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DM: Add dungeonman.o to module.mk, fix _bitmaps memory leak
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@ -163,7 +163,7 @@ public:
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// TODO: this does stuff other than load the file!
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void loadDungeonFile(); // @ F0434_STARTEND_IsLoadDungeonSuccessful_CPSC
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void setCurrentMap(uint16 mapIndex); // @ F0173_DUNGEON_SetCurrentMap
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SquareType getRelSquareType(direction dir, uint16 stepsForward, uint16 stepsRight, uint16 posX, uint16 posY) {
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SquareType getRelSquareType(direction dir, int16 stepsForward, int16 stepsRight, int16 posX, int16 posY) {
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return getSquareType(getRelSquare(dir, stepsForward, stepsRight, posX, posY));
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}// @ F0153_DUNGEON_GetRelativeSquareType
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};
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@ -37,14 +37,14 @@ struct Frame {
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uint16 srcX, srcY;
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Frame(uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
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uint16 srcWidth, uint16 srcHeight, uint16 srcX, uint16 srcY):
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uint16 srcWidth, uint16 srcHeight, uint16 srcX, uint16 srcY) :
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destFromX(destFromX), destToX(destToX + 1), destFromY(destFromY), destToY(destToY + 1),
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srcWidth(srcWidth * 2), srcHeight(srcHeight), srcX(srcX), srcY(srcY) {}
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};
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Frame gCeilingFrame(0, 223, 0, 28, 112, 29, 0, 0);
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Frame gFloorFrame(0, 223, 66, 135, 112, 70, 0, 0);
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Frame gWallFrameD3L2(0, 15, 25, 73, 8, 49, 0, 0); // @ FRAME G0711_s_Graphic558_Frame_Wall_D3L2
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Frame gWallFrameD3L2(0, 15, 25, 73, 8, 49, 0, 0); // @ FRAME G0711_s_Graphic558_Frame_Wall_D3L2
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Frame gWallFrameD3R2(208, 223, 25, 73, 8, 49, 0, 0); // @ G0712_s_Graphic558_Frame_Wall_D3R2
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extern Viewport gDefultViewPort = {0, 0};
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@ -63,6 +63,7 @@ DisplayMan::~DisplayMan() {
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delete[] _packedBitmaps;
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delete[] _packedItemPos;
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delete[] _vgaBuffer;
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delete[] _bitmaps[0];
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delete[] _bitmaps;
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delete[] _wallSetBitMaps[13]; // copy of another bitmap, but flipped
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delete[] _wallSetBitMaps[14]; // copy of another bitmap, but flipped
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@ -248,8 +249,8 @@ uint16 DisplayMan::height(uint16 index) {
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return READ_BE_UINT16(data + 2);
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}
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void DisplayMan::drawWallSetBitmap(byte *bitmap, Frame &f, uint16 srcWidth) {
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blitToScreen(bitmap, srcWidth, f.srcX, f.srcY, f.destFromX, f.destToX, f.destFromY, f.destToY, kColorFlesh, gDungeonViewport);
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void DisplayMan::drawWallSetBitmap(byte *bitmap, Frame &f) {
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blitToScreen(bitmap, f.srcWidth, f.srcX, f.srcY, f.destFromX, f.destToX, f.destFromY, f.destToY, kColorFlesh, gDungeonViewport);
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}
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@ -282,21 +283,23 @@ void DisplayMan::drawDungeon(direction dir, uint16 posX, uint16 posY) {
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clearBitmap(tmpBitmap, 305, 111, kColorBlack);
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if (flippedFloorCeiling) {
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blitToBitmap(_bitmaps[gFloorIndice], width(gFloorIndice), height(gFloorIndice), tmpBitmap, width(gFloorIndice));
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flipBitmapHorizontal(tmpBitmap, width(gFloorIndice), height(gFloorIndice));
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drawWallSetBitmap(tmpBitmap, gFloorFrame, width(gFloorIndice));
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drawWallSetBitmap(_bitmaps[gCeilingIndice], gCeilingFrame, width(gCeilingIndice));
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uint16 w = gFloorFrame.srcWidth, h = gFloorFrame.srcHeight;
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blitToBitmap(_floorBitmap, w, h, tmpBitmap, w);
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flipBitmapHorizontal(tmpBitmap, w, h);
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drawWallSetBitmap(tmpBitmap, gFloorFrame);
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drawWallSetBitmap(_ceilingBitmap, gCeilingFrame);
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} else {
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blitToBitmap(_bitmaps[gCeilingIndice], width(gCeilingIndice), height(gCeilingIndice), tmpBitmap, width(gCeilingIndice));
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flipBitmapHorizontal(tmpBitmap, width(gCeilingIndice), height(gCeilingIndice));
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drawWallSetBitmap(tmpBitmap, gCeilingFrame, width(gCeilingIndice));
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drawWallSetBitmap(_bitmaps[gFloorIndice], gFloorFrame, width(gFloorIndice));
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uint16 w = gCeilingFrame.srcWidth, h = gCeilingFrame.srcHeight;
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blitToBitmap(_ceilingBitmap, w, h, tmpBitmap, w);
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flipBitmapHorizontal(tmpBitmap, w, h);
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drawWallSetBitmap(tmpBitmap, gCeilingFrame);
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drawWallSetBitmap(_floorBitmap, gFloorFrame);
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}
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// TODO: CRUDE TEST CODE AT BEST
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if (_vm->_dungeonMan->getRelSquareType(dir, 3, -2, posX, posY) == kWallSquareType)
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drawWallSetBitmap(_bitmaps[77 + 12], gWallFrameD3L2, width(77 + 12));
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// TODO CRUDE TEST CODE AT BEST
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drawWallSetBitmap(_wallSetBitMaps[kWall_D3L2], gWallFrameD3L2);
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if (_vm->_dungeonMan->getRelSquareType(dir, 3, 2, posX, posY) == kWallSquareType)
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drawWallSetBitmap(_wallSetBitMaps[kWall_D3R2], gWallFrameD3R2);
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@ -86,7 +86,7 @@ class DisplayMan {
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// the original functions has two position parameters, but they are always set to zero
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void loadIntoBitmap(uint16 index, byte *destBitmap); // @ F0466_EXPAND_GraphicToBitmap
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void unpackGraphics();
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void drawWallSetBitmap(byte *bitmap, Frame &f, uint16 srcWidth); // @ F0100_DUNGEONVIEW_DrawWallSetBitmap
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void drawWallSetBitmap(byte *bitmap, Frame &f); // @ F0100_DUNGEONVIEW_DrawWallSetBitmap
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public:
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DisplayMan(DMEngine *dmEngine);
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~DisplayMan();
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@ -3,7 +3,8 @@ MODULE := engines/dm
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MODULE_OBJS := \
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detection.o \
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dm.o \
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gfx.o
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gfx.o \
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dungeonman.o
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MODULE_DIRS += \
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engines/dm
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