scummvm/engines/lab/dispman.cpp

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2014-10-06 14:50:05 +02:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
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#include "graphics/palette.h"
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#include "lab/lab.h"
#include "lab/anim.h"
#include "lab/dispman.h"
#include "lab/eventman.h"
#include "lab/music.h"
#include "lab/image.h"
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#include "lab/resource.h"
#include "lab/utils.h"
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namespace Lab {
DisplayMan::DisplayMan(LabEngine *vm) : _vm(vm) {
_longWinInFront = false;
_lastMessageLong = false;
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_doNotDrawMessage = false;
_screenBytesPerPage = 65536;
_curapen = 0;
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_curBitmap = nullptr;
_displayBuffer = nullptr;
_currentDisplayBuffer = nullptr;
FadePalette = nullptr;
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_screenWidth = 0;
_screenHeight = 0;
for (int i = 0; i < 256 * 3; i++)
_curvgapal[i] = 0;
_dispBitMap = new BitMap;
}
DisplayMan::~DisplayMan() {
freePict();
delete _dispBitMap;
}
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// From readPict.c. Reads in pictures and animations from disk.
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void DisplayMan::loadPict(const char *filename) {
Common::File *bitmapFile = _vm->_resource->openDataFile(filename);
freePict();
_curBitmap = new byte[bitmapFile->size()];
bitmapFile->read(_curBitmap, bitmapFile->size());
delete bitmapFile;
}
void DisplayMan::loadBackPict(const char *fileName, uint16 *highPal) {
FadePalette = highPal;
_vm->_anim->_noPalChange = true;
readPict(fileName, true);
for (uint16 i = 0; i < 16; i++) {
highPal[i] = ((_vm->_anim->_diffPalette[i * 3] >> 2) << 8) +
((_vm->_anim->_diffPalette[i * 3 + 1] >> 2) << 4) +
((_vm->_anim->_diffPalette[i * 3 + 2] >> 2));
}
_vm->_anim->_noPalChange = false;
}
/**
* Reads in a picture into the display bitmap.
*/
void DisplayMan::readPict(const char *filename, bool playOnce, bool onlyDiffData, byte *memoryBuffer, uint16 maxHeight) {
_vm->_anim->stopDiff();
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loadPict(filename);
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_vm->_music->updateMusic();
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if (!_vm->_music->_loopSoundEffect)
_vm->_music->stopSoundEffect();
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_dispBitMap->_bytesPerRow = _screenWidth;
_dispBitMap->_rows = (maxHeight > 0) ? maxHeight : _screenHeight;
_dispBitMap->_drawOnScreen = (memoryBuffer == nullptr);
if (memoryBuffer)
_dispBitMap->_planes[0] = memoryBuffer;
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_vm->_anim->readDiff(_curBitmap, playOnce, onlyDiffData);
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}
void DisplayMan::freePict() {
delete _curBitmap;
_curBitmap = NULL;
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}
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//---------------------------------------------------------------------------
//------------ Does all the text rendering to the message boxes. ------------
//---------------------------------------------------------------------------
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/**
* Extracts the first word from a string.
*/
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void DisplayMan::getWord(char *wordBuffer, const char *mainBuffer, uint16 *wordWidth) {
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uint16 width = 0;
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while ((mainBuffer[width] != ' ') && mainBuffer[width] && (mainBuffer[width] != '\n')) {
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wordBuffer[width] = mainBuffer[width];
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width++;
}
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wordBuffer[width] = 0;
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*wordWidth = width;
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}
/**
* Gets a line of text for flowText; makes sure that its length is less than
* or equal to the maximum width.
*/
void DisplayMan::getLine(TextFont *tf, char *lineBuffer, const char **mainBuffer, uint16 lineWidth) {
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uint16 curWidth = 0, wordWidth;
char wordBuffer[100];
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bool doit = true;
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lineWidth += textLength(tf, " ", 1);
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lineBuffer[0] = 0;
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while ((*mainBuffer)[0] && doit) {
getWord(wordBuffer, *mainBuffer, &wordWidth);
strcat(wordBuffer, " ");
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if ((curWidth + textLength(tf, wordBuffer, wordWidth + 1)) <= lineWidth) {
strcat(lineBuffer, wordBuffer);
(*mainBuffer) += wordWidth;
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if ((*mainBuffer)[0] == '\n')
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doit = false;
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if ((*mainBuffer)[0])
(*mainBuffer)++;
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curWidth = textLength(tf, lineBuffer, strlen(lineBuffer));
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} else
doit = false;
}
}
/**
* Dumps a chunk of text to an arbitrary box; flows it within that box and
* optionally centers it. Returns the number of characters that were
* processed.
* Note: Every individual word MUST be int16 enough to fit on a line, and
* each line less than 255 characters.
*/
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uint32 DisplayMan::flowText(
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void *font, // the TextAttr pointer
int16 spacing, // How much vertical spacing between the lines
byte pencolor, // pen number to use for text
byte backpen, // the background color
bool fillback, // Whether to fill the background
bool centerh, // Whether to center the text horizontally
bool centerv, // Whether to center the text vertically
bool output, // Whether to output any text
uint16 x1, uint16 y1, // Cords
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uint16 x2, uint16 y2,
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const char *str) { // The text itself
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TextFont *_msgFont = (TextFont *)font;
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char linebuffer[256];
const char *temp;
uint16 numlines, actlines, fontheight, width;
uint16 x, y;
if (fillback) {
setAPen(backpen);
rectFill(x1, y1, x2, y2);
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}
if (str == NULL)
return 0L;
setAPen(pencolor);
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fontheight = textHeight(_msgFont) + spacing;
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numlines = (y2 - y1 + 1) / fontheight;
width = x2 - x1 + 1;
y = y1;
if (centerv && output) {
temp = str;
actlines = 0;
while (temp[0]) {
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getLine(_msgFont, linebuffer, &temp, width);
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actlines++;
}
if (actlines <= numlines)
y += ((y2 - y1 + 1) - (actlines * fontheight)) / 2;
}
temp = str;
while (numlines && str[0]) {
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getLine(_msgFont, linebuffer, &str, width);
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x = x1;
if (centerh)
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x += (width - textLength(_msgFont, linebuffer, strlen(linebuffer))) / 2;
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if (output)
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text(_msgFont, x, y, pencolor, linebuffer, strlen(linebuffer));
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numlines--;
y += fontheight;
}
return (str - temp);
}
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uint32 DisplayMan::flowTextScaled(
void *font, // the TextAttr pointer
int16 spacing, // How much vertical spacing between the lines
byte penColor, // pen number to use for text
byte backPen, // the background color
bool fillBack, // Whether to fill the background
bool centerX, // Whether to center the text horizontally
bool centerY, // Whether to center the text vertically
bool output, // Whether to output any text
uint16 x1, uint16 y1, // Cords
uint16 x2, uint16 y2,
const char *str) {
return flowText(font, spacing, penColor, backPen, fillBack, centerX, centerY, output,
_vm->_utils->vgaScaleX(x1), _vm->_utils->vgaScaleY(y1),
_vm->_utils->vgaScaleX(x2), _vm->_utils->vgaScaleY(y2), str);
}
/**
* Calls flowText, but flows it to memory. Same restrictions as flowText.
*/
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uint32 DisplayMan::flowTextToMem(Image *destIm,
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void *font, // the TextAttr pointer
int16 spacing, // How much vertical spacing between the lines
byte pencolor, // pen number to use for text
byte backpen, // the background color
bool fillback, // Whether to fill the background
bool centerh, // Whether to center the text horizontally
bool centerv, // Whether to center the text vertically
bool output, // Whether to output any text
uint16 x1, uint16 y1, // Cords
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uint16 x2, uint16 y2,
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const char *str) { // The text itself
uint32 res, vgabyte = _screenBytesPerPage;
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byte *tmp = _currentDisplayBuffer;
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_currentDisplayBuffer = destIm->_imageData;
_screenBytesPerPage = (uint32)destIm->_width * (int32)destIm->_height;
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res = flowText(font, spacing, pencolor, backpen, fillback, centerh, centerv, output, x1, y1, x2, y2, str);
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_screenBytesPerPage = vgabyte;
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_currentDisplayBuffer = tmp;
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return res;
}
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//----- The control panel stuff -----
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void DisplayMan::createBox(uint16 y2) {
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// Message box area
setAPen(7);
rectFillScaled(4, 154, 315, y2 - 2);
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// Box around message area
setAPen(0);
drawHLine(_vm->_utils->vgaScaleX(2), _vm->_utils->vgaScaleY(152), _vm->_utils->vgaScaleX(317));
drawVLine(_vm->_utils->vgaScaleX(317), _vm->_utils->vgaScaleY(152), _vm->_utils->vgaScaleY(y2));
drawHLine(_vm->_utils->vgaScaleX(2), _vm->_utils->vgaScaleY(y2), _vm->_utils->vgaScaleX(317));
drawVLine(_vm->_utils->vgaScaleX(2), _vm->_utils->vgaScaleY(152), _vm->_utils->vgaScaleY(y2));
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}
int32 DisplayMan::longDrawMessage(const char *str) {
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char newText[512];
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if (str == NULL)
return 0;
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_vm->_event->attachButtonList(NULL);
_vm->_event->mouseHide();
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strcpy(newText, str);
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if (!_longWinInFront) {
_longWinInFront = true;
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// Clear Area
setAPen(3);
rectFill(0, _vm->_utils->vgaScaleY(149) + _vm->_utils->svgaCord(2), _vm->_utils->vgaScaleX(319), _vm->_utils->vgaScaleY(199));
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}
createBox(198);
_vm->_event->mouseShow();
return flowTextScaled(_vm->_msgFont, 0, 1, 7, false, true, true, true, 6, 155, 313, 195, str);
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}
/**
* Draws a message to the message box.
*/
void DisplayMan::drawMessage(const char *str) {
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if (_doNotDrawMessage) {
_doNotDrawMessage = false;
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return;
}
if (str) {
if ((textLength(_vm->_msgFont, str, strlen(str)) > _vm->_utils->vgaScaleX(306))) {
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longDrawMessage(str);
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_lastMessageLong = true;
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} else {
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if (_longWinInFront) {
_longWinInFront = false;
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drawPanel();
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}
_vm->_event->mouseHide();
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createBox(168);
text(_vm->_msgFont, _vm->_utils->vgaScaleX(7), _vm->_utils->vgaScaleY(155) + _vm->_utils->svgaCord(2), 1, str, strlen(str));
_vm->_event->mouseShow();
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_lastMessageLong = false;
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}
}
}
/**
* Draws the control panel display.
*/
void DisplayMan::drawPanel() {
_vm->_event->mouseHide();
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// Clear Area
setAPen(3);
rectFill(0, _vm->_utils->vgaScaleY(149) + _vm->_utils->svgaCord(2), _vm->_utils->vgaScaleX(319), _vm->_utils->vgaScaleY(199));
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// First Line
setAPen(0);
drawHLine(0, _vm->_utils->vgaScaleY(149) + _vm->_utils->svgaCord(2), _vm->_utils->vgaScaleX(319));
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// Second Line
setAPen(5);
drawHLine(0, _vm->_utils->vgaScaleY(149) + 1 + _vm->_utils->svgaCord(2), _vm->_utils->vgaScaleX(319));
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// Button Separators
setAPen(0);
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// First black line to separate buttons
drawHLine(0, _vm->_utils->vgaScaleY(170), _vm->_utils->vgaScaleX(319));
if (!_vm->_alternate) {
setAPen(4);
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// The horizontal lines under the black one
drawHLine(0, _vm->_utils->vgaScaleY(170) + 1, _vm->_utils->vgaScaleX(319));
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_vm->_event->drawButtonList(&_vm->_moveButtonList);
} else {
if (_vm->getPlatform() != Common::kPlatformWindows) {
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// Vertical Black lines
drawVLine(_vm->_utils->vgaScaleX(124), _vm->_utils->vgaScaleY(170) + 1, _vm->_utils->vgaScaleY(199));
drawVLine(_vm->_utils->vgaScaleX(194), _vm->_utils->vgaScaleY(170) + 1, _vm->_utils->vgaScaleY(199));
} else {
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// Vertical Black lines
drawVLine(_vm->_utils->vgaScaleX(90), _vm->_utils->vgaScaleY(170) + 1, _vm->_utils->vgaScaleY(199));
drawVLine(_vm->_utils->vgaScaleX(160), _vm->_utils->vgaScaleY(170) + 1, _vm->_utils->vgaScaleY(199));
drawVLine(_vm->_utils->vgaScaleX(230), _vm->_utils->vgaScaleY(170) + 1, _vm->_utils->vgaScaleY(199));
}
setAPen(4);
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// The horizontal lines under the black one
drawHLine(0, _vm->_utils->vgaScaleY(170) + 1, _vm->_utils->vgaScaleX(122));
drawHLine(_vm->_utils->vgaScaleX(126), _vm->_utils->vgaScaleY(170) + 1, _vm->_utils->vgaScaleX(192));
drawHLine(_vm->_utils->vgaScaleX(196), _vm->_utils->vgaScaleY(170) + 1, _vm->_utils->vgaScaleX(319));
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// The vertical high light lines
drawVLine(_vm->_utils->vgaScaleX(1), _vm->_utils->vgaScaleY(170) + 2, _vm->_utils->vgaScaleY(198));
if (_vm->getPlatform() != Common::kPlatformWindows) {
drawVLine(_vm->_utils->vgaScaleX(126), _vm->_utils->vgaScaleY(170) + 2, _vm->_utils->vgaScaleY(198));
drawVLine(_vm->_utils->vgaScaleX(196), _vm->_utils->vgaScaleY(170) + 2, _vm->_utils->vgaScaleY(198));
} else {
drawVLine(_vm->_utils->vgaScaleX(92), _vm->_utils->vgaScaleY(170) + 2, _vm->_utils->vgaScaleY(198));
drawVLine(_vm->_utils->vgaScaleX(162), _vm->_utils->vgaScaleY(170) + 2, _vm->_utils->vgaScaleY(198));
drawVLine(_vm->_utils->vgaScaleX(232), _vm->_utils->vgaScaleY(170) + 2, _vm->_utils->vgaScaleY(198));
}
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_vm->_event->drawButtonList(&_vm->_invButtonList);
}
_vm->_event->mouseShow();
}
/**
* Sets up the Labyrinth screens, and opens up the initial windows.
*/
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void DisplayMan::setUpScreens() {
createScreen(_vm->_isHiRes);
Common::File *controlFile = _vm->_resource->openDataFile("P:Control");
for (uint16 i = 0; i < 20; i++)
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_vm->_moveImages[i] = new Image(controlFile, _vm);
delete controlFile;
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// Creates the buttons for the movement control panel
uint16 y = _vm->_utils->vgaScaleY(173) - _vm->_utils->svgaCord(2);
// The key mapping was only set for the Windows version.
// It's very convenient to have those shortcut, so I added them
// for all versions. (Strangerke)
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_vm->_moveButtonList.push_back(_vm->_event->createButton( 1, y, 0, 't', _vm->_moveImages[0], _vm->_moveImages[1]));
_vm->_moveButtonList.push_back(_vm->_event->createButton( 33, y, 1, 'm', _vm->_moveImages[2], _vm->_moveImages[3]));
_vm->_moveButtonList.push_back(_vm->_event->createButton( 65, y, 2, 'o', _vm->_moveImages[4], _vm->_moveImages[5]));
_vm->_moveButtonList.push_back(_vm->_event->createButton( 97, y, 3, 'c', _vm->_moveImages[6], _vm->_moveImages[7]));
_vm->_moveButtonList.push_back(_vm->_event->createButton(129, y, 4, 'l', _vm->_moveImages[8], _vm->_moveImages[9]));
_vm->_moveButtonList.push_back(_vm->_event->createButton(161, y, 5, 'i', _vm->_moveImages[12], _vm->_moveImages[13]));
_vm->_moveButtonList.push_back(_vm->_event->createButton(193, y, 6, VKEY_LTARROW, _vm->_moveImages[14], _vm->_moveImages[15]));
_vm->_moveButtonList.push_back(_vm->_event->createButton(225, y, 7, VKEY_UPARROW, _vm->_moveImages[16], _vm->_moveImages[17]));
_vm->_moveButtonList.push_back(_vm->_event->createButton(257, y, 8, VKEY_RTARROW, _vm->_moveImages[18], _vm->_moveImages[19]));
_vm->_moveButtonList.push_back(_vm->_event->createButton(289, y, 9, 'p', _vm->_moveImages[10], _vm->_moveImages[11]));
Common::File *invFile = _vm->_resource->openDataFile("P:Inv");
if (_vm->getPlatform() == Common::kPlatformWindows) {
for (uint16 imgIdx = 0; imgIdx < 10; imgIdx++)
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_vm->_invImages[imgIdx] = new Image(invFile, _vm);
} else {
for (uint16 imgIdx = 0; imgIdx < 6; imgIdx++)
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_vm->_invImages[imgIdx] = new Image(invFile, _vm);
}
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_vm->_invButtonList.push_back(_vm->_event->createButton( 24, y, 0, 'm', _vm->_invImages[0], _vm->_invImages[1]));
_vm->_invButtonList.push_back(_vm->_event->createButton( 56, y, 1, 'g', _vm->_invImages[2], _vm->_invImages[3]));
_vm->_invButtonList.push_back(_vm->_event->createButton( 94, y, 2, 'u', _vm->_invImages[4], _vm->_invImages[5]));
_vm->_invButtonList.push_back(_vm->_event->createButton(126, y, 3, 'l', _vm->_moveImages[8], _vm->_moveImages[9]));
_vm->_invButtonList.push_back(_vm->_event->createButton(164, y, 4, VKEY_LTARROW, _vm->_moveImages[14], _vm->_moveImages[15]));
_vm->_invButtonList.push_back(_vm->_event->createButton(196, y, 5, VKEY_RTARROW, _vm->_moveImages[18], _vm->_moveImages[19]));
// The windows version has 2 extra buttons for breadcrumb trail
// TODO: the game is really hard to play without those, maybe we could add something to enable that.
if (_vm->getPlatform() == Common::kPlatformWindows) {
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_vm->_invButtonList.push_back(_vm->_event->createButton(234, y, 6, 'b', _vm->_invImages[6], _vm->_invImages[7]));
_vm->_invButtonList.push_back(_vm->_event->createButton(266, y, 7, 'f', _vm->_invImages[8], _vm->_invImages[9]));
}
delete invFile;
}
/**
* Sets the pen number to use on all the drawing operations.
*/
void DisplayMan::setAPen(byte pennum) {
_curapen = pennum;
}
/**
* Fills in a rectangle.
*/
void DisplayMan::rectFill(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
int w = x2 - x1 + 1;
int h = y2 - y1 + 1;
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if (x1 + w > _screenWidth)
w = _screenWidth - x1;
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if (y1 + h > _screenHeight)
h = _screenHeight - y1;
if ((w > 0) && (h > 0)) {
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char *d = (char *)getCurrentDrawingBuffer() + y1 * _screenWidth + x1;
while (h-- > 0) {
char *dd = d;
int ww = w;
while (ww-- > 0) {
*dd++ = _curapen;
}
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d += _screenWidth;
}
}
}
void DisplayMan::rectFillScaled(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
rectFill(_vm->_utils->vgaScaleX(x1), _vm->_utils->vgaScaleY(y1), _vm->_utils->vgaScaleX(x2), _vm->_utils->vgaScaleY(y2));
}
/**
* Draws a horizontal line.
*/
void DisplayMan::drawVLine(uint16 x, uint16 y1, uint16 y2) {
rectFill(x, y1, x, y2);
}
/**
* Draws a vertical line.
*/
void DisplayMan::drawHLine(uint16 x1, uint16 y, uint16 x2) {
rectFill(x1, y, x2, y);
}
void DisplayMan::screenUpdate() {
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g_system->copyRectToScreen(_displayBuffer, _screenWidth, 0, 0, _screenWidth, _screenHeight);
g_system->updateScreen();
_vm->_event->processInput();
}
/**
* Sets up either a low-res or a high-res 256 color screen.
*/
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void DisplayMan::createScreen(bool hiRes) {
if (hiRes) {
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_screenWidth = 640;
_screenHeight = 480;
} else {
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_screenWidth = 320;
_screenHeight = 200;
}
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_screenBytesPerPage = _screenWidth * _screenHeight;
_displayBuffer = new byte[_screenBytesPerPage]; // FIXME: Memory leak!
}
/**
* Converts an Amiga palette (up to 16 colors) to a VGA palette, then sets
* the VGA palette.
*/
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void DisplayMan::setAmigaPal(uint16 *pal, uint16 numColors) {
byte vgaPal[16 * 3];
uint16 vgaIdx = 0;
if (numColors > 16)
numColors = 16;
for (uint16 i = 0; i < numColors; i++) {
vgaPal[vgaIdx++] = (byte)(((pal[i] & 0xf00) >> 8) << 2);
vgaPal[vgaIdx++] = (byte)(((pal[i] & 0x0f0) >> 4) << 2);
vgaPal[vgaIdx++] = (byte)(((pal[i] & 0x00f)) << 2);
}
writeColorRegs(vgaPal, 0, 16);
_vm->waitTOF();
}
/**
* Writes any number of the 256 color registers.
* first: the number of the first color register to write.
* numreg: the number of registers to write
* buf: a char pointer which contains the selected color registers.
* Each value representing a color register occupies 3 bytes in
* the array. The order is red, green then blue. The first byte
* in the array is the red component of the first element selected.
* The length of the buffer is 3 times the number of registers
* selected.
*/
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void DisplayMan::writeColorRegs(byte *buf, uint16 first, uint16 numreg) {
byte tmp[256 * 3];
for (int i = 0; i < 256 * 3; i++) {
tmp[i] = buf[i] * 4;
}
g_system->getPaletteManager()->setPalette(tmp, first, numreg);
memcpy(&(_curvgapal[first * 3]), buf, numreg * 3);
}
void DisplayMan::setPalette(void *cmap, uint16 numcolors) {
if (memcmp(cmap, _curvgapal, numcolors * 3) != 0)
writeColorRegs((byte *)cmap, 0, numcolors);
}
/**
* Returns the base address of the current VGA display.
*/
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byte *DisplayMan::getCurrentDrawingBuffer() {
if (_currentDisplayBuffer)
return _currentDisplayBuffer;
return _displayBuffer;
}
/**
* Overlays a region on the screen using the desired pen color.
*/
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void DisplayMan::overlayRect(uint16 pencolor, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
int w = x2 - x1 + 1;
int h = y2 - y1 + 1;
if (x1 + w > _screenWidth)
w = _screenWidth - x1;
if (y1 + h > _screenHeight)
h = _screenHeight - y1;
if ((w > 0) && (h > 0)) {
char *d = (char *)getCurrentDrawingBuffer() + y1 * _screenWidth + x1;
while (h-- > 0) {
char *dd = d;
int ww = w;
if (y1 & 1) {
dd++;
ww--;
}
while (ww > 0) {
*dd = pencolor;
dd += 2;
ww -= 2;
}
d += _screenWidth;
y1++;
}
}
}
/**
* Closes a font and frees all memory associated with it.
*/
void DisplayMan::closeFont(TextFont *tf) {
if (tf) {
if (tf->_data && tf->_dataLength)
delete[] tf->_data;
delete tf;
}
}
/**
* Returns the length of a text in the specified font.
*/
uint16 DisplayMan::textLength(TextFont *tf, const char *text, uint16 numchars) {
uint16 length = 0;
if (tf) {
for (uint16 i = 0; i < numchars; i++) {
length += tf->_widths[(uint)*text];
text++;
}
}
return length;
}
/**
* Returns the height of a specified font.
*/
uint16 DisplayMan::textHeight(TextFont *tf) {
return (tf) ? tf->_height : 0;
}
/**
* Draws the text to the screen.
*/
void DisplayMan::text(TextFont *tf, uint16 x, uint16 y, uint16 color, const char *text, uint16 numchars) {
byte *VGATop, *VGACur, *VGATemp, *VGATempLine, *cdata;
uint32 RealOffset, SegmentOffset;
int32 templeft, LeftInSegment;
uint16 bwidth, mask, curpage, data;
VGATop = getCurrentDrawingBuffer();
for (uint16 i = 0; i < numchars; i++) {
RealOffset = (_screenWidth * y) + x;
curpage = RealOffset / _screenBytesPerPage;
SegmentOffset = RealOffset - (curpage * _screenBytesPerPage);
LeftInSegment = _screenBytesPerPage - SegmentOffset;
VGACur = VGATop + SegmentOffset;
if (tf->_widths[(uint)*text]) {
cdata = tf->_data + tf->_offsets[(uint)*text];
bwidth = *cdata++;
VGATemp = VGACur;
VGATempLine = VGACur;
for (uint16 rows = 0; rows < tf->_height; rows++) {
VGATemp = VGATempLine;
templeft = LeftInSegment;
for (uint16 cols = 0; cols < bwidth; cols++) {
data = *cdata++;
if (data && (templeft >= 8)) {
for (int j = 7; j >= 0; j--) {
if ((1 << j) & data)
*VGATemp = color;
VGATemp++;
}
templeft -= 8;
} else if (data) {
mask = 0x80;
templeft = LeftInSegment;
for (uint16 counterb = 0; counterb < 8; counterb++) {
if (templeft <= 0) {
curpage++;
VGATemp = (byte *)(VGATop - templeft);
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// Set up VGATempLine for next line
VGATempLine -= _screenBytesPerPage;
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// Set up LeftInSegment for next line
LeftInSegment += _screenBytesPerPage + templeft;
templeft += _screenBytesPerPage;
}
if (mask & data)
*VGATemp = color;
VGATemp++;
mask = mask >> 1;
templeft--;
}
} else {
templeft -= 8;
VGATemp += 8;
}
}
VGATempLine += _screenWidth;
LeftInSegment -= _screenWidth;
if (LeftInSegment <= 0) {
curpage++;
VGATempLine -= _screenBytesPerPage;
LeftInSegment += _screenBytesPerPage;
}
}
}
x += tf->_widths[(int)*text];
text++;
}
}
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/**
* Scrolls the display to black.
*/
void DisplayMan::doScrollBlack() {
uint16 width = _vm->_utils->vgaScaleX(320);
uint16 height = _vm->_utils->vgaScaleY(149) + _vm->_utils->svgaCord(2);
byte *mem = new byte[width * height];
_vm->_event->mouseHide();
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Image img(_vm);
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img._width = width;
img._height = height;
img._imageData = mem;
_vm->_music->updateMusic();
img.readScreenImage(0, 0);
_vm->_music->updateMusic();
byte *baseAddr = getCurrentDrawingBuffer();
uint16 by = _vm->_utils->vgaScaleX(4);
uint16 nheight = height;
while (nheight) {
_vm->_music->updateMusic();
if (!_vm->_isHiRes)
_vm->waitTOF();
baseAddr = getCurrentDrawingBuffer();
if (by > nheight)
by = nheight;
mem += by * width;
nheight -= by;
uint32 copysize;
uint32 size = (int32)nheight * (int32)width;
byte *tempmem = mem;
while (size) {
if (size > _screenBytesPerPage)
copysize = _screenBytesPerPage;
else
copysize = size;
size -= copysize;
memcpy(baseAddr, tempmem, copysize);
tempmem += copysize;
}
setAPen(0);
rectFill(0, nheight, width - 1, nheight + by - 1);
screenUpdate();
if (!_vm->_isHiRes) {
if (nheight <= (height / 8))
by = 1;
else if (nheight <= (height / 4))
by = 2;
else if (nheight <= (height / 2))
by = 3;
}
}
delete[] mem;
freePict();
_vm->_event->mouseShow();
}
void DisplayMan::copyPage(uint16 width, uint16 height, uint16 nheight, uint16 startLine, byte *mem) {
byte *baseAddr = getCurrentDrawingBuffer();
uint32 size = (int32)(height - nheight) * (int32)width;
mem += startLine * width;
uint16 curPage = ((int32)nheight * (int32)width) / _screenBytesPerPage;
uint32 offSet = ((int32)nheight * (int32)width) - (curPage * _screenBytesPerPage);
while (size) {
uint32 copySize;
if (size > (_screenBytesPerPage - offSet))
copySize = _screenBytesPerPage - offSet;
else
copySize = size;
size -= copySize;
memcpy(baseAddr + (offSet >> 2), mem, copySize);
mem += copySize;
curPage++;
offSet = 0;
}
}
/**
* Scrolls the display to a new picture from a black screen.
*/
void DisplayMan::doScrollWipe(char *filename) {
uint16 startLine = 0, onRow = 0;
_vm->_event->mouseHide();
uint16 width = _vm->_utils->vgaScaleX(320);
uint16 height = _vm->_utils->vgaScaleY(149) + _vm->_utils->svgaCord(2);
while (_vm->_music->isSoundEffectActive()) {
_vm->_music->updateMusic();
_vm->waitTOF();
}
readPict(filename, true, true);
setPalette(_vm->_anim->_diffPalette, 256);
byte *mem = _vm->_anim->_rawDiffBM._planes[0];
_vm->_music->updateMusic();
uint16 by = _vm->_utils->vgaScaleX(3);
uint16 nheight = height;
while (onRow < _vm->_anim->_headerdata._height) {
_vm->_music->updateMusic();
if ((by > nheight) && nheight)
by = nheight;
if ((startLine + by) > (_vm->_anim->_headerdata._height - height - 1))
break;
if (nheight)
nheight -= by;
copyPage(width, height, nheight, startLine, mem);
screenUpdate();
if (!nheight)
startLine += by;
onRow += by;
if (nheight <= (height / 4))
by = _vm->_utils->vgaScaleX(5);
else if (nheight <= (height / 3))
by = _vm->_utils->vgaScaleX(4);
else if (nheight <= (height / 2))
by = _vm->_utils->vgaScaleX(3);
}
_vm->_event->mouseShow();
}
/**
* Does the scroll bounce. Assumes bitmap already in memory.
*/
void DisplayMan::doScrollBounce() {
const uint16 *newby, *newby1;
const uint16 newbyd[5] = {5, 4, 3, 2, 1}, newby1d[8] = {3, 3, 2, 2, 2, 1, 1, 1};
const uint16 newbyw[5] = {10, 8, 6, 4, 2}, newby1w[8] = {6, 6, 4, 4, 4, 2, 2, 2};
if (_vm->getPlatform() != Common::kPlatformWindows) {
newby = newbyd;
newby1 = newby1d;
} else {
newby = newbyw;
newby1 = newby1w;
}
_vm->_event->mouseHide();
int width = _vm->_utils->vgaScaleX(320);
int height = _vm->_utils->vgaScaleY(149) + _vm->_utils->svgaCord(2);
byte *mem = _vm->_anim->_rawDiffBM._planes[0];
_vm->_music->updateMusic();
int startLine = _vm->_anim->_headerdata._height - height - 1;
for (int i = 0; i < 5; i++) {
_vm->_music->updateMusic();
startLine -= newby[i];
copyPage(width, height, 0, startLine, mem);
screenUpdate();
_vm->waitTOF();
}
for (int i = 8; i > 0; i--) {
_vm->_music->updateMusic();
startLine += newby1[i - 1];
copyPage(width, height, 0, startLine, mem);
screenUpdate();
_vm->waitTOF();
}
_vm->_event->mouseShow();
}
/**
* Does the transporter wipe.
*/
void DisplayMan::doTransWipe(CloseDataPtr *closePtrList, char *filename) {
uint16 lastY, curY, linesDone = 0, linesLast;
if (_vm->_isHiRes) {
linesLast = 3;
lastY = 358;
} else {
linesLast = 1;
lastY = 148;
}
for (uint16 j = 0; j < 2; j++) {
for (uint16 i = 0; i < 2; i++) {
curY = i * 2;
while (curY < lastY) {
if (linesDone >= linesLast) {
_vm->_music->updateMusic();
_vm->waitTOF();
linesDone = 0;
}
if (j == 9)
overlayRect(0, 0, curY, _screenWidth - 1, curY + 1);
else
rectFill(0, curY, _screenWidth - 1, curY + 1);
curY += 4;
linesDone++;
} // while
} // for i
setAPen(0);
} // for j
if (filename == NULL)
_vm->_curFileName = _vm->getPictName(closePtrList);
else if (filename[0] > ' ')
_vm->_curFileName = filename;
else
_vm->_curFileName = _vm->getPictName(closePtrList);
byte *bitMapBuffer = new byte[_screenWidth * (lastY + 5)];
readPict(_vm->_curFileName, true, false, bitMapBuffer, lastY + 5);
setPalette(_vm->_anim->_diffPalette, 256);
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Image imSource(_vm);
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imSource._width = _screenWidth;
imSource._height = lastY;
imSource._imageData = bitMapBuffer;
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Image imDest(_vm);
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imDest._width = _screenWidth;
imDest._height = _screenHeight;
imDest._imageData = getCurrentDrawingBuffer();
for (uint16 j = 0; j < 2; j++) {
for (uint16 i = 0; i < 2; i++) {
curY = i * 2;
while (curY < lastY) {
if (linesDone >= linesLast) {
_vm->_music->updateMusic();
_vm->waitTOF();
linesDone = 0;
}
imDest._imageData = getCurrentDrawingBuffer();
if (j == 0) {
imSource.blitBitmap(0, curY, &imDest, 0, curY, _screenWidth, 2, false);
overlayRect(0, 0, curY, _screenWidth - 1, curY + 1);
} else {
uint16 bitmapHeight = (curY == lastY) ? 1 : 2;
imSource.blitBitmap(0, curY, &imDest, 0, curY, _screenWidth, bitmapHeight, false);
}
curY += 4;
linesDone++;
} // while
} // for i
} // for j
delete[] bitMapBuffer;
}
/**
* Does a certain number of pre-programmed wipes.
*/
void DisplayMan::doTransition(TransitionType transitionType, CloseDataPtr *closePtrList, char *filename) {
switch (transitionType) {
case kTransitionWipe:
case kTransitionTransporter:
doTransWipe(closePtrList, filename);
break;
case kTransitionScrollWipe:
doScrollWipe(filename);
break;
case kTransitionScrollBlack:
doScrollBlack();
break;
case kTransitionScrollBounce:
doScrollBounce();
break;
case kTransitionReadFirstFrame:
readPict(filename, false);
break;
case kTransitionReadNextFrame:
_vm->_anim->diffNextFrame();
break;
case kTransitionNone:
default:
break;
}
}
/**
* Changes the front screen to black.
*/
void DisplayMan::blackScreen() {
byte pal[256 * 3];
memset(pal, 0, 248 * 3);
writeColorRegs(pal, 8, 248);
g_system->delayMillis(32);
}
/**
* Changes the front screen to white.
*/
void DisplayMan::whiteScreen() {
byte pal[256 * 3];
memset(pal, 255, 248 * 3);
writeColorRegs(pal, 8, 248);
}
/**
* Changes the entire screen to black.
*/
void DisplayMan::blackAllScreen() {
byte pal[256 * 3];
memset(pal, 0, 256 * 3);
writeColorRegs(pal, 0, 256);
g_system->delayMillis(32);
}
/**
* Scrolls the display in the x direction by blitting.
* The _tempScrollData variable must be initialized to some memory, or this
* function will fail.
*/
void DisplayMan::scrollDisplayX(int16 dx, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer) {
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Image im(_vm);
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im._imageData = buffer;
if (x1 > x2)
SWAP<uint16>(x1, x2);
if (y1 > y2)
SWAP<uint16>(y1, y2);
if (dx > 0) {
im._width = x2 - x1 + 1 - dx;
im._height = y2 - y1 + 1;
im.readScreenImage(x1, y1);
im.drawImage(x1 + dx, y1);
setAPen(0);
rectFill(x1, y1, x1 + dx - 1, y2);
} else if (dx < 0) {
im._width = x2 - x1 + 1 + dx;
im._height = y2 - y1 + 1;
im.readScreenImage(x1 - dx, y1);
im.drawImage(x1, y1);
setAPen(0);
rectFill(x2 + dx + 1, y1, x2, y2);
}
}
/**
* Scrolls the display in the y direction by blitting.
*/
void DisplayMan::scrollDisplayY(int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer) {
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Image im(_vm);
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im._imageData = buffer;
if (x1 > x2)
SWAP<uint16>(x1, x2);
if (y1 > y2)
SWAP<uint16>(y1, y2);
if (dy > 0) {
im._width = x2 - x1 + 1;
im._height = y2 - y1 + 1 - dy;
im.readScreenImage(x1, y1);
im.drawImage(x1, y1 + dy);
setAPen(0);
rectFill(x1, y1, x2, y1 + dy - 1);
} else if (dy < 0) {
im._width = x2 - x1 + 1;
im._height = y2 - y1 + 1 + dy;
im.readScreenImage(x1, y1 - dy);
im.drawImage(x1, y1);
setAPen(0);
rectFill(x1, y2 + dy + 1, x2, y2);
}
}
/**
* Does the fading of the Palette on the screen.
*/
uint16 DisplayMan::fadeNumIn(uint16 num, uint16 res, uint16 counter) {
return (num - ((((int32)(15 - counter)) * ((int32)(num - res))) / 15));
}
uint16 DisplayMan::fadeNumOut(uint16 num, uint16 res, uint16 counter) {
return (num - ((((int32) counter) * ((int32)(num - res))) / 15));
}
void DisplayMan::fade(bool fadeIn, uint16 res) {
uint16 newPal[16];
for (uint16 i = 0; i < 16; i++) {
for (uint16 palIdx = 0; palIdx < 16; palIdx++) {
if (fadeIn)
newPal[palIdx] = (0x00F & fadeNumIn(0x00F & FadePalette[palIdx], 0x00F & res, i)) +
(0x0F0 & fadeNumIn(0x0F0 & FadePalette[palIdx], 0x0F0 & res, i)) +
(0xF00 & fadeNumIn(0xF00 & FadePalette[palIdx], 0xF00 & res, i));
else
newPal[palIdx] = (0x00F & fadeNumOut(0x00F & FadePalette[palIdx], 0x00F & res, i)) +
(0x0F0 & fadeNumOut(0x0F0 & FadePalette[palIdx], 0x0F0 & res, i)) +
(0xF00 & fadeNumOut(0xF00 & FadePalette[palIdx], 0xF00 & res, i));
}
setAmigaPal(newPal, 16);
_vm->waitTOF();
_vm->_music->updateMusic();
}
}
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} // End of namespace Lab