2014-01-07 20:37:29 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GNAP_H
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#define GNAP_H
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#include "common/array.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/random.h"
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#include "common/str.h"
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#include "common/substream.h"
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#include "common/system.h"
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#include "common/winexe.h"
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#include "common/winexe_pe.h"
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#include "engines/engine.h"
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#include "graphics/pixelformat.h"
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#include "graphics/wincursor.h"
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#include "gnap/resource.h"
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struct ADGameDescription;
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namespace Gnap {
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class DatManager;
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class SequenceResource;
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class SpriteResource;
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class GameSys;
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class SoundMan;
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struct MouseButtonState {
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2016-03-14 06:40:03 +00:00
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bool _left;
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bool _right;
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MouseButtonState() : _left(false), _right(false) {
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2014-01-07 20:37:29 +00:00
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}
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};
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struct Hotspot {
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2016-03-14 06:40:03 +00:00
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int16 _x1, _y1, _x2, _y2;
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uint16 _flags;
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int _id;
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2014-01-07 20:37:29 +00:00
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bool isPointInside(int16 x, int16 y) const {
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2016-03-14 06:40:03 +00:00
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return x >= _x1 && x <= _x2 && y >= _y1 && y <= _y2;
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2014-01-07 20:37:29 +00:00
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}
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bool isFlag(uint16 flag) const {
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2016-03-14 06:40:03 +00:00
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return (_flags & flag) != 0;
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2014-01-07 20:37:29 +00:00
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}
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};
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struct GridStruct {
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int deltaX, deltaY;
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int gridX1, gridY1;
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int sequenceId;
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int id;
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};
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const int kMaxGridStructs = 30;
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const int kMaxTimers = 10;
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enum {
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2016-03-14 06:40:03 +00:00
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SF_NONE = 0x0000,
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2014-01-07 20:37:29 +00:00
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SF_LOOK_CURSOR = 0x0001,
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SF_GRAB_CURSOR = 0x0002,
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SF_TALK_CURSOR = 0x0004,
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SF_PLAT_CURSOR = 0x0008,
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SF_DISABLED = 0x0010,
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SF_WALKABLE = 0x0020,
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SF_EXIT_L_CURSOR = 0x0040,
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SF_EXIT_R_CURSOR = 0x0080,
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SF_EXIT_U_CURSOR = 0x0100,
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SF_EXIT_D_CURSOR = 0x0200,
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SF_EXIT_NW_CURSOR = 0x0400,
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SF_EXIT_NE_CURSOR = 0x0800,
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SF_EXIT_SW_CURSOR = 0x1000,
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SF_EXIT_SE_CURSOR = 0x2000
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};
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enum {
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LOOK_CURSOR = 0,
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GRAB_CURSOR = 1,
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TALK_CURSOR = 2,
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PLAT_CURSOR = 3,
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NOLOOK_CURSOR = 4,
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NOGRAB_CURSOR = 5,
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NOTALK_CURSOR = 6,
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NOPLAT_CURSOR = 7,
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EXIT_L_CURSOR = 8,
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EXIT_R_CURSOR = 9,
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EXIT_U_CURSOR = 10,
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EXIT_D_CURSOR = 11,
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EXIT_NE_CURSOR = 12,
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EXIT_NW_CURSOR = 13,
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EXIT_SE_CURSOR = 14,
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EXIT_SW_CURSOR = 15,
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WAIT_CURSOR = 16
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};
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enum {
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gskPullOutDevice = 0,
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gskPullOutDeviceNonWorking = 1,
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gskIdle = 2,
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gskBrainPulsating = 3,
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gskImpossible = 4,
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gskScratchingHead = 5,
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gskDeflect = 6,
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gskUseDevice = 7,
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gskMoan1 = 8,
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gskMoan2 = 9
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};
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enum {
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kItemMagazine = 0,
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kItemMud = 1,
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kItemGrass = 2,
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kItemDisguise = 3,
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kItemNeedle = 4,
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kItemTwig = 5,
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kItemGas = 6,
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kItemKeys = 7,
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kItemDice = 8,
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kItemTongs = 9,
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kItemQuarter = 10,
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kItemQuarterWithHole = 11,
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kItemDiceQuarterHole = 12,
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kItemWrench = 13,
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kItemCowboyHat = 14,
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kItemGroceryStoreHat = 15,
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kItemBanana = 16,
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kItemTickets = 17,
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kItemPicture = 18,
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kItemEmptyBucket = 19,
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kItemBucketWithBeer = 20,
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kItemBucketWithPill = 21,
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kItemPill = 22,
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kItemHorn = 23,
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kItemJoint = 24,
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kItemChickenBucket = 25,
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kItemGum = 26,
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kItemSpring = 27,
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kItemLightbulb = 28,
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kItemCereals = 29
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};
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enum {
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kGFPlatypus = 0,
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kGFMudTaken = 1,
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kGFEnd
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};
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/*
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Game flags
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0 1 With Platypus
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1 2 Mud taken
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2 4 Needle taken
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3 8 Twig taken
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4 0x10
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5 0x20 Keys taken
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6 0x40 Grass taken
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7 0x80 Barn padlock open
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8 0x100 Truck filled with gas
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9 0x200 Truck keys used
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10 0x400 Platypus disguised
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11 0x800 Scene flag 1
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12 0x1000 Gnap controls toy ufo
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13 0x2000
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14 0x4000
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15 0x8000 Spring taken
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16 0x10000
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17 0x20000 Joint taken
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18 0x40000
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19 0x80000 Grocery store hat taken
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20 0x100000 Picture taken
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21 0x200000
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22 0x400000
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23 0x800000
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24 0x1000000
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25 0x2000000
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26 0x4000000 Platypus talking with toy shop assistant
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27 0x8000000
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28 0x10000000
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29 0x20000000 Gas taken
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30 0x40000000
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31 0x80000000
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*/
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// 0x7AB Gnap walks to the right 1
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// 0x7AC Gnap walks to the right 2
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// 0x7AF Gnap walks to the left 1
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// 0x7B0 Gnap walks to the left 2
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struct Scene49Obstacle {
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int currSequenceId;
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int closerSequenceId;
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int passedSequenceId;
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int splashSequenceId;
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int collisionSequenceId;
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int prevId;
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int currId;
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int laneNum;
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};
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struct Scene51Item {
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int currSequenceId;
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int droppedSequenceId;
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int x, y;
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int collisionX;
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int canCatch;
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int isCollision;
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int x2;
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int id;
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};
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class GnapEngine : public Engine {
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protected:
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Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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public:
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GnapEngine(OSystem *syst, const ADGameDescription *gd);
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~GnapEngine();
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private:
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const ADGameDescription *_gameDescription;
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Graphics::PixelFormat _pixelFormat;
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public:
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Common::RandomSource *_random;
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Common::PEResources *_exe;
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DatManager *_dat;
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SpriteCache *_spriteCache;
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SoundCache *_soundCache;
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SequenceCache *_sequenceCache;
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GameSys *_gameSys;
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SoundMan *_soundMan;
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int _lastUpdateClock;
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int _debugLevel;
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bool _gameDone;
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byte _keyPressState[512];
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byte _keyDownState[512];
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bool _isPaused;
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Graphics::Surface *_pauseSprite;
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int _timers[kMaxTimers], _savedTimers[kMaxTimers];
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MouseButtonState _mouseButtonState;
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MouseButtonState _mouseClickState;
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uint32 _keyStatus1[2];
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bool _sceneSavegameLoaded, _wasSavegameLoaded;
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Graphics::Surface *_backgroundSurface;
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int _prevSceneNum, _currentSceneNum, _newSceneNum;
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bool _sceneDone, _sceneWaiting;
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uint32 _inventory, _gameFlags;
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Hotspot _hotspots[20];
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Common::Point _hotspotsWalkPos[20];
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int _hotspotsCount;
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int _sceneClickedHotspot;
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bool _isWaiting;
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bool _isLeavingScene;
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bool _isStockDatLoaded;
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int _newCursorValue, _cursorValue;
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int _verbCursor, _cursorIndex;
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int _mouseX, _mouseY;
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int _leftClickMouseX, _leftClickMouseY;
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Graphics::Surface *_grabCursorSprite;
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int _currGrabCursorX, _currGrabCursorY;
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int _grabCursorSpriteIndex, _newGrabCursorSpriteIndex;
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Graphics::Surface *_fullScreenSprite;
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int _fullScreenSpriteId;
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int _deviceX1, _deviceY1, _deviceX2, _deviceY2;
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int _soundTimerIndexA;
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int _soundTimerIndexB;
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int _soundTimerIndexC;
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int _idleTimerIndex;
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void updateEvents();
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void gameUpdateTick();
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void saveTimers();
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void restoreTimers();
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void pauseGame();
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void resumeGame();
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void updatePause();
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int getRandom(int max);
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int readSavegameDescription(int savegameNum, Common::String &description);
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int loadSavegame(int savegameNum);
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void delayTicks(int a1);
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void delayTicksCursor(int a1);
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void setHotspot(int index, int16 x1, int16 y1, int16 x2, int16 y2, uint16 flags = 0,
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int16 walkX = -1, int16 walkY = -1);
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int getHotspotIndexAtPos(int16 x, int16 y);
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void updateCursorByHotspot();
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int getClickedHotspotId();
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int getInventoryItemSpriteNum(int index);
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void updateMouseCursor();
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void setVerbCursor(int verbCursor);
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void setCursor(int cursorIndex);
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void showCursor();
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void hideCursor();
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void setGrabCursorSprite(int index);
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void createGrabCursorSprite(int spriteId);
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void freeGrabCursorSprite();
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void updateGrabCursorSprite(int x, int y);
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void invClear();
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void invAdd(int itemId);
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void invRemove(int itemId);
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bool invHas(int itemId);
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void clearFlags();
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void setFlag(int num);
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void clearFlag(int num);
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bool isFlag(int num);
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Graphics::Surface *addFullScreenSprite(int resourceId, int id);
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void removeFullScreenSprite();
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void showFullScreenSprite(int resourceId);
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void queueInsertDeviceIcon();
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void insertDeviceIconActive();
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void removeDeviceIconActive();
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void setDeviceHotspot(int hotspotIndex, int x1, int y1, int x2, int y2);
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int getSequenceTotalDuration(int resourceId);
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bool isSoundPlaying(int resourceId);
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void playSound(int resourceId, bool looping);
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void stopSound(int resourceId);
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void setSoundVolume(int resourceId, int volume);
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void updateTimers();
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void initGameFlags(int num);
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void loadStockDat();
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void mainLoop();
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void initScene();
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void endSceneInit();
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void afterScene();
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int initSceneLogic();
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void runSceneLogic();
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void checkGameKeys();
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void startSoundTimerA(int timerIndex);
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int playSoundA();
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void startSoundTimerB(int timerIndex);
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int playSoundB();
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void startSoundTimerC(int timerIndex);
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|
|
int playSoundC();
|
|
|
|
void startIdleTimer(int timerIndex);
|
|
|
|
void updateIdleTimer();
|
|
|
|
|
|
|
|
void screenEffect(int dir, byte r, byte g, byte b);
|
|
|
|
|
|
|
|
bool isKeyStatus1(int key);
|
|
|
|
bool isKeyStatus2(int key);
|
|
|
|
void clearKeyStatus1(int key);
|
|
|
|
void clearAllKeyStatus1();
|
|
|
|
|
|
|
|
void deleteSurface(Graphics::Surface **surface);
|
|
|
|
|
|
|
|
// Menu
|
|
|
|
int _menuStatus;
|
|
|
|
int _menuSpritesIndex;
|
|
|
|
bool _menuDone;
|
|
|
|
Graphics::Surface *_menuBackgroundSurface;
|
|
|
|
Graphics::Surface *_menuQuitQuerySprite;
|
|
|
|
Graphics::Surface *_largeSprite;
|
|
|
|
Graphics::Surface *_menuSaveLoadSprite;
|
|
|
|
Graphics::Surface *_menuSprite2;
|
|
|
|
Graphics::Surface *_menuSprite1;
|
|
|
|
char _savegameFilenames[7][30];
|
|
|
|
Graphics::Surface *_savegameSprites[7];
|
|
|
|
Graphics::Surface *_spriteHandle;
|
|
|
|
Graphics::Surface *_cursorSprite;
|
|
|
|
int _menuInventoryIndices[30];
|
|
|
|
Graphics::Surface *_menuInventorySprites[30];
|
|
|
|
int _savegameIndex;
|
|
|
|
void createMenuSprite();
|
|
|
|
void freeMenuSprite();
|
|
|
|
void initMenuHotspots1();
|
|
|
|
void initMenuHotspots2();
|
|
|
|
void initMenuQuitQueryHotspots();
|
|
|
|
void initSaveLoadHotspots();
|
|
|
|
void drawInventoryFrames();
|
|
|
|
void insertInventorySprites();
|
|
|
|
void removeInventorySprites();
|
|
|
|
void runMenu();
|
|
|
|
void updateMenuStatusInventory();
|
|
|
|
void updateMenuStatusMainMenu();
|
|
|
|
void updateMenuStatusSaveGame();
|
|
|
|
void updateMenuStatusLoadGame();
|
|
|
|
void updateMenuStatusQueryQuit();
|
|
|
|
|
|
|
|
// Grid common
|
|
|
|
int _gnapGridX, _gnapGridY;
|
|
|
|
int _platGridX, _platGridY;
|
|
|
|
int _gridMinX, _gridMinY;
|
|
|
|
int _gridMaxX, _gridMaxY;
|
|
|
|
bool isPointBlocked(int gridX, int gridY);
|
|
|
|
void initSceneGrid(int gridMinX, int gridMinY, int gridMaxX, int gridMaxY);
|
|
|
|
bool testWalk(int animationIndex, int someStatus, int gridX1, int gridY1, int gridX2, int gridY2);
|
|
|
|
|
|
|
|
// Gnap walking
|
|
|
|
int _gnapWalkNodesCount;
|
|
|
|
GridStruct _gnapWalkNodes[kMaxGridStructs];
|
|
|
|
int _gnapX, _gnapY;
|
|
|
|
int _gnapWalkDestX, _gnapWalkDestY;
|
|
|
|
int _gnapWalkDeltaX, _gnapWalkDeltaY, _gnapWalkDirX, _gnapWalkDirY, _gnapWalkDirXIncr, _gnapWalkDirYIncr;
|
|
|
|
|
|
|
|
int getGnapWalkSequenceId(int deltaX, int deltaY);
|
|
|
|
int getGnapWalkStopSequenceId(int deltaX, int deltaY);
|
|
|
|
int getGnapWalkFacing(int deltaX, int deltaY);
|
|
|
|
bool gridSub41F08B(int gridX, int gridY);
|
|
|
|
bool gridSub41F5FC(int gridX, int gridY, int index);
|
|
|
|
bool gridSub41FAD5(int gridX, int gridY, int index);
|
|
|
|
bool gnapFindPath3(int gridX, int gridY);
|
|
|
|
bool gnapWalkTo(int gridX, int gridY, int animationIndex, int sequenceId, int flags);
|
|
|
|
void gnapWalkStep();
|
|
|
|
|
|
|
|
// Beaver walking
|
|
|
|
int _platWalkNodesCount;
|
|
|
|
GridStruct _platWalkNodes[kMaxGridStructs];
|
|
|
|
int _platX, _platY;
|
|
|
|
int _platWalkDestX, _platWalkDestY;
|
|
|
|
int _platWalkDeltaX, _platWalkDeltaY, _platWalkDirX, _platWalkDirY, _platWalkDirXIncr, _platWalkDirYIncr;
|
|
|
|
|
|
|
|
int getBeaverWalkSequenceId(int deltaX, int deltaY);
|
|
|
|
bool gridSub423750(int gridX, int gridY);
|
|
|
|
bool gridSub423CC1(int gridX, int gridY, int index);
|
|
|
|
bool gridSub42419A(int gridX, int gridY, int index);
|
|
|
|
bool platFindPath3(int gridX, int gridY);
|
|
|
|
bool platypusWalkTo(int gridX, int gridY, int animationIndex, int sequenceId, int flags);
|
|
|
|
void platypusWalkStep();
|
|
|
|
void beaverMakeRoom();
|
|
|
|
|
|
|
|
// Gnap
|
|
|
|
int _gnapIdleFacing;
|
|
|
|
int _gnapActionStatus;
|
|
|
|
int _gnapBrainPulseNum, _gnapBrainPulseRndValue;
|
|
|
|
int _gnapSequenceId, _gnapSequenceDatNum, _gnapId;
|
|
|
|
int _gnapRandomValue;
|
|
|
|
|
|
|
|
int getGnapSequenceId(int kind, int gridX, int gridY);
|
|
|
|
int getGnapShowSequenceId(int index, int gridX, int gridY);
|
|
|
|
void gnapIdle();
|
|
|
|
void gnapActionIdle(int sequenceId);
|
|
|
|
void playGnapSequence(int sequenceId);
|
|
|
|
void playGnapImpossible(int gridX, int gridY);
|
|
|
|
void playGnapScratchingHead(int gridX, int gridY);
|
|
|
|
void playGnapMoan1(int gridX, int gridY);
|
|
|
|
void playGnapMoan2(int gridX, int gridY);
|
|
|
|
void playGnapBrainPulsating(int gridX, int gridY);
|
|
|
|
void playGnapPullOutDevice(int gridX, int gridY);
|
|
|
|
void playGnapPullOutDeviceNonWorking(int gridX, int gridY);
|
|
|
|
void playGnapUseDevice(int gridX, int gridY);
|
|
|
|
void playGnapIdle(int gridX, int gridY);
|
|
|
|
void playGnapShowItem(int itemIndex, int gridLookX, int gridLookY);
|
|
|
|
void playGnapShowCurrItem(int gridX, int gridY, int gridLookX, int gridLookY);
|
|
|
|
void updateGnapIdleSequence();
|
|
|
|
void updateGnapIdleSequence2();
|
|
|
|
void initGnapPos(int gridX, int gridY, int facing);
|
|
|
|
void gnapInitBrainPulseRndValue();
|
|
|
|
void gnapUseDeviceOnBeaver();
|
|
|
|
void doCallback(int callback);
|
|
|
|
bool gnapPlatypusAction(int gridX, int gridY, int platSequenceId, int callback);
|
|
|
|
void gnapKissPlatypus(int callback);
|
|
|
|
void gnapUseJointOnPlatypus();
|
|
|
|
void gnapUseDisguiseOnPlatypus();
|
|
|
|
|
|
|
|
// Beaver
|
|
|
|
int _beaverFacing;
|
|
|
|
int _beaverActionStatus;
|
|
|
|
int _beaverSequenceId, _beaverSequenceDatNum, _beaverId;
|
|
|
|
int getBeaverSequenceId(int kind, int gridX, int gridY);
|
|
|
|
void playBeaverSequence(int sequenceId);
|
|
|
|
void updateBeaverIdleSequence();
|
|
|
|
void beaverSub426234();
|
|
|
|
void initBeaverPos(int gridX, int gridY, int facing);
|
|
|
|
|
|
|
|
// Scenes
|
|
|
|
|
|
|
|
int _toyUfoNextSequenceId, _toyUfoSequenceId;
|
|
|
|
int _toyUfoId;
|
|
|
|
int _toyUfoActionStatus;
|
|
|
|
int _toyUfoX;
|
|
|
|
int _toyUfoY;
|
|
|
|
|
|
|
|
void initGlobalSceneVars();
|
|
|
|
|
|
|
|
bool sceneXX_sub_4466B1();
|
|
|
|
void sceneXX_playRandomSound(int timerIndex);
|
|
|
|
void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3);
|
|
|
|
|
|
|
|
// Scene 0
|
|
|
|
int scene00_init();
|
|
|
|
|
|
|
|
// Scene 1
|
|
|
|
int _s01_pigsIdCtr, _s01_smokeIdCtr;
|
|
|
|
Graphics::Surface *_s01_spaceshipSurface;
|
|
|
|
int scene01_init();
|
|
|
|
void scene01_updateHotspots();
|
|
|
|
void scene01_run();
|
|
|
|
void scene01_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 2
|
|
|
|
int _s02_truckGrillCtr;
|
|
|
|
int _s02_nextChickenSequenceId, _s02_currChickenSequenceId;
|
|
|
|
int _s02_gnapTruckSequenceId;
|
|
|
|
int scene02_init();
|
|
|
|
void scene02_updateHotspots();
|
|
|
|
void scene02_run();
|
|
|
|
void scene02_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 3
|
|
|
|
bool _s03_platypusHypnotized;
|
|
|
|
bool _s03_platypusScared;
|
|
|
|
int _s03_nextPlatSequenceId;
|
|
|
|
int _s03_nextFrogSequenceId, _s03_currFrogSequenceId;
|
|
|
|
int scene03_init();
|
|
|
|
void scene03_updateHotspots();
|
|
|
|
void scene03_run();
|
|
|
|
void scene03_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 4
|
|
|
|
bool _s04_triedWindow;
|
|
|
|
int _s04_dogIdCtr;
|
|
|
|
int _s04_nextDogSequenceId, _s04_currDogSequenceId;
|
|
|
|
int scene04_init();
|
|
|
|
void scene04_updateHotspots();
|
|
|
|
void scene04_run();
|
|
|
|
void scene04_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 5
|
|
|
|
int _s05_nextChickenSequenceId, _s05_currChickenSequenceId;
|
|
|
|
int scene05_init();
|
|
|
|
void scene05_updateHotspots();
|
|
|
|
void scene05_run();
|
|
|
|
void scene05_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 6
|
|
|
|
bool _s06_horseTurnedBack;
|
|
|
|
int _s06_nextPlatSequenceId;
|
|
|
|
int _s06_nextHorseSequenceId, _s06_currHorseSequenceId;
|
|
|
|
int scene06_init();
|
|
|
|
void scene06_updateHotspots();
|
|
|
|
void scene06_run();
|
|
|
|
void scene06_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 7
|
|
|
|
int scene07_init();
|
|
|
|
void scene07_updateHotspots();
|
|
|
|
void scene07_run();
|
|
|
|
void scene07_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 8
|
|
|
|
int _s08_nextDogSequenceId, _s08_currDogSequenceId;
|
|
|
|
int _s08_nextManSequenceId, _s08_currManSequenceId;
|
|
|
|
int scene08_init();
|
|
|
|
void scene08_updateHotspots();
|
|
|
|
void scene08_updateAnimationsCb();
|
|
|
|
void scene08_run();
|
|
|
|
void scene08_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 9
|
|
|
|
int scene09_init();
|
|
|
|
void scene09_updateHotspots();
|
|
|
|
void scene09_run();
|
|
|
|
void scene09_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 10
|
|
|
|
int _s10_nextCookSequenceId, _s10_currCookSequenceId;
|
|
|
|
int scene10_init();
|
|
|
|
void scene10_updateHotspots();
|
|
|
|
void scene10_run();
|
|
|
|
void scene10_updateAnimations();
|
|
|
|
void scene10_updateAnimationsCb();
|
|
|
|
|
|
|
|
// Scene 11
|
|
|
|
int _s11_billardBallCtr;
|
|
|
|
int _s11_nextHookGuySequenceId, _s11_currHookGuySequenceId;
|
|
|
|
int _s11_nextGoggleGuySequenceId, _s11_currGoggleGuySequenceId;
|
|
|
|
int scene11_init();
|
|
|
|
void scene11_updateHotspots();
|
|
|
|
void scene11_run();
|
|
|
|
void scene11_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 12
|
|
|
|
int _s12_nextBeardGuySequenceId, _s12_currBeardGuySequenceId;
|
|
|
|
int _s12_nextToothGuySequenceId, _s12_currToothGuySequenceId;
|
|
|
|
int _s12_nextBarkeeperSequenceId, _s12_currBarkeeperSequenceId;
|
|
|
|
int scene12_init();
|
|
|
|
void scene12_updateHotspots();
|
|
|
|
void scene12_run();
|
|
|
|
void scene12_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 13
|
|
|
|
int _s13_backToiletCtr;
|
|
|
|
int scene13_init();
|
|
|
|
void scene13_updateHotspots();
|
|
|
|
void scene13_showScribble();
|
|
|
|
void scene13_run();
|
|
|
|
void scene13_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 14
|
|
|
|
int scene14_init();
|
|
|
|
void scene14_updateHotspots();
|
|
|
|
void scene14_run();
|
|
|
|
void scene14_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 15
|
|
|
|
int _s15_nextRecordSequenceId, _s15_currRecordSequenceId;
|
|
|
|
int _s15_nextSlotSequenceId, _s15_currSlotSequenceId;
|
|
|
|
int _s15_nextUpperButtonSequenceId, _s15_currUpperButtonSequenceId;
|
|
|
|
int _s15_nextLowerButtonSequenceId, _s15_currLowerButtonSequenceId;
|
|
|
|
int scene15_init();
|
|
|
|
void scene15_updateHotspots();
|
|
|
|
void scene15_run();
|
|
|
|
void scene15_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 16
|
|
|
|
void scene16_initCutscene();
|
|
|
|
|
|
|
|
// Scene 17
|
|
|
|
bool _s17_canTryGetWrench;
|
|
|
|
int _s17_wrenchCtr, _s17_platPhoneCtr, _s17_platTryGetWrenchCtr;
|
|
|
|
int _s17_nextPhoneSequenceId, _s17_currPhoneSequenceId;
|
|
|
|
int _s17_nextWrenchSequenceId, _s17_currWrenchSequenceId;
|
|
|
|
int _s17_nextCarWindowSequenceId, _s17_currCarWindowSequenceId;
|
|
|
|
int scene17_init();
|
|
|
|
void scene17_updateHotspots();
|
|
|
|
void scene17_update();
|
|
|
|
void scene17_platHangUpPhone();
|
|
|
|
void scene17_run();
|
|
|
|
void scene17_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 18
|
|
|
|
int _s18_garbageCanPos;
|
|
|
|
int _s18_platPhoneCtr;
|
|
|
|
int _s18_platPhoneIter;
|
|
|
|
int _s18_nextPhoneSequenceId, _s18_currPhoneSequenceId;
|
|
|
|
Graphics::Surface *_s18_cowboyHatSurface;
|
|
|
|
int scene18_init();
|
|
|
|
void scene18_updateHotspots();
|
2016-03-17 06:49:30 +00:00
|
|
|
void scene18_gnapCarryGarbageCanTo(int x, int y, int animationIndex, int argC, int a5);
|
2014-01-07 20:37:29 +00:00
|
|
|
void scene18_putDownGarbageCan(int animationIndex);
|
2016-03-17 06:49:30 +00:00
|
|
|
void scene18_platEndPhoning(bool platFl);
|
2014-01-07 20:37:29 +00:00
|
|
|
void scene18_closeHydrantValve();
|
|
|
|
void scene18_waitForGnapAction();
|
|
|
|
void scene18_run();
|
|
|
|
void scene18_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 19
|
|
|
|
int _s19_currShopAssistantSequenceId, _s19_nextShopAssistantSequenceId;
|
|
|
|
int _s19_toyGrabCtr;
|
|
|
|
int _s19_shopAssistantCtr;
|
|
|
|
Graphics::Surface *_s19_pictureSurface;
|
|
|
|
int scene19_init();
|
|
|
|
void scene19_updateHotspots();
|
|
|
|
void scene19_run();
|
|
|
|
void scene19_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 20
|
|
|
|
int _s20_currStonerGuySequenceId, _s20_nextStonerGuySequenceId;
|
|
|
|
int _s20_currGroceryStoreGuySequenceId, _s20_nextGroceryStoreGuySequenceId;
|
|
|
|
int _s20_stonerGuyCtr;
|
|
|
|
bool _s20_stonerGuyShowingJoint;
|
|
|
|
int _s20_groceryStoreGuyCtr;
|
|
|
|
int scene20_init();
|
|
|
|
void scene20_updateHotspots();
|
|
|
|
void scene20_updateAnimationsCb();
|
|
|
|
void scene20_stopSounds();
|
|
|
|
void scene20_run();
|
|
|
|
void scene20_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 21
|
|
|
|
int _s21_currOldLadySequenceId, _s21_nextOldLadySequenceId;
|
|
|
|
int scene21_init();
|
|
|
|
void scene21_updateHotspots();
|
|
|
|
void scene21_run();
|
|
|
|
void scene21_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 22
|
|
|
|
int _s22_currCashierSequenceId, _s22_nextCashierSequenceId;
|
|
|
|
bool _s22_caughtBefore;
|
|
|
|
int _s22_cashierCtr;
|
|
|
|
int scene22_init();
|
|
|
|
void scene22_updateHotspots();
|
|
|
|
void scene22_run();
|
|
|
|
void scene22_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 23
|
|
|
|
int _s23_currStoreClerkSequenceId, _s23_nextStoreClerkSequenceId;
|
|
|
|
int scene23_init();
|
|
|
|
void scene23_updateHotspots();
|
|
|
|
void scene23_run();
|
|
|
|
void scene23_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 24
|
|
|
|
int _s24_currWomanSequenceId, _s24_nextWomanSequenceId;
|
|
|
|
int _s24_boySequenceId;
|
|
|
|
int _s24_girlSequenceId;
|
|
|
|
int scene24_init();
|
|
|
|
void scene24_updateHotspots();
|
|
|
|
void scene24_run();
|
|
|
|
void scene24_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 25
|
|
|
|
int _s25_currTicketVendorSequenceId, _s25_nextTicketVendorSequenceId;
|
|
|
|
int scene25_init();
|
|
|
|
void scene25_updateHotspots();
|
|
|
|
void scene25_playAnims(int index);
|
|
|
|
void scene25_run();
|
|
|
|
void scene25_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 26
|
|
|
|
int _s26_currKidSequenceId, _s26_nextKidSequenceId;
|
|
|
|
int scene26_init();
|
|
|
|
void scene26_updateHotspots();
|
|
|
|
void scene26_run();
|
|
|
|
void scene26_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 27
|
|
|
|
int _s27_nextJanitorSequenceId;
|
|
|
|
int _s27_currJanitorSequenceId;
|
|
|
|
int scene27_init();
|
|
|
|
void scene27_updateHotspots();
|
|
|
|
void scene27_run();
|
|
|
|
void scene27_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 28
|
2014-01-23 09:30:24 +00:00
|
|
|
int _s28_currClownSequenceId, _s28_nextClownSequenceId;
|
|
|
|
int _s28_clownTalkCtr;
|
2014-01-07 20:37:29 +00:00
|
|
|
int scene28_init();
|
|
|
|
void scene28_updateHotspots();
|
|
|
|
void scene28_run();
|
|
|
|
void scene28_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 29
|
2014-01-23 10:01:13 +00:00
|
|
|
int _s28_currMonkeySequenceId, _s28_nextMonkeySequenceId;
|
|
|
|
int _s28_currManSequenceId, _s28_nextManSequenceId;
|
2014-01-07 20:37:29 +00:00
|
|
|
int scene29_init();
|
|
|
|
void scene29_updateHotspots();
|
|
|
|
void scene29_run();
|
|
|
|
void scene29_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 30
|
2014-01-23 10:21:18 +00:00
|
|
|
int _s30_kidSequenceId;
|
2014-01-07 20:37:29 +00:00
|
|
|
int scene30_init();
|
|
|
|
void scene30_updateHotspots();
|
|
|
|
void scene30_run();
|
|
|
|
void scene30_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 31
|
2014-01-23 10:40:15 +00:00
|
|
|
int _s28_currClerkSequenceId, _s28_nextClerkSequenceId;
|
2014-01-07 20:37:29 +00:00
|
|
|
bool _s31_beerGuyDistracted;
|
2014-01-23 10:40:15 +00:00
|
|
|
int _s31_clerkMeasureCtr, _s31_clerkMeasureMaxCtr;
|
2014-01-07 20:37:29 +00:00
|
|
|
int scene31_init();
|
|
|
|
void scene31_updateHotspots();
|
|
|
|
void scene31_run();
|
|
|
|
void scene31_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 32
|
|
|
|
int scene32_init();
|
|
|
|
void scene32_updateHotspots();
|
|
|
|
void scene32_run();
|
|
|
|
void scene32_updateAnimations();
|
|
|
|
|
2014-01-23 12:21:20 +00:00
|
|
|
// Scene 33
|
2014-01-23 12:04:58 +00:00
|
|
|
int _s33_currChickenSequenceId, _s33_nextChickenSequenceId;
|
2014-01-07 20:37:29 +00:00
|
|
|
int scene33_init();
|
|
|
|
void scene33_updateHotspots();
|
|
|
|
void scene33_run();
|
|
|
|
void scene33_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 38
|
|
|
|
int scene38_init();
|
|
|
|
void scene38_updateHotspots();
|
|
|
|
void scene38_run();
|
|
|
|
void scene38_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 39
|
2014-01-23 12:53:06 +00:00
|
|
|
int _s39_currGuySequenceId, _s39_nextGuySequenceId;
|
2014-01-07 20:37:29 +00:00
|
|
|
int scene39_init();
|
|
|
|
void scene39_updateHotspots();
|
|
|
|
void scene39_run();
|
|
|
|
void scene39_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 40
|
|
|
|
int scene40_init();
|
|
|
|
void scene40_updateHotspots();
|
|
|
|
void scene40_run();
|
|
|
|
void scene40_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 4x
|
2016-03-18 06:34:28 +00:00
|
|
|
void toyUfoSetStatus(int flagNum);
|
2014-01-07 20:37:29 +00:00
|
|
|
int toyUfoGetSequenceId();
|
|
|
|
bool toyUfoCheckTimer();
|
2016-03-13 23:06:56 +00:00
|
|
|
void toyUfoFlyTo(int destX, int destY, int minX, int maxX, int minY, int maxY, int animationIndex);
|
2014-01-07 20:37:29 +00:00
|
|
|
|
|
|
|
// Scene 41
|
2014-01-23 13:54:47 +00:00
|
|
|
int _s41_currKidSequenceId, _s41_nextKidSequenceId;
|
|
|
|
int _s41_currToyVendorSequenceId, _s41_nextToyVendorSequenceId;
|
2014-01-07 20:37:29 +00:00
|
|
|
int scene41_init();
|
|
|
|
void scene41_updateHotspots();
|
|
|
|
void scene41_run();
|
|
|
|
void scene41_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 42
|
2014-01-23 15:58:49 +00:00
|
|
|
int _s42_currBBQVendorSequenceId, _s42_nextBBQVendorSequenceId;
|
2014-01-07 20:37:29 +00:00
|
|
|
int scene42_init();
|
|
|
|
void scene42_updateHotspots();
|
|
|
|
void scene42_run();
|
|
|
|
void scene42_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 43
|
|
|
|
int _s43_dword_47F2B0;
|
|
|
|
int _s43_dword_47F2B4;
|
|
|
|
int scene43_init();
|
|
|
|
void scene43_updateHotspots();
|
|
|
|
void scene43_run();
|
|
|
|
void scene43_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 44
|
|
|
|
int _s44_dword_47EB04;
|
|
|
|
int _s44_dword_47EB08;
|
|
|
|
int _s44_dword_47EB0C;
|
|
|
|
int _s44_dword_47EB10;
|
|
|
|
int scene44_init();
|
|
|
|
void scene44_updateHotspots();
|
|
|
|
void scene44_run();
|
|
|
|
void scene44_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 45
|
|
|
|
int _s45_dword_4749BC;
|
|
|
|
int _s45_dword_4749C0;
|
|
|
|
int scene45_init();
|
|
|
|
void scene45_updateHotspots();
|
|
|
|
void scene45_run();
|
|
|
|
void scene45_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 46
|
|
|
|
int _s46_dword_47EB18;
|
|
|
|
int _s46_dword_47EB1C;
|
|
|
|
int _s46_dword_47EB20;
|
|
|
|
int _s46_dword_47EB24;
|
|
|
|
int scene46_init();
|
|
|
|
void scene46_updateHotspots();
|
|
|
|
void scene46_run();
|
|
|
|
void scene46_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 47
|
|
|
|
void scene47_initCutscene1();
|
|
|
|
void scene47_initCutscene2();
|
|
|
|
void scene47_initCutscene3();
|
|
|
|
void scene47_initCutscene4();
|
|
|
|
void scene47_initCutscene5();
|
|
|
|
void scene47_initCutscene6();
|
|
|
|
void scene47_initCutscene7();
|
|
|
|
|
|
|
|
// Scene 48
|
|
|
|
void scene48_initCutscene();
|
|
|
|
|
|
|
|
// Scene 49
|
|
|
|
int _s49_scoreBarPos, _s49_scoreLevel, _s49_scoreBarFlash;
|
|
|
|
int _s49_obstacleIndex;
|
|
|
|
Scene49Obstacle _s49_obstacles[5];
|
|
|
|
int _s49_truckSequenceId, _s49_truckId, _s49_truckLaneNum;
|
|
|
|
int scene49_init();
|
|
|
|
void scene49_updateHotspots();
|
|
|
|
void scene49_checkObstacles();
|
2016-03-18 06:34:28 +00:00
|
|
|
void scene49_updateObstacle(int id);
|
2014-01-07 20:37:29 +00:00
|
|
|
void scene49_increaseScore(int amount);
|
|
|
|
void scene49_decreaseScore(int amount);
|
|
|
|
void scene49_refreshScoreBar();
|
|
|
|
void scene49_clearObstacle(int index);
|
|
|
|
void scene49_run();
|
|
|
|
void scene49_updateAnimations();
|
|
|
|
|
|
|
|
// Scene 50
|
|
|
|
bool _s50_fightDone;
|
|
|
|
int _s50_timesPlayed, _s50_timesPlayedModifier;
|
|
|
|
int _s50_attackCounter;
|
|
|
|
int _s50_roundNum, _s50_timeRemaining;
|
|
|
|
int _s50_leftTongueRoundsWon, _s50_rightTongueRoundsWon;
|
|
|
|
int _s50_leftTongueEnergyBarPos, _s50_rightTongueEnergyBarPos;
|
|
|
|
int _s50_leftTongueSequenceId, _s50_leftTongueId;
|
|
|
|
int _s50_leftTongueNextSequenceId, _s50_leftTongueNextId, _s50_leftTongueNextIdCtr;
|
|
|
|
int _s50_rightTongueSequenceId, _s50_rightTongueId;
|
|
|
|
int _s50_rightTongueNextSequenceId, _s50_rightTongueNextId, _s50_rightTongueNextIdCtr;
|
|
|
|
int _s50_leftTongueEnergy, _s50_rightTongueEnergy;
|
|
|
|
int scene50_init();
|
|
|
|
void scene50_updateHotspots();
|
|
|
|
bool scene50_tongueWinsRound(int tongueNum);
|
|
|
|
void scene50_playWinAnim(int tongueNum, bool fightOver);
|
|
|
|
void scene50_delayTicks();
|
|
|
|
void scene50_initRound();
|
|
|
|
bool scene50_updateCountdown();
|
|
|
|
void scene50_drawCountdown(int value);
|
|
|
|
void scene50_playTonguesIdle();
|
|
|
|
void scene50_playRoundAnim(int roundNum);
|
|
|
|
bool scene50_updateEnergyBars(int newLeftBarPos, int newRightBarPos);
|
|
|
|
void scene50_waitForAnim(int animationIndex);
|
|
|
|
int scene50_checkInput();
|
|
|
|
int scene50_getRightTongueAction();
|
|
|
|
void scene50_updateAnimations();
|
|
|
|
int scene50_getRightTongueActionTicks();
|
|
|
|
int scene50_getLeftTongueNextId();
|
|
|
|
int scene50_getRightTongueNextId();
|
|
|
|
void scene50_playWinBadgeAnim(int tongueNum);
|
|
|
|
void scene50_run();
|
|
|
|
|
|
|
|
// Scene 51
|
|
|
|
int _s51_cashAmount;
|
|
|
|
int _s51_digits[4];
|
|
|
|
int _s51_digitSequenceIds[4];
|
|
|
|
int _s51_guySequenceId, _s51_guyNextSequenceId;
|
|
|
|
int _s51_itemsCaughtCtr;
|
|
|
|
int _s51_dropSpeedTicks;
|
|
|
|
int _s51_nextDropItemKind, _s51_itemInsertX, _s51_itemInsertDirection;
|
|
|
|
int _s51_platypusSequenceId, _s51_platypusNextSequenceId, _s51_platypusJumpSequenceId;
|
|
|
|
bool _s51_dropLoseCash;
|
|
|
|
int _s51_itemsCtr,_s51_itemsCtr1, _s51_itemsCtr2;
|
|
|
|
Scene51Item _s51_items[6];
|
|
|
|
|
|
|
|
int scene51_init();
|
|
|
|
void scene51_updateHotspots();
|
|
|
|
void scene51_clearItem(Scene51Item *item);
|
|
|
|
void scene51_dropNextItem();
|
|
|
|
void scene51_updateItemAnimations();
|
|
|
|
int scene51_checkCollision(int sequenceId);
|
|
|
|
void scene51_updateItemAnimation(Scene51Item *item, int index);
|
|
|
|
void scene51_removeCollidedItems();
|
|
|
|
int scene51_itemIsCaught(Scene51Item *item);
|
|
|
|
bool scene51_isJumpingRight(int sequenceId);
|
|
|
|
bool scene51_isJumpingLeft(int sequenceId);
|
|
|
|
bool scene51_isJumping(int sequenceId);
|
|
|
|
void scene51_waitForAnim(int animationIndex);
|
|
|
|
int scene51_getPosRight(int sequenceId);
|
|
|
|
int scene51_getPosLeft(int sequenceId);
|
|
|
|
void scene51_playIntroAnim();
|
|
|
|
void scene51_updateGuyAnimation();
|
|
|
|
int scene51_incCashAmount(int sequenceId);
|
|
|
|
void scene51_winMinigame();
|
|
|
|
void scene51_playCashAppearAnim();
|
|
|
|
void scene51_updateCash(int amount);
|
|
|
|
void scene51_drawDigit(int digit, int position);
|
|
|
|
void scene51_initCashDisplay();
|
|
|
|
void scene51_run();
|
|
|
|
|
|
|
|
// Scene 52
|
|
|
|
int _s52_liveAlienRows;
|
|
|
|
int _s52_gameScore;
|
|
|
|
bool _s52_soundToggle;
|
|
|
|
int _s52_arcadeScreenLeft;
|
|
|
|
int _s52_arcadeScreenRight;
|
|
|
|
int _s52_arcadeScreenBottom;
|
|
|
|
int _s52_shipsLeft;
|
|
|
|
int _s52_shieldSpriteIds[3];
|
|
|
|
int _s52_shieldPosX[3];
|
|
|
|
int _s52_shipPosX;
|
|
|
|
int _s52_shipCannonFired, _s52_shipCannonPosX, _s52_shipCannonPosY;
|
|
|
|
int _s52_shipCannonFiring;
|
|
|
|
int _s52_shipCannonWidth, _s52_shipCannonHeight;
|
|
|
|
int _s52_shipCannonTopY;
|
|
|
|
int _s52_shipMidX, _s52_shipMidY;
|
|
|
|
bool _s52_shipFlag;
|
|
|
|
bool _s52_aliensInitialized;
|
|
|
|
int _s52_alienSpeed, _s52_alienDirection;
|
|
|
|
int _s52_alienWidth, _s52_alienHeight;
|
|
|
|
int _s52_alienLeftX, _s52_alienTopY;
|
|
|
|
int _s52_alienRowDownCtr;
|
|
|
|
int _s52_alienRowKind[7];
|
|
|
|
int _s52_alienRowAnims[7];
|
|
|
|
int _s52_alienRowIds[7];
|
|
|
|
int _s52_alienRowXOfs[7];
|
|
|
|
int _s52_alienCannonFired[3];
|
|
|
|
int _s52_alienCannonPosX[3];
|
|
|
|
int _s52_alienCannonPosY[3];
|
|
|
|
int _s52_alienCannonSequenceIds[3];
|
|
|
|
int _s52_alienCannonIds[3];
|
|
|
|
bool _s52_alienWave, _s52_alienSingle;
|
|
|
|
int _s52_alienCounter;
|
|
|
|
bool _s52_bottomAlienFlag;
|
|
|
|
int _s52_aliensCount;
|
|
|
|
int _s52_items[8][5];
|
|
|
|
int _s52_nextUfoSequenceId, _s52_ufoSequenceId;
|
|
|
|
int scene52_init();
|
|
|
|
void scene52_updateHotspots();
|
|
|
|
void scene52_update();
|
|
|
|
void scene52_initShipCannon(int bottomY);
|
|
|
|
void scene52_initAlienCannons();
|
|
|
|
void scene52_fireShipCannon(int posX);
|
|
|
|
void scene52_fireAlienCannon();
|
|
|
|
int scene52_getFreeShipCannon();
|
|
|
|
int scene52_getFreeAlienCannon();
|
|
|
|
void scene52_updateShipCannon();
|
|
|
|
void scene52_updateAlienCannons();
|
|
|
|
void scene52_initAliens();
|
|
|
|
void scene52_initAlienRowKind(int rowNum, int alienKind);
|
|
|
|
void scene52_insertAlienRow(int rowNum);
|
|
|
|
void scene52_insertAlienRowAliens(int rowNum);
|
|
|
|
void scene52_updateAlienRow(int rowNum);
|
|
|
|
void scene52_moveDownAlienRow();
|
|
|
|
int scene52_updateHitAlien();
|
|
|
|
int scene52_getHitAlienNum(int rowNum);
|
|
|
|
int scene52_alienCannonHitShip(int cannonNum);
|
|
|
|
int scene52_alienCannonHitShield(int cannonNum);
|
|
|
|
int scene52_shipCannonHitShield(int cannonNum);
|
|
|
|
int scene52_shipCannonHitAlien();
|
|
|
|
void scene52_shipExplode();
|
2016-03-18 06:34:28 +00:00
|
|
|
int scene52_checkAlienRow(int rowNum);
|
2014-01-07 20:37:29 +00:00
|
|
|
void scene52_updateAlienRowXOfs();
|
|
|
|
void scene52_initAlienSize();
|
|
|
|
void scene52_playSound();
|
|
|
|
void scene52_updateAliens();
|
|
|
|
void scene52_updateAlien(int rowNum);
|
|
|
|
void scene52_loseShip();
|
|
|
|
void scene52_initShields();
|
|
|
|
void scene52_initAnims();
|
2016-03-18 06:34:28 +00:00
|
|
|
void scene52_drawScore(int score);
|
2014-01-07 20:37:29 +00:00
|
|
|
void scene52_run();
|
|
|
|
|
|
|
|
// Scene 53
|
|
|
|
int _s53_currHandSequenceId;
|
|
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bool _s53_isGnapPhoning;
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int _s53_callsMadeCtr;
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uint _s53_callsRndUsed;
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int scene53_init();
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void scene53_updateHotspots();
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int scene53_pressPhoneNumberButton(int phoneNumber, int buttonNum);
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int scene53_getRandomCallIndex();
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void scene53_runRandomCall();
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void scene53_runChitChatLine();
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void scene53_run();
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// Scene 54
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void scene54_initCutscene1();
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void scene54_initCutscene2();
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// Scene 99
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int _s99_itemsCount;
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int _s99_dword_47F2F0[16];
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int _s99_dword_47F330[16];
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int _s99_dword_47F370[50];
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byte _s99_canSkip[16];
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int cutscene_init();
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void cutscene_run();
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};
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} // End of namespace Gnap
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#endif // GNAP_H
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