2006-06-05 21:36:16 +00:00
|
|
|
|
|
|
|
%%% Local Variables:
|
|
|
|
%%% mode: latex
|
|
|
|
%%% TeX-master: "readme.tex"
|
|
|
|
%%% End:
|
|
|
|
|
|
|
|
|
2004-01-20 18:51:32 +00:00
|
|
|
\subsection {Broken Sword notes}
|
2006-06-06 21:51:28 +00:00
|
|
|
|
2006-06-05 21:36:16 +00:00
|
|
|
Broken Sword 1 and 2 both come with in-game cutscenes compressed using
|
2004-01-20 18:51:32 +00:00
|
|
|
RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
|
|
|
|
the older legacy versions of this format to us, and have requested we not
|
|
|
|
reverse engineer it, Revolution Software has kindly allowed us to provide
|
2006-06-05 21:36:16 +00:00
|
|
|
re-encoded Broken Sword cutscenes for download on our website:
|
|
|
|
|
2006-06-06 21:51:28 +00:00
|
|
|
\url{http://www.scummvm.org/downloads.php}
|
2004-01-20 21:49:46 +00:00
|
|
|
|
2004-01-20 18:51:32 +00:00
|
|
|
These cutscenes are provided in MPEG2 format with OGG Vorbis audio.
|
2006-06-05 21:36:16 +00:00
|
|
|
Viewing these cutscenes thus requires a version of ScummVM compiled
|
2004-01-20 21:49:46 +00:00
|
|
|
with both libmpeg2 (preferably 0.4.0 or greater) and libVorbis support.
|
|
|
|
|
2004-01-20 18:51:32 +00:00
|
|
|
The cutscenes should be placed in the main game data directory. Note that
|
2006-06-05 21:36:16 +00:00
|
|
|
currently this requires either copying the game to hard disk or reburning
|
2004-01-20 18:51:32 +00:00
|
|
|
customised versions of the game CDs.
|
2006-06-05 21:36:16 +00:00
|
|
|
|
|
|
|
The instructions for the Broken Sword games are for the Sold-Out Software
|
|
|
|
versions, which are the ones you are probably most likely to find in stores
|
|
|
|
now.
|
|
|
|
|
2006-06-06 21:51:28 +00:00
|
|
|
|
2006-06-05 21:36:16 +00:00
|
|
|
\subsubsection{Broken Sword 1}
|
2006-06-06 21:51:28 +00:00
|
|
|
|
2006-06-05 21:36:16 +00:00
|
|
|
For this game, you'll need all of the files from the clusters directories on
|
|
|
|
both CDs. You will also need the speech.clu files from the speech directories,
|
|
|
|
but since they are not identical you'll need to rename them speech1.clu and
|
|
|
|
speech2.clu for CD 1 and 2 respectively.
|
|
|
|
|
|
|
|
In addition, you will need a music subdirectory with all of the files from the
|
|
|
|
music subdirectories on both CDs. Some of these files appear on both CDs, but
|
|
|
|
in these cases they are either identical or, in one case, so nearly identical
|
|
|
|
that it makes little difference.
|
|
|
|
|
|
|
|
ScummVM does not support the original cutscene files, so there is no need to
|
|
|
|
copy them.
|
|
|
|
|
2006-06-06 21:51:28 +00:00
|
|
|
|
2006-06-05 21:36:16 +00:00
|
|
|
\subsubsection{Broken Sword 2}
|
2006-06-06 21:51:28 +00:00
|
|
|
|
2006-06-05 21:36:16 +00:00
|
|
|
For this game, you'll need all of the files from the clusters directories on
|
|
|
|
both CDs. (Actually, a few of them may not be strictly necessary, but the ones
|
|
|
|
that I'm uncertain about are all fairly small.) You will need to rename the
|
|
|
|
speech.clu and music.clu files speech1.clu, speech2.clu, music1.clu and
|
|
|
|
music2.clu so that ScummVM can tell which ones are from CD 1 and which ones are
|
|
|
|
from CD 2. Any other files that appear in both cluster directories are
|
|
|
|
identical. Use whichever you like.
|
|
|
|
|
|
|
|
In addition, you will need the cd.bin, cd.inf and startup.inf files from the
|
|
|
|
sword2 directory on CD 1.
|
|
|
|
|
|
|
|
ScummVM does not support the original cutscene files, so there is no need to
|
|
|
|
copy them.
|