scummvm/engines/m4/globals.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef M4_GLOBALS_H
#define M4_GLOBALS_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/hashmap.h"
#include "common/rect.h"
#include "common/list.h"
#include "common/ptr.h"
namespace Common {
class SeekableReadStream;
}
namespace M4 {
class MadsM4Engine;
class M4Engine;
class MadsEngine;
class ScriptInterpreter;
class ScriptFunction;
// Globals
enum WoodScriptGlobals {
kGlobTime = 0,
kGlobTimeDelta = 1,
kGlobMinY = 2,
kGlobMaxY = 3,
kGlobMinScale = 4,
kGlobMaxScale = 5,
kGlobScaler = 6,
kGlobTemp1 = 7,
kGlobTemp2 = 8,
kGlobTemp3 = 9,
kGlobTemp4 = 10,
kGlobTemp5 = 11,
kGlobTemp6 = 12,
kGlobTemp7 = 13,
kGlobTemp8 = 14,
kGlobTemp9 = 15,
kGlobTemp10 = 16,
kGlobTemp11 = 17,
kGlobTemp12 = 18,
kGlobTemp13 = 19,
kGlobTemp14 = 20,
kGlobTemp15 = 21,
kGlobTemp16 = 22,
kGlobTemp17 = 23,
kGlobTemp18 = 24,
kGlobTemp19 = 25,
kGlobTemp20 = 26,
kGlobTemp21 = 27,
kGlobTemp22 = 28,
kGlobTemp23 = 29,
kGlobTemp24 = 30,
kGlobTemp25 = 31,
kGlobTemp26 = 32,
kGlobTemp27 = 33,
kGlobTemp28 = 34,
kGlobTemp29 = 35,
kGlobTemp30 = 36,
kGlobTemp31 = 37,
kGlobTemp32 = 38
};
const uint32 SERIES_FORWARD = 0;
const uint32 SERIES_PINGPONG = 1;
const uint32 SERIES_BACKWARD = 2;
const uint32 SERIES_RANDOM = 4;
const uint32 SERIES_NO_TOSS = 8;
const uint32 SERIES_STICK = 16;
const uint32 SERIES_LOOP_TRIGGER = 32;
const uint32 SERIES_LOAD_PALETTE = 64;
const uint32 SERIES_HORZ_FLIP =128;
enum KernelTriggerType {
KT_PARSE = 1,
KT_DAEMON,
KT_PREPARSE
};
class Kernel {
private:
MadsM4Engine *_vm;
ScriptFunction *_globalDaemonFn, *_globalParserFn;
ScriptFunction *_sectionInitFn, *_sectionDaemonFn, *_sectionParserFn;
ScriptFunction *_roomInitFn, *_roomDaemonFn, *_roomPreParserFn, *_roomParserFn;
void pauseEngines();
void unpauseEngines();
public:
Kernel(MadsM4Engine *vm);
// TODO: Move to some palette/fading class
int fadeUpDuration, firstFadeColorIndex;
int minPalEntry, maxPalEntry;
bool paused;
//machine* myWalker;
bool repeatedlyCallDeamon;
bool daemonTriggerAvailable;
bool betweenRooms;
int currentSection, newSection, previousSection;
int currentRoom, newRoom, previousRoom;
int32 trigger;
KernelTriggerType triggerMode;
int32 createTrigger(int32 triggerNum);
bool sendTrigger(int32 triggerNum);
bool handleTrigger(int32 triggerNum);
void loadGlobalScriptFunctions();
void loadSectionScriptFunctions();
void loadRoomScriptFunctions();
void globalDaemon();
void globalParser();
void sectionInit();
void sectionDaemon();
void sectionParser();
void roomInit();
void roomDaemon();
void roomPreParser();
void roomParser();
void pauseGame(bool value);
};
#define TOTAL_NUM_VARIABLES 210
#define PLAYER_INVENTORY 2
enum MADSArticles {
kArticleNone = 0,
kArticleWith = 1,
kArticleTo = 2,
kArticleAt = 3,
kArticleFrom = 4,
kArticleOn = 5,
kArticleIn = 6,
kArticleUnder = 7,
kArticleBehind = 8
};
struct VocabEntry {
uint8 flags1;
uint8 flags2;
uint16 vocabId;
};
class MadsObject {
public:
MadsObject() {}
MadsObject(Common::SeekableReadStream *stream);
void load(Common::SeekableReadStream *stream);
2011-05-29 11:02:06 +00:00
bool isInInventory() const { return _roomNumber == PLAYER_INVENTORY; }
void setRoom(int roomNumber);
uint16 _descId;
uint16 _roomNumber;
MADSArticles _article;
uint8 _vocabCount;
VocabEntry _vocabList[3];
};
typedef Common::Array<Common::SharedPtr<MadsObject> > MadsObjectArray;
class Globals {
private:
MadsM4Engine *_vm;
public:
Globals(MadsM4Engine *vm);
virtual ~Globals() {}
bool isInterfaceVisible();
};
class M4Globals : public Globals {
private:
M4Engine *_vm;
public:
M4Globals(M4Engine *vm);
virtual ~M4Globals() {}
bool invSuppressClickSound;
};
enum RexPlayerSex { SEX_MALE = 0, SEX_FEMALE = 2, SEX_UNKNOWN = 1};
enum MadsDialogType { DIALOG_NONE = 0, DIALOG_GAME_MENU = 1, DIALOG_SAVE = 2, DIALOG_RESTORE = 3, DIALOG_OPTIONS = 4,
DIALOG_DIFFICULTY = 5, DIALOG_ERROR = 6};
struct MadsConfigData {
bool musicFlag;
bool soundFlag;
bool easyMouse;
bool invObjectsStill;
bool textWindowStill;
int storyMode;
int screenFades;
};
#define GET_GLOBAL(x) (_madsVm->globals()->_globals[x])
#define GET_GLOBAL32(x) (((uint32)_madsVm->globals()->_globals[x + 1] << 16) | _madsVm->globals()->_globals[x])
#define SET_GLOBAL(x,y) _madsVm->globals()->_globals[x] = y
#define SET_GLOBAL32(x,y) { _madsVm->globals()->_globals[x] = (y) & 0xffff; _madsVm->globals()->_globals[(x) + 1] = (y) >> 16; }
typedef int (*IntFunctionPtr)();
union DataMapEntry {
bool *boolValue;
uint16 *uint16Value;
int *intValue;
IntFunctionPtr fnPtr;
};
typedef Common::HashMap<uint16, uint16> DataMapHash;
class MadsGlobals : public Globals {
private:
struct MessageItem {
uint32 id;
uint32 offset;
uint16 uncompSize;
uint16 compSize;
};
MadsEngine *_vm;
Common::Array<char* > _madsVocab;
Common::Array<char* > _madsQuotes;
Common::Array<MessageItem> _madsMessages;
MadsObjectArray _madsObjects;
Common::List<int> _visitedScenes;
public:
MadsGlobals(MadsEngine *vm);
~MadsGlobals();
// MADS variables
uint16 _globals[TOTAL_NUM_VARIABLES];
MadsConfigData _config;
bool playerSpriteChanged;
MadsDialogType dialogType;
int sceneNumber;
int previousScene;
int16 _nextSceneId;
uint16 actionNouns[3];
DataMapHash _dataMap;
int _difficultyLevel;
void loadMadsVocab();
uint32 getVocabSize() { return _madsVocab.size(); }
const char *getVocab(uint32 index) {
// Vocab list is 1-based, so always subtract one from index provided
assert((index > 0) && (index <= _madsVocab.size()));
return _madsVocab[index - 1];
}
void loadQuotes();
uint32 getQuotesSize() { return _madsQuotes.size(); }
const char *getQuote(uint32 index) { return _madsQuotes[index - 1]; }
// DEPRECATED: ScummVM re-implementation keeps all the quotes loaded, so the methods below are stubs
2010-04-01 15:03:08 +00:00
void clearQuotes() {}
void loadQuoteRange(int startNum, int endNum) {}
void loadQuoteSet(...) {}
2010-04-01 15:03:08 +00:00
void loadQuote(int quoteNum) {}
void loadMadsMessagesInfo();
uint32 getMessagesSize() { return _madsMessages.size(); }
int messageIndexOf(uint32 messageId);
const char *loadMessage(uint index);
void loadMadsObjects();
uint32 getObjectsSize() { return _madsObjects.size(); }
MadsObject *getObject(uint32 index) { return _madsObjects[index].get(); }
int getObjectIndex(uint16 descId);
int getObjectFolder(uint32 folderId) { warning("TODO: getObjectFolder"); return -1; }
void addVisitedScene(int sceneNumber);
bool isSceneVisited(int sceneNumber);
void removeVisitedScene(int sceneNumber);
};
#define PLAYER_FIELD_LENGTH 40
class Player {
public:
Player(MadsM4Engine *vm);
void setCommandsAllowed(bool value);
// Variables
Common::Point position; // Player's current position
int facing; // Facing direction
char verb[PLAYER_FIELD_LENGTH]; // Action strings
char noun[PLAYER_FIELD_LENGTH];
char prep[PLAYER_FIELD_LENGTH];
char object[PLAYER_FIELD_LENGTH];
Common::String assetName, shadowName;
int walkerType, shadowType;
bool needToWalk, readyToWalk, waitingForWalk;
bool commandsAllowed;
bool commandReady;
bool visible;
bool beenInRoomBefore;
bool walkerInCurrentRoom;
int32 walkerTriggerNum;
int walkFacing;
bool setCommandsAllowedFlag;
bool said(const char *word1, const char *word2 = NULL, const char *word3 = NULL);
bool saidAny(const char *word1, const char *word2, const char *word3,
const char *word4, const char *word5, const char *word6, const char *word7,
const char *word8, const char *word9, const char *word10);
private:
MadsM4Engine *_vm;
};
} // End of namespace M4
#endif