scummvm/engines/mads/msurface.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_MSURFACE_H
#define MADS_MSURFACE_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "graphics/surface.h"
#include "mads/palette.h"
namespace MADS {
class MADSEngine;
class MSprite;
/**
* Basic sprite information
*/
struct SpriteInfo {
MSprite *sprite;
int hotX, hotY;
int width, height;
int scaleX, scaleY;
uint8 encoding;
byte *inverseColorTable;
RGB8 *palette;
};
/*
* MADS graphics surface
*/
class MSurface : public Graphics::Surface {
public:
static MADSEngine *_vm;
/**
* Sets the engine reference
*/
static void setVm(MADSEngine *vm) { _vm = vm; }
/**
* Create a new surface the same size as the screen.
* @param isScreen Set to true for the screen surface
*/
static MSurface *init(bool isScreen = false);
/**
* Create a surface
*/
static MSurface *init(int width, int height);
private:
byte _color;
bool _isScreen;
protected:
/**
* Basic constructor
*/
MSurface(bool isScreen = false);
/**
* Constructor for a surface with fixed dimensions
*/
MSurface(int width, int height);
public:
/**
* Helper method for calculating new dimensions when scaling a sprite
*/
static int scaleValue(int value, int scale, int err);
public:
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virtual ~MSurface() {}
/**
* Reinitialises a surface to have a given set of dimensions
*/
void setSize(int width, int height) {
Graphics::Surface::create(width, height, Graphics::PixelFormat::createFormatCLUT8());
}
/**
* Sets the color used for drawing on the surface
*/
void setColor(byte value) { _color = value; }
/**
* Returns the currently active color
*/
byte getColor() const { return _color; }
/**
* Draws a vertical line using the currently set color
*/
void vLine(int x, int y1, int y2);
/**
* Draws a horizontal line using the currently set color
*/
void hLine(int x1, int x2, int y);
/**
* Draws a vertical line using an Xor on each pixel
*/
void vLineXor(int x, int y1, int y2);
/**
* Draws a horizontal line using an Xor on each pixel
*/
void hLineXor(int x1, int x2, int y);
/**
* Draws an arbitrary line on the screen using a specified color
*/
void line(int x1, int y1, int x2, int y2, byte color);
/**
* Draws a rectangular frame using the currently set color
*/
void frameRect(int x1, int y1, int x2, int y2);
/**
* Draws a rectangular frame using a specified color
*/
void frameRect(const Common::Rect &r, uint8 color);
/**
* Draws a filled in box using the currently set color
*/
void fillRect(int x1, int y1, int x2, int y2);
/**
* Draws a filled in box using a specified color
*/
void fillRect(const Common::Rect &r, uint8 color);
/**
* Draws a sprite
* @param pt Position to draw sprite at
* @param info General sprite details
* @param clipRect Clipping rectangle to constrain sprite drawing within
*/
void drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect);
/**
* Returns the width of the surface
*/
int getWidth() const { return w; }
/**
* Returns the height of the surface
*/
int getHeight() const { return h; }
/**
* Returns a pointer to the surface data
*/
byte *getData() { return (byte *)Graphics::Surface::getPixels(); }
/**
* Returns a pointer to a given position within the surface
*/
byte *getBasePtr(int x, int y) { return (byte *)Graphics::Surface::getBasePtr(x, y); }
/**
* Clears the surface
*/
void empty();
/**
* Updates the surface. If it's the screen surface, copies it to the physical screen.
*/
void update() {
if (_isScreen) {
g_system->copyRectToScreen((const byte *)pixels, pitch, 0, 0, w, h);
g_system->updateScreen();
}
}
/**
* Copys a sub-section of another surface into the current one.
* @param src Source surface
* @param srcBounds Area of source surface to copy
* @param destPos Destination position to draw in current surface
* @param transparentColor Transparency palette index
*/
void copyFrom(MSurface *src, const Common::Rect &srcBounds, const Common::Point &destPos,
int transparentColor = -1);
/**
* Copies the surface to a given destination surface
*/
void copyTo(MSurface *dest, int transparentColor = -1) {
dest->copyFrom(this, Common::Rect(w, h), Common::Point(), transparentColor);
}
/**
* Copies the surface to a given destination surface
*/
void copyTo(MSurface *dest, const Common::Point &pt, int transparentColor = -1) {
dest->copyFrom(this, Common::Rect(w, h), pt, transparentColor);
}
/**
* Copies the surface to a given destination surface
*/
void copyTo(MSurface *dest, const Common::Rect &srcBounds, const Common::Point &destPos,
int transparentColor = -1) {
dest->copyFrom(this, srcBounds, destPos, transparentColor);
}
/**
* Translates the data of a surface using a specified RGBList translation matrix.
*/
void translate(RGBList *list, bool isTransparent = false);
// Base virtual methods
/**
* Loads a background by scene name
*/
virtual void loadBackground(const Common::String &sceneName) {}
/**
* Load background by room number
*/
virtual void loadBackground(int roomNumber, RGBList **palData) = 0;
/**
* Load background from a passed stream
*/
virtual void loadBackground(Common::SeekableReadStream *source, RGBList **palData) {}
/**
* Load scene codes from a passed stream
*/
virtual void loadCodes(Common::SeekableReadStream *source) = 0;
/**
* Load a given user interface by index
*/
virtual void loadInterface(int index, RGBList **palData) {}
};
class MSurfaceMADS: public MSurface {
friend class MSurface;
protected:
MSurfaceMADS(bool isScreen = false): MSurface(isScreen) {}
MSurfaceMADS(int width, int height): MSurface(width, height) {}
public:
virtual void loadCodes(Common::SeekableReadStream *source);
virtual void loadBackground(const Common::String &sceneName) {}
virtual void loadBackground(int roomNumber, RGBList **palData);
virtual void loadInterface(int index, RGBList **palData);
};
class MSurfaceNebular: public MSurfaceMADS {
friend class MSurface;
protected:
MSurfaceNebular(bool isScreen = false): MSurfaceMADS(isScreen) {}
MSurfaceNebular(int width, int height): MSurfaceMADS(width, height) {}
private:
void loadBackgroundStream(Common::SeekableReadStream *source, RGBList **palData);
public:
virtual void loadBackground(int roomNumber, RGBList **palData);
};
class MSurfaceM4: public MSurface {
friend class MSurface;
protected:
MSurfaceM4(bool isScreen = false): MSurface(isScreen) {}
MSurfaceM4(int width, int height): MSurface(width, height) {}
void loadBackgroundStream(Common::SeekableReadStream *source);
public:
virtual void loadCodes(Common::SeekableReadStream *source);
virtual void loadBackground(int roomNumber, RGBList **palData);
};
class MSurfaceRiddle: public MSurfaceM4 {
friend class MSurface;
protected:
MSurfaceRiddle(bool isScreen = false): MSurfaceM4(isScreen) {}
MSurfaceRiddle(int width, int height): MSurfaceM4(width, height) {}
public:
virtual void loadBackground(const Common::String &sceneName);
};
} // End of namespace MADS
#endif /* MADS_MSURFACE_H */