scummvm/engines/lure/luredefs.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LUREDEFS_H
#define LUREDEFS_H
#include "common/scummsys.h"
#include "common/list.h"
namespace Lure {
#define SUPPORT_FILENAME "lure.dat"
#define LURE_DAT_MAJOR 1
#define LURE_DAT_MINOR 28
#define LURE_MIN_SAVEGAME_MINOR 25
#define LURE_DEBUG 1
#define READ_LE_INT16(x) (int16) READ_LE_UINT16(x)
#define READ_LE_INT32(x) (int32) READ_LE_UINT32(x)
enum {
kLureDebugScripts = 1 << 0,
kLureDebugAnimations = 1 << 1,
kLureDebugHotspots = 1 << 2,
kLureDebugFights = 1 << 3,
kLureDebugSounds = 1 << 4,
kLureDebugStrings = 1 << 5
};
#define ERROR_BASIC 1
#define ERROR_INTERMEDIATE 2
#define ERROR_DETAILED 3
enum {
GF_FLOPPY = 1 << 0,
GF_EGA = 1 << 1,
GF_LNGUNK = 1 << 15
};
enum {
GI_LURE = 0
};
enum Action {
NONE = 0,
GET = 1,
DROP = 0,
PUSH = 3,
PULL = 4,
OPERATE = 5,
OPEN = 6,
CLOSE = 7,
LOCK = 8,
UNLOCK = 9,
USE = 10,
GIVE = 11,
TALK_TO = 12,
TELL = 13,
BUY = 14,
LOOK = 15,
LOOK_AT = 16,
LOOK_THROUGH = 17,
ASK = 18,
EAT = 0,
DRINK = 20,
STATUS = 21,
GO_TO = 22,
RETURN = 23,
BRIBE = 24,
EXAMINE = 25,
NPC_SET_ROOM_AND_OFFSET = 28,
NPC_TALK_TO_PLAYER = 29,
NPC_EXEC_SCRIPT = 30,
NPC_RESET_PAUSED_LIST = 31,
NPC_SET_RAND_DEST = 32,
NPC_WALKING_CHECK = 33,
NPC_SET_SUPPORT_OFFSET = 34,
NPC_SUPPORT_OFFSET_COND = 35,
NPC_DISPATCH_ACTION = 36,
NPC_TALK_NPC_TO_NPC = 37,
NPC_PAUSE = 38,
NPC_START_TALKING = 39,
NPC_JUMP_ADDRESS = 40
};
// Basic game dimensions
#define FULL_SCREEN_WIDTH 320
#define FULL_SCREEN_HEIGHT 200
#define GAME_COLOURS 256
#define SCREEN_SIZE (FULL_SCREEN_HEIGHT * FULL_SCREEN_WIDTH)
// Some resources include multiple packed palettes of 64 entries each
#define SUB_PALETTE_SIZE 64
// Palette resources have 220 palette entries
#define RES_PALETTE_ENTRIES 220
// Main working palette size
#define MAIN_PALETTE_SIZE 228
// Palette colour increment amouns for palette fade in/outs
#define PALETTE_FADE_INC_SIZE 4
// EGA constants
#define EGA_PALETTE_SIZE 16
#define EGA_NUM_LAYERS 4
#define EGA_PIXELS_PER_BYTE 8
// Palette and animation for Skorl catching player
#define SKORL_CATCH_PALETTE_ID 0x4060
#define SKORL_CATCH_ANIM_ID 0x4061
// Palette and animation for chute animation
#define CHUTE_PALETTE_ID 0x404C
#define CHUTE_ANIM_ID 0x404D
#define CHUTE2_ANIM_ID 0x404f
#define CHUTE3_ANIM_ID 0x4051
// Palette and animation for hiding in barrel
#define BARREL_PALETTE_ID 0xE9F0
#define BARREL_ANIM_ID 0xE9F1
// Endgame animation constants
#define ENDGAME_PALETTE_ID 0xFF00
#define ENDGAME_ANIM_ID 0xFF01
// Miscellaneous resources
#define COPY_PROTECTION_RESOURCE_ID 0x4139
#define CREDITS_RESOURCE_ID 0x7800
#define RESTART_RESOURCE_ID 0x7900
// Specifies the maximum buffer sized allocated for decoding animation data
#define MAX_ANIM_DECODER_BUFFER_SIZE 300000
#define MAX_DESC_SIZE 1024
#define MAX_HOTSPOT_NAME_SIZE 80
#define MAX_ACTION_NAME_SIZE 15
// Menubar constants
#define MENUBAR_Y_SIZE 8
// Cursor definitions
#define CURSOR_WIDTH 16
#define CURSOR_HEIGHT 16
#define CURSOR_SIZE 256
#define CURSOR_RESOURCE_ID 1
enum CursorType {CURSOR_ARROW = 0, CURSOR_DISK = 1, CURSOR_TIME_START = 2,
CURSOR_TIME_END = 9, CURSOR_CROSS = 10, CURSOR_UP_ARROW = 11, CURSOR_DOWN_ARROW = 12,
CURSOR_LEFT_ARROW = 13, CURSOR_RIGHT_ARROW = 14, CURSOR_CAMERA = 15, CURSOR_TALK = 16,
CURSOR_MENUBAR = 17, CURSOR_FIGHT_UPPER = 23, CURSOR_FIGHT_MIDDLE = 24,
CURSOR_FIGHT_LOWER = 25};
// Font details
#define FONT_RESOURCE_ID 4
#define FONT_WIDTH 8
#define FONT_HEIGHT 8
// Menu constants
#define MENU_RESOURCE_ID 5
#define MENUITEM_NONE 0
#define MENUITEM_CREDITS 1
#define MENUITEM_RESTART_GAME 2
#define MENUITEM_SAVE_GAME 3
#define MENUITEM_RESTORE_GAME 4
#define MENUITEM_QUIT 5
#define MENUITEM_TEXT_SPEED 6
#define MENUITEM_SOUND 7
// Mouse change needed to change an item in a popup menu
#define POPMENU_CHANGE_SENSITIVITY 5
// Dialog related defines
#define EGA_DIALOG_TEXT_COLOUR 6
#define EGA_DIALOG_WHITE_COLOUR 2
#define VGA_DIALOG_TEXT_COLOUR 0xe2
#define VGA_DIALOG_WHITE_COLOUR 0xe3
#define INFO_DIALOG_X 69
#define INFO_DIALOG_Y 61
#define INFO_DIALOG_WIDTH 191
#define TALK_DIALOG_WIDTH 128
#define TALK_DIALOG_EDGE_SIZE 3
#define TALK_DIALOG_Y 33
#define SAVE_DIALOG_X 69
#define SAVE_DIALOG_Y 28
// Strings defines
#define STRINGS_RESOURCE_ID 0x10
#define STRINGS_2_RESOURCE_ID 0x11
#define STRINGS_3_RESOURCE_ID 0x12
#define STRING_ID_RANGE 0x7d0
#define STRING_ID_UPPER 0xfa0
// Custom resources stored in lure.dat
#define GAME_PALETTE_RESOURCE_ID 0x3f01
#define ALT_PALETTE_RESOURCE_ID 0x3f02
#define DIALOG_RESOURCE_ID 0x3f03
#define TALK_DIALOG_RESOURCE_ID 0x3f04
#define ROOM_DATA_RESOURCE_ID 0x3f05
#define NPC_SCHEDULES_RESOURCE_ID 0x3f06
#define HOTSPOT_DATA_RESOURCE_ID 0x3f07
#define HOTSPOT_OVERRIDE_DATA_RESOURCE_ID 0x3f08
#define ROOM_EXITS_RESOURCE_ID 0x3f09
#define ROOM_EXIT_JOINS_RESOURCE_ID 0x3f0a
#define ANIM_DATA_RESOURCE_ID 0x3f0b
#define SCRIPT_DATA_RESOURCE_ID 0x3f0c
#define SCRIPT2_DATA_RESOURCE_ID 0x3f0d
#define HOTSPOT_SCRIPT_LIST_RESOURCE_ID 0x3f0e
#define MESSAGES_LIST_RESOURCE_ID 0x3f0f
#define ACTION_LIST_RESOURCE_ID 0x3f10
#define TALK_HEADER_RESOURCE_ID 0x3f11
#define TALK_DATA_RESOURCE_ID 0x3f12
#define ROOM_PATHS_RESOURCE_ID 0x3f13
#define EXIT_COORDINATES_RESOURCE_ID 0x3f14
#define EXIT_HOTSPOT_ID_LIST 0x3f15
#define FIGHT_DATA_RESOURCE_ID 0x3f16
#define STRING_LIST_RESOURCE_ID 0x3f17
#define SOUND_DESC_RESOURCE_ID 0x3f18
#define STRING_DECODER_RESOURCE_ID 0x3f19
// Script constants
#define STARTUP_SCRIPT 0x23FC
// Miscellaneous resources
#define NAMES_RESOURCE_ID 9
#define ROLAND_MAIN_SOUND_RESOURCE_ID 0xC
#define ADLIB_MAIN_SOUND_RESOURCE_ID 0xD
#define ROLAND_INTRO_SOUND_RESOURCE_ID 0x30
#define ADLIB_INTRO_SOUND_RESOURCE_ID 0x31
#define ROLAND_ENDGAME_SOUND_RESOURCE_ID 0xff10
#define NOONE_ID 0x3E7
#define PLAYER_ID 0x3E8
#define RATPOUCH_ID 0x3E9
#define SKORL_ID 0x3EA
#define BLACKSMITH_ID 0x3EB
#define GOEWIN_ID 0x3EF
#define WAYNE_ID 0x3f1
#define CASTLE_SKORL_ID 0x3F3
#define FIRST_NONCHARACTER_ID 0x408
#define SACK_ID 0x40D
#define RACK_SERF_ID 0x411
#define PRISONER_ID 0x412
#define SID_ID 0x420
#define OIL_BURNER_ID 0x424
#define TRANSFORM_ID 0x425
#define NELLIE_ID 0x429
#define EWAN_ID 0x436
#define PIG_ID 0x43F
#define SKORL_FIGHTER_ID 0x444
#define START_EXIT_ID 0x2710
#define BOTTLE_HOTSPOT_ID 0x2710
#define CELL_DOOR_HOTSPOT_ID 0x2712
#define BRICKS_ID 0x2714
#define BOOK_ID 0x2723
#define START_NONVISUAL_HOTSPOT_ID 0x7530
// Milliseconds delay between game frames
#define GAME_FRAME_DELAY 80
#define GAME_TICK_DELAY 20
// Tick proc constants
#define NULL_TICK_PROC_ID 1
#define STANDARD_CHARACTER_TICK_PROC 2
#define PLAYER_TICK_PROC_ID 3
#define VOICE_TICK_PROC_ID 4
#define PUZZLED_TICK_PROC_ID 5
#define FOLLOWER_TICK_PROC_2 8
#define JAILOR_TICK_PROC_ID 9
#define STANDARD_ANIM_2_TICK_PROC 11
#define STANDARD_ANIM_TICK_PROC 12
#define GOEWIN_SHOP_TICK_PROC 27
#define TALK_TICK_PROC_ID 37
#define PLAYER_FIGHT_TICK_PROC_ID 39
// String constants
#define TALK_MAGIC_ID 0x424
#define TALK_RESPONSE_MAGIC_ID 0x1092
// Misc constants
#define GENERAL_MAGIC_ID 42
#define VOICE_ANIM_IDX 1
#define PUZZLED_ANIM_IDX 2
#define EXCLAMATION_ANIM_IDX 3
#define DEFAULT_VOLUME 192
// Animation record indexes
#define PLAYER_FIGHT_ANIM_INDEX 10
#define VOICE_ANIM_INDEX 21
#define BLACKSMITH_HAMMERING_ANIM_INDEX 22
#define EWAN_ANIM_INDEX 23
#define EWAN_ALT_ANIM_INDEX 24
#define PLAYER_ANIM_INDEX 32
#define SELENA_ANIM_INDEX 34
#define BLACKSMITH_DEFAULT_ANIM_INDEX 35
#define CONVERSE_COUNTDOWN_SIZE 40
#define IDLE_COUNTDOWN_SIZE 15
#define MAX_TELL_COMMANDS 8
#define MAX_SAVEGAME_SLOTS 10
#define ROOMNUM_VILLAGE_SHOP 35
#define ROOMNUM_CAVE 38
#define ROOMNUM_CELLAR 42
#define ROOMNUM_DINING_HALL 45
// Countdown for # operations in path finder before breaking until next
// tick - set it to 0 if you'd like all pathfinding to be done at once
//#define PATHFIND_COUNTDOWN 4000
#define PATHFIND_COUNTDOWN 0
// Pixel record flags
#define PIXELFLAG_HAS_TABLE 4
// Hotspot flags
#define HOTSPOTFLAG_FOUND 0x80
#define HOTSPOTFLAG_SKIP 0x40
#define HOTSPOTFLAG_MENU_EXCLUSION 0x20
#define HOTSPOTFLAG_ROOM_SPECIFIC 0x10
// Constants used to reference entries in the reworked support data entry lists
#define RETURN_SUPPORT_ID 0x400
#define EXIT_BLOCKED_SUPPORT_ID 0x800
#define JUMP_ADDR_2_SUPPORT_ID 0x1403
#define GOEWIN_CAVE_SUPPORT_ID 0x1800
#define GOEWIN_STANDARD_SUPPORT_ID 0x1C00
// Constants used in animation Serf on the rack
#define RACK_SERF_SCRIPT_ID_1 0x35C
#define RACK_SERF_SCRIPT_ID_2 0x384
} // End of namespace Lure
#endif