scummvm/engines/neverhood/module1000.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/module1000.h"
namespace Neverhood {
Module1000::Module1000(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
debug("Create Module1000(%d)", which);
_musicFileHash = _vm->getGlobalVar(0xD0A14D10) ? 0x81106480 : 0x00103144;
// TODO Music18hList_add(0x03294419, 0x061880C6);
// TODO Music18hList_add(0x03294419, _musicFileHash);
if (which < 0) {
switch (_vm->gameState().sceneNum) {
case 0:
createScene1001(-1);
break;
case 1:
createScene1002(-1);
break;
case 2:
createScene1003(-1);
break;
case 3:
createScene1004(-1);
break;
case 4:
createScene1005(-1);
break;
}
} else if (which == 0) {
createScene1001(0);
} else if (which == 1) {
createScene1002(1);
}
}
Module1000::~Module1000() {
// TODO Music18hList_deleteGroup(0x03294419);
}
void Module1000::createScene1001(int which) {
debug("createScene1501");
_vm->gameState().sceneNum = 0;
_childObject = new Scene1001(_vm, this, which);
// TODO ResourceTable_multiLoad(&_resourceTable1, &_resourceTable2, &_resourceTable3);
// TODO Music18hList_play(0x061880C6, 0, 0, 1);
SetUpdateHandler(&Module1000::updateScene1001);
}
void Module1000::createScene1002(int which) {
}
void Module1000::createScene1003(int which) {
}
void Module1000::createScene1004(int which) {
}
void Module1000::createScene1005(int which) {
}
void Module1000::updateScene1001() {
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
if (_field20 == 2) {
// TODO createScene1003();
// TODO _childObject->handleUpdate();
} else {
// TODO createScene1002();
// TODO _childObject->handleUpdate();
}
}
if (_field24 >= 0) {
if (_field24 == 2) {
// TODO ResourceTable_multiLoad(&_resourceTable2, &_resourceTable1, &_resourceTable3);
_field24 = -1;
} else {
// TODO ResourceTable_multiLoad(&_resourceTable3, &_resourceTable1);
_field24 = -1;
}
}
if (_field26 >= 0) {
// TODO ResourceTable_multiLoad(&_resourceTable1, &_resourceTable2, &_resourceTable3);
_field26 = -1;
}
}
void Module1000::updateScene1002() {
}
void Module1000::updateScene1003() {
}
void Module1000::updateScene1004() {
}
void Module1000::updateScene1005() {
}
// Scene1001
AsScene1001Door::AsScene1001Door(NeverhoodEngine *vm)
: AnimatedSprite(vm, 1100), _soundResource1(vm), _soundResource2(vm) {
createSurface(800, 137, 242);
_x = 726;
_y = 440;
callback1();
#if 0
_soundResource2.set(0xED403E03);
_soundResource2.load();
_soundResource2.createSoundBuffer();
#endif
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene1001Door::handleMessage);
}
uint32 AsScene1001Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x2000:
handleMessage2000h();
break;
case 0x3002:
removeCallbacks();
break;
}
return 0;
}
void AsScene1001Door::handleMessage2000h() {
switch (_vm->getGlobalVar(0x52371C95)) {
case 0:
case 1:
#if 0
_soundResource1.set(0x65482F03);
_soundResource1.load();
_soundResource1.play(false);
#endif
setFileHash(0x624C0498, 1, 3);
SetAnimationCallback3(&AsScene1001Door::callback1);
break;
case 2:
#if 0
_soundResource2.play(false);
#endif
setFileHash(0x624C0498, 6, 6);
SetAnimationCallback3(&AsScene1001Door::callback2);
break;
default:
// Nothing
break;
}
_vm->incGlobalVar(0x52371C95, 1);
}
void AsScene1001Door::callback1() {
switch (_vm->getGlobalVar(0x52371C95)) {
case 1:
setFileHash(0x624C0498, 4, -1);
_newHashListIndex = 4;
break;
case 2:
setFileHash(0x624C0498, 1, -1);
_newHashListIndex = 1;
break;
case 3:
setFileHash1();
_surface->setVisible(false);
break;
default:
setFileHash(0x624C0498, 0, -1);
_newHashListIndex = 0;
break;
}
}
void AsScene1001Door::callback2() {
_vm->setGlobalVar(0xD217189D, 1);
setFileHash(0x624C0498, 6, 6);
SetAnimationCallback3(&AsScene1001Door::callback3);
_x = 30;
}
void AsScene1001Door::callback3() {
#if 0
_soundResource1.play(false);
#endif
setFileHash1();
_surface->setVisible(false);
}
AsScene1001Hammer::AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor)
: AnimatedSprite(vm, 1100), _soundResource(vm), _asDoor(asDoor) {
_x = 547;
_y = 206;
createSurface(900, 177, 192);
setFileHash(0x022C90D4, -1, -1);
_newHashListIndex = -2;
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene1001Hammer::handleMessage);
}
uint32 AsScene1001Hammer::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x100D:
if (param._integer == 0x00352100) {
if (_asDoor) {
_asDoor->sendMessage(0x2000, 0, this);
}
} else if (param._integer == 0x0A1A0109) {
#if 0
_soundResource.set(0x66410886);
_soundResource.load();
_soundResource.play(false);
#endif
}
break;
case 0x2000:
setFileHash(0x022C90D4, 1, -1);
#if 0
_soundResource.set(0xE741020A);
_soundResource.load();
_soundResource.play(false);
#endif
_newHashListIndex = -2;
break;
}
return 0;
}
AsScene1001Window::AsScene1001Window(NeverhoodEngine *vm)
: AnimatedSprite(vm, 1200), _soundResource(vm) {
_x = 320;
_y = 240;
createSurface(100, 66, 129);
setFileHash(0xC68C2299, 0, -1);
_newHashListIndex = 0;
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene1001Window::handleMessage);
}
uint32 AsScene1001Window::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x100D:
if (param._integer == 0x0E0A1410) {
#if 0
_soundResource.set(0x60803F10);
_soundResource.load();
_soundResource.play(false);
#endif
}
break;
case 0x2001:
setFileHash(0xC68C2299, 0, -1);
break;
case 0x3002:
SetMessageHandler(NULL);
_vm->setGlobalVar(0x03C698DA, 1);
_surface->setVisible(false);
break;
}
return 0;
}
AsScene1001Lever::AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType)
: AnimatedSprite(vm, 1100), _soundResource(vm), _parentScene(parentScene) {
createSurface(1010, 71, 73);
setDoDeltaX(deltaXType);
setFileHash(0x04A98C36, 0, -1);
_newHashListIndex = 0;
_x = x;
_y = y;
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene1001Lever::handleMessage);
}
uint32 AsScene1001Lever::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x100D:
if (param._integer == 0x00C0C444) {
_parentScene->sendMessage(0x480F, 0, this);
} else if (param._integer == 0xC41A02C0) {
#if 0
_soundResource.set(0x40581882);
_soundResource.load();
_soundResource.play(false);
#endif
}
break;
case 0x1011:
_parentScene->sendMessage(0x4826, 0, this);
messageResult = 1;
break;
case 0x3002:
setFileHash(0x04A98C36, 0, -1);
_newHashListIndex = 0;
break;
case 0x480F:
setFileHash(0x04A98C36, 0, -1);
break;
case 0x482A:
_parentScene->sendMessage(0x1022, 0x3DE, this);
break;
case 0x482B:
_parentScene->sendMessage(0x1022, 0x3F2, this);
break;
}
return messageResult;
}
SsCommonButtonSprite::SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash)
: StaticSprite(vm, fileHash, surfacePriority), _parentScene(parentScene), _soundResource(vm), _countdown(0) {
_priority = 1100;
_soundFileHash = soundFileHash != 0 ? soundFileHash : 0x44141000;
_surface->setVisible(false);
SetUpdateHandler(&SsCommonButtonSprite::update);
SetMessageHandler(&SsCommonButtonSprite::handleMessage);
}
void SsCommonButtonSprite::update() {
if (_countdown != 0 && (--_countdown) == 0) {
_surface->setVisible(false);
}
}
uint32 SsCommonButtonSprite::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x480B:
_parentScene->sendMessage(0x480B, 0, this);
_surface->setVisible(true);
_countdown = 8;
#if 0
_soundResource.set(_soundFileHash);
_soundResource.load();
_soundResource.play(false);
#endif
break;
}
return messageResult;
}
Scene1001::Scene1001(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule, true), _fieldE4(-1), _fieldE6(-1) {
_name = "Scene1001";
// TODO: Implement Sprite classes
Sprite *staticSprite1;
SetMessageHandler(&Scene1001::handleMessage);
_vm->_collisionMan->setHitRects(0x004B4858);
_surfaceFlag = false;
_background = addBackground(new DirtyBackground(_vm, 0x4086520E, 0, 0));
_palette = new Palette(_vm, 0x4086520E);
_palette->usePalette();
// TODO Mouse
#if 0
// TODO: Player sprites...
if (which < 0) {
setRectList(0x004B49F0);
_playerSprite = new Class572(_vm, this, 200, 433, 1000, 1000);
setMessageList(0x004B4888);
} else if (which == 1) {
setRectList(0x004B49F0);
_playerSprite = new Class572(_vm, this, 640, 433, 1000, 1000);
setMessageList(0x004B4898);
} else if (which == 2) {
setRectList(0x004B49F0);
if (_vm->getGlobalVar(0xC0418A02)) {
_playerSprite = new Class572(_vm, this, 390, 433, 1000, 1000);
_playerSprite->setDoDeltaX(1);
} else {
_playerSprite = new Class572(_vm, this, 300, 433, 1000, 1000);
}
setMessageList(0x004B4970);
} else {
setRectList(0x004B4A00);
_playerSprite = new Class572(_vm, this, 200, 433, 1000, 1000);
setMessageList(0x004B4890);
}
addSprite(_playerSprite);
#endif
staticSprite1 = addSprite(new StaticSprite(_vm, 0x2080A3A8, 1300));
#if 0
// TODO: This sucks somehow, find a better way
_playerSprite->getSurface()->getClipRect().x1 = 0;
_playerSprite->getSurface()->getClipRect().y1 = 0;
_playerSprite->getSurface()->getClipRect().x2 = staticSprite1->getSurface()->getDrawRect().x + staticSprite1->getSurface()->getDrawRect().width;
_playerSprite->getSurface()->getClipRect().y2 = 480;
#endif
if (_vm->getGlobalVar(0xD217189D) == 0) {
_asDoor = addSprite(new AsScene1001Door(_vm));
_asDoor->getSurface()->getClipRect().x1 = 0;
_asDoor->getSurface()->getClipRect().y1 = 0;
_asDoor->getSurface()->getClipRect().x2 = staticSprite1->getSurface()->getDrawRect().x + staticSprite1->getSurface()->getDrawRect().width;
_asDoor->getSurface()->getClipRect().y2 = 480;
} else {
_asDoor = NULL;
}
_asLever = addSprite(new AsScene1001Lever(_vm, this, 150, 433, 1));
addSprite(new StaticSprite(_vm, 0x809861A6, 950));
addSprite(new StaticSprite(_vm, 0x89C03848, 1100));
_ssButton = addSprite(new SsCommonButtonSprite(_vm, this, 0x15288120, 100, 0));
if (_vm->getGlobalVar(0x03C698DA) == 0) {
staticSprite1 = addSprite(new StaticSprite(_vm, 0x8C066150, 200));
_asWindow = addSprite(new AsScene1001Window(_vm));
_asWindow->getSurface()->getClipRect().x1 = staticSprite1->getSurface()->getDrawRect().x;
_asWindow->getSurface()->getClipRect().y1 = staticSprite1->getSurface()->getDrawRect().y;
_asWindow->getSurface()->getClipRect().x2 = staticSprite1->getSurface()->getDrawRect().x + staticSprite1->getSurface()->getDrawRect().width;
_asWindow->getSurface()->getClipRect().y2 = staticSprite1->getSurface()->getDrawRect().y + staticSprite1->getSurface()->getDrawRect().height;
} else {
_asWindow = NULL;
}
_asHammer = addSprite(new AsScene1001Hammer(_vm, _asDoor));
}
uint32 Scene1001::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = 0;
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x0001:
if (param._point.x == 0 && _vm->getGlobalVar(0xA4014072)) {
_parentModule->sendMessage(0x1009, 0, this);
}
break;
case 0x000D:
if (param._integer == 0x188B2105) {
_parentModule->sendMessage(0x1009, 0, this);
messageResult = 1;
}
break;
case 0x100D:
if (param._integer == 0x00342624) {
// TODO _playerSprite->sendMessage(0x1014, _asLever, this);
// TODO setMessageList2(0x004B4910, true, false);
messageResult = 1;
} else if (param._integer == 0x21E64A00) {
if (_vm->getGlobalVar(0xD217189D)) {
// TODO setMessageList(0x004B48A8, true, false);
messageResult = 1;
} else {
// TODO setMessageList(0x004B48C8, true, false);
messageResult = 1;
}
} else if (param._integer == 0x040424D0) {
// TODO _playerSprite->sendMessage(0x1014, _ssButton, this);
} else if (param._integer == 0x80006358) {
if (_vm->getGlobalVar(0x03C698DA)) {
// TODO setMessageList(0x004B4938, true, false);
} else {
// TODO setMessageList(0x004B4960, true, false);
}
}
break;
case 0x2002:
// TODO setRectList(0x004B49F0);
break;
case 0x480B:
if (_asWindow) {
_asWindow->sendMessage(0x2001, 0, this);
}
break;
case 0x480F:
if (_asHammer) {
_asHammer->sendMessage(0x2000, 0, this);
}
break;
}
return messageResult;
}
} // End of namespace Neverhood