scummvm/engines/dm/gfx.h

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#ifndef GFX_H
#define GFX_H
#include "common/scummsys.h"
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#include "common/rect.h"
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#include "dm.h"
namespace DM {
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enum ViewCell {
kViewCellFronLeft = 0, // @ C00_VIEW_CELL_FRONT_LEFT
kViewCellFrontRight = 1, // @ C01_VIEW_CELL_FRONT_RIGHT
kViewCellBackRight = 2, // @ C02_VIEW_CELL_BACK_RIGHT
kViewCellBackLeft = 3, // @ C03_VIEW_CELL_BACK_LEFT
kViewCellAlcove = 4, // @ C04_VIEW_CELL_ALCOVE
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kViewCellDoorButtonOrWallOrn = 5 // @ C05_VIEW_CELL_DOOR_BUTTON_OR_WALL_ORNAMENT
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};
enum GraphicIndice {
kInscriptionFontIndice = 120, // @ C120_GRAPHIC_INSCRIPTION_FONT
kDoorMaskDestroyedIndice = 301, // @ C301_GRAPHIC_DOOR_MASK_DESTROYED
kChampionPortraitsIndice = 26, // @ C026_GRAPHIC_CHAMPION_PORTRAITS
kMovementArrowsIndice = 13, // @ C013_GRAPHIC_MOVEMENT_ARROWS
kObjectIcons_000_TO_031 = 42, // @ C042_GRAPHIC_OBJECT_ICONS_000_TO_031
kObjectIcons_032_TO_063 = 43, // @ C043_GRAPHIC_OBJECT_ICONS_032_TO_063
kObjectIcons_064_TO_095 = 44, // @ C044_GRAPHIC_OBJECT_ICONS_064_TO_095
kObjectIcons_096_TO_127 = 45, // @ C045_GRAPHIC_OBJECT_ICONS_096_TO_127
kObjectIcons_128_TO_159 = 46, // @ C046_GRAPHIC_OBJECT_ICONS_128_TO_159
kObjectIcons_160_TO_191 = 47, // @ C047_GRAPHIC_OBJECT_ICONS_160_TO_191
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kObjectIcons_192_TO_223 = 48, // @ C048_GRAPHIC_OBJECT_ICONS_192_TO_223
kInventoryGraphicIndice = 17, // @ C017_GRAPHIC_INVENTORY
kPanelEmptyIndice = 20, // @ C020_GRAPHIC_PANEL_EMPTY
kFoodLabelIndice = 30, // @ C030_GRAPHIC_FOOD_LABEL
kWaterLabelIndice = 31, // @ C031_GRAPHIC_WATER_LABEL
kPoisionedLabelIndice = 32, // @ C032_GRAPHIC_POISONED_LABEL
kPanelResurectReincaranteIndice = 40, // @ C040_GRAPHIC_PANEL_RESURRECT_REINCARNATE
kBorderPartyShieldIndice = 37, // @ C037_GRAPHIC_BORDER_PARTY_SHIELD
kBorderPartyFireshieldIndice = 38, // @ C038_GRAPHIC_BORDER_PARTY_FIRESHIELD
kBorderPartySpellshieldIndice = 39, // @ C039_GRAPHIC_BORDER_PARTY_SPELLSHIELD
kStatusBoxDeadChampion = 8, // @ C008_GRAPHIC_STATUS_BOX_DEAD_CHAMPION
kSlotBoxNormalIndice = 33, // @ C033_GRAPHIC_SLOT_BOX_NORMAL
kSlotBoxWoundedIndice = 34, // @ C034_GRAPHIC_SLOT_BOX_WOUNDED
kChampionIcons = 28, // @ C028_GRAPHIC_CHAMPION_ICONS
kFontGraphicIndice = 557, // @ C557_GRAPHIC_FONT
kSlotBoxActingHandIndice = 35 // @ C035_GRAPHIC_SLOT_BOX_ACTING_HAND
};
extern uint16 gPalSwoosh[16];
extern uint16 gPalMousePointer[16];
extern uint16 gPalCredits[16];
extern uint16 gPalEntrance[16];
extern uint16 gPalDungeonView[6][16];
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class Box {
public:
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uint16 _x1;
uint16 _x2;
uint16 _y1;
uint16 _y2;
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Box(uint16 x1, uint16 x2, uint16 y1, uint16 y2) : _x1(x1), _x2(x2 + 1), _y1(y1), _y2(y2 + 1) {}
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Box() {}
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bool isPointInside(Common::Point point) {
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return (_x1 <= point.x) && (point.x < _x2) && (_y1 <= point.y) && (point.y < _y2);
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}
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}; // @ BOX_BYTE, BOX_WORD
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extern Box gBoxMovementArrows; // G0002_s_Graphic562_Box_MovementArrows
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// The frames in the original sources contain inclusive boundaries and byte widths, not pixel widths
struct Frame {
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uint16 _destFromX, _destToX, _destFromY, _destToY;
uint16 _srcWidth, _srcHeight;
uint16 _srcX, _srcY;
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Frame() {}
Frame(uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
uint16 srcWidth, uint16 srcHeight, uint16 srcX, uint16 srcY) :
_destFromX(destFromX), _destToX(destToX + 1), _destFromY(destFromY), _destToY(destToY + 1),
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_srcWidth(srcWidth * 2), _srcHeight(srcHeight), _srcX(srcX), _srcY(srcY) {}
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};
enum WallSet {
kWallSetStone = 0 // @ C0_WALL_SET_STONE
};
enum FloorSet {
kFloorSetStone = 0 // @ C0_FLOOR_SET_STONE
};
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enum StairIndex {
kStairsNativeIndex_Up_Front_D3L = 0, // @ G0675_i_StairsNativeBitmapIndex_Up_Front_D3L
kStairsNativeIndex_Up_Front_D3C = 1, // @ G0676_i_StairsNativeBitmapIndex_Up_Front_D3C
kStairsNativeIndex_Up_Front_D2L = 2, // @ G0677_i_StairsNativeBitmapIndex_Up_Front_D2L
kStairsNativeIndex_Up_Front_D2C = 3, // @ G0678_i_StairsNativeBitmapIndex_Up_Front_D2C
kStairsNativeIndex_Up_Front_D1L = 4, // @ G0679_i_StairsNativeBitmapIndex_Up_Front_D1L
kStairsNativeIndex_Up_Front_D1C = 5, // @ G0680_i_StairsNativeBitmapIndex_Up_Front_D1C
kStairsNativeIndex_Up_Front_D0C_Left = 6, // @ G0681_i_StairsNativeBitmapIndex_Up_Front_D0C_Left
kStairsNativeIndex_Down_Front_D3L = 7, // @ G0682_i_StairsNativeBitmapIndex_Down_Front_D3L
kStairsNativeIndex_Down_Front_D3C = 8, // @ G0683_i_StairsNativeBitmapIndex_Down_Front_D3C
kStairsNativeIndex_Down_Front_D2L = 9, // @ G0684_i_StairsNativeBitmapIndex_Down_Front_D2L
kStairsNativeIndex_Down_Front_D2C = 10, // @ G0685_i_StairsNativeBitmapIndex_Down_Front_D2C
kStairsNativeIndex_Down_Front_D1L = 11, // @ G0686_i_StairsNativeBitmapIndex_Down_Front_D1L
kStairsNativeIndex_Down_Front_D1C = 12, // @ G0687_i_StairsNativeBitmapIndex_Down_Front_D1C
kStairsNativeIndex_Down_Front_D0C_Left = 13, // @ G0688_i_StairsNativeBitmapIndex_Down_Front_D0C_Left
kStairsNativeIndex_Side_D2L = 14, // @ G0689_i_StairsNativeBitmapIndex_Side_D2L
kStairsNativeIndex_Up_Side_D1L = 15, // @ G0690_i_StairsNativeBitmapIndex_Up_Side_D1L
kStairsNativeIndex_Down_Side_D1L = 16, // @ G0691_i_StairsNativeBitmapIndex_Down_Side_D1L
kStairsNativeIndex_Side_D0L = 17 // @ G0692_i_StairsNativeBitmapIndex_Side_D0L
};
enum ViewWall {
kViewWall_D3L_RIGHT = 0, // @ C00_VIEW_WALL_D3L_RIGHT
kViewWall_D3R_LEFT = 1, // @ C01_VIEW_WALL_D3R_LEFT
kViewWall_D3L_FRONT = 2, // @ C02_VIEW_WALL_D3L_FRONT
kViewWall_D3C_FRONT = 3, // @ C03_VIEW_WALL_D3C_FRONT
kViewWall_D3R_FRONT = 4, // @ C04_VIEW_WALL_D3R_FRONT
kViewWall_D2L_RIGHT = 5, // @ C05_VIEW_WALL_D2L_RIGHT
kViewWall_D2R_LEFT = 6, // @ C06_VIEW_WALL_D2R_LEFT
kViewWall_D2L_FRONT = 7, // @ C07_VIEW_WALL_D2L_FRONT
kViewWall_D2C_FRONT = 8, // @ C08_VIEW_WALL_D2C_FRONT
kViewWall_D2R_FRONT = 9, // @ C09_VIEW_WALL_D2R_FRONT
kViewWall_D1L_RIGHT = 10, // @ C10_VIEW_WALL_D1L_RIGHT
kViewWall_D1R_LEFT = 11, // @ C11_VIEW_WALL_D1R_LEFT
kViewWall_D1C_FRONT = 12 // @ C12_VIEW_WALL_D1C_FRONT
};
enum Color {
kColorNoTransparency = 255,
kColorBlack = 0,
kColorDarkGary = 1,
kColorLightGray = 2,
kColorDarkBrown = 3,
kColorCyan = 4,
kColorLightBrown = 5,
kColorDarkGreen = 6,
kColorLightGreen = 7,
kColorRed = 8,
kColorGold = 9,
kColorFlesh = 10,
kColorYellow = 11,
kColorDarkestGray = 12,
kColorLightestGray = 13,
kColorBlue = 14,
kColorWhite = 15
};
class Viewport {
public:
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uint16 _posX, _posY;
uint16 _width, _height;
Viewport() {}
Viewport(uint16 posX, uint16 posY, uint16 width, uint16 height)
:_posX(posX), _posY(posY), _width(width), _height(height) {}
};
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struct CreatureAspect {
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uint16 _firstNativeBitmapRelativeIndex;
uint16 _firstDerivedBitmapIndex;
byte _byteWidthFront;
byte _heightFront;
byte _byteWidthSide;
byte _heightSide;
byte _byteWidthAttack;
byte _heightAttack;
byte _coordinateSet_TransparentColor;
byte _replacementColorSetIndices;
byte getCoordSet() { return (_coordinateSet_TransparentColor >> 4) & 0xF; } // @ M71_COORDINATE_SET
byte getTranspColour() { return _coordinateSet_TransparentColor & 0xF; } // @ M72_TRANSPARENT_COLOR
byte getReplColour10() { return (_replacementColorSetIndices >> 4) & 0xF; } // @ M74_COLOR_10_REPLACEMENT_COLOR_SET
byte getReplColour9() { return _replacementColorSetIndices & 0xF; } // @ M73_COLOR_09_REPLACEMENT_COLOR_SET
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}; // @ CREATURE_ASPECT
struct ObjectAspect {
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byte _firstNativeBitmapRelativeIndex;
byte _firstDerivedBitmapRelativeIndex;
byte _width;
byte _height;
byte _graphicInfo; /* Bits 7-5 and 3-1 Unreferenced */
byte _coordinateSet;
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ObjectAspect(byte firstN, byte firstD, byte byteWidth, byte h, byte grap, byte coord) :
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_firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD),
_width(byteWidth * 2), _height(h), _graphicInfo(grap), _coordinateSet(coord) {}
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}; // @ OBJECT_ASPECT
struct ProjectileAspect {
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byte _firstNativeBitmapRelativeIndex;
byte _firstDerivedBitmapRelativeIndex;
byte _width;
byte _height;
uint16 _graphicInfo; /* Bits 15-9, 7-5 and 3-2 Unreferenced */
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ProjectileAspect(byte firstN, byte firstD, byte byteWidth, byte h, uint16 grap) :
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_firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD),
_width(byteWidth * 2), _height(h), _graphicInfo(grap) {}
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}; // @ PROJECTIL_ASPECT
struct CreatureReplColorSet {
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uint16 _RGBColor[6];
byte _D2ReplacementColor;
byte _D3ReplacementColor;
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}; // @ CREATURE_REPLACEMENT_COLOR_SET
extern Viewport gDefultViewPort;
extern Viewport gDungeonViewport;
#define kAlcoveOrnCount 3
#define kFountainOrnCount 1
#define kFloorSetGraphicCount 2 // @ C002_FLOOR_SET_GRAPHIC_COUNT
#define kWallSetGraphicCount 13 // @ C013_WALL_SET_GRAPHIC_COUNT
#define kStairsGraphicCount 18 // @ C018_STAIRS_GRAPHIC_COUNT
#define kDoorSetGraphicsCount 3 // @ C003_DOOR_SET_GRAPHIC_COUNT
#define kDoorButtonCount 1 // @ C001_DOOR_BUTTON_COUNT
#define kNativeBitmapIndex 0 // @ C0_NATIVE_BITMAP_INDEX
#define kNativeCoordinateSet 1 // @ C1_COORDINATE_SET
#define kCreatureTypeCount 27 // @ C027_CREATURE_TYPE_COUNT
#define kExplosionAspectCount 4 // @ C004_EXPLOSION_ASPECT_COUNT
#define kObjAspectCount 85 // @ C085_OBJECT_ASPECT_COUNT
#define kProjectileAspectCount 14 // @ C014_PROJECTILE_ASPECT_COUNT
#define kDoorButton 0 // @ C0_DOOR_BUTTON
#define kWallOrnInscription 0 // @ C0_WALL_ORNAMENT_INSCRIPTION
#define kFloorOrnFootprints 15 // @ C15_FLOOR_ORNAMENT_FOOTPRINTS
#define kDoorOrnDestroyedMask 15 // @ C15_DOOR_ORNAMENT_DESTROYED_MASK
#define kDoorOrnThivesEyeMask 16 // @ C16_DOOR_ORNAMENT_THIEVES_EYE_MASK
class DisplayMan {
friend class DM::TextMan;
DMEngine *_vm;
uint16 _screenWidth;
uint16 _screenHeight;
byte *_vgaBuffer;
/// Related to graphics.dat file
uint16 _grapItemCount; // @ G0632_ui_GraphicCount
uint32 *_packedItemPos;
byte *_packedBitmaps;
byte **_bitmaps;
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// pointers 13,14 and [15-19] are owned by this array
byte *_wallSetBitMaps[25]; // @G[0696..0710]_puc_Bitmap_WallSet_...
uint16 _stairIndices[kStairsGraphicCount];
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// pointers are not owned by these fields
byte *_floorBitmap;
byte *_ceilingBitmap;
byte *_palChangesProjectile[4]; // @G0075_apuc_PaletteChanges_Projectile
DisplayMan(const DisplayMan &other); // no implementation on purpose
void operator=(const DisplayMan &rhs); // no implementation on purpose
byte *getCurrentVgaBuffer();
// the original function has two position parameters, but they are always set to zero
void loadIntoBitmap(uint16 index, byte *destBitmap); // @ F0466_EXPAND_GraphicToBitmap
void unpackGraphics();
void loadFNT1intoBitmap(uint16 index, byte *destBitmap);
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void drawFloorPitOrStairsBitmapFlippedHorizontally(StairIndex relIndex, Frame &frame); // @ F0105_DUNGEONVIEW_DrawFloorPitOrStairsBitmapFlippedHorizontally
void drawFloorPitOrStairsBitmap(StairIndex relIndex, Frame &frame); // @ F0104_DUNGEONVIEW_DrawFloorPitOrStairsBitmap
void drawWallSetBitmap(byte *bitmap, Frame &f); // @ F0100_DUNGEONVIEW_DrawWallSetBitmap
void drawWallSetBitmapWithoutTransparency(byte *bitmap, Frame &f); // @ F0101_DUNGEONVIEW_DrawWallSetBitmapWithoutTransparency
void drawSquareD3L(direction dir, int16 posX, int16 posY); // @ F0116_DUNGEONVIEW_DrawSquareD3L
void drawSquareD3R(direction dir, int16 posX, int16 posY); // @ F0117_DUNGEONVIEW_DrawSquareD3R
void drawSquareD3C(direction dir, int16 posX, int16 posY); // @ F0118_DUNGEONVIEW_DrawSquareD3C_CPSF
void drawSquareD2L(direction dir, int16 posX, int16 posY); // @ F0119_DUNGEONVIEW_DrawSquareD2L
void drawSquareD2R(direction dir, int16 posX, int16 posY); // @ F0120_DUNGEONVIEW_DrawSquareD2R_CPSF
void drawSquareD2C(direction dir, int16 posX, int16 posY); // @ F0121_DUNGEONVIEW_DrawSquareD2C
void drawSquareD1L(direction dir, int16 posX, int16 posY); // @ F0122_DUNGEONVIEW_DrawSquareD1L
void drawSquareD1R(direction dir, int16 posX, int16 posY); // @ F0122_DUNGEONVIEW_DrawSquareD1R
void drawSquareD1C(direction dir, int16 posX, int16 posY); // @ F0124_DUNGEONVIEW_DrawSquareD1C
void drawSquareD0L(direction dir, int16 posX, int16 posY); // @ F0125_DUNGEONVIEW_DrawSquareD0L
void drawSquareD0R(direction dir, int16 posX, int16 posY); // @ F0126_DUNGEONVIEW_DrawSquareD0R
void drawSquareD0C(direction dir, int16 posX, int16 posY); // @ F0127_DUNGEONVIEW_DrawSquareD0C
void applyCreatureReplColors(int replacedColor, int replacementColor); // @ F0093_DUNGEONVIEW_ApplyCreatureReplacementColors
bool isDrawnWallOrnAnAlcove(int16 wallOrnOrd, ViewWall viewWallIndex); // @ F0107_DUNGEONVIEW_IsDrawnWallOrnamentAnAlcove_CPSF
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public:
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// some methods use this for a stratchpad, don't make assumptions about content between function calls
byte *_tmpBitmap;
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explicit DisplayMan(DMEngine *dmEngine);
~DisplayMan();
void loadWallSet(WallSet set); // @ F0095_DUNGEONVIEW_LoadWallSet
void loadFloorSet(FloorSet set); // @ F0094_DUNGEONVIEW_LoadFloorSet
void setUpScreens(uint16 width, uint16 height);
void loadGraphics(); // @ F0479_MEMORY_ReadGraphicsDatHeader, F0460_START_InitializeGraphicData
void loadCurrentMapGraphics();
void loadPalette(uint16 *palette);
/// Gives the width of an IMG0 type item
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uint16 getWidth(uint16 index);
/// Gives the height of an IMG1 type item
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uint16 getHeight(uint16 index);
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
byte *destBitmap, uint16 destWidth,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
void blitToBitmapShrinkWithPalChange(byte *srcBitmap, int16 srcWidth, int16 srcHight,
byte *destBitmap, int16 destWidth, int16 destHeight, byte *palChange); // @ F0129_VIDEO_BlitShrinkWithPaletteChanges
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, byte *destBitmap, uint16 destWidth, uint16 destX = 0, uint16 destY = 0);
void blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
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void blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
Box &box,
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
void flipBitmapHorizontal(byte *bitmap, uint16 width, uint16 height);
void flipBitmapVertical(byte *bitmap, uint16 width, uint16 height);
void clearBitmap(byte *bitmap, uint16 width, uint16 height, Color color);
void clearScreen(Color color);
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void clearScreenBox(Color color, Box &box, Viewport &viewport = gDefultViewPort); // @ D24_FillScreenBox
void drawDungeon(direction dir, int16 posX, int16 posY); // @ F0128_DUNGEONVIEW_Draw_CPSF
void updateScreen();
byte* getBitmap(uint16 index);
int16 _championPortraitOrdinal; // @ G0289_i_DungeonView_ChampionPortraitOrdinal
int16 _currMapAlcoveOrnIndices[kAlcoveOrnCount]; // @ G0267_ai_CurrentMapAlcoveOrnamentIndices
int16 _currMapFountainOrnIndices[kFountainOrnCount]; // @ G0268_ai_CurrentMapFountainOrnamentIndices
int16 _currMapWallOrnInfo[16][2]; // @ G0101_aai_CurrentMapWallOrnamentsInfo
int16 _currMapFloorOrnInfo[16][2]; // @ G0102_aai_CurrentMapFloorOrnamentsInfo
int16 _currMapDoorOrnInfo[17][2]; // @ G0103_aai_CurrentMapDoorOrnamentsInfo
byte *_currMapAllowedCreatureTypes; // @ G0264_puc_CurrentMapAllowedCreatureTypes
byte _currMapWallOrnIndices[16]; // @ G0261_auc_CurrentMapWallOrnamentIndices
byte _currMapFloorOrnIndices[16]; // @ G0262_auc_CurrentMapFloorOrnamentIndices
byte _currMapDoorOrnIndices[18]; // @ G0263_auc_CurrentMapDoorOrnamentIndices
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int16 _currMapViAltarIndex; // @ G0266_i_CurrentMapViAltarWallOrnamentIndex
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Thing _inscriptionThing; // @ G0290_T_DungeonView_InscriptionThing
bool _useByteBoxCoordinates; // @ G0578_B_UseByteBoxCoordinates
};
}
#endif