scummvm/engines/cge/events.cpp

319 lines
7.8 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge/events.h"
#include "cge/events.h"
#include "cge/text.h"
#include "cge/cge_main.h"
2011-06-10 20:57:09 +00:00
namespace CGE {
/*----------------- KEYBOARD interface -----------------*/
2011-07-01 23:02:14 +00:00
Sprite *Keyboard::_client = NULL;
uint8 Keyboard::_key[0x60] = { 0 };
uint16 Keyboard::_current = 0;
uint16 Keyboard::_code[0x60] = {
2011-06-13 11:07:45 +00:00
0, Esc, '1', '2', '3',
'4', '5', '6', '7', '8',
'9', '0', '-', '+', BSp,
Tab, 'Q', 'W', 'E', 'R',
'T', 'Y', 'U', 'I', 'O',
'P', '[', ']', Enter, 0/*Ctrl*/,
'A', 'S', 'D', 'F', 'G',
'H', 'J', 'K', 'L', ';',
'\'', '`', 0/*LShift*/, '\\', 'Z',
'X', 'C', 'V', 'B', 'N',
'M', ',', '.', '/', 0/*RShift*/,
'*', 0/*Alt*/, ' ', 0/*Caps*/, F1,
F2, F3, F4, F5, F6,
F7, F8, F9, F10, 0/*NumLock*/,
0/*ScrollLock*/, Home, Up, PgUp, '-',
Left, Ctr, Right, '+', End,
Down, PgDn, Ins, Del, 0 * 0x54,
0 * 0x55, 0 * 0x56, F11, F12, 0 * 0x59,
0 * 0x5A, 0 * 0x5B, 0 * 0x5C, 0 * 0x5D, 0 * 0x5E,
2011-06-13 09:57:24 +00:00
0 * 0x5F
};
2011-07-01 23:02:14 +00:00
void (* Keyboard::OldKeyboard)(...);
2011-06-13 09:57:24 +00:00
2011-07-01 23:02:14 +00:00
Keyboard::Keyboard() {
2011-06-13 09:57:24 +00:00
// steal keyboard interrupt
/* TODO replace totally by scummvm handling
OldKeyboard = getvect(KEYBD_INT);
setvect(KEYBD_INT, NewKeyboard);
*/
2011-07-01 23:02:14 +00:00
warning("STUB: Keyboard::Keyboard");
}
2011-07-01 23:02:14 +00:00
Keyboard::~Keyboard() {
2011-06-13 09:57:24 +00:00
// bring back keyboard interrupt
/* TODO replace totally by scummvm handling
setvect(KEYBD_INT, OldKeyboard);
2011-06-13 09:57:24 +00:00
*/
// FIXME: STUB: KEYBOARD::~KEYBOARD
}
2011-07-01 23:02:14 +00:00
Sprite *Keyboard::setClient(Sprite *spr) {
Swap(_client, spr);
2011-06-13 09:57:24 +00:00
return spr;
}
2011-07-01 23:02:14 +00:00
void Keyboard::NewKeyboard(...) {
2011-06-13 09:57:24 +00:00
// table address
/*
2011-06-13 09:57:24 +00:00
_SI = (uint16) Key;
// take keyboard code
asm in al,60h
asm mov bl,al
asm and bx,007Fh
asm cmp bl,60h
asm jae xit
asm cmp al,bl
asm je ok // key pressed
// key released...
asm cmp [si+bx],bh // BH == 0
asm jne ok
// ...but not pressed: call the original service
OldKeyboard();
return;
ok:
asm shl ax,1
asm and ah,1
asm xor ah,1
asm mov [si+bx],ah
asm jz xit // released: exit
// pressed: lock ASCII code
_SI = (uint16) Code;
asm add bx,bx // uint16 size
asm mov ax,[si+bx]
asm or ax,ax
asm jz xit // zero means NO KEY
Current = _AX;
_SI = (uint16) Client;
asm or si,si
asm jz xit // if (Client) ...
//--- fill current event entry with mask, key code and sprite
asm mov bx,EvtHead // take queue head pointer
asm inc byte ptr EvtHead // update queue head pointer
asm shl bx,3 // * 8
_AX = Current;
asm mov Evt[bx].(struct EVENT)X,ax // key code
asm mov ax,KEYB // event mask
asm mov Evt[bx].(struct EVENT)Msk,ax // event mask
//asm mov Evt[bx].(struct EVENT)Y,dx // row
asm mov Evt[bx].(struct EVENT)Ptr,si // SPRITE pointer
xit:
asm in al,61h // kbd control lines
asm push ax // save it
asm or al,80h // set the "enable kbd" bit
asm out 61h,al // and write it out
asm pop ax // original control port value
asm out 61h,al // write it back
asm mov al,20h // send End-Of-Interrupt
asm out 20h,al // to the 8259 IC
*/
2011-07-01 23:02:14 +00:00
warning("STUB: Keyboard::NewKeyboard");
}
2011-06-10 20:57:09 +00:00
/*----------------- MOUSE interface -----------------*/
Event Evt[EVT_MAX];
uint16 EvtHead = 0, EvtTail = 0;
MOUSE_FUN *MOUSE::OldMouseFun = NULL;
uint16 MOUSE::OldMouseMask = 0;
MOUSE::MOUSE(CGEEngine *vm, Bitmap **shpl) : Sprite(vm, shpl), Busy(NULL), Hold(NULL), hx(0), _vm(vm) {
static Seq ms[] = {
{ 0, 0, 0, 0, 1 },
{ 1, 1, 0, 0, 1 }
};
setSeq(ms);
/* TODO Mouse handling
// Mouse reset
_AX = 0x0000; // soft & hard reset (0x0021 soft reset does not work)
__int__(0x33);
Exist = (_AX != 0);
Buttons = _BX;
*/
gotoxy(SCR_WID/2, SCR_HIG/2);
_z = 127;
step(1);
Exist = true;
warning("STUB: MOUSE::MOUSE");
}
MOUSE::~MOUSE(void) {
Off();
}
//void MOUSE::SetFun (void)
//{
//}
void MOUSE::On(void) {
/*
if (SeqPtr && Exist)
{
_CX = X + X; // horizontal position
_DX = Y; // vertical position
_AX = 0x0004; // Set Mouse Position
__int__(0x33);
// set new mouse fun
_ES = FP_SEG(NewMouseFun);
_DX = FP_OFF(NewMouseFun);
_CX = 0x001F; // 11111b = all events
_AX = 0x0014; // Swap User-Interrupt Vector
__int__(0x33);
// save old mouse fun
OldMouseMask = _CX;
OldMouseFun = (MOUSE_FUN *) MK_FP(_ES, _DX);
// set X bounds
_DX = (SCR_WID - W) * 2; // right limit
_CX = 0; // left limit
_AX = 0x0007; // note: each pixel = 2
__int__(0x33);
// set Y bounds
_DX = SCR_HIG - H; // bottom limit
_CX = 0; // top limit
_AX = 0x0008;
__int__(0x33);
Step(0);
if (Busy) Busy->Step(0);
}
*/
warning("STUB: MOUSE::On");
}
void MOUSE::Off(void) {
/*
if (SeqPtr == 0)
{
if (Exist)
{
// bring back old mouse fun
_ES = FP_SEG(OldMouseFun);
_DX = FP_OFF(OldMouseFun);
_CX = OldMouseMask;
_AX = 0x0014; // Swap User-Interrupt Vector
__int__(0x33);
}
Step(1);
if (Busy) Busy->Step(1);
}
*/
warning("STUB: MOUSE::Off");
}
void MOUSE::ClrEvt(Sprite *spr) {
if (spr) {
uint16 e;
for (e = EvtTail; e != EvtHead; e = (e + 1) % EVT_MAX)
if (Evt[e]._ptr == spr)
Evt[e]._msk = 0;
} else
EvtTail = EvtHead;
}
void MOUSE::Tick(void) {
step();
while (EvtTail != EvtHead) {
Event e = Evt[EvtTail];
if (e._msk) {
if (Hold && e._ptr != Hold)
Hold->touch(e._msk | ATTN, e._x - Hold->_x, e._y - Hold->_y);
// update mouse cursor position
if (e._msk & ROLL)
gotoxy(e._x, e._y);
// activate current touched SPRITE
if (e._ptr) {
if (e._msk & KEYB)
e._ptr->touch(e._msk, e._x, e._y);
else
e._ptr->touch(e._msk, e._x - e._ptr->_x, e._y - e._ptr->_y);
} else if (Sys)
Sys->touch(e._msk, e._x, e._y);
if (e._msk & L_DN) {
Hold = e._ptr;
if (Hold) {
Hold->_flags._hold = true;
hx = e._x - Hold->_x;
hy = e._y - Hold->_y;
}
}
if (e._msk & L_UP) {
if (Hold) {
Hold->_flags._hold = false;
Hold = NULL;
}
}
///Touched = e.Ptr;
// discard Text if button released
if (e._msk & (L_UP | R_UP))
KillText();
}
EvtTail = (EvtTail + 1) % EVT_MAX;
}
if (Hold)
Hold->gotoxy(_x - hx, _y - hy);
}
2011-06-10 20:57:09 +00:00
} // End of namespace CGE