scummvm/engines/sherlock/surface.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/surface.h"
#include "sherlock/fonts.h"
#include "sherlock/sherlock.h"
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namespace Sherlock {
BaseSurface::BaseSurface() : Graphics::Screen(0, 0), Fonts() {
free(); // Free the 0x0 surface allocated by Graphics::Screen
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}
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BaseSurface::BaseSurface(int width_, int height_) : Graphics::Screen(width_, height_),
Fonts() {
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create(width_, height_);
}
BaseSurface::BaseSurface(int width_, int height_, const Graphics::PixelFormat &pf) :
Graphics::Screen(width_, height_, pf), Fonts() {
}
void BaseSurface::writeString(const Common::String &str, const Common::Point &pt, uint overrideColor) {
Fonts::writeString(this, str, pt, overrideColor);
}
void BaseSurface::writeFancyString(const Common::String &str, const Common::Point &pt, uint overrideColor1, uint overrideColor2) {
writeString(str, Common::Point(pt.x, pt.y), overrideColor1);
writeString(str, Common::Point(pt.x + 1, pt.y), overrideColor1);
writeString(str, Common::Point(pt.x + 2, pt.y), overrideColor1);
writeString(str, Common::Point(pt.x, pt.y + 1), overrideColor1);
writeString(str, Common::Point(pt.x + 2, pt.y + 1), overrideColor1);
writeString(str, Common::Point(pt.x, pt.y + 2), overrideColor1);
writeString(str, Common::Point(pt.x + 1, pt.y + 2), overrideColor1);
writeString(str, Common::Point(pt.x + 2, pt.y + 2), overrideColor1);
writeString(str, Common::Point(pt.x + 1, pt.y + 1), overrideColor2);
}
void BaseSurface::SHtransBlitFrom(const ImageFrame &src, const Common::Point &pt,
bool flipped, int overrideColor, int scaleVal) {
Common::Point drawPt(pt.x + src.sDrawXOffset(scaleVal), pt.y + src.sDrawYOffset(scaleVal));
SHtransBlitFrom(src._frame, drawPt, flipped, overrideColor, scaleVal);
}
void BaseSurface::SHtransBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
bool flipped, int overrideColor, int scaleVal) {
Common::Rect srcRect(0, 0, src.w, src.h);
Common::Rect destRect(pt.x, pt.y, pt.x + src.w * SCALE_THRESHOLD / scaleVal,
pt.y + src.h * SCALE_THRESHOLD / scaleVal);
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Graphics::Screen::transBlitFrom(src, srcRect, destRect, IS_3DO ? 0 : TRANSPARENCY,
flipped, overrideColor);
}
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} // End of namespace Sherlock