scummvm/engines/dm/gfx.h

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2016-08-26 20:36:31 +00:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef GFX_H
#define GFX_H
#include "common/scummsys.h"
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#include "common/rect.h"
#include "common/memstream.h"
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#include "dm.h"
#include "common/array.h"
namespace DM {
#define k0_viewFloor_D3L 0 // @ C0_VIEW_FLOOR_D3L
#define k1_viewFloor_D3C 1 // @ C1_VIEW_FLOOR_D3C
#define k2_viewFloor_D3R 2 // @ C2_VIEW_FLOOR_D3R
#define k3_viewFloor_D2L 3 // @ C3_VIEW_FLOOR_D2L
#define k4_viewFloor_D2C 4 // @ C4_VIEW_FLOOR_D2C
#define k5_viewFloor_D2R 5 // @ C5_VIEW_FLOOR_D2R
#define k6_viewFloor_D1L 6 // @ C6_VIEW_FLOOR_D1L
#define k7_viewFloor_D1C 7 // @ C7_VIEW_FLOOR_D1C
#define k8_viewFloor_D1R 8 // @ C8_VIEW_FLOOR_D1R
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#define k0_doorState_OPEN 0 // @ C0_DOOR_STATE_OPEN
#define k1_doorState_FOURTH 1 // @ C1_DOOR_STATE_CLOSED_ONE_FOURTH
#define k2_doorState_HALF 2 // @ k2_DoorStateAspect_CLOSED_HALF
#define k3_doorState_FOURTH 3 // @ C3_DOOR_STATE_CLOSED_THREE_FOURTH
#define k4_doorState_CLOSED 4 // @ C4_DOOR_STATE_CLOSED
#define k5_doorState_DESTROYED 5 // @ C5_DOOR_STATE_DESTROYED
#define k0_ViewDoorOrnament_D3LCR 0 // @ C0_VIEW_DOOR_ORNAMENT_D3LCR
#define k1_ViewDoorOrnament_D2LCR 1 // @ C1_VIEW_DOOR_ORNAMENT_D2LCR
#define k2_ViewDoorOrnament_D1LCR 2 // @ C2_VIEW_DOOR_ORNAMENT_D1LCR
#define k0_viewDoorButton_D3R 0 // @ C0_VIEW_DOOR_BUTTON_D3R
#define k1_viewDoorButton_D3C 1 // @ C1_VIEW_DOOR_BUTTON_D3C
#define k2_viewDoorButton_D2C 2 // @ C2_VIEW_DOOR_BUTTON_D2C
#define k3_viewDoorButton_D1C 3 // @ C3_VIEW_DOOR_BUTTON_D1C
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#define k0x0001_MaskDoorInfo_CraturesCanSeeThrough 0x0001 // @ MASK0x0001_CREATURES_CAN_SEE_THROUGH
#define k0x0002_MaskDoorInfo_ProjectilesCanPassThrough 0x0002 // @ MASK0x0002_PROJECTILES_CAN_PASS_THROUGH
#define k0x0004_MaskDoorInfo_Animated 0x0004 // @ MASK0x0004_ANIMATED
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#define k2_FloorSetGraphicCount 2 // @ C002_FLOOR_SET_GRAPHIC_COUNT
#define k13_WallSetGraphicCount 13 // @ C013_WALL_SET_GRAPHIC_COUNT
#define k18_StairsGraphicCount 18 // @ C018_STAIRS_GRAPHIC_COUNT
#define k3_DoorSetGraphicsCount 3 // @ C003_DOOR_SET_GRAPHIC_COUNT
#define k1_DoorButtonCount 1 // @ C001_DOOR_BUTTON_COUNT
#define k3_AlcoveOrnCount 3 // @ C003_ALCOVE_ORNAMENT_COUNT
#define k1_FountainOrnCount 1 // @ C001_FOUNTAIN_ORNAMENT_COUNT
#define k27_CreatureTypeCount 27 // @ C027_CREATURE_TYPE_COUNT
#define k4_ExplosionAspectCount 4 // @ C004_EXPLOSION_ASPECT_COUNT
#define k14_ProjectileAspectCount 14 // @ C014_PROJECTILE_ASPECT_COUNT
#define k85_ObjAspectCount 85 // @ C085_OBJECT_ASPECT_COUNT
#define k0_NativeBitmapIndex 0 // @ C0_NATIVE_BITMAP_INDEX
#define k1_CoordinateSet 1 // @ C1_COORDINATE_SET
/* View lanes */
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#define k0_ViewLaneCenter 0 // @ C0_VIEW_LANE_CENTER
#define k1_ViewLaneLeft 1 // @ C1_VIEW_LANE_LEFT
#define k2_ViewLaneRight 2 // @ C2_VIEW_LANE_RIGHT
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#define k0_HalfSizedViewCell_LeftColumn 0 // @ C00_VIEW_CELL_LEFT_COLUMN
#define k1_HalfSizedViewCell_RightColumn 1 // @ C01_VIEW_CELL_RIGHT_COLUMN
#define k2_HalfSizedViewCell_BackRow 2 // @ C02_VIEW_CELL_BACK_ROW
#define k3_HalfSizedViewCell_CenterColumn 3 // @ C03_VIEW_CELL_CENTER_COLUMN
#define k4_HalfSizedViewCell_FrontRow 4 // @ C04_VIEW_CELL_FRONT_ROW
/* Shift sets */
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#define k0_ShiftSet_D0BackD1Front 0 // @ C0_SHIFT_SET_D0_BACK_OR_D1_FRONT
#define k1_ShiftSet_D1BackD2Front 1 // @ C1_SHIFT_SET_D1_BACK_OR_D2_FRONT
#define k2_ShiftSet_D2BackD3Front 2 // @ C2_SHIFT_SET_D2_BACK_OR_D3_FRONT
#define k0x0008_CellOrder_DoorFront 0x0008 // @ MASK0x0008_DOOR_FRONT
#define k0x0000_CellOrder_Alcove 0x0000 // @ C0000_CELL_ORDER_ALCOVE
#define k0x0001_CellOrder_BackLeft 0x0001 // @ C0001_CELL_ORDER_BACKLEFT
#define k0x0002_CellOrder_BackRight 0x0002 // @ C0002_CELL_ORDER_BACKRIGHT
#define k0x0018_CellOrder_DoorPass1_BackLeft 0x0018 // @ C0018_CELL_ORDER_DOORPASS1_BACKLEFT
#define k0x0021_CellOrder_BackLeft_BackRight 0x0021 // @ C0021_CELL_ORDER_BACKLEFT_BACKRIGHT
#define k0x0028_CellOrder_DoorPass1_BackRight 0x0028 // @ C0028_CELL_ORDER_DOORPASS1_BACKRIGHT
#define k0x0032_CellOrder_BackRight_FrontRight 0x0032 // @ C0032_CELL_ORDER_BACKRIGHT_FRONTRIGHT
#define k0x0039_CellOrder_DoorPass2_FrontRight 0x0039 // @ C0039_CELL_ORDER_DOORPASS2_FRONTRIGHT
#define k0x0041_CellOrder_BackLeft_FrontLeft 0x0041 // @ C0041_CELL_ORDER_BACKLEFT_FRONTLEFT
#define k0x0049_CellOrder_DoorPass2_FrontLeft 0x0049 // @ C0049_CELL_ORDER_DOORPASS2_FRONTLEFT
#define k0x0128_CellOrder_DoorPass1_BackRight_BackLeft 0x0128 // @ C0128_CELL_ORDER_DOORPASS1_BACKRIGHT_BACKLEFT
#define k0x0218_CellOrder_DoorPass1_BackLeft_BackRight 0x0218 // @ C0218_CELL_ORDER_DOORPASS1_BACKLEFT_BACKRIGHT
#define k0x0321_CellOrder_BackLeft_BackRight_FrontRight 0x0321 // @ C0321_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTRIGHT
#define k0x0342_CellOrder_BackRight_FrontLeft_FrontRight 0x0342 // @ C0342_CELL_ORDER_BACKRIGHT_FRONTLEFT_FRONTRIGHT
#define k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight 0x0349 // @ C0349_CELL_ORDER_DOORPASS2_FRONTLEFT_FRONTRIGHT
#define k0x0412_CellOrder_BackRight_BackLeft_FrontLeft 0x0412 // @ C0412_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTLEFT
#define k0x0431_CellOrder_BackLeft_FrontRight_FrontLeft 0x0431 // @ C0431_CELL_ORDER_BACKLEFT_FRONTRIGHT_FRONTLEFT
#define k0x0439_CellOrder_DoorPass2_FrontRight_FrontLeft 0x0439 // @ C0439_CELL_ORDER_DOORPASS2_FRONTRIGHT_FRONTLEFT
#define k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight 0x3421 // @ C3421_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTLEFT_FRONTRIGHT
#define k0x4312_CellOrder_BackRight_BackLeft_FrontRight_FrontLeft 0x4312 // @ C4312_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTRIGHT_FRONTLEFT
/* Explosion aspects */
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#define k0_ExplosionAspectFire 0 // @ C0_EXPLOSION_ASPECT_FIRE
#define k1_ExplosionAspectSpell 1 // @ C1_EXPLOSION_ASPECT_SPELL
#define k2_ExplosionAspectPoison 2 // @ C2_EXPLOSION_ASPECT_POISON
#define k3_ExplosionAspectSmoke 3 // @ C3_EXPLOSION_ASPECT_SMOKE
/* Creature info GraphicInfo */
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#define k0x0003_CreatureInfoGraphicMaskAdditional 0x0003 // @ MASK0x0003_ADDITIONAL
#define k0x0004_CreatureInfoGraphicMaskFlipNonAttack 0x0004 // @ MASK0x0004_FLIP_NON_ATTACK
#define k0x0008_CreatureInfoGraphicMaskSide 0x0008 // @ MASK0x0008_SIDE
#define k0x0010_CreatureInfoGraphicMaskBack 0x0010 // @ MASK0x0010_BACK
#define k0x0020_CreatureInfoGraphicMaskAttack 0x0020 // @ MASK0x0020_ATTACK
#define k0x0080_CreatureInfoGraphicMaskSpecialD2Front 0x0080 // @ MASK0x0080_SPECIAL_D2_FRONT
#define k0x0100_CreatureInfoGraphicMaskSpecialD2FrontIsFlipped 0x0100 // @ MASK0x0100_SPECIAL_D2_FRONT_IS_FLIPPED_FRONT
#define k0x0200_CreatureInfoGraphicMaskFlipAttack 0x0200 // @ MASK0x0200_FLIP_ATTACK
#define k0x0400_CreatureInfoGraphicMaskFlipDuringAttack 0x0400 // @ MASK0x0400_FLIP_DURING_ATTACK
class ExplosionAspect {
public:
uint16 _byteWidth;
uint16 _height;
ExplosionAspect(uint16 byteWidth, uint16 height) :_byteWidth(byteWidth), _height(height) {}
}; // @ EXPLOSION_ASPECT
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extern ExplosionAspect g211_ExplosionAspects[k4_ExplosionAspectCount]; // @ G0211_as_Graphic558_ExplosionAspects
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extern byte g215_ProjectileScales[7]; // @ G0215_auc_Graphic558_ProjectileScales
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#define k0_DerivedBitmapViewport 0 // @ C000_DERIVED_BITMAP_VIEWPORT
#define k1_DerivedBitmapThievesEyeVisibleArea 1 // @ C001_DERIVED_BITMAP_THIEVES_EYE_VISIBLE_AREA
#define k2_DerivedBitmapDamageToCreatureMedium 2 // @ C002_DERIVED_BITMAP_DAMAGE_TO_CREATURE_MEDIUM
#define k3_DerivedBitmapDamageToCreatureSmall 3 // @ C003_DERIVED_BITMAP_DAMAGE_TO_CREATURE_SMALL
#define k4_DerivedBitmapFirstWallOrnament 4 // @ C004_DERIVED_BITMAP_FIRST_WALL_ORNAMENT
#define k68_DerivedBitmapFirstDoorOrnament_D3 68 // @ C068_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D3
#define k69_DerivedBitmapFirstDoorOrnament_D2 69 // @ C069_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D2
#define k102_DerivedBitmapFirstDoorButton 102 // @ C102_DERIVED_BITMAP_FIRST_DOOR_BUTTON
#define k104_DerivedBitmapFirstObject 104 // @ C104_DERIVED_BITMAP_FIRST_OBJECT
#define k282_DerivedBitmapFirstProjectile 282 // @ C282_DERIVED_BITMAP_FIRST_PROJECTILE
#define k438_DerivedBitmapFirstExplosion 438 // @ C438_DERIVED_BITMAP_FIRST_EXPLOSION
#define k495_DerivedBitmapFirstCreature 495 // @ C495_DERIVED_BITMAP_FIRST_CREATURE
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#define k16_Scale_D3 16 // @ C16_SCALE_D3
#define k20_Scale_D2 20 // @ C20_SCALE_D2
/* Object aspect GraphicInfo */
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#define k0x0001_ObjectFlipOnRightMask 0x0001 // @ MASK0x0001_FLIP_ON_RIGHT
#define k0x0010_ObjectAlcoveMask 0x0010 // @ MASK0x0010_ALCOVE
/* Projectile aspect GraphicInfo */
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#define k0x0010_ProjectileSideMask 0x0010 // @ MASK0x0010_SIDE
#define k0x0100_ProjectileScaleWithKineticEnergyMask 0x0100 // @ MASK0x0100_SCALE_WITH_KINETIC_ENERGY
#define k0x0003_ProjectileAspectTypeMask 0x0003 // @ MASK0x0003_ASPECT_TYPE
/* Projectile aspect type */
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#define k0_ProjectileAspectHasBackGraphicRotation 0 // @ C0_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_ROTATION
#define k1_ProjectileAspectBackGraphic 1 // @ C1_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_NO_ROTATION
#define k2_ProjectileAspectHasRotation 2 // @ C2_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_ROTATION
#define k3_ProjectileAspectHasNone 3 // @ C3_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_NO_ROTATION
/* Projectile aspects */
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#define k3_ProjectileAspectExplosionLightningBolt 3 // @ C03_PROJECTILE_ASPECT_EXPLOSION_LIGHTNING_BOLT
#define k10_ProjectileAspectExplosionFireBall 10 // @ C10_PROJECTILE_ASPECT_EXPLOSION_FIREBALL
#define k11_ProjectileAspectExplosionDefault 11 // @ C11_PROJECTILE_ASPECT_EXPLOSION_DEFAULT
#define k12_ProjectileAspectExplosionSlime 12 // @ C12_PROJECTILE_ASPECT_EXPLOSION_SLIME
#define k13_ProjectileAspectExplosionPoisonBoltCloud 13 // @ C13_PROJECTILE_ASPECT_EXPLOSION_POISON_BOLT_POISON_CLOUD
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enum ViewCell {
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k0_ViewCellFronLeft = 0, // @ C00_VIEW_CELL_FRONT_LEFT
k1_ViewCellFrontRight = 1, // @ C01_VIEW_CELL_FRONT_RIGHT
k2_ViewCellBackRight = 2, // @ C02_VIEW_CELL_BACK_RIGHT
k3_ViewCellBackLeft = 3, // @ C03_VIEW_CELL_BACK_LEFT
k4_ViewCellAlcove = 4, // @ C04_VIEW_CELL_ALCOVE
k5_ViewCellDoorButtonOrWallOrn = 5 // @ C05_VIEW_CELL_DOOR_BUTTON_OR_WALL_ORNAMENT
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};
enum GraphicIndice {
k0_dialogBoxGraphicIndice = 0, // @ C000_GRAPHIC_DIALOG_BOX
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k2_entranceLeftDoorGraphicIndice = 2, // @ C002_GRAPHIC_ENTRANCE_LEFT_DOOR
k3_entranceRightDoorGraphicIndice = 3, // @ C003_GRAPHIC_ENTRANCE_RIGHT_DOOR
k4_entranceGraphicIndice = 4, // @ C004_GRAPHIC_ENTRANCE
k5_creditsGraphicIndice = 5, // @ C005_GRAPHIC_CREDITS
k6_theEndIndice = 6, // @ C006_GRAPHIC_THE_END
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k8_StatusBoxDeadChampion = 8, // @ C008_GRAPHIC_STATUS_BOX_DEAD_CHAMPION
k9_MenuSpellAreaBackground = 9, // @ C009_GRAPHIC_MENU_SPELL_AREA_BACKGROUND
k10_MenuActionAreaIndice = 10, // @ C010_GRAPHIC_MENU_ACTION_AREA
k11_MenuSpellAreLinesIndice = 11, // @ C011_GRAPHIC_MENU_SPELL_AREA_LINES
k13_MovementArrowsIndice = 13, // @ C013_GRAPHIC_MOVEMENT_ARROWS
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k14_damageToCreatureIndice = 14, // @ C014_GRAPHIC_DAMAGE_TO_CREATURE
k15_damageToChampionSmallIndice = 15, // @ C015_GRAPHIC_DAMAGE_TO_CHAMPION_SMALL
k16_damageToChampionBig = 16, // @ C016_GRAPHIC_DAMAGE_TO_CHAMPION_BIG
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k17_InventoryGraphicIndice = 17, // @ C017_GRAPHIC_INVENTORY
k18_ArrowForChestContentIndice = 18, // @ C018_GRAPHIC_ARROW_FOR_CHEST_CONTENT
k19_EyeForObjectDescriptionIndice = 19, // @ C019_GRAPHIC_EYE_FOR_OBJECT_DESCRIPTION
k20_PanelEmptyIndice = 20, // @ C020_GRAPHIC_PANEL_EMPTY
k23_PanelOpenScrollIndice = 23, // @ C023_GRAPHIC_PANEL_OPEN_SCROLL
k25_PanelOpenChestIndice = 25, // @ C025_GRAPHIC_PANEL_OPEN_CHEST
k26_ChampionPortraitsIndice = 26, // @ C026_GRAPHIC_CHAMPION_PORTRAITS
k27_PanelRenameChampionIndice = 27, // @ C027_GRAPHIC_PANEL_RENAME_CHAMPION
k28_ChampionIcons = 28, // @ C028_GRAPHIC_CHAMPION_ICONS
k29_ObjectDescCircleIndice = 29, // @ C029_GRAPHIC_OBJECT_DESCRIPTION_CIRCLE
k30_FoodLabelIndice = 30, // @ C030_GRAPHIC_FOOD_LABEL
k31_WaterLabelIndice = 31, // @ C031_GRAPHIC_WATER_LABEL
k32_PoisionedLabelIndice = 32, // @ C032_GRAPHIC_POISONED_LABEL
k33_SlotBoxNormalIndice = 33, // @ C033_GRAPHIC_SLOT_BOX_NORMAL
k34_SlotBoxWoundedIndice = 34, // @ C034_GRAPHIC_SLOT_BOX_WOUNDED
k35_SlotBoxActingHandIndice = 35, // @ C035_GRAPHIC_SLOT_BOX_ACTING_HAND
k37_BorderPartyShieldIndice = 37, // @ C037_GRAPHIC_BORDER_PARTY_SHIELD
k38_BorderPartyFireshieldIndice = 38, // @ C038_GRAPHIC_BORDER_PARTY_FIRESHIELD
k39_BorderPartySpellshieldIndice = 39, // @ C039_GRAPHIC_BORDER_PARTY_SPELLSHIELD
k40_PanelResurectReincaranteIndice = 40, // @ C040_GRAPHIC_PANEL_RESURRECT_REINCARNATE
k41_holeInWall_GraphicIndice = 41, // @ C041_GRAPHIC_HOLE_IN_WALL
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k42_ObjectIcons_000_TO_031 = 42, // @ C042_GRAPHIC_OBJECT_ICONS_000_TO_031
k43_ObjectIcons_032_TO_063 = 43, // @ C043_GRAPHIC_OBJECT_ICONS_032_TO_063
k44_ObjectIcons_064_TO_095 = 44, // @ C044_GRAPHIC_OBJECT_ICONS_064_TO_095
k45_ObjectIcons_096_TO_127 = 45, // @ C045_GRAPHIC_OBJECT_ICONS_096_TO_127
k46_ObjectIcons_128_TO_159 = 46, // @ C046_GRAPHIC_OBJECT_ICONS_128_TO_159
k47_ObjectIcons_160_TO_191 = 47, // @ C047_GRAPHIC_OBJECT_ICONS_160_TO_191
k48_ObjectIcons_192_TO_223 = 48, // @ C048_GRAPHIC_OBJECT_ICONS_192_TO_223
k49_FloorPit_D3L_GraphicIndice = 49, // @ C049_GRAPHIC_FLOOR_PIT_D3L
k50_FloorPit_D3C_GraphicIndice = 50, // @ C050_GRAPHIC_FLOOR_PIT_D3C
k51_FloorPit_D2L_GraphicIndice = 51, // @ C051_GRAPHIC_FLOOR_PIT_D2L
k52_FloorPit_D2C_GraphicIndice = 52, // @ C052_GRAPHIC_FLOOR_PIT_D2C
k53_FloorPit_D1L_GraphicIndice = 53, // @ C053_GRAPHIC_FLOOR_PIT_D1L
k54_FloorPit_D1C_GraphicIndice = 54, // @ C054_GRAPHIC_FLOOR_PIT_D1C
k55_FloorPit_D0L_GraphicIndice = 55, // @ C055_GRAPHIC_FLOOR_PIT_D0L
k56_FloorPit_D0C_GraphicIndice = 56, // @ C056_GRAPHIC_FLOOR_PIT_D0C
k57_FloorPir_Invisible_D2L_GraphicIndice = 57, // @ C057_GRAPHIC_FLOOR_PIT_INVISIBLE_D2L
k58_FloorPit_invisible_D2C_GraphicIndice = 58, // @ C058_GRAPHIC_FLOOR_PIT_INVISIBLE_D2C
k59_floorPit_invisible_D1L_GraphicIndice = 59, // @ C059_GRAPHIC_FLOOR_PIT_INVISIBLE_D1L
k60_floorPitInvisibleD1C_GraphicIndice = 60, // @ C060_GRAPHIC_FLOOR_PIT_INVISIBLE_D1C
k61_floorPitInvisibleD0L_GraphicIndice = 61, // @ C061_GRAPHIC_FLOOR_PIT_INVISIBLE_D0L
k62_flootPitInvisibleD0C_graphicIndice = 62, // @ C062_GRAPHIC_FLOOR_PIT_INVISIBLE_D0C
k63_ceilingPit_D2L_GraphicIndice = 63, // @ C063_GRAPHIC_CEILING_PIT_D2L
k64_ceilingPitD2C_GraphicIndice = 64, // @ C064_GRAPHIC_CEILING_PIT_D2C
k65_ceilingPitD1L_GraphicIndice = 65, // @ C065_GRAPHIC_CEILING_PIT_D1L
k66_ceilingPitD1C_GraphicIndice = 66, // @ C066_GRAPHIC_CEILING_PIT_D1C
k67_ceilingPitD0L_grahicIndice = 67, // @ C067_GRAPHIC_CEILING_PIT_D0L
k68_ceilingPitD0C_graphicIndice = 68, // @ C068_GRAPHIC_CEILING_PIT_D0C
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k69_FieldMask_D3R_GraphicIndice = 69, // @ C069_GRAPHIC_FIELD_MASK_D3R
k73_FieldTeleporterGraphicIndice = 73, // @ C073_GRAPHIC_FIELD_TELEPORTER
k120_InscriptionFontIndice = 120, // @ C120_GRAPHIC_INSCRIPTION_FONT
k208_wallOrn_43_champMirror = 208, // @ C208_GRAPHIC_WALL_ORNAMENT_43_CHAMPION_MIRROR
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k241_FloorOrn_15_D3L_footprints = 241, // @ C241_GRAPHIC_FLOOR_ORNAMENT_15_D3L_FOOTPRINTS
k301_DoorMaskDestroyedIndice = 301, // @ C301_GRAPHIC_DOOR_MASK_DESTROYED
k315_firstDoorButton_GraphicIndice = 315, // @ C315_GRAPHIC_FIRST_DOOR_BUTTON
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k316_FirstProjectileGraphicIndice = 316, // @ C316_GRAPHIC_FIRST_PROJECTILE
k348_FirstExplosionGraphicIndice = 348, // @ C348_GRAPHIC_FIRST_EXPLOSION
k351_FirstExplosionPatternGraphicIndice = 351, // @ C351_GRAPHIC_FIRST_EXPLOSION_PATTERN
k360_FirstObjectGraphicIndice = 360, // @ C360_GRAPHIC_FIRST_OBJECT
k446_FirstCreatureGraphicIndice = 446, // @ C446_GRAPHIC_FIRST_CREATURE
k557_FontGraphicIndice = 557 // @ C557_GRAPHIC_FONT
};
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extern byte g17_PalChangesNoChanges[16];
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extern uint16 gK57_PalSwoosh[16]; // @ K0057_aui_Palette_Swoosh
extern uint16 gK150_PalMousePointer[16]; // @ K0150_aui_Palette_MousePointer
extern uint16 g19_PalCredits[16]; // @ G0019_aui_Graphic562_Palette_Credits
extern uint16 g20_PalEntrance[16]; // @ G0020_aui_Graphic562_Palette_Entrance
extern uint16 g21_PalDungeonView[6][16]; // @ G0021_aaui_Graphic562_Palette_DungeonView
// in all cases, where a function takes a Box, it expects it to contain inclusive boundaries
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class Box {
public:
int16 _x1;
int16 _x2;
int16 _y1;
int16 _y2;
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Box(int16 x1, int16 x2, int16 y1, int16 y2) : _x1(x1), _x2(x2), _y1(y1), _y2(y2) {}
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Box() {}
template <typename T>
explicit Box(T *ptr) {
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_x1 = *ptr++;
_x2 = *ptr++;
_y1 = *ptr++;
_y2 = *ptr++;
}
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bool isPointInside(Common::Point point) {
return (_x1 <= point.x) && (point.x <= _x2) && (_y1 <= point.y) && (point.y <= _y2); // <= because incluseive boundaries
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}
bool isPointInside(int16 x, int16 y) { return isPointInside(Common::Point(x, y)); }
void setToZero() { _x1 = _x2 = _y1 = _y2 = 0; }
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}; // @ BOX_BYTE, BOX_WORD
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extern Box g2_BoxMovementArrows; // @ G0002_s_Graphic562_Box_MovementArrows
class Frame {
public:
Box _box;
uint16 _srcByteWidth, _srcHeight;
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uint16 _srcX, _srcY;
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Frame() {}
Frame(uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
uint16 srcWidth, uint16 srcHeight, uint16 srcX, uint16 srcY) :
_box(destFromX, destToX, destFromY, destToY),
_srcByteWidth(srcWidth), _srcHeight(srcHeight), _srcX(srcX), _srcY(srcY) {}
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};
enum WallSet {
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k0_WallSetStone = 0 // @ C0_WALL_SET_STONE
};
enum FloorSet {
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k0_FloorSetStone = 0 // @ C0_FLOOR_SET_STONE
};
enum ViewWall {
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k0_ViewWall_D3L_RIGHT = 0, // @ C00_VIEW_WALL_D3L_RIGHT
k1_ViewWall_D3R_LEFT = 1, // @ C01_VIEW_WALL_D3R_LEFT
k2_ViewWall_D3L_FRONT = 2, // @ C02_VIEW_WALL_D3L_FRONT
k3_ViewWall_D3C_FRONT = 3, // @ C03_VIEW_WALL_D3C_FRONT
k4_ViewWall_D3R_FRONT = 4, // @ C04_VIEW_WALL_D3R_FRONT
k5_ViewWall_D2L_RIGHT = 5, // @ C05_VIEW_WALL_D2L_RIGHT
k6_ViewWall_D2R_LEFT = 6, // @ C06_VIEW_WALL_D2R_LEFT
k7_ViewWall_D2L_FRONT = 7, // @ C07_VIEW_WALL_D2L_FRONT
k8_ViewWall_D2C_FRONT = 8, // @ C08_VIEW_WALL_D2C_FRONT
k9_ViewWall_D2R_FRONT = 9, // @ C09_VIEW_WALL_D2R_FRONT
k10_ViewWall_D1L_RIGHT = 10, // @ C10_VIEW_WALL_D1L_RIGHT
k11_ViewWall_D1R_LEFT = 11, // @ C11_VIEW_WALL_D1R_LEFT
k12_ViewWall_D1C_FRONT = 12 // @ C12_VIEW_WALL_D1C_FRONT
};
enum Color {
kM1_ColorNoTransparency = -1,
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k0_ColorBlack = 0,
k1_ColorDarkGary = 1,
k2_ColorLightGray = 2,
k3_ColorDarkBrown = 3,
k4_ColorCyan = 4,
k5_ColorLightBrown = 5,
k6_ColorDarkGreen = 6,
k7_ColorLightGreen = 7,
k8_ColorRed = 8,
k9_ColorGold = 9,
k10_ColorFlesh = 10,
k11_ColorYellow = 11,
k12_ColorDarkestGray = 12,
k13_ColorLightestGray = 13,
k14_ColorBlue = 14,
k15_ColorWhite = 15
};
class FieldAspect {
public:
uint16 _nativeBitmapRelativeIndex;
uint16 _baseStartUnitIndex; /* Index of the unit (16 pixels = 8 bytes) in bitmap where blit will start from. A random value of 0 or 1 is added to this base index */
uint16 _transparentColor; /* Bit 7: Do not use mask if set, Bits 6-0: Transparent color index. 0xFF = no transparency */
byte _mask; /* Bit 7: Flip, Bits 6-0: Mask index. 0xFF = no mask */
uint16 _byteWidth;
uint16 _height;
uint16 _xPos;
uint16 _bitplaneWordCount;
FieldAspect(uint16 native, uint16 base, uint16 transparent, byte mask, uint16 byteWidth, uint16 height, uint16 xPos, uint16 bitplane)
: _nativeBitmapRelativeIndex(native), _baseStartUnitIndex(base), _transparentColor(transparent), _mask(mask),
_byteWidth(byteWidth), _height(height), _xPos(xPos), _bitplaneWordCount(bitplane) {}
FieldAspect() {}
}; // @ FIELD_ASPECT
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class CreatureAspect {
public:
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uint16 _firstNativeBitmapRelativeIndex;
uint16 _firstDerivedBitmapIndex;
byte _byteWidthFront;
byte _heightFront;
byte _byteWidthSide;
byte _heightSide;
byte _byteWidthAttack;
byte _heightAttack;
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private:
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byte _coordinateSet_TransparentColor;
byte _replacementColorSetIndices;
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public:
CreatureAspect(uint16 uint161, uint16 uint162, byte byte0, byte byte1, byte byte2, byte byte3, byte byte4, byte byte5, byte byte6, byte byte7)
: _firstNativeBitmapRelativeIndex(uint161),
_firstDerivedBitmapIndex(uint162),
_byteWidthFront(byte0),
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_heightFront(byte1),
_byteWidthSide(byte2),
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_heightSide(byte3),
_byteWidthAttack(byte4),
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_heightAttack(byte5),
_coordinateSet_TransparentColor(byte6),
_replacementColorSetIndices(byte7) {}
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byte getCoordSet() { return (_coordinateSet_TransparentColor >> 4) & 0xF; } // @ M71_COORDINATE_SET
byte getTranspColour() { return _coordinateSet_TransparentColor & 0xF; } // @ M72_TRANSPARENT_COLOR
byte getReplColour10() { return (_replacementColorSetIndices >> 4) & 0xF; } // @ M74_COLOR_10_REPLACEMENT_COLOR_SET
byte getReplColour9() { return _replacementColorSetIndices & 0xF; } // @ M73_COLOR_09_REPLACEMENT_COLOR_SET
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}; // @ CREATURE_ASPECT
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class ObjectAspect {
public:
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byte _firstNativeBitmapRelativeIndex;
byte _firstDerivedBitmapRelativeIndex;
byte _byteWidth;
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byte _height;
byte _graphicInfo; /* Bits 7-5 and 3-1 Unreferenced */
byte _coordinateSet;
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ObjectAspect(byte firstN, byte firstD, byte byteWidth, byte h, byte grap, byte coord) :
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_firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD),
_byteWidth(byteWidth), _height(h), _graphicInfo(grap), _coordinateSet(coord) {}
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}; // @ OBJECT_ASPECT
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class ProjectileAspect {
public:
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byte _firstNativeBitmapRelativeIndex;
byte _firstDerivedBitmapRelativeIndex;
byte _byteWidth;
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byte _height;
uint16 _graphicInfo; /* Bits 15-9, 7-5 and 3-2 Unreferenced */
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ProjectileAspect(byte firstN, byte firstD, byte byteWidth, byte h, uint16 grap) :
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_firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD),
_byteWidth(byteWidth), _height(h), _graphicInfo(grap) {}
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}; // @ PROJECTIL_ASPECT
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class CreatureReplColorSet {
public:
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uint16 _RGBColor[6];
byte _D2ReplacementColor;
byte _D3ReplacementColor;
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}; // @ CREATURE_REPLACEMENT_COLOR_SET
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#define k0_DoorButton 0 // @ C0_DOOR_BUTTON
#define k0_WallOrnInscription 0 // @ C0_WALL_ORNAMENT_INSCRIPTION
#define k15_FloorOrnFootprints 15 // @ C15_FLOOR_ORNAMENT_FOOTPRINTS
#define k15_DoorOrnDestroyedMask 15 // @ C15_DOOR_ORNAMENT_DESTROYED_MASK
#define k16_DoorOrnThivesEyeMask 16 // @ C16_DOOR_ORNAMENT_THIEVES_EYE_MASK
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#define k0_viewportNotDungeonView 0 // @ C0_VIEWPORT_NOT_DUNGEON_VIEW
#define k1_viewportDungeonView 1 // @ C1_VIEWPORT_DUNGEON_VIEW
#define k2_viewportAsBeforeSleepOrFreezeGame 2 // @ C2_VIEWPORT_AS_BEFORE_SLEEP_OR_FREEZE_GAME
#define k112_byteWidthViewport 112 // @ C112_BYTE_WIDTH_VIEWPORT
#define k136_heightViewport 136 // @ C136_HEIGHT_VIEWPORT
#define k160_byteWidthScreen 160 // @ C160_BYTE_WIDTH_SCREEN
#define k200_heightScreen 200 // @ C200_HEIGHT_SCREEN
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#define k8_byteWidth 8 // @ C008_BYTE_WIDTH
#define k16_byteWidth 16 // @ C016_BYTE_WIDTH
#define k24_byteWidth 24 // @ C024_BYTE_WIDTH
#define k32_byteWidth 32 // @ C032_BYTE_WIDTH
#define k40_byteWidth 40 // @ C040_BYTE_WIDTH
#define k48_byteWidth 48 // @ C048_BYTE_WIDTH
#define k64_byteWidth 64 // @ C064_BYTE_WIDTH
#define k72_byteWidth 72 // @ C072_BYTE_WIDTH
#define k128_byteWidth 128 // @ C128_BYTE_WIDTH
#define k144_byteWidth 144 // @ C144_BYTE_WIDTH
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class DoorFrames {
public:
Frame _closedOrDestroyed;
Frame _vertical[3];
Frame _leftHorizontal[3];
Frame _rightHorizontal[3];
DoorFrames(Frame f1, Frame f2_1, Frame f2_2, Frame f2_3,
Frame f3_1, Frame f3_2, Frame f3_3,
Frame f4_1, Frame f4_2, Frame f4_3) {
_closedOrDestroyed = f1;
_vertical[0] = f2_1;
_vertical[1] = f2_2;
_vertical[2] = f2_3;
_leftHorizontal[0] = f3_1;
_leftHorizontal[1] = f3_2;
_leftHorizontal[2] = f3_3;
_rightHorizontal[0] = f4_1;
_rightHorizontal[1] = f4_2;
_rightHorizontal[2] = f4_3;
}
}; // @ DOOR_FRAMES
#define D00_RGB_BLACK 0x0000
#define D01_RGB_DARK_BLUE 0x0004
#define D02_RGB_LIGHT_BROWN 0x0842
#define D03_RGB_PINK 0x086F
#define D04_RGB_LIGHTER_BROWN 0x0A62
#define D05_RGB_DARK_GOLD 0x0A82
#define D06_RGB_GOLD 0x0CA2
#define D07_RGB_RED 0x0F00
#define D08_RGB_YELLOW 0x0FF4
#define D09_RGB_WHITE 0x0FFF
#define D10_MASK_RED_COMPONENT 0x0F00
#define D10_MASK_RED_COMPONENT 0x0F00
#define D11_MASK_GREEN_COMPONENT 0x00F0
#define D12_MASK_BLUE_COMPONENT 0x000F
class DisplayMan {
friend class DM::TextMan;
DMEngine *_vm;
uint16 _grapItemCount; // @ G0632_ui_GraphicCount
uint32 *_packedItemPos;
byte *_packedBitmaps;
byte **_bitmaps;
DoorFrames *g186_doorFrame_D1C;
// pointers are not owned by these fields
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byte *_g75_palChangesProjectile[4]; // @G0075_apuc_PaletteChanges_Projectile
DisplayMan(const DisplayMan &other); // no implementation on purpose
void operator=(const DisplayMan &rhs); // no implementation on purpose
byte *getCurrentVgaBuffer();
// the original function has two position parameters, but they are always set to zero
void unpackGraphics();
void loadFNT1intoBitmap(uint16 index, byte *destBitmap);
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void f565_viewportSetPalette(uint16 * middleScreenPalette, uint16 * topAndBottomScreen); // @ F0565_VIEWPORT_SetPalette
void f566_viewportBlitToScreen(); // @ F0566_VIEWPORT_BlitToScreen
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void f105_drawFloorPitOrStairsBitmapFlippedHorizontally(uint16 nativeIndex, Frame &frame); // @ F0105_DUNGEONVIEW_DrawFloorPitOrStairsBitmapFlippedHorizontally
void f104_drawFloorPitOrStairsBitmap(uint16 nativeIndex, Frame &frame); // @ F0104_DUNGEONVIEW_DrawFloorPitOrStairsBitmap
void f100_drawWallSetBitmap(byte *bitmap, Frame &f); // @ F0100_DUNGEONVIEW_DrawWallSetBitmap
void f101_drawWallSetBitmapWithoutTransparency(byte *bitmap, Frame &f); // @ F0101_DUNGEONVIEW_DrawWallSetBitmapWithoutTransparency
void f116_drawSquareD3L(Direction dir, int16 posX, int16 posY); // @ F0116_DUNGEONVIEW_DrawSquareD3L
void f117_drawSquareD3R(Direction dir, int16 posX, int16 posY); // @ F0117_DUNGEONVIEW_DrawSquareD3R
void f118_drawSquareD3C(Direction dir, int16 posX, int16 posY); // @ F0118_DUNGEONVIEW_DrawSquareD3C_CPSF
void f119_drawSquareD2L(Direction dir, int16 posX, int16 posY); // @ F0119_DUNGEONVIEW_DrawSquareD2L
void f120_drawSquareD2R(Direction dir, int16 posX, int16 posY); // @ F0120_DUNGEONVIEW_DrawSquareD2R_CPSF
void f121_drawSquareD2C(Direction dir, int16 posX, int16 posY); // @ F0121_DUNGEONVIEW_DrawSquareD2C
void f122_drawSquareD1L(Direction dir, int16 posX, int16 posY); // @ F0122_DUNGEONVIEW_DrawSquareD1L
void f123_drawSquareD1R(Direction dir, int16 posX, int16 posY); // @ F0123_DUNGEONVIEW_DrawSquareD1R
void f124_drawSquareD1C(Direction dir, int16 posX, int16 posY); // @ F0124_DUNGEONVIEW_DrawSquareD1C
void f125_drawSquareD0L(Direction dir, int16 posX, int16 posY); // @ F0125_DUNGEONVIEW_DrawSquareD0L
void f126_drawSquareD0R(Direction dir, int16 posX, int16 posY); // @ F0126_DUNGEONVIEW_DrawSquareD0R
void f127_drawSquareD0C(Direction dir, int16 posX, int16 posY); // @ F0127_DUNGEONVIEW_DrawSquareD0C
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void f93_applyCreatureReplColors(int replacedColor, int replacementColor); // @ F0093_DUNGEONVIEW_ApplyCreatureReplacementColors
bool f107_isDrawnWallOrnAnAlcove(int16 wallOrnOrd, ViewWall viewWallIndex); // @ F0107_DUNGEONVIEW_IsDrawnWallOrnamentAnAlcove_CPSF
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uint16 *_g639_derivedBitmapByteCount; // @ G0639_pui_DerivedBitmapByteCount
byte **_g638_derivedBitmaps; // @ G0638_pui_DerivedBitmapBlockIndices
int16 _g675_stairsNativeBitmapIndex_Up_Front_D3L; // @ G0675_i_StairsNativeBitmapIndex_Up_Front_D3L
int16 _g676_stairsNativeBitmapIndex_Up_Front_D3C; // @ G0676_i_StairsNativeBitmapIndex_Up_Front_D3C
int16 _g677_stairsNativeBitmapIndex_Up_Front_D2L; // @ G0677_i_StairsNativeBitmapIndex_Up_Front_D2L
int16 _g678_stairsNativeBitmapIndex_Up_Front_D2C; // @ G0678_i_StairsNativeBitmapIndex_Up_Front_D2C
int16 _g679_stairsNativeBitmapIndex_Up_Front_D1L; // @ G0679_i_StairsNativeBitmapIndex_Up_Front_D1L
int16 _g680_stairsNativeBitmapIndex_Up_Front_D1C; // @ G0680_i_StairsNativeBitmapIndex_Up_Front_D1C
int16 _g681_stairsNativeBitmapIndex_Up_Front_D0C_Left; // @ G0681_i_StairsNativeBitmapIndex_Up_Front_D0C_Left
int16 _g682_stairsNativeBitmapIndex_Down_Front_D3L; // @ G0682_i_StairsNativeBitmapIndex_Down_Front_D3L
int16 _g683_stairsNativeBitmapIndex_Down_Front_D3C; // @ G0683_i_StairsNativeBitmapIndex_Down_Front_D3C
int16 _g684_stairsNativeBitmapIndex_Down_Front_D2L; // @ G0684_i_StairsNativeBitmapIndex_Down_Front_D2L
int16 _g685_stairsNativeBitmapIndex_Down_Front_D2C; // @ G0685_i_StairsNativeBitmapIndex_Down_Front_D2C
int16 _g686_stairsNativeBitmapIndex_Down_Front_D1L; // @ G0686_i_StairsNativeBitmapIndex_Down_Front_D1L
int16 _g687_stairsNativeBitmapIndex_Down_Front_D1C; // @ G0687_i_StairsNativeBitmapIndex_Down_Front_D1C
int16 _g688_stairsNativeBitmapIndex_Down_Front_D0C_Left; // @ G0688_i_StairsNativeBitmapIndex_Down_Front_D0C_Left
int16 _g689_stairsNativeBitmapIndex_Side_D2L; // @ G0689_i_StairsNativeBitmapIndex_Side_D2L
int16 _g690_stairsNativeBitmapIndex_Up_Side_D1L; // @ G0690_i_StairsNativeBitmapIndex_Up_Side_D1L
int16 _g691_stairsNativeBitmapIndex_Down_Side_D1L; // @ G0691_i_StairsNativeBitmapIndex_Down_Side_D1L
int16 _g692_stairsNativeBitmapIndex_Side_D0L; // @ G0692_i_StairsNativeBitmapIndex_Side_D0L
byte *_g84_bitmapFloor; // @ G0084_puc_Bitmap_Floor
byte *_g85_bitmapCeiling; // @ G0085_puc_Bitmap_Ceiling
byte *_g697_bitmapWallSet_Wall_D3L2; // @ G0697_puc_Bitmap_WallSet_Wall_D3L2
byte *_g696_bitmapWallSet_Wall_D3R2; // @ G0696_puc_Bitmap_WallSet_Wall_D3R2
byte *_g698_bitmapWallSet_Wall_D3LCR; // @ G0698_puc_Bitmap_WallSet_Wall_D3LCR
byte *_g699_bitmapWallSet_Wall_D2LCR; // @ G0699_puc_Bitmap_WallSet_Wall_D2LCR
public:
byte *_g700_bitmapWallSet_Wall_D1LCR; // @ G0700_puc_Bitmap_WallSet_Wall_D1LCR
private:
2016-08-12 05:44:06 +00:00
Box g106_BoxThievesEye_ViewPortVisibleArea; // @ G0106_s_Graphic558_Box_ThievesEye_ViewportVisibleArea
byte g198_PalChangesDoorButtonAndWallOrn_D3[16]; // @ G0198_auc_Graphic558_PaletteChanges_DoorButtonAndWallOrnament_D3
byte g199_PalChangesDoorButtonAndWallOrn_D2[16]; // @ G0199_auc_Graphic558_PaletteChanges_DoorButtonAndWallOrnament_D2
byte *_g701_bitmapWallSet_Wall_D0L; // @ G0701_puc_Bitmap_WallSet_Wall_D0L
byte *_g702_bitmapWallSet_Wall_D0R; // @ G0702_puc_Bitmap_WallSet_Wall_D0R
byte *_g703_bitmapWallSet_DoorFrameTop_D2LCR; // @ G0703_puc_Bitmap_WallSet_DoorFrameTop_D2LCR
byte *_g704_bitmapWallSet_DoorFrameTop_D1LCR; // @ G0704_puc_Bitmap_WallSet_DoorFrameTop_D1LCR
byte *_g705_bitmapWallSet_DoorFrameLeft_D3L; // @ G0705_puc_Bitmap_WallSet_DoorFrameLeft_D3L
byte *_g706_bitmapWallSet_DoorFrameLeft_D3C; // @ G0706_puc_Bitmap_WallSet_DoorFrameLeft_D3C
byte *_g707_bitmapWallSet_DoorFrameLeft_D2C; // @ G0707_puc_Bitmap_WallSet_DoorFrameLeft_D2C
byte *_g708_bitmapWallSet_DoorFrameLeft_D1C; // @ G0708_puc_Bitmap_WallSet_DoorFrameLeft_D1C
byte *_g710_bitmapWallSet_DoorFrameRight_D1C; // @ G0710_puc_Bitmap_WallSet_DoorFrameRight_D1C
byte *_g709_bitmapWallSet_DoorFrameFront; // @ G0709_puc_Bitmap_WallSet_DoorFrameFront
byte *_g90_bitmapWall_D3LCR_Flipped; // @ G0090_puc_Bitmap_WallD3LCR_Flipped;
byte *_g91_bitmapWall_D2LCR_Flipped; // @ G0091_puc_Bitmap_WallD2LCR_Flipped;
byte *_g92_bitmapWall_D1LCR_Flipped; // @ G0092_puc_Bitmap_WallD1LCR_Flipped;
byte *_g93_bitmapWall_D0L_Flipped; // @ G0093_puc_Bitmap_WallD0L_Flipped;
byte *_g94_bitmapWall_D0R_Flipped; // @ G0094_puc_Bitmap_WallD0R_Flipped;
byte *_g95_bitmapWall_D3LCR_Native; // @ G0095_puc_Bitmap_WallD3LCR_Native;
byte *_g96_bitmapWall_D2LCR_Native; // @ G0096_puc_Bitmap_WallD2LCR_Native;
byte *_g97_bitmapWall_D1LCR_Native; // @ G0097_puc_Bitmap_WallD1LCR_Native;
byte *_g98_bitmapWall_D0L_Native; // @ G0098_puc_Bitmap_WallD0L_Native;
byte *_g99_bitmapWall_D0R_Native; // @ G0099_puc_Bitmap_WallD0R_Native;
int16 _g231_currentWallSet; // @ G0231_i_CurrentWallSet
int16 _g230_currentFloorSet;// @ G0230_i_CurrentFloorSet
bool _g76_useFlippedWallAndFootprintsBitmap; // @ G0076_B_UseFlippedWallAndFootprintsBitmaps
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int16 _g693_doorNativeBitmapIndex_Front_D3LCR[2]; // @ G0693_ai_DoorNativeBitmapIndex_Front_D3LCR
int16 _g694_doorNativeBitmapIndex_Front_D2LCR[2]; // @ G0694_ai_DoorNativeBitmapIndex_Front_D2LCR
int16 _g695_doorNativeBitmapIndex_Front_D1LCR[2]; // @ G0695_ai_DoorNativeBitmapIndex_Front_D1LCR
uint16 *_gK17_paletteFadeFrom; // @ K0017_pui_Palette_FadeFrom
2016-06-19 13:23:37 +00:00
public:
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uint16 _screenWidth;
uint16 _screenHeight;
byte *_g348_bitmapScreen; // @ G0348_pl_Bitmap_Screen
byte* _g296_bitmapViewport; // @ G0296_puc_Bitmap_Viewport
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// some methods use this for a stratchpad, don't make assumptions about content between function calls
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byte *_g74_tmpBitmap; // @ G0074_puc_Bitmap_Temporary
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bool _g322_paletteSwitchingEnabled; // @ G0322_B_PaletteSwitchingEnabled
bool _g342_refreshDungeonViewPaleteRequested; // @ G0342_B_RefreshDungeonViewPaletteRequested
int16 _g304_dungeonViewPaletteIndex; // @ G0304_i_DungeonViewPaletteIndex
uint16 _g345_aui_BlankBuffer[32]; // @G0345_aui_BlankBuffer
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uint16 _g347_paletteTopAndBottomScreen[16]; // @ G0347_aui_Palette_TopAndBottomScreen
uint16 _g346_paletteMiddleScreen[16]; // @ G0346_aui_Palette_MiddleScreen
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explicit DisplayMan(DMEngine *dmEngine);
~DisplayMan();
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void f95_loadWallSet(WallSet set); // @ F0095_DUNGEONVIEW_LoadWallSet
void f94_loadFloorSet(FloorSet set); // @ F0094_DUNGEONVIEW_LoadFloorSet
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void f466_loadIntoBitmap(uint16 index, byte *destBitmap); // @ F0466_EXPAND_GraphicToBitmap
void setUpScreens(uint16 width, uint16 height);
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void f479_loadGraphics(); // @ F0479_MEMORY_ReadGraphicsDatHeader
void f460_initializeGraphicData(); // @ F0460_START_InitializeGraphicData
void f96_loadCurrentMapGraphics(); // @ F0096_DUNGEONVIEW_LoadCurrentMapGraphics_CPSDF
void f461_allocateFlippedWallBitmaps(); // @ F0461_START_AllocateFlippedWallBitmaps
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void f102_drawDoorBitmap(Frame *frame);// @ F0102_DUNGEONVIEW_DrawDoorBitmap
void f103_drawDoorFrameBitmapFlippedHorizontally(byte *bitmap, Frame *frame); // @ F0103_DUNGEONVIEW_DrawDoorFrameBitmapFlippedHorizontally
void f110_drawDoorButton(int16 doorButtonOrdinal, int16 viewDoorButtonIndex); // @ F0110_DUNGEONVIEW_DrawDoorButton
/// Gives the width of an IMG0 type item
uint16 getPixelWidth(uint16 index);
/// Gives the height of an IMG1 type item
uint16 getPixelHeight(uint16 index);
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void f99_copyBitmapAndFlipHorizontal(byte *srcBitmap, byte *destBitmap, uint16 byteWidth, uint16 height); // @ F0099_DUNGEONVIEW_CopyBitmapAndFlipHorizontal
void f108_drawFloorOrnament(uint16 floorOrnOrdinal, uint16 viewFloorIndex); // @ F0108_DUNGEONVIEW_DrawFloorOrnament
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void f111_drawDoor(uint16 doorThingIndex, uint16 doorState, int16 *doorNativeBitmapIndices, int16 byteCount,
int16 viewDoorOrnIndex, DoorFrames *doorFrames); // @ F0111_DUNGEONVIEW_DrawDoor
void f109_drawDoorOrnament(int16 doorOrnOdinal, int16 viewDoorOrnIndex); // @ F0109_DUNGEONVIEW_DrawDoorOrnament
void f112_drawCeilingPit(int16 nativeBitmapIndex, Frame *frame, int16 mapX, int16 mapY, bool flipHorizontal); // @ F0112_DUNGEONVIEW_DrawCeilingPit
void f20_blitToViewport(byte *bitmap, Box &box, int16 byteWidth, Color transparent, int16 height); // @ F0020_MAIN_BlitToViewport
void f20_blitToViewport(byte *bitmap, int16 *box, int16 byteWidth, Color transparent, int16 height); // @ F0020_MAIN_BlitToViewport
void f21_blitToScreen(byte *bitmap, int16* box, int16 byteWidth, Color transparent, int16 height); // @ F0021_MAIN_BlitToScreen
void f21_blitToScreen(byte* bitmap, Box* box, int16 byteWidth, Color transparent, int16 height); // @ F0021_MAIN_BlitToScreen
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/* srcHeight and destHeight are not necessary for blitting, only error checking, thus they are defaulted for existing code which
does not pass anything, newly imported calls do pass srcHeght and srcWidth, so this is a ceonvenience change so the the parameters
match the original exatcly, if need arises for heights then we'll have to retrospectively add them in old function calls*/
/* Expects inclusive boundaries in box */
void f132_blitToBitmap(byte *srcBitmap, byte *destBitmap, Box &box, uint16 srcX, uint16 srcY, uint16 srcByteWidth,
uint16 destByteWidth, Color transparent = kM1_ColorNoTransparency, int16 srcHeight = -1, int16 destHight = -1); // @ F0132_VIDEO_Blit
/* Expects inclusive boundaries in box */
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void f133_blitBoxFilledWithMaskedBitmap(byte *src, byte *dest, byte *mask, byte *tmp, Box &box, int16 lastUnitIndex,
int16 firstUnitIndex, int16 destByteWidth, Color transparent,
int16 xPos, int16 yPos, int16 destHeight, int16 height2); // @ F0133_VIDEO_BlitBoxFilledWithMaskedBitmap
// this function takes pixel widths
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void f129_blitToBitmapShrinkWithPalChange(byte *srcBitmap, byte *destBitmap,
int16 srcPixelWidth, int16 srcHight, int16 destPixelWidth, int16 destHeight, byte *palChange); // @ F0129_VIDEO_BlitShrinkWithPaletteChanges
void f130_flipBitmapHorizontal(byte *bitmap, uint16 byteWidth, uint16 height); // @ F0130_VIDEO_FlipHorizontal
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void f131_flipVertical(byte *bitmap, uint16 byteWidth, uint16 height);
byte *f114_getExplosionBitmap(uint16 explosionAspIndex, uint16 scale, int16 &returnByteWidth, int16 &returnHeight); // @ F0114_DUNGEONVIEW_GetExplosionBitmap
void f134_fillBitmap(byte *bitmap, Color color, uint16 byteWidth, uint16 height); // @ F0134_VIDEO_FillBitmap
void fillScreen(Color color);
/* Expects inclusive boundaries in box */
void D24_fillScreenBox(Box &box, Color color); // @ D24_FillScreenBox, F0550_VIDEO_FillScreenBox
/* Expects inclusive boundaries in box */
void f135_fillBoxBitmap(byte *destBitmap, Box &box, Color color, int16 byteWidth, int16 height); // @ F0135_VIDEO_FillBox
void f128_drawDungeon(Direction dir, int16 posX, int16 posY); // @ F0128_DUNGEONVIEW_Draw_CPSF
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void f98_drawFloorAndCeiling(); // @ F0098_DUNGEONVIEW_DrawFloorAndCeiling
void updateScreen();
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void f97_drawViewport(int16 palSwitchingRequestedState); // @ F0097_DUNGEONVIEW_DrawViewport
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byte* f489_getNativeBitmapOrGraphic(uint16 index); // @ F0489_MEMORY_GetNativeBitmapOrGraphic
Common::MemoryReadStream getCompressedData(uint16 index);
uint32 getCompressedDataSize(uint16 index);
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void f113_drawField(FieldAspect *fieldAspect, Box &box); // @ F0113_DUNGEONVIEW_DrawField
int16 f459_getScaledBitmapByteCount(int16 byteWidth, int16 height, int16 scale); // @ F0459_START_GetScaledBitmapByteCount
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int16 M78_getScaledDimension(int16 dimension, int16 scale); // @ M78_SCALED_DIMENSION
void f115_cthulhu(Thing thingParam, Direction directionParam,
int16 mapXpos, int16 mapYpos, int16 viewSquareIndex,
uint16 orderedViewCellOrdinals); // @ F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF
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uint16 M77_getNormalizedByteWidth(uint16 byteWidth); // @ M77_NORMALIZED_BYTE_WIDTH
uint16 M23_getVerticalOffsetM23(uint16 val); // @ M23_VERTICAL_OFFSET
uint16 M22_getHorizontalOffsetM22(uint16 val); // @ M22_HORIZONTAL_OFFSET
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int16 _g289_championPortraitOrdinal; // @ G0289_i_DungeonView_ChampionPortraitOrdinal
int16 _g267_currMapAlcoveOrnIndices[k3_AlcoveOrnCount]; // @ G0267_ai_CurrentMapAlcoveOrnamentIndices
int16 _g268_currMapFountainOrnIndices[k1_FountainOrnCount]; // @ G0268_ai_CurrentMapFountainOrnamentIndices
int16 _g101_currMapWallOrnInfo[16][2]; // @ G0101_aai_CurrentMapWallOrnamentsInfo
int16 _g102_currMapFloorOrnInfo[16][2]; // @ G0102_aai_CurrentMapFloorOrnamentsInfo
int16 _g103_currMapDoorOrnInfo[17][2]; // @ G0103_aai_CurrentMapDoorOrnamentsInfo
byte *_g264_currMapAllowedCreatureTypes; // @ G0264_puc_CurrentMapAllowedCreatureTypes
byte _g261_currMapWallOrnIndices[16]; // @ G0261_auc_CurrentMapWallOrnamentIndices
byte _g262_currMapFloorOrnIndices[16]; // @ G0262_auc_CurrentMapFloorOrnamentIndices
byte _g263_currMapDoorOrnIndices[18]; // @ G0263_auc_CurrentMapDoorOrnamentIndices
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int16 _g266_currMapViAltarIndex; // @ G0266_i_CurrentMapViAltarWallOrnamentIndex
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Thing _g290_inscriptionThing; // @ G0290_T_DungeonView_InscriptionThing
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bool _g297_drawFloorAndCeilingRequested; // @ G0297_B_DrawFloorAndCeilingRequested
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// This tells blitting functions whether to assume a BYTE_BOX or a WORD_BOX has been passed to them,
// I only use WORD_BOX, so this will probably deem useless
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bool _g578_useByteBoxCoordinates; // @ G0578_B_UseByteBoxCoordinates
bool _g77_doNotDrawFluxcagesDuringEndgame; // @ G0077_B_DoNotDrawFluxcagesDuringEndgame
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bool f491_isDerivedBitmapInCache(int16 derivedBitmapIndex); // @ F0491_CACHE_IsDerivedBitmapInCache
byte *f492_getDerivedBitmap(int16 derivedBitmapIndex); // @ F0492_CACHE_GetDerivedBitmap
void f493_addDerivedBitmap(int16 derivedBitmapIndex); // @ F0493_CACHE_AddDerivedBitmap
void f480_releaseBlock(uint16 index); // @ F0480_CACHE_ReleaseBlock
uint16 f431_getDarkenedColor(uint16 RGBcolor);
void f436_STARTEND_FadeToPalette(uint16 *P0849_pui_Palette); // @ F0436_STARTEND_FadeToPalette
void f508_buildPaletteChangeCopperList(uint16* middleScreen, uint16* topAndBottom); // @ F0508_AMIGA_BuildPaletteChangeCopperList
void f136_shadeScreenBox(Box* box, Color color) { warning(false, "STUB METHOD: f136_shadeScreenBox"); } // @ F0136_VIDEO_ShadeScreenBox
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private:
void initConstants();
};
}
#endif