scummvm/engines/pink/director.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "graphics/managed_surface.h"
#include "graphics/palette.h"
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#include "pink/cel_decoder.h"
#include "pink/director.h"
#include "pink/objects/actions/action_sound.h"
#include "pink/objects/actions/action_cel.h"
#include "pink/objects/actors/actor.h"
namespace Pink {
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Director::Director()
: _surface(640, 480) {
_wndManager.setScreen(&_surface);
}
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void Director::update() {
for (uint i = 0; i < _sounds.size(); ++i) {
_sounds[i]->update();
}
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for (uint i = 0; i < _sprites.size(); ++i) {
if (_sprites[i]->needsUpdate())
_sprites[i]->update();
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}
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draw();
}
void Director::addSprite(ActionCEL *sprite) {
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_sprites.push_back(sprite);
int i;
for (i = _sprites.size() - 1; i > 0 ; --i) {
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if (sprite->getZ() < _sprites[i - 1]->getZ())
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_sprites[i] = _sprites[i - 1];
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else
break;
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}
_sprites[i] = sprite;
}
void Director::removeSprite(ActionCEL *sprite) {
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for (uint i = 0; i < _sprites.size(); ++i) {
if (sprite == _sprites[i]) {
_sprites.remove_at(i);
break;
}
}
_dirtyRects.push_back(sprite->getBounds());
}
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void Director::removeSound(ActionSound *sound) {
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for (uint i = 0; i < _sounds.size(); ++i) {
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if (_sounds[i] == sound)
_sounds.remove_at(i);
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}
}
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void Director::clear() {
_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
_sprites.resize(0);
}
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void Director::pause(bool pause) {
for (uint i = 0; i < _sprites.size() ; ++i) {
_sprites[i]->pause(pause);
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}
}
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void Director::saveStage() {
_savedSprites = _sprites;
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_sprites.clear();
}
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void Director::loadStage() {
assert(_sprites.empty());
_sprites = _savedSprites;
_savedSprites.clear();
}
Actor *Director::getActorByPoint(const Common::Point point) {
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for (int i = _sprites.size() - 1; i >= 0; --i) {
if (_sprites[i]->getActor()->isCursor())
continue;
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CelDecoder *decoder = _sprites[i]->getDecoder();
const Graphics::Surface *frame = decoder->getCurrentFrame();
const Common::Rect &rect = _sprites[i]->getBounds();
if (rect.contains(point)) {
byte spritePixel = *(const byte*) frame->getBasePtr(point.x - rect.left, point.y - rect.top);
if (spritePixel != decoder->getTransparentColourIndex())
return _sprites[i]->getActor();
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}
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}
return nullptr;
}
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void Director::draw() {
if (!_dirtyRects.empty()) {
mergeDirtyRects();
for (uint i = 0; i < _dirtyRects.size(); ++i) {
drawRect(_dirtyRects[i]);
}
_dirtyRects.resize(0);
_surface.update();
}
else
g_system->updateScreen();
}
void Director::mergeDirtyRects() {
Common::Array<Common::Rect>::iterator rOuter, rInner;
for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
rInner = rOuter;
while (++rInner != _dirtyRects.end()) {
if ((*rOuter).intersects(*rInner)) {
// These two rectangles overlap, so merge them
rOuter->extend(*rInner);
// remove the inner rect from the list
_dirtyRects.erase(rInner);
// move back to beginning of list
rInner = rOuter;
}
}
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}
}
void Director::addDirtyRect(const Common::Rect &rect) {
_dirtyRects.push_back(rect);
}
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void Director::addDirtyRects(ActionCEL *sprite) {
const Common::Rect spriteRect = sprite->getBounds();
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const Common::List<Common::Rect> *dirtyRects = sprite->getDecoder()->getDirtyRects();
if (dirtyRects->size() > 100) {
_dirtyRects.push_back(spriteRect);
} else {
for (Common::List<Common::Rect>::const_iterator it = dirtyRects->begin(); it != dirtyRects->end(); ++it) {
Common::Rect dirtyRect = *it;
dirtyRect.translate(spriteRect.left, spriteRect.top);
_dirtyRects.push_back(dirtyRect);
}
}
sprite->getDecoder()->clearDirtyRects();
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}
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void Director::drawRect(const Common::Rect &rect) {
_surface.fillRect(rect, 0);
for (uint i = 0; i < _sprites.size(); ++i) {
const Common::Rect &spriteRect = _sprites[i]->getBounds();
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Common::Rect interRect = rect.findIntersectingRect(spriteRect);
if (interRect.isEmpty())
continue;
Common::Rect srcRect(interRect);
srcRect.translate(-spriteRect.left, -spriteRect.top);
_surface.transBlitFrom(*_sprites[i]->getDecoder()->getCurrentFrame(), srcRect, interRect, _sprites[i]->getDecoder()->getTransparentColourIndex());
}
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}
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}