scummvm/common/str.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef COMMON_STRING_H
#define COMMON_STRING_H
#include "common/scummsys.h"
#include "common/array.h"
#include <assert.h>
#include <string.h>
namespace Common {
/*
TODO
Add a class ConstString which is a light weight base class of String.
It will be immutable, and *not* copy the char pointer it gets when created.
Only constructor: ConstString(const char *ptr)
Then whenever you now use "const String &" in a parameter, use "const ConstString &"
instead (mayhaps make a typedef even). Thus, parameters are passed w/o
causing a free/malloc. Then only for permanent storage, when we assign it to a
real String object, will a malloc be issued (to this end, make String aware of
ConstString ?!?
*/
class ConstString {
friend class String;
protected:
char *_str;
int _len;
public:
ConstString() : _str(0), _len(0) {}
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// ConstString(const char *str, int len = -1) : _str((char *)str) { _len = str ? (len >= 0 ? len : strlen(str)) : 0; }
virtual ~ConstString() {}
bool operator ==(const ConstString &x) const;
bool operator ==(const char *x) const;
bool operator !=(const ConstString &x) const;
bool operator !=(const char *x) const;
bool operator <(const ConstString &x) const;
bool operator <=(const ConstString &x) const;
bool operator >(const ConstString &x) const;
bool operator >=(const ConstString &x) const;
char operator [](int idx) const {
assert(_str && idx >= 0 && idx < _len);
return _str[idx];
}
const char *c_str() const { return _str ? _str : ""; }
uint size() const { return _len; }
bool isEmpty() const { return (_len == 0); }
char lastChar() const { return (_len > 0) ? _str[_len-1] : 0; }
};
class String : public ConstString {
protected:
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int *_refCount;
int _capacity;
public:
static const String emptyString;
String() : _capacity(0) { _refCount = new int(1); }
String(const char *str, int len = -1);
String(const ConstString &str);
String(const String &str);
virtual ~String();
String &operator =(const char *str);
// TODO - We should use RTTI here - that is, not real C++ RTTI but maybe some magic
// constant in each string object. We want to be able to optimize the case when
// a real 'String' object is passed to a function as a ConstString obj and then
// assigned to a 'String' object.
// An alternative would be to add private clone() and cloneMutable methods that
// would do the right thing.
String &operator =(const String &str);
String &operator =(char c);
String &operator +=(const char *str);
String &operator +=(const String &str);
String &operator +=(char c);
char operator [](int idx) const {
assert(_str && idx >= 0 && idx < _len);
return _str[idx];
}
char &operator [](int idx) {
assert(_str && idx >= 0 && idx < _len);
return _str[idx];
}
void deleteLastChar();
void deleteChar(int p);
void clear();
void insertChar(char c, int p);
void toLowercase();
void toUppercase();
protected:
void ensureCapacity(int new_len, bool keep_old);
void decRefCount();
};
// Append two strings to form a new (temp) string
String operator +(const String &x, const String &y);
String operator +(const char *x, const String &y);
String operator +(const String &x, const char *y);
// Some useful additional comparision operators for Strings
bool operator == (const char *x, const ConstString &y);
bool operator != (const char *x, const ConstString &y);
class StringList : public Array<String> {
public:
void push_back(const char *str) {
ensureCapacity(_size + 1);
_data[_size++] = str;
}
void push_back(const ConstString &str) {
ensureCapacity(_size + 1);
_data[_size++] = str;
}
void push_back(const String &str) {
ensureCapacity(_size + 1);
_data[_size++] = str;
}
};
} // End of namespace Common
#endif