scummvm/engines/prince/hero.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "common/debug.h"
#include "common/random.h"
#include "prince/hero.h"
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#include "prince/hero_set.h"
#include "prince/animation.h"
#include "prince/resource.h"
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#include "prince/prince.h"
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namespace Prince {
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Hero::Hero(PrinceEngine *vm) : _vm(vm), _number(0), _visible(false), _state(MOVE), _middleX(0), _middleY(0)
, _boreNum(1), _currHeight(0), _moveDelay(0), _shadMinus(0), _moveSetType(0)
, _lastDirection(DOWN), _destDirection(DOWN), _talkTime(0), _boredomTime(0), _phase(0)
, _specAnim(0), _drawX(0), _drawY(0), _randomSource("prince"), _zoomFactor(0), _scaleValue(0)
, _shadZoomFactor(0), _shadScaleValue(0)
{
_zoomBitmap = new Animation();
_shadowBitmap = new Animation();
}
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Hero::~Hero() {
delete _zoomBitmap;
}
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bool Hero::loadAnimSet(uint32 animSetNr) {
if (animSetNr > sizeof(heroSetTable)) {
return false;
}
_shadMinus = heroSetBack[animSetNr];
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for (uint32 i = 0; i < _moveSet.size(); ++i) {
delete _moveSet[i];
}
const HeroSetAnimNames &animSet = *heroSetTable[animSetNr];
_moveSet.resize(kMoveSetSize);
for (uint32 i = 0; i < kMoveSetSize; ++i) {
debug("Anim set item %d %s", i, animSet[i]);
Animation *anim = NULL;
if (animSet[i] != NULL) {
anim = new Animation();
Resource::loadResource(anim, animSet[i]);
}
_moveSet[i] = anim;
}
return true;
}
const Graphics::Surface * Hero::getSurface() {
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if (_moveSet[_moveSetType]) {
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debug("BaseX: %d", _moveSet[_moveSetType]->getBaseX());
debug("BaseY: %d", _moveSet[_moveSetType]->getBaseY());
//debug("FrameCount: %d", _moveSet[_moveSetType]->getFrameCount());
//debug("LoopCount: %d", _moveSet[_moveSetType]->getLoopCount());
//debug("PhaseCount: %d", _moveSet[_moveSetType]->getPhaseCount());
//debug("PhaseFrameIndex(%d): %d", _frame, _moveSet[_moveSetType]->getPhaseFrameIndex(_frame));
//debug("PhaseOffsetX(%d): %d", _frame, _moveSet[_moveSetType]->getPhaseOffsetX(_frame));
//debug("PhaseOffsetY(%d) %d", _frame, _moveSet[_moveSetType]->getPhaseOffsetY(_frame));
//debug("FrameSizeX(%d) %d", _frame, _moveSet[_moveSetType]->getFrameWidth(_frame));
//debug("FrameSizeY(%d) %d", _frame, _moveSet[_moveSetType]->getFrameHeight(_frame));
//getState();
int16 phaseFrameIndex = _moveSet[_moveSetType]->getPhaseFrameIndex(_phase);
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Graphics::Surface *heroFrame = _moveSet[_moveSetType]->getFrame(phaseFrameIndex);
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return zoomSprite(heroFrame);
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}
return NULL;
}
//TEMP
void Hero::getState() {
switch (_state) {
case STAY:
debug("STAY");
break;
case TURN:
debug("TURN");
break;
case MOVE:
debug("MOVE");
break;
case BORE:
debug("BORE");
break;
case SPEC:
debug("SPEC");
break;
case TALK:
debug("TALK");
break;
case MVAN:
debug("MVAN");
break;
case TRAN:
debug("TRAN");
break;
case RUN:
debug("RUN");
break;
case DMOVE:
debug("DMOVE");
break;
}
}
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int Hero::getScaledValue(int size) {
int newSize = 0;
int16 initScaleValue = _scaleValue;
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if (_scaleValue != 10000) {
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for(int i = 0; i < size; i++) {
initScaleValue -= 100;
if(initScaleValue >= 0) {
newSize++;
} else {
initScaleValue += _scaleValue;
}
}
return newSize;
} else {
return size;
}
}
void Hero::checkNak() {
}
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Graphics::Surface *Hero::zoomSprite(Graphics::Surface *heroFrame) {
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int16 tempMiddleY;
int16 baseX = _moveSet[_moveSetType]->getBaseX();
int16 baseY = _moveSet[_moveSetType]->getBaseY();
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// any chance?
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if (baseX == 320) {
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tempMiddleY = _middleY - (baseY - 240);
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} else {
tempMiddleY = _middleY;
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}
int16 frameXSize = _moveSet[_moveSetType]->getFrameWidth(_phase);
int16 frameYSize = _moveSet[_moveSetType]->getFrameHeight(_phase);
int scaledXSize = getScaledValue(frameXSize);
int scaledYSize = getScaledValue(frameYSize);
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Graphics::Surface *zoomedFrame = new Graphics::Surface();
zoomedFrame->create(scaledXSize, scaledYSize, Graphics::PixelFormat::createFormatCLUT8());
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if (_zoomFactor != 0) {
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int sprZoomX;
int sprZoomY = _scaleValue;
uint xSource = 0;
uint ySource = 0;
uint xDest = 0;
uint yDest = 0;
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for (int i = 0; i < scaledYSize; i++) {
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// linear_loop:
while(1) {
sprZoomY -= 100;
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if (sprZoomY >= 0 || _scaleValue == 10000) {
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// all_r_y
sprZoomX = _scaleValue;
break; // to loop_lin
} else {
sprZoomY += _scaleValue;
xSource = 0;
ySource++;
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}
}
// loop_lin:
for (int j = 0; j < scaledXSize; j++) {
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sprZoomX -= 100;
if (sprZoomX >= 0) {
// its_all_r
memcpy(zoomedFrame->getBasePtr(xDest, yDest), heroFrame->getBasePtr(xSource, ySource), 1);
xDest++;
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} else {
sprZoomX += _scaleValue;
j--;
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}
xSource++;
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}
xDest = 0;
yDest++;
xSource = 0;
ySource++;
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}
return zoomedFrame;
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}
return heroFrame;
}
void Hero::countDrawPosition() {
int16 tempMiddleY;
int16 baseX = _moveSet[_moveSetType]->getBaseX();
int16 baseY = _moveSet[_moveSetType]->getBaseY();
// any chance?
if (baseX == 320) {
tempMiddleY = _middleY - (baseY - 240);
} else {
tempMiddleY = _middleY;
}
int16 frameXSize = _moveSet[_moveSetType]->getFrameWidth(_phase);
int16 frameYSize = _moveSet[_moveSetType]->getFrameHeight(_phase);
int scaledX = getScaledValue(frameXSize);
int scaledY = getScaledValue(frameYSize);
//TODO
//int tempHeroHeight = scaledY; // not used? global?
//int width = scaledX / 2;
//tempMiddleX = _middleX - width; //eax
//int z = _middleY; //ebp
//int y = _middleY - scaledY; //ecx
//checkNak();
if (_zoomFactor != 0) {
//notfullSize
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debug("scaledX: %d", scaledX);
debug("scaledY: %d", scaledY);
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_drawX = _middleX - scaledX/2;
_drawY = tempMiddleY + 1 - scaledY;
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} else {
//fullSize
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_drawX = _middleX - frameXSize / 2;
_drawY = tempMiddleY + 1 - frameYSize;
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}
}
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Graphics::Surface *Hero::showHeroShadow(Graphics::Surface *heroFrame) {
int16 frameXSize = _moveSet[_moveSetType]->getFrameWidth(_phase);
int16 frameYSize = _moveSet[_moveSetType]->getFrameHeight(_phase);
Graphics::Surface *makeShadow = new Graphics::Surface();
makeShadow->create(frameXSize, frameYSize, Graphics::PixelFormat::createFormatCLUT8());
//make_shadow:
for (int y = 0; y < frameYSize; y++) {
//ms_loop:
for (int x = 0; x < frameXSize; x++) {
byte pixel = *(byte*) makeShadow->getBasePtr(x, y);
if (pixel == -1) {
*(byte*)(makeShadow->getBasePtr(x, y)) = kShadowColor;
} else {
memcpy(makeShadow->getBasePtr(x, y), heroFrame->getBasePtr(x, y), 1);
//*(byte*)(makeShadow->getBasePtr(x, y)) = pixel;
}
}
}
return makeShadow;
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// source Bitmap of sprite - esi
//int destX = _drawX; // eax
int destY = _middleY - _shadMinus; // ecx
// modulo of source Bitmap - ebp
//int scaledX = getScaledValue(frameXSize); // ebx
//int scaledY = getScaledValue(frameYSize); // edx
// shadowTable70 - edi
if (destY > 1 && destY < kMaxPicHeight) {
// pushad
// edx = destY
// ecx = destX
// ebx = _lightY
// eax = _lightX
int shadowDirection;
if (_lightY > destY) {
shadowDirection = 1;
} else {
shadowDirection = 0;
}
//int shadowLineLen = 0;
//int shadWallDown = 0;
// int shadowLine = Linijka();
// push lineCode
// mov lineCode <- @@Nopik
// Line();
// pop lineCode
// popad
// sprShadow = shadowTable70
// sprModulo = modulo of source Bitmap
// sprWidth = scaledX
// sprHeight = scaledY
//int sprDestX = destX - PicWindowX;
//int sprDestY = destY - PicWindowY;
}
}
void Hero::showHeroAnimFrame() {
if (_phase < _moveSet[_moveSetType]->getFrameCount() - 1) {
_phase++;
} else {
_phase = 0;
}
countDrawPosition();
//showHeroShadow();
//debug("_drawX: %d", _drawX);
//debug("_drawY: %d", _drawY);
//debug("_middleX: %d", _middleX);
//debug("_middleY: %d", _middleY);
}
void Hero::setScale(int8 zoomBitmapValue) {
if (zoomBitmapValue == 0) {
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_zoomFactor = 0;
_scaleValue = 10000;
} else {
_zoomFactor = zoomBitmapValue;
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_scaleValue = 10000 / _zoomFactor;
}
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debug("_zoomFactor: %d", _zoomFactor);
debug("_scaleValue: %d", _scaleValue);
}
void Hero::selectZoom() {
int8 zoomBitmapValue = _zoomBitmap->getZoom(_middleY / 4 * kZoomBitmapWidth + _middleX / 4);
debug("offset: %d", _middleY / 4 * kZoomBitmapWidth + _middleX / 4);
debug("zoomBitmapValue: %d", _zoomFactor);
setScale(zoomBitmapValue);
}
void Hero::setShadowScale(int32 shadowScale) {
shadowScale = 100 - shadowScale;
if (shadowScale == 0) {
_shadZoomFactor = 0;
_shadScaleValue = 10000;
} else {
_shadZoomFactor = shadowScale;
_shadScaleValue = 10000 / _shadZoomFactor;
}
debug("_shadZoomFactor: %d", _shadZoomFactor);
debug("_shadScaleValue: %d", _shadScaleValue);
}
void Hero::specialAnim() {
}
void Hero::rotateHero() {
switch (_lastDirection) {
case LEFT:
switch (_destDirection) {
case RIGHT:
_moveSetType = Move_MLR;
break;
case UP:
_moveSetType = Move_MLU;
break;
case DOWN:
_moveSetType = Move_MLD;
break;
}
break;
case RIGHT:
switch (_destDirection) {
case LEFT:
_moveSetType = Move_MRL;
break;
case UP:
_moveSetType = Move_MRU;
break;
case DOWN:
_moveSetType = Move_MRD;
break;
}
break;
case UP:
switch (_destDirection) {
case LEFT:
_moveSetType = Move_MUL;
break;
case RIGHT:
_moveSetType = Move_MUR;
break;
case DOWN:
_moveSetType = Move_MUD;
break;
}
break;
case DOWN:
switch (_destDirection) {
case LEFT:
_moveSetType = Move_MDL;
break;
case RIGHT:
_moveSetType = Move_MDR;
break;
case UP:
_moveSetType = Move_MDU;
break;
}
break;
}
}
void Hero::showHero() {
if (_visible) {
// Is he talking?
if (_talkTime == 0) { //?
// Scale of hero
selectZoom();
switch (_state) {
case STAY:
//if(OptionsFlag == false) {
//if(OpcodePC == null) {
_boredomTime++;
if (_boredomTime == 200) { // 140 for second hero
_boredomTime = 0;
_state = BORE;
}
switch (_lastDirection) {
case LEFT:
_moveSetType = Move_SL;
break;
case RIGHT:
_moveSetType = Move_SR;
break;
case UP:
_moveSetType = Move_SU;
break;
case DOWN:
_moveSetType = Move_SD;
break;
}
break;
case TURN:
/*
if(_lastDirection == _destDirection) {
_state = STAY;
} else {
_frame = 0;
rotateHero();
_lastDirection = _destDirection;
}
*/
break;
case MOVE:
switch (_lastDirection) {
case LEFT:
_moveSetType = Move_ML;
break;
case RIGHT:
_moveSetType = Move_MR;
break;
case UP:
_moveSetType = Move_MU;
break;
case DOWN:
_moveSetType = Move_MD;
break;
}
break;
case BORE:
//if (_direction == UP) {
switch (_boreNum) {
case 0:
_moveSetType = Move_BORED1;
break;
case 1:
_moveSetType = Move_BORED2;
break;
}
if (_phase == _moveSet[_moveSetType]->getFrameCount() - 1) {
_boreNum = _randomSource.getRandomNumber(1); // rand one of two 'bored' animation
_lastDirection = DOWN;
_state = STAY;
}
break;
case SPEC:
//specialAnim();
break;
case TALK:
switch (_lastDirection) {
case LEFT:
_moveSetType = Move_TL;
break;
case RIGHT:
_moveSetType = Move_TR;
break;
case UP:
_moveSetType = Move_TU;
break;
case DOWN:
_moveSetType = Move_TD;
break;
}
break;
case TRAN:
break;
case RUN:
break;
case DMOVE:
break;
}
} else {
_talkTime--; // o ile?
}
showHeroAnimFrame();
} else {
// no hero visible
return;
}
}
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void Hero::scrollHero() {
//FLAGI+SCROLLTYPE ??
//int scrollType = 0;
int position = _middleX;
/*
switch (scrollType) {
case 0:
position = _middleX;
break;
case 1:
break;
case 2:
break;
}
*/
int locationWidth = _vm->_sceneWidth;
int difference = locationWidth - kNormalWidth / 2;
int destValue = 0;
if (position > kNormalWidth / 2) {
destValue = difference - kNormalWidth / 2;
}
if (position < difference) {
destValue = position - kNormalWidth / 2;
}
if(destValue < 0) {
destValue = 0;
}
_vm->_picWindowX = destValue;
_drawX -= destValue;
}
}
/* vim: set tabstop=4 noexpandtab: */