroutine_id = subroutine_id;
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first = _firstTimeStruct;
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while (first) {
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if (te->time <= first->time) {
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if (last) {
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last->next = te;
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te->next = first;
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return;
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}
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te->next = _firstTimeStruct;
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_firstTimeStruct = te;
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return;
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}
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last = first;
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first = first->next;
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}
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if (last) {
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last->next = te;
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te->next = NULL;
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} else {
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_firstTimeStruct = te;
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te->next = NULL;
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}
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}
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2006-09-29 09:44:30 +00:00
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void AGOSEngine::delTimeEvent(TimeEvent *te) {
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2006-04-29 13:38:07 +00:00
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TimeEvent *cur;
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if (te == _pendingDeleteTimeEvent)
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_pendingDeleteTimeEvent = NULL;
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if (te == _firstTimeStruct) {
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_firstTimeStruct = te->next;
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free(te);
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return;
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}
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cur = _firstTimeStruct;
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if (cur == NULL)
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error("delTimeEvent: none available");
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for (;;) {
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if (cur->next == NULL)
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error("delTimeEvent: no such te");
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if (te == cur->next) {
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cur->next = te->next;
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free(te);
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return;
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}
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cur = cur->next;
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}
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}
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2006-09-29 09:44:30 +00:00
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void AGOSEngine::invokeTimeEvent(TimeEvent *te) {
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2006-04-29 13:38:07 +00:00
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Subroutine *sub;
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_scriptVerb = 0;
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if (_runScriptReturn1)
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return;
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sub = getSubroutineByID(te->subroutine_id);
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if (sub != NULL)
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startSubroutineEx(sub);
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_runScriptReturn1 = false;
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}
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2006-09-29 09:44:30 +00:00
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void AGOSEngine::killAllTimers() {
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2006-04-29 13:38:07 +00:00
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TimeEvent *cur, *next;
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for (cur = _firstTimeStruct; cur; cur = next) {
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next = cur->next;
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delTimeEvent(cur);
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}
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}
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2006-09-29 09:44:30 +00:00
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bool AGOSEngine::kickoffTimeEvents() {
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2006-04-29 13:38:07 +00:00
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time_t cur_time;
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TimeEvent *te;
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bool result = false;
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2006-10-02 06:11:05 +00:00
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if (getGameType() == GType_FF && _clockStopped)
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2006-04-29 13:38:07 +00:00
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return result;
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time(&cur_time);
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cur_time -= _gameStoppedClock;
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while ((te = _firstTimeStruct) != NULL && te->time <= (uint32)cur_time) {
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result = true;
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_pendingDeleteTimeEvent = te;
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invokeTimeEvent(te);
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if (_pendingDeleteTimeEvent) {
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_pendingDeleteTimeEvent = NULL;
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delTimeEvent(te);
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}
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}
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return result;
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}
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2006-09-30 07:15:19 +00:00
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bool AGOSEngine::isVgaQueueEmpty() {
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2006-09-30 07:29:23 +00:00
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VgaTimerEntry *vte = _vgaTimerList;
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2006-09-30 07:24:30 +00:00
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bool result = false;
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while (vte->delay) {
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if (vte->cur_vga_file == _variableArray[999] && vte->sprite_id >= 100) {
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result = true;
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break;
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}
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2006-09-30 07:26:40 +00:00
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vte++;
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2006-09-30 07:24:30 +00:00
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}
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return result;
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2006-09-30 07:15:19 +00:00
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}
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2006-10-13 11:38:41 +00:00
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void AGOSEngine::haltAnimation() {
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VgaTimerEntry *vte = _vgaTimerList;
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_lockWord |= 0x10;
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while (vte->delay) {
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vte->delay += 10;
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}
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}
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void AGOSEngine::restartAnimation() {
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_lockWord &= ~0x10;
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}
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2006-09-29 09:44:30 +00:00
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void AGOSEngine::addVgaEvent(uint16 num, const byte *code_ptr, uint16 cur_sprite, uint16 curZoneNum, int32 param) {
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2006-04-29 13:38:07 +00:00
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VgaTimerEntry *vte;
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// When Simon talks to the Golum about stew in French version of
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// Simon the Sorcerer 1 the code_ptr is at wrong location for
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// sprite 200. This was a bug in the original game, which
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// caused several glitches in this scene.
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// We work around the problem by correcting the code_ptr for sprite
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// 200 in this scene, if it is wrong.
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if (getGameType() == GType_SIMON1 && _language == Common::FR_FRA &&
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(code_ptr - _vgaBufferPointers[curZoneNum].vgaFile1 == 4) && (cur_sprite == 200) && (curZoneNum == 2))
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code_ptr += 0x66;
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_lockWord |= 1;
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for (vte = _vgaTimerList; vte->delay; vte++) {
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}
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vte->delay = num;
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vte->script_pointer = code_ptr;
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vte->sprite_id = cur_sprite;
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vte->cur_vga_file = curZoneNum;
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vte->param = param;
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_lockWord &= ~1;
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}
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2006-09-29 09:44:30 +00:00
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void AGOSEngine::deleteVgaEvent(VgaTimerEntry * vte) {
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2006-04-29 13:38:07 +00:00
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_lockWord |= 1;
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if (vte + 1 <= _nextVgaTimerToProcess) {
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_nextVgaTimerToProcess--;
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}
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do {
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memcpy(vte, vte + 1, sizeof(VgaTimerEntry));
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vte++;
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} while (vte->delay);
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_lockWord &= ~1;
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}
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2006-09-29 09:44:30 +00:00
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void AGOSEngine::processVgaEvents() {
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2006-04-29 13:38:07 +00:00
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VgaTimerEntry *vte = _vgaTimerList;
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_vgaTickCounter++;
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while (vte->delay) {
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2006-10-01 10:48:06 +00:00
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vte->delay -= _vgaBaseDelay;
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2006-04-29 13:38:07 +00:00
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if (vte->delay <= 0) {
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uint16 curZoneNum = vte->cur_vga_file;
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uint16 cur_sprite = vte->sprite_id;
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const byte *script_ptr = vte->script_pointer;
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int32 param = vte->param;
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_nextVgaTimerToProcess = vte + 1;
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deleteVgaEvent(vte);
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2006-10-01 10:48:06 +00:00
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if ((getGameType() == GType_FF || getGameType() == GType_PP) &&
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script_ptr == NULL) {
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2006-04-29 13:38:07 +00:00
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panEvent(curZoneNum, cur_sprite, param);
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} else if (getGameType() == GType_SIMON2 && script_ptr == NULL) {
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scrollEvent();
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} else {
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animateEvent(script_ptr, curZoneNum, cur_sprite);
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}
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vte = _nextVgaTimerToProcess;
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} else {
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vte++;
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}
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}
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}
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2006-09-29 09:44:30 +00:00
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void AGOSEngine::animateEvent(const byte *code_ptr, uint16 curZoneNum, uint16 cur_sprite) {
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2006-04-29 13:38:07 +00:00
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VgaPointersEntry *vpe;
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_vgaCurSpriteId = cur_sprite;
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_vgaCurZoneNum = curZoneNum;
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_zoneNumber = curZoneNum;
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vpe = &_vgaBufferPointers[curZoneNum];
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_curVgaFile1 = vpe->vgaFile1;
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_curVgaFile2 = vpe->vgaFile2;
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_curSfxFile = vpe->sfxFile;
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_vcPtr = code_ptr;
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runVgaScript();
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}
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2006-09-29 09:44:30 +00:00
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void AGOSEngine::panEvent(uint16 curZoneNum, uint16 cur_sprite, int32 param) {
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2006-04-29 13:38:07 +00:00
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_vgaCurSpriteId = cur_sprite;
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_vgaCurZoneNum = curZoneNum;
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VgaSprite *vsp = findCurSprite();
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param &= 0x10;
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int32 pan = (vsp->x - _scrollX + param) * 8 - 2560;
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if (pan < -10000)
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pan = -10000;
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if (pan > 10000)
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pan = 10000;
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//setSfxPan(param, pan);
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if (pan != 0)
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addVgaEvent(10, NULL, _vgaCurSpriteId, _vgaCurZoneNum); /* pan event */
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debug(0, "panEvent: param %d pan %d", param, pan);
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}
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2006-09-29 09:44:30 +00:00
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void AGOSEngine::scrollEvent() {
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2006-04-29 13:38:07 +00:00
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if (_scrollCount == 0)
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return;
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if (getGameType() == GType_FF) {
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if (_scrollCount < 0) {
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if (_scrollFlag != -8) {
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_scrollFlag = -8;
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_scrollCount += 8;
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}
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} else {
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if (_scrollFlag != 8) {
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_scrollFlag = 8;
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_scrollCount -= 8;
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}
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}
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} else {
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if (_scrollCount < 0) {
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if (_scrollFlag != -1) {
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_scrollFlag = -1;
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if (++_scrollCount == 0)
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return;
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}
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} else {
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if (_scrollFlag != 1) {
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_scrollFlag = 1;
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if (--_scrollCount == 0)
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return;
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}
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}
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addVgaEvent(6, NULL, 0, 0); /* scroll event */
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}
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}
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2006-10-11 15:10:59 +00:00
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void AGOSEngine::delay(uint amount) {
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OSystem::Event event;
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uint32 start = _system->getMillis();
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uint32 cur = start;
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uint this_delay, vga_period;
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if (_debugger->isAttached())
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_debugger->onFrame();
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if (_fastMode)
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vga_period = 10;
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else if (getGameType() == GType_SIMON2)
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vga_period = 45;
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else
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vga_period = 50;
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_rnd.getRandomNumber(2);
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do {
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while (!_inCallBack && cur >= _lastVgaTick + vga_period && !_pause) {
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_lastVgaTick += vga_period;
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// don't get too many frames behind
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if (cur >= _lastVgaTick + vga_period * 2)
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_lastVgaTick = cur;
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_inCallBack = true;
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timer_callback();
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_inCallBack = false;
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}
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while (_system->pollEvent(event)) {
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switch (event.type) {
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case OSystem::EVENT_KEYDOWN:
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if (event.kbd.keycode >= '0' && event.kbd.keycode <='9'
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&& (event.kbd.flags == OSystem::KBD_ALT ||
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event.kbd.flags == OSystem::KBD_CTRL)) {
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_saveLoadSlot = event.kbd.keycode - '0';
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|
|
// There is no save slot 0
|
|
|
|
if (_saveLoadSlot == 0)
|
|
|
|
_saveLoadSlot = 10;
|
|
|
|
|
|
|
|
sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot);
|
|
|
|
_saveLoadType = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2;
|
|
|
|
|
|
|
|
// We should only allow a load or save when it was possible in original
|
|
|
|
// This stops load/save during copy protection, conversations and cut scenes
|
|
|
|
if (!_mouseHideCount && !_showPreposition)
|
|
|
|
quickLoadOrSave();
|
|
|
|
} else if (event.kbd.flags == OSystem::KBD_CTRL) {
|
|
|
|
if (event.kbd.keycode == 'a') {
|
|
|
|
GUI::Dialog *_aboutDialog;
|
|
|
|
_aboutDialog = new GUI::AboutDialog();
|
|
|
|
_aboutDialog->runModal();
|
|
|
|
} else if (event.kbd.keycode == 'f')
|
|
|
|
_fastMode ^= 1;
|
|
|
|
else if (event.kbd.keycode == 'd')
|
|
|
|
_debugger->attach();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (getGameType() == GType_PP) {
|
|
|
|
if (event.kbd.flags == OSystem::KBD_SHIFT)
|
|
|
|
_variableArray[41] = 0;
|
|
|
|
else
|
|
|
|
_variableArray[41] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make sure backspace works right (this fixes a small issue on OS X)
|
|
|
|
if (event.kbd.keycode == 8)
|
|
|
|
_keyPressed = 8;
|
|
|
|
else
|
|
|
|
_keyPressed = (byte)event.kbd.ascii;
|
|
|
|
break;
|
|
|
|
case OSystem::EVENT_MOUSEMOVE:
|
|
|
|
_sdlMouseX = event.mouse.x;
|
|
|
|
_sdlMouseY = event.mouse.y;
|
|
|
|
break;
|
|
|
|
case OSystem::EVENT_LBUTTONDOWN:
|
|
|
|
if (getGameType() == GType_FF)
|
|
|
|
setBitFlag(89, true);
|
|
|
|
_leftButtonDown++;
|
|
|
|
#if defined (_WIN32_WCE) || defined(PALMOS_MODE)
|
|
|
|
_sdlMouseX = event.mouse.x;
|
|
|
|
_sdlMouseY = event.mouse.y;
|
|
|
|
#endif
|
|
|
|
break;
|
|
|
|
case OSystem::EVENT_LBUTTONUP:
|
|
|
|
if (getGameType() == GType_FF)
|
|
|
|
setBitFlag(89, false);
|
|
|
|
break;
|
|
|
|
case OSystem::EVENT_RBUTTONDOWN:
|
|
|
|
if (getGameType() == GType_FF)
|
|
|
|
setBitFlag(92, false);
|
|
|
|
_rightButtonDown++;
|
|
|
|
break;
|
|
|
|
case OSystem::EVENT_QUIT:
|
|
|
|
shutdown();
|
|
|
|
return;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
_system->updateScreen();
|
|
|
|
|
|
|
|
if (amount == 0)
|
|
|
|
break;
|
|
|
|
|
|
|
|
this_delay = _fastMode ? 1 : 20;
|
|
|
|
if (this_delay > amount)
|
|
|
|
this_delay = amount;
|
|
|
|
_system->delayMillis(this_delay);
|
|
|
|
|
|
|
|
cur = _system->getMillis();
|
|
|
|
} while (cur < start + amount);
|
|
|
|
}
|
|
|
|
|
2006-09-29 09:44:30 +00:00
|
|
|
void AGOSEngine::timer_callback() {
|
2006-04-29 14:11:29 +00:00
|
|
|
if (_timer5 != 0) {
|
|
|
|
_syncFlag2 = true;
|
|
|
|
_timer5--;
|
|
|
|
} else {
|
|
|
|
timer_proc1();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-09-29 09:44:30 +00:00
|
|
|
void AGOSEngine::timer_proc1() {
|
2006-04-29 14:11:29 +00:00
|
|
|
_timer4++;
|
|
|
|
|
|
|
|
if (_lockWord & 0x80E9 || _lockWord & 2)
|
|
|
|
return;
|
|
|
|
|
|
|
|
_syncCount++;
|
|
|
|
|
|
|
|
_lockWord |= 2;
|
|
|
|
|
|
|
|
if (!(_lockWord & 0x10)) {
|
2006-09-30 11:52:24 +00:00
|
|
|
if (getGameType() == GType_PP) {
|
|
|
|
_syncFlag2 ^= 1;
|
|
|
|
if (!_syncFlag2) {
|
|
|
|
processVgaEvents();
|
|
|
|
} else {
|
|
|
|
if (_scrollCount == 0) {
|
|
|
|
_lockWord &= ~2;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (getGameType() == GType_FF) {
|
2006-04-29 14:11:29 +00:00
|
|
|
_syncFlag2 ^= 1;
|
|
|
|
if (!_syncFlag2) {
|
|
|
|
processVgaEvents();
|
|
|
|
} else {
|
|
|
|
// Double speed on Oracle
|
|
|
|
if (getBitFlag(99)) {
|
|
|
|
processVgaEvents();
|
|
|
|
} else if (_scrollCount == 0) {
|
|
|
|
_lockWord &= ~2;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
processVgaEvents();
|
|
|
|
processVgaEvents();
|
|
|
|
_syncFlag2 ^= 1;
|
|
|
|
_cepeFlag ^= 1;
|
|
|
|
if (!_cepeFlag)
|
|
|
|
processVgaEvents();
|
|
|
|
|
|
|
|
if (_mouseHideCount != 0 && _syncFlag2) {
|
|
|
|
_lockWord &= ~2;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (getGameType() == GType_FF)
|
|
|
|
_moviePlay->nextFrame();
|
|
|
|
|
|
|
|
animateSprites();
|
|
|
|
if (_drawImagesDebug)
|
|
|
|
animateSpritesDebug();
|
|
|
|
|
|
|
|
if (_copyPartialMode == 1) {
|
|
|
|
fillBackFromFront(80, 46, 208 - 80, 94 - 46);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_copyPartialMode == 2) {
|
2006-10-01 10:48:06 +00:00
|
|
|
if (getGameType() == GType_FF || getGameType() == GType_PP) {
|
2006-06-12 06:47:38 +00:00
|
|
|
fillFrontFromBack(0, 0, _screenWidth, _screenHeight);
|
|
|
|
} else {
|
|
|
|
fillFrontFromBack(176, 61, _screenWidth - 176, 134 - 61);
|
|
|
|
}
|
2006-04-29 14:11:29 +00:00
|
|
|
_copyPartialMode = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_updateScreen) {
|
|
|
|
if (getGameType() == GType_FF) {
|
|
|
|
if (!getBitFlag(78)) {
|
|
|
|
oracleLogo();
|
|
|
|
}
|
|
|
|
if (getBitFlag(76)) {
|
|
|
|
swapCharacterLogo();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
handleMouseMoved();
|
|
|
|
dx_update_screen_and_palette();
|
|
|
|
_updateScreen = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
_lockWord &= ~2;
|
|
|
|
}
|
|
|
|
|
2006-09-29 09:44:30 +00:00
|
|
|
} // End of namespace AGOS
|