scummvm/engines/voyeur/events.cpp

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2013-05-18 03:13:48 +00:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "voyeur/events.h"
#include "voyeur/voyeur.h"
#include "voyeur/staticres.h"
#include "common/events.h"
#include "graphics/cursorman.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/palette.h"
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namespace Voyeur {
IntNode::IntNode() {
_intFunc = NULL;
_curTime = 0;
_timeReset = 0;
_flags = 0;
}
IntNode::IntNode(uint16 curTime, uint16 timeReset, uint16 flags) {
_intFunc = NULL;
_curTime = curTime;
_timeReset = timeReset;
_flags = flags;
}
/*------------------------------------------------------------------------*/
IntData::IntData() {
_field9 = false;
_flipWait = false;
_hasPalette = false;
field16 = 0;
field1A = 0;
field1E = 0;
field22 = 0;
field24 = 0;
field26 = 0;
field2A = 0;
_palChanged = false;
field3B = false;
field3D = false;
_palStartIndex = 0;
_palEndIndex = 0;
_palette = NULL;
}
/*------------------------------------------------------------------------*/
EventsManager::EventsManager(): _intPtr(_gameData),
_fadeIntNode(0, 0, 3), _cycleIntNode(0, 0, 3) {
_cycleStatus = 0;
_mouseButton = 0;
_fadeStatus = 0;
_priorFrameTime = g_system->getMillis();
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_gameCounter = 0;
_counterFlag = false;
_recordBlinkCounter = 0;
_cursorBlinked = false;
Common::fill(&_keyState[0], &_keyState[256], false);
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Common::fill(&_cycleTime[0], &_cycleTime[4], 0);
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Common::fill(&_cycleNext[0], &_cycleNext[4], (byte *)nullptr);
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_cyclePtr = NULL;
_leftClick = _rightClick = false;
_mouseClicked = _mouseUnk = false;
_newLeftClick = _newRightClick = false;;
_newMouseClicked = _newMouseUnk = false;
_videoDead = 0;
}
void EventsManager::resetMouse() {
// No implementation
}
void EventsManager::startMainClockInt() {
_mainIntNode._intFunc = &EventsManager::mainVoyeurIntFunc;
_mainIntNode._flags = 0;
_mainIntNode._curTime = 0;
_mainIntNode._timeReset = _vm->_graphicsManager._palFlag ? 50 : 60;
}
void EventsManager::mainVoyeurIntFunc() {
if (!(_vm->_voy._eventFlags & EVTFLAG_TIME_DISABLED)) {
++_vm->_voy._switchBGNum;
if (_vm->_debugger._isTimeActive) {
// Increase camera discharge
++_vm->_voy._RTVNum;
// If the murder threshold has been set, and is passed, then flag the victim
// as murdered, which prevents sending the tape from succeeding
if (_vm->_voy._RTVNum >= _vm->_voy._murderThreshold)
_vm->_voy._victimMurdered = true;
}
}
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}
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void EventsManager::sWaitFlip() {
Common::Array<ViewPortResource *> &viewPorts = _vm->_graphicsManager._viewPortListPtr->_entries;
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for (uint idx = 0; idx < viewPorts.size(); ++idx) {
ViewPortResource &viewPort = *viewPorts[idx];
if (_vm->_graphicsManager._saveBack && (viewPort._flags & DISPFLAG_40)) {
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Common::Rect *clipPtr = _vm->_graphicsManager._clipPtr;
_vm->_graphicsManager._clipPtr = &viewPort._clipRect;
if (viewPort._restoreFn)
(_vm->_graphicsManager.*viewPort._restoreFn)(&viewPort);
_vm->_graphicsManager._clipPtr = clipPtr;
viewPort._rectListCount[viewPort._pageIndex] = 0;
viewPort._rectListPtr[viewPort._pageIndex]->clear();
viewPort._flags &= ~DISPFLAG_40;
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}
}
while (_gameData._flipWait && !_vm->shouldQuit()) {
pollEvents();
g_system->delayMillis(10);
}
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}
void EventsManager::checkForNextFrameCounter() {
// Check for next game frame
uint32 milli = g_system->getMillis();
if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
_counterFlag = !_counterFlag;
if (_counterFlag)
++_gameCounter;
_priorFrameTime = milli;
// Run the timer-based updates
voyeurTimer();
if ((_gameCounter % GAME_FRAME_RATE) == 0)
mainVoyeurIntFunc();
// Give time to the debugger
_vm->_debugger.onFrame();
// If mouse position display is on, display the position
if (_vm->_debugger._showMousePosition)
showMousePosition();
// Display the frame
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g_system->copyRectToScreen((byte *)_vm->_graphicsManager._screenSurface.getPixels(),
SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
g_system->updateScreen();
// Signal the ScummVM debugger
_vm->_debugger.onFrame();
}
}
void EventsManager::showMousePosition() {
const Graphics::Font &font(*FontMan.getFontByUsage(Graphics::FontManager::kConsoleFont));
Common::String mousePos = Common::String::format("(%d,%d)", _mousePos.x, _mousePos.y);
if (_vm->_voyeurArea == AREA_INTERFACE) {
Common::Point pt = _mousePos + _vm->_mansionViewPos - Common::Point(40, 27);
if (pt.x < 0) pt.x = 0;
if (pt.y < 0) pt.y = 0;
mousePos += Common::String::format(" - (%d,%d)", pt.x, pt.y);
}
_vm->_graphicsManager._screenSurface.fillRect(
Common::Rect(0, 0, 110, font.getFontHeight()), 0);
font.drawString(&_vm->_graphicsManager._screenSurface, mousePos,
0, 0, 110, 63);
}
void EventsManager::voyeurTimer() {
_gameData.field22 += _gameData.field24;
_gameData.field1A += _gameData.field1E;
// _gameData.field1C += _gameData._timerFn; *** WHY INC field by a function pointer?!
_gameData.field16 = 0;
_gameData.field3D = true;
if (--_gameData.field26 <= 0) {
if (_gameData._flipWait) {
_gameData._palChanged = true;
_gameData._flipWait = false;
_gameData.field3B = false;
}
_gameData.field26 >>= 8;
}
videoTimer();
// Iterate through the list of registered nodes
Common::List<IntNode *>::iterator i;
for (i = _intNodes.begin(); i != _intNodes.end(); ++i) {
IntNode &node = **i;
if (node._flags & 1)
continue;
if (!(node._flags & 2)) {
if (--node._curTime != 0)
continue;
node._curTime = node._timeReset;
}
(this->*node._intFunc)();
}
}
void EventsManager::videoTimer() {
if (_gameData._hasPalette) {
_gameData._hasPalette = false;
g_system->getPaletteManager()->setPalette(_gameData._palette +
_gameData._palStartIndex * 3, _gameData._palStartIndex,
_gameData._palEndIndex - _gameData._palStartIndex + 1);
}
}
void EventsManager::delay(int cycles) {
uint32 totalMilli = cycles * 1000 / GAME_FRAME_RATE;
uint32 delayEnd = g_system->getMillis() + totalMilli;
while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) {
g_system->delayMillis(10);
pollEvents();
}
}
void EventsManager::delayClick(int cycles) {
uint32 totalMilli = cycles * 1000 / GAME_FRAME_RATE;
uint32 delayEnd = g_system->getMillis() + totalMilli;
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do {
g_system->delayMillis(10);
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getMouseInfo();
} while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd
&& !_vm->_eventsManager._mouseClicked);
}
void EventsManager::pollEvents() {
checkForNextFrameCounter();
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
// Handle keypress
switch (event.type) {
case Common::EVENT_QUIT:
case Common::EVENT_RTL:
return;
case Common::EVENT_KEYDOWN:
// Check for debugger
if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL)) {
// Attach to the debugger
_vm->_debugger.attach();
_vm->_debugger.onFrame();
} else {
_keyState[(byte)toupper(event.kbd.ascii)] = true;
}
return;
case Common::EVENT_KEYUP:
_keyState[(byte)toupper(event.kbd.ascii)] = false;
return;
case Common::EVENT_LBUTTONDOWN:
_mouseButton = 1;
_vm->_eventsManager._newLeftClick = true;
_vm->_eventsManager._newMouseClicked = true;
return;
case Common::EVENT_RBUTTONDOWN:
_mouseButton = 2;
_vm->_eventsManager._newRightClick = true;
_vm->_eventsManager._newMouseClicked = true;
return;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
_vm->_eventsManager._newMouseClicked = false;
_vm->_eventsManager._newLeftClick = false;
_vm->_eventsManager._newRightClick = false;
_mouseButton = 0;
return;
case Common::EVENT_MOUSEMOVE:
_mousePos = event.mouse;
break;
default:
break;
}
}
}
void EventsManager::startFade(CMapResource *cMap) {
_fadeIntNode._flags |= 1;
if (_cycleStatus & 1)
_cycleIntNode._flags |= 1;
_fadeFirstCol = cMap->_start;
_fadeLastCol = cMap->_end;
_fadeCount = cMap->_steps + 1;
if (cMap->_steps > 0) {
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_fadeStatus = cMap->_fadeStatus | 1;
byte *vgaP = &_vm->_graphicsManager._VGAColors[_fadeFirstCol * 3];
int mapIndex = 0;
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for (int idx = _fadeFirstCol; idx <= _fadeLastCol; ++idx, vgaP += 3) {
ViewPortPalEntry &palEntry = _vm->_graphicsManager._viewPortListPtr->_palette[idx];
palEntry._rEntry = vgaP[0] << 8;
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int rDiff = (cMap->_entries[mapIndex * 3] << 8) - palEntry._rEntry;
palEntry._rChange = rDiff / cMap->_steps;
palEntry._gEntry = vgaP[1] << 8;
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int gDiff = (cMap->_entries[mapIndex * 3 + 1] << 8) - palEntry._gEntry;
palEntry._gChange = gDiff / cMap->_steps;
palEntry._bEntry = vgaP[2] << 8;
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int bDiff = (cMap->_entries[mapIndex * 3 + 2] << 8) - palEntry._bEntry;
palEntry._bChange = bDiff / cMap->_steps;
palEntry._palIndex = idx;
if (!(cMap->_fadeStatus & 1))
++mapIndex;
}
if (cMap->_fadeStatus & 2)
_intPtr.field3B = true;
_fadeIntNode._flags &= ~1;
} else {
byte *vgaP = &_vm->_graphicsManager._VGAColors[_fadeFirstCol * 3];
int mapIndex = 0;
for (int idx = _fadeFirstCol; idx <= _fadeLastCol; ++idx, vgaP += 3) {
Common::copy(&cMap->_entries[mapIndex], &cMap->_entries[mapIndex + 3], vgaP);
if (!(cMap->_fadeStatus & 1))
mapIndex += 3;
}
if (_intPtr._palStartIndex > _fadeFirstCol)
_intPtr._palStartIndex = _fadeFirstCol;
if (_intPtr._palEndIndex < _fadeLastCol)
_intPtr._palEndIndex = _fadeLastCol;
_intPtr._hasPalette = true;
if (!(cMap->_fadeStatus & 2))
_intPtr._palChanged = true;
}
if (_cycleStatus & 1)
_cycleIntNode._flags &= ~1;
}
void EventsManager::addIntNode(IntNode *node) {
_intNodes.push_back(node);
}
void EventsManager::addFadeInt() {
IntNode &node = _fade2IntNode;
node._intFunc = &EventsManager::fadeIntFunc;
node._flags = 0;
node._curTime = 0;
node._timeReset = 1;
addIntNode(&node);
}
void EventsManager::vDoFadeInt() {
if (_intPtr.field3B)
return;
if (--_fadeCount == 0) {
_fadeIntNode._flags |= 1;
_fadeStatus &= ~1;
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return;
}
for (int i = _fadeFirstCol; i <= _fadeLastCol; ++i) {
ViewPortPalEntry &palEntry = _vm->_graphicsManager._viewPortListPtr->_palette[i];
byte *vgaP = &_vm->_graphicsManager._VGAColors[palEntry._palIndex * 3];
palEntry._rEntry += palEntry._rChange;
palEntry._gEntry += palEntry._gChange;
palEntry._bEntry += palEntry._bChange;
vgaP[0] = palEntry._rEntry >> 8;
vgaP[1] = palEntry._gEntry >> 8;
vgaP[2] = palEntry._bEntry >> 8;
}
if (_intPtr._palStartIndex > _fadeFirstCol)
_intPtr._palStartIndex = _fadeFirstCol;
if (_intPtr._palEndIndex < _fadeLastCol)
_intPtr._palEndIndex = _fadeLastCol;
_intPtr._hasPalette = true;
_intPtr._palChanged = true;
}
void EventsManager::vDoCycleInt() {
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for (int idx = 3; idx >= 0; --idx) {
if (_cyclePtr->_type[idx] && --_cycleTime[idx] <= 0) {
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byte *pSrc = _cycleNext[idx];
byte *pPal = _vm->_graphicsManager._VGAColors;
if (_cyclePtr->_type[idx] != 1) {
// New palette data being specified - loop to set entries
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do {
int palIndex = READ_LE_UINT16(pSrc);
pPal[palIndex * 3] = pSrc[3];
pPal[palIndex * 3 + 1] = pSrc[4];
pPal[palIndex * 3 + 1] = pSrc[5];
pSrc += 6;
if ((int16)READ_LE_UINT16(pSrc) >= 0) {
// Resetting back to start of cycle data
pSrc = _cycleNext[idx];
break;
}
} while (*(pSrc + 2) == 0);
_cycleNext[idx] = pSrc;
_cycleTime[idx] = pSrc[2];
} else {
// Palette rotation to be done
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_cycleTime[idx] = pSrc[4];
if (pSrc[5] == 1) {
// Move palette entry to end of range
int start = READ_LE_UINT16(pSrc);
int end = READ_LE_UINT16(&pSrc[2]);
assert(start < 0x100 && end < 0x100);
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// Store the RGB of the first entry to be moved
byte r = pPal[start * 3];
byte g = pPal[start * 3 + 1];
byte b = pPal[start * 3 + 2];
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Common::copy(&pPal[start * 3 + 3], &pPal[end * 3 + 3], &pPal[start * 3]);
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// Place the original saved entry at the end of the range
pPal[end * 3] = r;
pPal[end * 3 + 1] = g;
pPal[end * 3 + 2] = b;
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if (_fadeStatus & 1) {
//dx = start, di = end
warning("TODO: Adjustment of ViewPortListResource");
}
} else {
// Move palette entry to start of range
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int start = READ_LE_UINT16(pSrc);
int end = READ_LE_UINT16(&pSrc[2]);
assert(start < 0x100 && end < 0x100);
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// Store the RGB of the entry to be moved
byte r = pPal[end * 3];
byte g = pPal[end * 3 + 1];
byte b = pPal[end * 3 + 2];
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// Move the remainder of the range forwards one entry
Common::copy_backward(&pPal[start * 3], &pPal[end * 3], &pPal[end * 3 + 3]);
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// Place the original saved entry at the end of the range
pPal[start * 3] = r;
pPal[start * 3 + 1] = g;
pPal[start * 3 + 2] = b;
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if (_fadeStatus & 1) {
//dx = start, di = end
warning("TODO: Adjustment of ViewPortListResource");
}
}
}
_intPtr._hasPalette = true;
_intPtr._palChanged = true;
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}
}
}
void EventsManager::fadeIntFunc() {
warning("TODO");
}
void EventsManager::deleteIntNode(IntNode *node) {
_intNodes.remove(node);
}
void EventsManager::vInitColor() {
_fadeIntNode._intFunc = &EventsManager::vDoFadeInt;
_cycleIntNode._intFunc = &EventsManager::vDoCycleInt;
addIntNode(&_fadeIntNode);
addIntNode(&_cycleIntNode);
}
void EventsManager::setCursor(PictureResource *pic) {
PictureResource cursor;
cursor._bounds = pic->_bounds;
cursor._flags = DISPFLAG_CURSOR;
_vm->_graphicsManager.sDrawPic(pic, &cursor, Common::Point());
}
void EventsManager::setCursor(byte *cursorData, int width, int height) {
CursorMan.replaceCursor(cursorData, width, height, width / 2, height / 2, 0);
}
void EventsManager::setCursorColor(int idx, int mode) {
switch (mode) {
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case 0:
_vm->_graphicsManager.setColor(idx, 90, 90, 232);
break;
case 1:
_vm->_graphicsManager.setColor(idx, 232, 90, 90);
break;
case 2:
_vm->_graphicsManager.setColor(idx, 90, 232, 90);
break;
case 3:
_vm->_graphicsManager.setColor(idx, 90, 232, 232);
break;
default:
break;
}
}
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void EventsManager::showCursor() {
CursorMan.showMouse(true);
}
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void EventsManager::hideCursor() {
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CursorMan.showMouse(false);
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}
void EventsManager::getMouseInfo() {
pollEvents();
if (_vm->_voy._eventFlags & EVTFLAG_RECORDING) {
if ((_gameCounter - _recordBlinkCounter) > 8) {
_recordBlinkCounter = _gameCounter;
if (_cursorBlinked) {
_cursorBlinked = false;
_vm->_graphicsManager.setOneColor(128, 220, 20, 20);
_vm->_graphicsManager.setColor(128, 220, 20, 20);
} else {
_cursorBlinked = true;
_vm->_graphicsManager.setOneColor(128, 220, 220, 220);
_vm->_graphicsManager.setColor(128, 220, 220, 220);
}
}
}
_vm->_eventsManager._mouseClicked = _vm->_eventsManager._newMouseClicked;
_vm->_eventsManager._leftClick = _vm->_eventsManager._newLeftClick;
_vm->_eventsManager._rightClick = _vm->_eventsManager._newRightClick;
_vm->_eventsManager._mouseUnk = _vm->_eventsManager._newMouseUnk;
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_vm->_eventsManager._newMouseClicked = false;
_vm->_eventsManager._newLeftClick = false;
_vm->_eventsManager._newRightClick = false;
_vm->_eventsManager._mouseUnk = false;
}
void EventsManager::startCursorBlink() {
if (_vm->_voy._eventFlags & EVTFLAG_RECORDING) {
_vm->_graphicsManager.setOneColor(128, 55, 5, 5);
_vm->_graphicsManager.setColor(128, 220, 20, 20);
_intPtr._palChanged = true;
_intPtr._hasPalette = true;
_vm->_graphicsManager.drawDot();
//copySection();
}
}
void EventsManager::incrementTime(int amt) {
for (int i = 0; i < amt; ++i)
mainVoyeurIntFunc();
}
void EventsManager::stopEvidDim() {
deleteIntNode(&_evIntNode);
}
Common::String EventsManager::getEvidString(int eventIndex) {
assert(eventIndex <= _vm->_voy._eventCount);
VoyeurEvent &e = _vm->_voy._events[eventIndex];
return Common::String::format("%03d %.2d:%.2d %s %s", eventIndex + 1,
e._hour, e._minute, e._isAM ? AM : PM, EVENT_TYPE_STRINGS[e._type - 1]);
}
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} // End of namespace Voyeur