scummvm/engines/hdb/window.cpp

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2019-06-23 02:36:06 +05:30
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
namespace HDB {
bool Window::init() {
warning("STUB: Window::init: Incomplete");
_gfxTL = g_hdb->_drawMan->loadPic("menu_back_topleft");
_gfxTM = g_hdb->_drawMan->loadPic("menu_back_top");
_gfxTR = g_hdb->_drawMan->loadPic("menu_back_topright");
_gfxL = g_hdb->_drawMan->loadPic("menu_back_left");
_gfxM = g_hdb->_drawMan->loadPic("menu_back_middle");
_gfxR = g_hdb->_drawMan->loadPic("menu_back_right");
_gfxBL = g_hdb->_drawMan->loadPic("menu_back_btmleft");
_gfxBM = g_hdb->_drawMan->loadPic("menu_back_bottom");
_gfxBR = g_hdb->_drawMan->loadPic("menu_back_btmright");
_gfxTitleL = g_hdb->_drawMan->loadPic("menu_title_left");
_gfxTitleM = g_hdb->_drawMan->loadPic("menu_title_mid");
_gfxTitleR = g_hdb->_drawMan->loadPic("menu_title_right");
_gGfxTL = g_hdb->_drawMan->loadPic("g_menu_back_topleft");
_gGfxTM = g_hdb->_drawMan->loadPic("g_menu_back_top");
_gGfxTR = g_hdb->_drawMan->loadPic("g_menu_back_topright");
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_gGfxL = g_hdb->_drawMan->loadPic("g_menu_back_left");
_gGfxM = g_hdb->_drawMan->loadPic("g_menu_back_middle");
_gGfxR = g_hdb->_drawMan->loadPic("g_menu_back_right");
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_gGfxBL = g_hdb->_drawMan->loadPic("g_menu_back_btmleft");
_gGfxBM = g_hdb->_drawMan->loadPic("g_menu_back_bottom");
_gGfxBR = g_hdb->_drawMan->loadPic("g_menu_back_btmright");
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_gGfxTitleL = g_hdb->_drawMan->loadPic("g_menu_title_left");
_gGfxTitleM = g_hdb->_drawMan->loadPic("g_menu_title_mid");
_gGfxTitleR = g_hdb->_drawMan->loadPic("g_menu_title_right");
_gfxIndent = g_hdb->_drawMan->loadPic("menu_delivery_indentation");
_gfxArrowTo = g_hdb->_drawMan->loadPic("menu_arrow_deliverto");
_gfxTry = _gfxAgain = NULL; // They will be loaded when needed
_gfxInvSelect = g_hdb->_drawMan->loadPic("inventory_normal");
_gfxHandright = g_hdb->_drawMan->loadPic("menu_hand_pointright");
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_gfxInfobar = g_hdb->_drawMan->loadPic("pic_infobar");
_gfxDarken = g_hdb->_drawMan->loadPic("screen_darken");
_gfxPausePlaque = g_hdb->_drawMan->loadPic("pause_plaque");
_infobarDimmed = 0;
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_invWinInfo.width = kInvItemSpaceX * 3;
_invWinInfo.height = kInvItemSpaceY * 4;
_invWinInfo.x = kScreenWidth - _gfxInfobar->_width + 16;
_invWinInfo.y = 40;
_dlvsInfo.width = kInvItemSpaceX * 3;
_dlvsInfo.height = kInvItemSpaceY * 4;
_dlvsInfo.x = (kScreenWidth - _gfxInfobar->_width) + 16;
_dlvsInfo.y = 272;
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restartSystem();
return true;
}
void Window::restartSystem() {
_dialogInfo.active = false;
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_invWinInfo.active = false;
_dialogDelay = _invWinInfo.selection = 0;
_gemGfx = g_hdb->_drawMan->loadTile("ent_gem_white_sit01");
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_infobarDimmed = 0;
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}
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void Window::setInfobarDark(int value) {
_infobarDimmed = value;
}
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void Window::drawPause() {
if (g_hdb->getPause())
_gfxPausePlaque->drawMasked(480 / 2 - _gfxPausePlaque->_width / 2, kPauseY);
}
void Window::checkPause(uint x, uint y) {
if (x >= 480 / 2 - _gfxPausePlaque->_width / 2 && 480 / 2 + _gfxPausePlaque->_width / 2 > x && y >= kPauseY && y < kPauseY + _gfxPausePlaque->_height) {
g_hdb->togglePause();
warning("STUB: checkPause: Play SND_POP");
}
}
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void Window::openDialog(const char *title, int tileIndex, const char *string, int more, const char *luaMore) {
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if (_dialogInfo.active)
return;
_dialogInfo.tileIndex = tileIndex;
strcpy(_dialogInfo.title, title);
_dialogInfo.active = true;
int e1, e2, e3, e4;
int width, height;
int titleWidth, titleHeight;
int w;
if (strlen(string) > sizeof(_dialogInfo.string))
strncpy(_dialogInfo.string, string, sizeof(_dialogInfo.string) - 1);
else
strcpy(_dialogInfo.string, string);
g_hdb->_drawMan->getTextEdges(&e1, &e2, &e3, &e4);
g_hdb->_drawMan->setTextEdges(kDialogTextLeft, kDialogTextRight, 0, 480);
g_hdb->_drawMan->getDimensions(string, &width, &height);
g_hdb->_drawMan->getDimensions(title, &titleWidth, &titleHeight);
g_hdb->_drawMan->setTextEdges(e1, e2, e3, e4);
_dialogInfo.height = (height + 2) * 16;
w = _dialogInfo.width = width + 32;
_dialogInfo.titleWidth = titleWidth;
if (titleWidth > w)
w = titleWidth;
_dialogInfo.x = (480 >> 1) - (w >> 1);
int px, py;
g_hdb->_ai->getPlayerXY(&px, &py);
if (py < (kScreenHeight >> 1) - 16)
_dialogInfo.y = (kScreenHeight >> 1) + 16;
else
_dialogInfo.y = (kScreenHeight >> 1) - (_dialogInfo.height + 64);
if (_dialogInfo.y < 16)
_dialogInfo.y = 16;
_dialogInfo.more = more;
if (luaMore)
strcpy(_dialogInfo.luaMore, luaMore);
warning("STUB: openDialog: Play SND_MOVE_SELECTION");
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}
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void Window::drawDialog() {
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#if 0
_gfxTL->drawMasked(0, 0);
_gfxTM->drawMasked(_gfxTL->_width, 0);
_gfxTR->drawMasked(_gfxTL->_width + _gfxTM->_width, 0);
_gfxL->drawMasked(0, _gfxTL->_height);
_gfxM->drawMasked(_gfxL->_width, _gfxTL->_height);
_gfxR->drawMasked(_gfxL->_width + _gfxM->_width, _gfxTL->_height);
_gfxBL->drawMasked(0, _gfxTL->_height + _gfxL->_height);
_gfxBM->drawMasked(_gfxBL->_width, _gfxTL->_height + _gfxL->_height);
_gfxBR->drawMasked(_gfxBL->_width + _gfxBM->_width, _gfxTL->_height + _gfxL->_height);
#endif
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if (g_hdb->getActionMode())
debug(9, "STUB: drawDialog: Draw Player Weapon");
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if (!_dialogInfo.active)
return;
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bool guyTalking = !scumm_stricmp(_dialogInfo.title, "guy");
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int w = _dialogInfo.width;
if (_dialogInfo.titleWidth > w)
w = _dialogInfo.titleWidth;
drawBorder(_dialogInfo.x, _dialogInfo.y, w, _dialogInfo.height, guyTalking);
int blocks;
if (!guyTalking) {
_gfxTitleL->drawMasked(_dialogInfo.x, _dialogInfo.y - 10);
blocks = _dialogInfo.titleWidth / 16;
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for (int i = 0; i < blocks; i++)
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_gfxTitleM->drawMasked(_dialogInfo.x + 16 * (i + 1), _dialogInfo.y - 10);
_gfxTitleR->drawMasked(_dialogInfo.x + (blocks + 1) * 16, _dialogInfo.y - 10);
} else {
_gGfxTitleL->drawMasked(_dialogInfo.x, _dialogInfo.y - 10);
blocks = _dialogInfo.titleWidth / 16;
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for (int i = 0; i < blocks; i++)
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_gGfxTitleM->drawMasked(_dialogInfo.x + 16 * (i + 1), _dialogInfo.y - 10);
_gGfxTitleR->drawMasked(_dialogInfo.x + (blocks + 1) * 16, _dialogInfo.y - 10);
}
int e1, e2, e3, e4;
g_hdb->_drawMan->getTextEdges(&e1, &e2, &e3, &e4);
g_hdb->_drawMan->setTextEdges(_dialogInfo.x + 10, 480, 0, kScreenHeight);
g_hdb->_drawMan->setCursor(0, _dialogInfo.y - 7);
if (_dialogInfo.title)
g_hdb->_drawMan->drawText(_dialogInfo.title);
g_hdb->_drawMan->setTextEdges(_dialogInfo.x + 16, _dialogInfo.x + _dialogInfo.width - 16, 0, kScreenHeight);
g_hdb->_drawMan->setCursor(0, _dialogInfo.y + 16);
if (_dialogInfo.string)
g_hdb->_drawMan->drawText(_dialogInfo.string);
g_hdb->_drawMan->setTextEdges(e1, e2, e3, e4);
}
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void Window::closeDialog() {
if (_dialogInfo.active) {
warning("STUB: closeDialog: Play SND_SWITCH_USE");
_dialogInfo.active = false;
_dialogDelay = 0;
if (_dialogInfo.luaMore[0] && !g_hdb->_ai->cinematicsActive())
g_hdb->_lua->callFunction(_dialogInfo.luaMore, 0);
}
}
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bool Window::checkDialogClose(int x, int y) {
if (!_dialogInfo.active)
return false;
if (x >= _dialogInfo.x && x < _dialogInfo.x + _dialogInfo.width && y >= _dialogInfo.y && y < _dialogInfo.y + _dialogInfo.height) {
closeDialog();
return true;
}
// If Cinematics are on, we need to timeout instead of get a click
if (g_hdb->_ai->cinematicsActive()) {
if (_dialogDelay < g_hdb->getTimeSlice()) {
closeDialog();
_dialogDelay = 0;
return true;
}
}
return false;
}
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void Window::drawBorder(int x, int y, int width, int height, bool guyTalking) {
int wide, high, i, j;
if (!guyTalking) {
wide = (width / 16) + 1;
high = height / 16;
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for (j = 0; j < high; j++)
for (i = 0; i < wide; i++) {
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// Top Line
if (!i && !j)
_gfxTL->drawMasked(x, y);
else if ((i == wide - 1) && !j)
_gfxTR->drawMasked(x + i * 16, y + j * 16);
else if (!j)
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_gfxTM->drawMasked(x + i * 16, y + j * 16);
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else {
// Bottom Lines
if ((j == high - 1) && !i)
_gfxBL->drawMasked(x + i * 16, y + j * 16);
else if ((j == high - 1) && (i == wide - 1))
_gfxBR->drawMasked(x + i * 16, y + j * 16);
else if ((j == high - 1) && i < wide)
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_gfxBM->drawMasked(x + i * 16, y + j * 16);
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else {
// Middle lines
if (!i && j < high)
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_gfxL->drawMasked(x + i * 16, y + j * 16);
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else if ((i == wide - 1) && j < high)
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_gfxR->drawMasked(x + i * 16, y + j * 16);
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else
// Most drawn = middle block
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_gfxM->drawMasked(x + i * 16, y + j * 16);
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}
}
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}
} else {
wide = (width / 16) + 1;
high = height / 16;
for (j = 0; j < high; j++)
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for (i = 0; i < wide; i++) {
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// Top Line
if (!i && !j)
_gGfxTL->drawMasked(x, y);
else if ((i == wide - 1) && !j)
_gGfxTR->drawMasked(x + i * 16, y + j * 16);
else if (!j)
_gGfxTM->draw(x + i * 16, y + j * 16);
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else {
// Bottom Lines
if ((j == high - 1) && !i)
_gGfxBL->drawMasked(x + i * 16, y + j * 16);
else if ((j == high - 1) && (i == wide - 1))
_gGfxBR->drawMasked(x + i * 16, y + j * 16);
else if ((j == high - 1) && i < wide)
_gGfxBM->draw(x + i * 16, y + j * 16);
else {
// Middle lines
if (!i && j < high)
_gGfxL->draw(x + i * 16, y + j * 16);
else if ((i == wide - 1) && j < high)
_gGfxR->draw(x + i * 16, y + j * 16);
else
// Most drawn = middle block
_gGfxM->draw(x + i * 16, y + j * 16);
}
}
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}
}
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}
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void Window::setDialogDelay(int delay) {
_dialogDelay = g_system->getMillis() + 1000 * delay;
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}
void Window::openMessageBar(const char *msg, int count) {
warning("STUB: Add openMessageBar()");
}
void Window::drawInventory() {
int baseX, drawX, drawY;
static uint32 timer = g_hdb->getTimeSlice() + 300;
AIEntity *e, *sel;
char string[8];
int gems, mstones;
// INFOBAR blit - only once per frame
// note: if 2, don't draw ANY info at all
if (_infobarDimmed > 1)
return;
_gfxInfobar->draw(kScreenWidth - _gfxInfobar->_width, 0);
baseX = drawX = _invWinInfo.x;
drawY = _invWinInfo.y;
// Draw Inv Items
sel = NULL;
if (_invWinInfo.selection >= g_hdb->_ai->getInvAmount())
_invWinInfo.selection = g_hdb->_ai->getInvAmount();
for (int inv = 0; inv < g_hdb->_ai->getInvAmount(); inv++) {
e = g_hdb->_ai->getInvItem(inv);
if (inv == _invWinInfo.selection)
sel = e;
e->standdownGfx[0]->drawMasked(drawX, drawY);
drawX += kInvItemSpaceX;
if (drawX >= baseX + (kInvItemSpaceX * kInvItemPerLine)) {
drawX = baseX;
drawY += kInvItemSpaceY;
}
}
// Draw the Gem
drawY = _invWinInfo.y + kInvItemSpaceY * 4 - 8;
drawX = baseX - 8;
_gemGfx->drawMasked(drawX, drawY);
// Draw the Gem Amount
gems = g_hdb->_ai->getGemAmount();
sprintf(string, "%d", gems);
g_hdb->_drawMan->setCursor(drawX + 32, drawY + 8);
g_hdb->_drawMan->drawText(string);
// Draw the mini monkeystone
mstones = g_hdb->_ai->getMonkeystoneAmount();
if (mstones) {
drawX = baseX + kInvItemSpaceX * 2 - 8;
_mstoneGfx->drawMasked(drawX, drawY + 8);
// Draw the monkeystone amount
sprintf(string, "%d", mstones);
g_hdb->_drawMan->setCursor(drawX + 28, drawY + 8);
g_hdb->_drawMan->drawText(string);
}
// If you have an inventory, draw the selection cursor
if (g_hdb->_ai->getInvAmount()) {
if (_invWinInfo.selection < 0)
_invWinInfo.selection = 0;
// Draw the Inventory Select Cursor
drawX = baseX + (_invWinInfo.selection % kInvItemPerLine) * kInvItemSpaceX;
drawY = _invWinInfo.y + (_invWinInfo.selection / kInvItemPerLine) * kInvItemSpaceY;
_gfxInvSelect->drawMasked(drawX, drawY);
if (sel) {
int centerX = baseX - 4 + (kScreenWidth - baseX) / 2;
drawY = _invWinInfo.y + (kInvItemSpaceY * 4) + 16;
g_hdb->_drawMan->setCursor(centerX - g_hdb->_drawMan->stringLength(sel->printedName) / 2, drawY);
g_hdb->_drawMan->drawText(sel->printedName);
}
}
}
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void Window::checkInvSelect(int x, int y) {
if (x >= _invWinInfo.x && x < _invWinInfo.x + _invWinInfo.width && y >= _invWinInfo.y && y < _invWinInfo.y + _invWinInfo.height) {
int xc = (x - _invWinInfo.x) / kInvItemSpaceX;
int yc = (y - _invWinInfo.y) / kInvItemSpaceY;
if (yc * kInvItemPerLine + xc > g_hdb->_ai->getInvAmount())
return;
_invWinInfo.selection = yc * kInvItemPerLine + xc;
// If this is a weapon, choose it
warning("STUB: checkInvSelect: ChooseWeapon() required");
warning("STUB: checkInvSelect: Play SND_POP");
}
}
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void Window::textOut(const char *text, int x, int y, int timer) {
TOut *t = new TOut;
t->x = x;
t->y = y;
strcpy(t->text, text);
t->timer = g_system->getMillis() + (uint32)(timer << 4);
if (x < 0) {
int pw, lines;
g_hdb->_drawMan->getDimensions(t->text, &pw, &lines);
t->x = kTextOutCenterX - pw / 2;
}
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_textOutList.push_back(t);
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}
void Window::centerTextOut(const char *text, int y, int timer) {
int width, lines;
g_hdb->_drawMan->getDimensions(text, &width, &lines);
textOut(text, kTextOutCenterX - ((width - 8) >> 1), y, timer);
}
void Window::drawTextOut() {
int e1, e2, e3, e4;
uint32 time;
TOut *t;
if (_textOutList.empty())
return;
g_hdb->_drawMan->getTextEdges(&e1, &e2, &e3, &e4);
g_hdb->_drawMan->setTextEdges(0, 480, 0, kScreenHeight);
time = g_system->getMillis();
for (uint i = 0; i < _textOutList.size(); i++) {
t = _textOutList[i];
g_hdb->_drawMan->setCursor(t->x, t->y);
g_hdb->_drawMan->drawText(t->text);
if (t->timer < time) {
_textOutList.remove_at(i);
i--;
}
}
g_hdb->_drawMan->setTextEdges(e1, e2, e3, e4);
}
void Window::closeTextOut() {
_textOutList.clear();
}
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} // End of Namespace