scummvm/graphics/video/coktel_decoder.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Currently, only GOB and SCI32 games play IMDs and VMDs, so skip compiling if GOB and SCI32 is disabled.
#if !(defined(ENABLE_GOB) || defined(ENABLE_SCI32) || defined(DYNAMIC_MODULES))
// Do not compile the CoktelDecoder code
#else
#ifndef GRAPHICS_VIDEO_COKTELDECODER_H
#define GRAPHICS_VIDEO_COKTELDECODER_H
#include "common/list.h"
#include "common/array.h"
#include "common/rect.h"
#include "graphics/video/video_decoder.h"
#include "sound/mixer.h"
namespace Audio {
class QueuingAudioStream;
}
namespace Graphics {
class Codec;
class CoktelDecoder : public FixedRateVideoDecoder {
public:
struct State {
/** Set accordingly to what was done. */
uint32 flags;
/** The id of the spoken words. */
uint16 speechId;
State();
};
CoktelDecoder(Audio::Mixer &mixer,
Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
~CoktelDecoder();
virtual bool seek(int32 frame, int whence = SEEK_SET, bool restart = false) = 0;
/** Draw directly onto the specified video memory. */
void setSurfaceMemory(void *mem, uint16 width, uint16 height, uint8 bpp);
/** Reset the video memory. */
void setSurfaceMemory();
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const Surface *getSurface() const;
/** Draw the video starting at this position within the video memory. */
virtual void setXY(uint16 x, uint16 y);
/** Draw the video at the default position. */
void setXY();
/** Override the video's frame rate. */
void setFrameRate(Common::Rational frameRate);
/** Get the video's default X position. */
uint16 getDefaultX() const;
/** Get the video's default Y position. */
uint16 getDefaultY() const;
/** Return a list of rectangles that changed in the last frame. */
const Common::List<Common::Rect> &getDirtyRects() const;
bool hasPalette() const;
bool hasSound() const;
bool isSoundEnabled() const;
bool isSoundPlaying() const;
void enableSound();
void disableSound();
/** Return whether that video has any embedded files. */
virtual bool hasEmbeddedFiles() const;
/** Return whether that embedded file exists. */
virtual bool hasEmbeddedFile(const Common::String &fileName) const;
/** Return that embedded file. */
virtual Common::MemoryReadStream *getEmbeddedFile(const Common::String &fileName) const;
// VideoDecoder interface
void close();
uint16 getWidth() const;
uint16 getHeight() const;
uint32 getFrameCount() const;
byte *getPalette();
bool hasDirtyPalette() const;
// FixedRateVideoDecoder interface
uint32 getTimeToNextFrame() const;
protected:
enum SoundStage {
kSoundNone = 0, ///< No sound.
kSoundLoaded = 1, ///< Sound loaded.
kSoundPlaying = 2 ///< Sound is playing.
};
enum Features {
kFeaturesNone = 0x0000,
kFeaturesPalette = 0x0008, ///< Has an own palette.
kFeaturesDataSize = 0x0020, ///< Suggests a data size.
kFeaturesSound = 0x0040, ///< Has sound.
kFeaturesFrameCoords = 0x0080, ///< Has specific frame coordinates.
kFeaturesStdCoords = 0x0100, ///< Has general standard coordinates.
kFeaturesFramePos = 0x0200, ///< Has a frame positions table.
kFeaturesVideo = 0x0400 ///< Has video.
};
Audio::Mixer *_mixer;
Audio::Mixer::SoundType _soundType;
uint16 _width;
uint16 _height;
uint16 _x;
uint16 _y;
uint16 _defaultX;
uint16 _defaultY;
uint32 _features;
uint32 _frameCount;
byte _palette[768];
bool _paletteDirty;
bool _ownSurface;
Surface _surface;
Common::List<Common::Rect> _dirtyRects;
Common::Rational _frameRate;
// Current sound state
bool _hasSound;
bool _soundEnabled;
SoundStage _soundStage;
Audio::QueuingAudioStream *_audioStream;
Audio::SoundHandle _audioHandle;
bool evaluateSeekFrame(int32 &frame, int whence) const;
// Surface management
bool hasSurface();
void createSurface();
void freeSurface();
// Decompression
void deLZ77(byte *dest, byte *src);
// Block rendering
void renderBlockWhole (const byte *src);
void renderBlockWhole4X (const byte *src);
void renderBlockWhole2Y (const byte *src);
void renderBlockSparse (const byte *src);
void renderBlockSparse2Y(const byte *src);
// Sound helper functions
inline void unsignedToSigned(byte *buffer, int length);
// FixedRateVideoDecoder interface
Common::Rational getFrameRate() const;
};
class PreIMDDecoder : public CoktelDecoder {
public:
PreIMDDecoder(uint16 width, uint16 height, Audio::Mixer &mixer,
Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
~PreIMDDecoder();
bool seek(int32 frame, int whence = SEEK_SET, bool restart = false);
// VideoDecoder interface
bool load(Common::SeekableReadStream *stream);
void close();
bool isVideoLoaded() const;
Surface *decodeNextFrame();
PixelFormat getPixelFormat() const;
private:
Common::SeekableReadStream *_stream;
// Buffer for processed frame data
byte *_videoBuffer;
uint32 _videoBufferSize;
// Frame decoding
void processFrame();
void renderFrame();
};
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class IMDDecoder : public CoktelDecoder {
public:
IMDDecoder(Audio::Mixer &mixer, Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
~IMDDecoder();
bool seek(int32 frame, int whence = SEEK_SET, bool restart = false);
void setXY(uint16 x, uint16 y);
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// VideoDecoder interface
bool load(Common::SeekableReadStream *stream);
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void close();
bool isVideoLoaded() const;
Surface *decodeNextFrame();
PixelFormat getPixelFormat() const;
private:
enum Command {
kCommandNextSound = 0xFF00,
kCommandStartSound = 0xFF01,
kCommandBreak = 0xFFF0,
kCommandBreakSkip0 = 0xFFF1,
kCommandBreakSkip16 = 0xFFF2,
kCommandBreakSkip32 = 0xFFF3,
kCommandBreakMask = 0xFFF8,
kCommandPalette = 0xFFF4,
kCommandVideoData = 0xFFFC,
kCommandJump = 0xFFFD
};
struct Coord {
int16 left;
int16 top;
int16 right;
int16 bottom;
};
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Common::SeekableReadStream *_stream;
byte _version;
// Standard coordinates gives by the header
int16 _stdX;
int16 _stdY;
int16 _stdWidth;
int16 _stdHeight;
uint32 _flags;
uint32 _firstFramePos; ///< Position of the first frame's data within the stream.
uint32 *_framePos; ///< Positions of all frames.
Coord *_frameCoords; ///< Coordinates of all frames.
// Buffer for raw frame data
byte *_frameData;
uint32 _frameDataSize;
uint32 _frameDataLen;
// Buffer for processed frame data
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byte *_videoBuffer;
uint32 _videoBufferSize;
// Sound properties
uint16 _soundFlags;
int16 _soundFreq;
int16 _soundSliceSize;
int16 _soundSlicesCount;
// Loading helper functions
bool loadCoordinates();
bool loadFrameTableOffsets(uint32 &framePosPos, uint32 &frameCoordsPos);
bool assessVideoProperties();
bool assessAudioProperties();
bool loadFrameTables(uint32 framePosPos, uint32 frameCoordsPos);
// Frame decoding
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void processFrame();
void calcFrameCoords(uint32 frame);
// Video
void videoData(uint32 size);
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void renderFrame();
// Sound
void nextSoundSlice(bool hasNextCmd);
bool initialSoundSlice(bool hasNextCmd);
void emptySoundSlice(bool hasNextCmd);
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};
class VMDDecoder : public CoktelDecoder {
public:
VMDDecoder(Audio::Mixer &mixer, Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
~VMDDecoder();
bool seek(int32 frame, int whence = SEEK_SET, bool restart = false);
bool hasEmbeddedFiles() const;
bool hasEmbeddedFile(const Common::String &fileName) const;
Common::MemoryReadStream *getEmbeddedFile(const Common::String &fileName) const;
// VideoDecoder interface
bool load(Common::SeekableReadStream *stream);
void close();
bool isVideoLoaded() const;
Surface *decodeNextFrame();
PixelFormat getPixelFormat() const;
private:
enum PartType {
kPartTypeSeparator = 0,
kPartTypeAudio = 1,
kPartTypeVideo = 2,
kPartTypeFile = 3,
kPartType4 = 4,
kPartTypeSpeech = 5
};
enum AudioFormat {
kAudioFormat8bitRaw = 0,
kAudioFormat16bitDPCM = 1,
kAudioFormat16bitADPCM = 2
};
struct File {
Common::String name;
uint32 offset;
uint32 size;
uint32 realSize;
File();
};
struct Part {
PartType type;
byte field_1;
byte field_E;
uint32 size;
int16 left;
int16 top;
int16 right;
int16 bottom;
uint16 id;
byte flags;
Part();
};
struct Frame {
uint32 offset;
Part *parts;
Frame();
~Frame();
};
// Tables for the audio decompressors
static const uint16 _tableDPCM[128];
static const int32 _tableADPCM[];
static const int32 _tableADPCMStep[];
Common::SeekableReadStream *_stream;
byte _version;
uint32 _flags;
uint32 _frameInfoOffset;
uint16 _partsPerFrame;
Frame *_frames;
Common::Array<File> _files;
// Sound properties
uint16 _soundFlags;
int16 _soundFreq;
int16 _soundSliceSize;
int16 _soundSlicesCount;
byte _soundBytesPerSample;
byte _soundStereo; // (0: mono, 1: old-style stereo, 2: new-style stereo)
uint32 _soundHeaderSize;
uint32 _soundDataSize;
AudioFormat _audioFormat;
// Video properties
bool _hasVideo;
uint32 _videoCodec;
byte _blitMode;
byte _bytesPerPixel;
uint32 _firstFramePos; ///< Position of the first frame's data within the stream.
// Buffer for raw frame data
byte *_frameData;
uint32 _frameDataSize;
uint32 _frameDataLen;
// Buffer for processed frame data
byte *_videoBuffer;
uint32 _videoBufferSize;
bool _externalCodec;
Codec *_codec;
// Loading helper functions
bool assessVideoProperties();
bool assessAudioProperties();
bool readFrameTable(int &numFiles);
bool readFiles();
// Frame decoding
void processFrame();
void renderFrame();
};
} // End of namespace Graphics
#endif // GRAPHICS_VIDEO_COKTELDECODER_H
#endif // Engine and dynamic plugins guard